require ("prototypes.entity.laser-sounds") data:extend( { { type = "night-vision-equipment", name = "night-vision-equipment", sprite = { filename = "__base__/graphics/equipment/night-vision-equipment.png", width = 128, height = 128, priority = "medium", scale = 0.5 }, shape = { width = 2, height = 2, type = "full" }, energy_source = { type = "electric", buffer_capacity = "120kJ", input_flow_limit = "240kW", usage_priority = "primary-input" }, energy_input = "10kW", categories = {"armor"}, activate_sound = { filename = "__base__/sound/nightvision-on.ogg", volume = 0.5 }, deactivate_sound = { filename = "__base__/sound/nightvision-off.ogg", volume = 0.5 }, darkness_to_turn_on = 0.5, color_lookup = {{0.5, "__core__/graphics/color_luts/nightvision.png"}} }, { type = "energy-shield-equipment", name = "energy-shield-equipment", sprite = { filename = "__base__/graphics/equipment/energy-shield-equipment.png", width = 128, height = 128, priority = "medium", scale = 0.5 }, shape = { width = 2, height = 2, type = "full" }, max_shield_value = 50, energy_source = { type = "electric", buffer_capacity = "120kJ", input_flow_limit = "240kW", usage_priority = "primary-input" }, energy_per_shield = "20kJ", categories = {"armor"} }, { type = "energy-shield-equipment", name = "energy-shield-mk2-equipment", sprite = { filename = "__base__/graphics/equipment/energy-shield-mk2-equipment.png", width = 128, height = 128, priority = "medium", scale = 0.5 }, shape = { width = 2, height = 2, type = "full" }, max_shield_value = 150, energy_source = { type = "electric", buffer_capacity = "180kJ", input_flow_limit = "360kW", usage_priority = "primary-input" }, energy_per_shield = "30kJ", categories = {"armor"} }, { type = "battery-equipment", name = "battery-equipment", sprite = { filename = "__base__/graphics/equipment/battery-equipment.png", width = 64, height = 128, priority = "medium", scale = 0.5 }, shape = { width = 1, height = 2, type = "full" }, energy_source = { type = "electric", buffer_capacity = "20MJ", usage_priority = "tertiary" }, categories = {"armor"} }, { type = "battery-equipment", name = "battery-mk2-equipment", sprite = { filename = "__base__/graphics/equipment/battery-mk2-equipment.png", width = 64, height = 128, priority = "medium", scale = 0.5 }, shape = { width = 1, height = 2, type = "full" }, energy_source = { type = "electric", buffer_capacity = "100MJ", usage_priority = "tertiary" }, categories = {"armor"} }, { type = "solar-panel-equipment", name = "solar-panel-equipment", sprite = { filename = "__base__/graphics/equipment/solar-panel-equipment.png", width = 64, height = 64, priority = "medium", scale = 0.5 }, shape = { width = 1, height = 1, type = "full" }, energy_source = { type = "electric", usage_priority = "primary-output" }, power = "30kW", categories = {"armor"} }, { type = "generator-equipment", name = "fission-reactor-equipment", sprite = { filename = "__base__/graphics/equipment/fission-reactor-equipment.png", width = 256, height = 256, priority = "medium", scale = 0.5 }, shape = { width = 4, height = 4, type = "full" --[[ Can also be defined as manual (a set of points which fall within the width/height - can't be empty) type = "manual", points = {{0, 0}, {1, 0}, {2, 0}, {3, 0}, {0, 1}, {3, 1}, {0, 2}, {3, 2}, {0, 3}, {1, 3}, {2, 3}, {3, 3},} ]]-- }, energy_source = { type = "electric", usage_priority = "primary-output" }, power = "750kW", categories = {"armor"} }, { type = "active-defense-equipment", name = "personal-laser-defense-equipment", sprite = { filename = "__base__/graphics/equipment/personal-laser-defense-equipment.png", width = 128, height = 128, priority = "medium", scale = 0.5 }, shape = { width = 2, height = 2, type = "full" }, energy_source = { type = "electric", usage_priority = "secondary-input", buffer_capacity = "220kJ" }, attack_parameters = { type = "beam", cooldown = 40, range = 15, range_mode = "center-to-bounding-box", damage_modifier = 1, ammo_category = "laser", ammo_type = { energy_consumption = "50kJ", action = { type = "direct", action_delivery = { type = "beam", beam = "laser-beam", max_length = 15, duration = 40, source_offset = {0, -1.31439 } } } } }, automatic = true, categories = {"armor"} }, { type = "active-defense-equipment", name = "discharge-defense-equipment", sprite = { filename = "__base__/graphics/equipment/discharge-defense-equipment.png", flags = { "icon" }, size = 128, priority = "extra-high-no-scale", scale = 0.5 }, shape = { width = 2, height = 2, type = "full" }, energy_source = { type = "electric", usage_priority = "secondary-input", buffer_capacity = "4040kJ" }, attack_parameters = { type = "projectile", ammo_category = "electric", damage_modifier = 10, cooldown = 150, projectile_center = {0, 0}, projectile_creation_distance = 0.6, range = 10, sound = { switch_vibration_data = {filename = "__base__/sound/fight/pulse.bnvib"}, game_controller_vibration_data = { low_frequency_vibration_intensity = 0.5, duration = 100 }, filename = "__base__/sound/fight/pulse.ogg", volume = 0.7 }, ammo_type = { type = "projectile", energy_consumption = "2MJ", action = { { type = "area", radius = 8, force = "enemy", action_delivery = { { type = "instant", target_effects = { { type = "create-sticker", sticker = "stun-sticker" }, { type = "push-back", distance = 4 } } }, { type = "beam", beam = "electric-beam-no-sound", max_length = 16, duration = 15, source_offset = {0, -0.5}, add_to_shooter = false } } } } } }, automatic = false, categories = {"armor"} }, { type = "movement-bonus-equipment", name = "exoskeleton-equipment", sprite = { filename = "__base__/graphics/equipment/exoskeleton-equipment.png", width = 128, height = 256, priority = "medium", scale = 0.5 }, shape = { width = 2, height = 4, type = "full" }, energy_source = { type = "electric", usage_priority = "secondary-input" }, energy_consumption = "200kW", movement_bonus = 0.3, categories = {"armor"} }, { type = "roboport-equipment", name = "personal-roboport-equipment", take_result = "personal-roboport-equipment", sprite = { filename = "__base__/graphics/equipment/personal-roboport-equipment.png", width = 128, height = 128, priority = "medium", scale = 0.5 }, shape = { width = 2, height = 2, type = "full" }, energy_source = { type = "electric", buffer_capacity = "35MJ", input_flow_limit = "3500kW", usage_priority = "secondary-input" }, charging_energy = "1000kW", robot_limit = 10, construction_radius = 15, spawn_and_station_height = 0.4, spawn_and_station_shadow_height_offset = 0.5, charge_approach_distance = 2.6, robots_shrink_when_entering_and_exiting = true, recharging_animation = { filename = "__base__/graphics/entity/roboport/roboport-recharging.png", draw_as_glow = true, priority = "high", width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5 }, recharging_light = {intensity = 0.2, size = 3, color = {r = 0.5, g = 0.5, b = 1.0}}, stationing_offset = {0, -0.6}, charging_station_shift = {0, 0.5}, charging_station_count = 2, charging_station_count_affected_by_quality = true, charging_distance = 1.6, charging_threshold_distance = 5, categories = {"armor"} }, { type = "roboport-equipment", name = "personal-roboport-mk2-equipment", take_result = "personal-roboport-mk2-equipment", sprite = { filename = "__base__/graphics/equipment/personal-roboport-mk2-equipment.png", width = 128, height = 128, priority = "medium", scale = 0.5 }, shape = { width = 2, height = 2, type = "full" }, energy_source = { type = "electric", buffer_capacity = "35MJ", input_flow_limit = "22500kW", usage_priority = "secondary-input" }, charging_energy = "1000kW", robot_limit = 25, construction_radius = 20, spawn_and_station_height = 0.4, spawn_and_station_shadow_height_offset = 0.5, charge_approach_distance = 2.6, robots_shrink_when_entering_and_exiting = true, recharging_animation = { filename = "__base__/graphics/entity/roboport/roboport-recharging.png", draw_as_glow = true, priority = "high", width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5 }, recharging_light = {intensity = 0.2, size = 3, color = {r = 0.5, g = 0.5, b = 1.0}}, stationing_offset = {0, -0.6}, charging_station_shift = {0, 0.5}, charging_station_count = 4, charging_station_count_affected_by_quality = true, charging_distance = 1.6, charging_threshold_distance = 5, categories = {"armor"} }, { type = "belt-immunity-equipment", name = "belt-immunity-equipment", sprite = { filename = "__base__/graphics/equipment/belt-immunity-equipment.png", width = 64, height = 64, priority = "medium", scale = 0.5 }, shape = { width = 1, height = 1, type = "full" }, energy_source = { type = "electric", buffer_capacity = "100kJ", input_flow_limit = "240kW", usage_priority = "primary-input" }, energy_consumption = "100kW", categories = {"armor"}, order = "b-i-c" }, { type = "equipment-ghost", name = "equipment-ghost", order = "z-e-g", sprite = { filename = "__core__/graphics/icons/mip/ghost-entity.png", width = 64, height = 64, priority = "medium", scale = 0.5 }, } } )