// ================================= // Supply Depot - Night - (pro ver.) // ================================= // --used or permanently implemented changes: // spawn script debugged by mortis (Jan 22 2005) // roof clip stairwell exploit by mortis (Jun 26 2005) // disabled music speakers by mortis and deej (Dec 2 2005) // improved music disabling by mortis (May 26 2006) // disabled annoying alarm when truck is inside the base by arni (Sep 15 2006) // edited by: eTTp`Igloo // ( date: 17.01.09 ) game_manager { spawn { // Game rules wm_axis_respawntime 30 wm_allied_respawntime 20 wm_number_of_objectives 8 wm_set_round_timelimit 20 // Objectives // 1: Primary1 : Forward gate // 2: Primary2 : Depot gate // 3: Primary3 : Get the truck in position // 4: Primary4 : Crane // 5: Primary5 : Get the truck to the exit // 6: Secondary1 : Western Depot wall // 7: Secondary2 : Eastern Depot wall // 8: Secondary3 : Command Post // Current main objectives for each team (0=Axis, 1=Allies) wm_set_main_objective 1 0 wm_set_main_objective 1 1 wm_objective_status 1 1 0 wm_objective_status 1 0 0 wm_objective_status 2 1 0 wm_objective_status 2 0 0 wm_objective_status 3 1 0 wm_objective_status 3 0 0 wm_objective_status 4 1 0 wm_objective_status 4 0 0 wm_objective_status 5 1 0 wm_objective_status 5 0 0 wm_objective_status 6 1 0 wm_objective_status 6 0 0 wm_objective_status 7 1 0 wm_objective_status 7 0 0 wm_objective_status 8 1 0 wm_objective_status 8 0 0 // Stopwatch mode defending team (0=Axis, 1=Allies) wm_set_defending_team 0 // Winner on expiration of round timer (0=Axis, 1=Allies) wm_setwinner 0 //Truck is built globalaccum 7 set 1 // Set starting spawns wait 150 setautospawn "Forward Bunker Spawn" 0 setautospawn "Farmhouse" 1 wait 350 // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "axis_entrances_defend" wm_addteamvoiceannounce 0 "axis_bunker_stop" wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_addteamvoiceannounce 1 "allies_entrances_destroy" wm_addteamvoiceannounce 1 "allies_bunker_capture" wm_teamvoiceannounce 0 "axis_entrances_defend" wm_teamvoiceannounce 0 "axis_bunker_stop" wm_teamvoiceannounce 0 "axis_hq_compost_construct" wm_teamvoiceannounce 1 "allies_entrances_destroy" wm_teamvoiceannounce 1 "allies_bunker_capture" // *---------------------------------------------------------------------------------* } } // ========= FORWARD SPAWN AND GATE ========= forwardflag { spawn { accum 0 set 0 // Spawn owner: 0-Axis, 1-Allied } trigger axis_capture { accum 0 abort_if_equal 0 //Abort if axis own accum 0 set 0 wm_announce "The Axis have captured the forward bunker!" setautospawn "Forward Bunker Spawn" 0 setautospawn "Farmhouse" 1 alertentity forward_wobj // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "axis_bunker_stop" wm_addteamvoiceannounce 1 "allies_bunker_capture" wm_teamvoiceannounce 0 "axis_bunker_reclaimed" wm_teamvoiceannounce 1 "allies_bunker_reclaimed" // *---------------------------------------------------------------------------------* } trigger allied_capture { accum 0 abort_if_equal 1 //Abort if allies own accum 0 set 1 wm_announce "The Allies have captured the forward bunker!" setautospawn "Axis Depot Spawn" 0 setautospawn "Forward Bunker Spawn" 1 alertentity forward_wobj // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_bunker_captured" wm_teamvoiceannounce 1 "allies_bunker_captured" wm_removeteamvoiceannounce 0 "axis_bunker_stop" wm_removeteamvoiceannounce 1 "allies_bunker_capture" // *---------------------------------------------------------------------------------* } trigger force_allied { accum 0 abort_if_equal 1 //Abort if allies own accum 0 set 1 setautospawn "Axis Depot Spawn" 0 setautospawn "Forward Bunker Spawn" 1 alertentity forward_wobj alertentity forwardspawn } trigger kill { remove } } // Main door for forward bunker forwardgate { spawn { wait 200 constructible_class 3 //Dyno only trigger truck disable_stage1 //Block truck } death { trigger forwardflag force_allied //Switch forward spawn permanently to allies trigger forwardflag kill //Remove flag trigger truck enable_stage1 //Let truck through wm_announce "The Allies have breached the Forward Bunker Gate!" wm_objective_status 1 0 2 wm_objective_status 1 1 1 wm_set_main_objective 2 0 wm_set_main_objective 2 1 // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_entrance1_destroyed" wm_removeteamvoiceannounce 0 "axis_entrances_defend" wm_removeteamvoiceannounce 0 "axis_bunker_stop" wm_teamvoiceannounce 1 "allies_entrance1_destroyed" wm_removeteamvoiceannounce 1 "allies_entrances_destroy" wm_removeteamvoiceannounce 1 "allies_bunker_capture" wm_teamvoiceannounce 1 "allies_hq_compost_construct" wm_addteamvoiceannounce 1 "allies_hq_compost_construct" // *---------------------------------------------------------------------------------* } } // Spawn rear exit forwardgate2 { spawn { wait 200 constructible_class 3 //Dyno only } death { wm_announce "The Allies have opened up the Forward spawn rear exit!" } } // ============ DEPOT WALLS ============== depotgate { spawn { wait 200 constructible_class 3 //Dyno only trigger truck disable_stage2 //Block truck disablespeaker depotalarms //Reset alarms } death { trigger truck enable_stage2 //Let truck through enablespeaker depotalarms //Sound alarms wm_announce "The Allies have breached the Depot Gate!" wm_objective_status 2 0 2 wm_objective_status 2 1 1 wm_set_main_objective 3 0 wm_set_main_objective 3 1 // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_gates_destroyed" wm_teamvoiceannounce 1 "allies_gates_destroyed" // *---------------------------------------------------------------------------------* } } depotwestwall { spawn { wait 200 constructible_class 3 //Dyno only } death { wm_announce "The Allies have breached the Depot's west wall!" wm_objective_status 6 0 2 wm_objective_status 6 1 1 // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_wall_destroyed" wm_teamvoiceannounce 1 "allies_wall_destroyed" // *---------------------------------------------------------------------------------* } } depoteastwall { spawn { wait 200 constructible_class 3 //Dyno only } death { wm_announce "The Allies have breached the Depot's east wall!" wm_objective_status 7 0 2 wm_objective_status 7 1 1 // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_wall_destroyed" wm_teamvoiceannounce 1 "allies_wall_destroyed" // *---------------------------------------------------------------------------------* } } fence { spawn { wait 400 trigger fence setup constructible_class 2 } trigger setup { setstate fence_materials default setstate fence_materials_clip default setstate fence_flag default setstate fence invisible } buildstart final { setstate fence_materials default setstate fence_materials_clip default setstate fence_flag default setstate fence underconstruction } built final { setstate fence_materials invisible setstate fence_materials_clip invisible setstate fence_flag invisible setstate fence default wm_announce "The Depot Fence has been constructed." // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_depotdef_constructed" // *---------------------------------------------------------------------------------* } decayed final { setstate fence_materials default setstate fence_materials_clip default setstate fence_flag default setstate fence invisible } death { setstate fence_materials default setstate fence_materials_clip default setstate fence_flag default setstate fence invisible wm_announce "The Depot Fence has been destroyed." // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_depotdef_destroyed" wm_teamvoiceannounce 1 "allies_depotdef_destroyed" // *---------------------------------------------------------------------------------* } trigger remove { setstate fence_toi invisible setstate fence_materials invisible setstate fence_materials_clip invisible setstate fence_flag invisible setstate fence invisible remove } } // ========== COMMAND POST ============= neutralcp_closed { spawn { accum 0 set 0 } trigger show { accum 0 abort_if_equal 1 setstate neutralcp_closed default } trigger disable { accum 0 set 1 } } // Axis CP wreckage axiscp_broken { spawn { wait 200 accum 0 set 0 setstate axiscp_broken invisible } trigger show { accum 0 abort_if_equal 0 setstate axiscp_broken default } trigger enable { accum 0 set 1 } trigger disable { accum 0 set 0 } } // Allied CP wreckage alliedcp_broken { spawn { wait 200 accum 0 set 0 setstate alliedcp_broken invisible } trigger show { accum 0 abort_if_equal 0 setstate alliedcp_broken default } trigger enable { accum 0 set 1 } trigger disable { accum 0 set 0 } } alliedcp_built { trigger setup { trigger ammocabinet3_cp ammo_off setchargetimefactor 1 soldier 1 setchargetimefactor 1 lieutenant 1 setchargetimefactor 1 medic 1 setchargetimefactor 1 engineer 1 setchargetimefactor 1 covertops 1 sethqstatus 1 0 } trigger enable_allied_features { trigger ammocabinet3_cp ammo_on setchargetimefactor 1 soldier 0.75 setchargetimefactor 1 lieutenant 0.75 setchargetimefactor 1 medic 0.75 setchargetimefactor 1 engineer 0.75 setchargetimefactor 1 covertops 0.75 sethqstatus 0 1 wm_objective_status 8 0 0 wm_objective_status 8 1 1 wm_announce "Allied Command Post constructed. Charge speed increased!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies" wm_teamvoiceannounce 1 "allies_hq_compost_constructed" wm_removeteamvoiceannounce 1 "allies_hq_compost_construct" // *---------------------------------------------------------------------------------* } trigger disable_allied_features { trigger ammocabinet3_cp ammo_off wm_announce "Axis team has destroyed the Allied Command Post!" setchargetimefactor 1 soldier 1 setchargetimefactor 1 lieutenant 1 setchargetimefactor 1 medic 1 setchargetimefactor 1 engineer 1 setchargetimefactor 1 covertops 1 sethqstatus 0 0 wm_objective_status 8 0 0 wm_objective_status 8 1 0 // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_addteamvoiceannounce 1 "allies_hq_compost_construct" wm_teamvoiceannounce 0 "axis_hq_compost_construct" wm_teamvoiceannounce 1 "allies_hq_compost_damaged" // *---------------------------------------------------------------------------------* } } axiscp_built { trigger setup { setchargetimefactor 0 soldier 1 setchargetimefactor 0 lieutenant 1 setchargetimefactor 0 medic 1 setchargetimefactor 0 engineer 1 setchargetimefactor 0 covertops 1 sethqstatus 0 0 } trigger enable_axis_features { // axis built it setchargetimefactor 0 soldier 0.75 setchargetimefactor 0 lieutenant 0.75 setchargetimefactor 0 medic 0.75 setchargetimefactor 0 engineer 0.75 setchargetimefactor 0 covertops 0.75 sethqstatus 0 1 wm_objective_status 8 0 1 wm_objective_status 8 1 0 wm_announce "Axis Command Post constructed. Charge speed increased!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_compost_constructed" wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis" wm_removeteamvoiceannounce 0 "axis_hq_compost_construct" // *---------------------------------------------------------------------------------* } trigger disable_axis_features { // axis lost it setchargetimefactor 0 soldier 1 setchargetimefactor 0 lieutenant 1 setchargetimefactor 0 medic 1 setchargetimefactor 0 engineer 1 setchargetimefactor 0 covertops 1 sethqstatus 0 0 wm_objective_status 8 0 0 wm_objective_status 8 1 0 wm_announce "Allied team has destroyed the Axis Command Post!" // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_addteamvoiceannounce 1 "allies_hq_compost_construct" wm_teamvoiceannounce 0 "axis_hq_compost_damaged" wm_teamvoiceannounce 1 "allies_hq_compost_construct" // *---------------------------------------------------------------------------------* } } alliedcp_constructor { spawn { wait 50 constructible_class 2 setstate alliedcp_built invisible trigger alliedcp_built setup } buildstart final { setstate alliedcp_built underconstruction setstate alliedcp_broken invisible setstate axiscp_broken invisible setstate neutralcp_closed invisible } built final { setstate alliedcp_built default trigger alliedcp_broken enable trigger axiscp_broken disable trigger neutralcp_closed disable trigger alliedcp_built enable_allied_features trigger alliedcpspawns_obj on enablespeaker cpsound } decayed final { setstate alliedcp_built invisible trigger alliedcp_broken show trigger axiscp_broken show trigger neutralcp_closed show } death { setstate alliedcp_built invisible trigger alliedcp_broken show trigger alliedcp_built disable_allied_features trigger alliedcpspawns_obj off disablespeaker cpsound } } axiscp_constructor { spawn { wait 50 constructible_class 2 setstate axiscp_built invisible trigger axiscp_built setup } buildstart final { setstate axiscp_built underconstruction setstate axiscp_broken invisible setstate alliedcp_broken invisible setstate neutralcp_closed invisible } built final { setstate axiscp_built default trigger axiscp_broken enable trigger alliedcp_broken disable trigger neutralcp_closed disable trigger axiscp_built enable_axis_features enablespeaker cpsound } decayed final { setstate axiscp_built invisible trigger axiscp_broken show trigger alliedcp_broken show trigger neutralcp_closed show } death { setstate axiscp_built invisible trigger axiscp_broken show trigger axiscp_built disable_axis_features disablespeaker cpsound } } alliedcpspawns_obj { spawn { wait 50 setstate alliedcpspawns_obj invisible setstate alliedcpspawns invisible } trigger on { setstate alliedcpspawns_obj default setstate alliedcpspawns default } trigger off { setstate alliedcpspawns_obj invisible setstate alliedcpspawns invisible } } alliedcpspawns { spawn { wait 50 setstate alliedcpspawns invisible } } // Igloo: CP -> the ammocabinet ammocabinet3_cp { trigger ammo_on { setstate ammocabinet3 default setstate ammocabinet3_trigger default setstate ammocabinet3_dmg invisible } trigger ammo_off { setstate ammocabinet3 invisible setstate ammocabinet3_trigger invisible setstate ammocabinet3_dmg default } } //========= GOLD CRATE AND CRANE ========= cranecontrol { spawn { wait 400 trigger cranecontrol setup constructible_class 2 } trigger setup { setstate crane_materials default setstate crane_materials_clip default setstate crane_flag default setstate crane invisible } buildstart final { setstate crane_materials default setstate crane_materials_clip default setstate crane_flag default setstate crane underconstruction } built final { setstate crane_materials invisible setstate crane_materials_clip invisible setstate crane_flag invisible setstate crane default wm_announce "The Crane Controls have been constructed." // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_crane_built" wm_teamvoiceannounce 1 "allies_crane_built" // *---------------------------------------------------------------------------------* trigger crane_enabler controlsbuilt } decayed final { setstate crane_materials default setstate crane_materials_clip default setstate crane_flag default setstate crane invisible } death { setstate crane_materials default setstate crane_materials_clip default setstate crane_flag default setstate crane invisible wm_announce "The Crane Controls have been destroyed." // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_crane_destroyed" wm_teamvoiceannounce 1 "allies_crane_destroyed" // *---------------------------------------------------------------------------------* trigger crane_enabler controlskilled } trigger remove { setstate crane_toi invisible setstate crane_materials invisible setstate crane_materials_clip invisible setstate crane_flag invisible setstate crane invisible remove } } crane_enabler { spawn { accum 1 set 0 //Truck not ready accum 2 set 0 //Controls not built } trigger run { accum 1 abort_if_equal 0 //Abort if truck is not in place accum 2 abort_if_equal 0 //Abort if crane controls not built accum 1 set 0 //Only do the crane routine once! wm_announce "The Allies have activated the crane!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_gold_taken" wm_teamvoiceannounce 1 "allies_gold_taken" // *---------------------------------------------------------------------------------* //Move crane arm under crate trigger cranearmx startsound_2 trigger cranearmx load_1 trigger cranearmz load_1 trigger cranearmz2 load_1 wait 1200 trigger cranearmx stopsound_2 wait 500 //Lift crate to fence level trigger cranearmx startsound_1 trigger goldcrate load_1 trigger cranearmz load_2 trigger cranearmz2 load_2 wait 2000 trigger cranearmx stopsound_1 wait 500 //Move crate over fence trigger cranearmx startsound_2 trigger goldcrate load_2 trigger cranearmx load_2 trigger cranearmz load_3 trigger cranearmz2 load_3 wait 3500 trigger cranearmx stopsound_2 wait 500 //Lower crate onto truck trigger cranearmx startsound_1 trigger goldcrate load_3 trigger cranearmz load_4 trigger cranearmz2 load_4 wait 1750 trigger cranearmx stopsound_1 wait 300 //Attach misc_gamemodel crate to truck, remove script_mover crate setstate goldcrate invisible trigger truckcrate attachtotruck wait 100 trigger truckcrate_clip run_72 wait 100 setstate truckcrate_clip default wait 100 //Move crane arm back trigger cranearmx startsound_1 trigger cranearmz load_3 trigger cranearmz2 load_3 wait 1600 trigger cranearmx stopsound_1 wait 500 trigger cranearmx startsound_2 trigger cranearmz load_2 trigger cranearmz2 load_2 trigger cranearmx load_1 //Let truck continue trigger truck enable_stage3 wm_announce "The Allies have loaded the Gold Crate onto the Truck!" wm_announce "The Truck is now damageable!" wm_objective_status 4 0 2 wm_objective_status 4 1 1 wm_set_main_objective 5 0 wm_set_main_objective 5 1 // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_gold_secured" wm_teamvoiceannounce 1 "allies_gold_secured" // *---------------------------------------------------------------------------------* wait 3500 trigger cranearmx stopsound_2 //Remove remove } trigger craneready { accum 1 set 1 //Crane ready wm_announce "The Allied Truck is in position!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_truck_inpos" wm_teamvoiceannounce 1 "allies_truck_inpos" // *---------------------------------------------------------------------------------* wm_objective_status 3 0 2 wm_objective_status 3 1 1 wm_set_main_objective 4 0 wm_set_main_objective 4 1 } trigger controlsbuilt { accum 2 set 1 } trigger controlskilled { accum 2 set 0 } } cranearmx { spawn { } trigger load_1 { gotomarker cranexpath1 100 wait } trigger load_2 { gotomarker cranexpath2 100 wait } trigger startsound_1 { stopsound playsound sound/movers/motors/motor_loop_01.wav looping } trigger startsound_2 { stopsound playsound sound/movers/motors/motor_loop_02.wav looping } trigger stopsound_1 { stopsound playsound sound/movers/motors/motor_end_01.wav volume 96 } trigger stopsound_2 { stopsound playsound sound/movers/motors/motor_end_02.wav volume 96 } } cranearmz { spawn { } trigger load_1 { gotomarker cranezpath1 100 wait } trigger load_2 { gotomarker cranezpath2 100 wait } trigger load_3 { gotomarker cranezpath3 100 wait } trigger load_4 { gotomarker cranezpath4 100 wait } } cranearmz2 { spawn { } trigger load_1 { gotomarker cranez2path1 100 wait } trigger load_2 { gotomarker cranez2path2 100 wait } trigger load_3 { gotomarker cranez2path3 100 wait } trigger load_4 { gotomarker cranez2path4 100 wait } } goldcrate { spawn { //Stop truck from exiting base trigger truck disable_stage3 } trigger load_1 { gotomarker cratepath1 100 wait } trigger load_2 { gotomarker cratepath2 100 wait } trigger load_3 { gotomarker cratepath3 100 wait } } //=======================TRUCK============================== //---Igloo: I made it anew from my modified bremen script--- //========================================================== truck_build { spawn { wait 500 attachtotag truck tag_wback } } truck_construct { spawn { constructible_health 1200 constructible_chargebarreq 1 constructible_constructxpbonus 10 constructible_destructxpbonus 10 } built final { alertentity truck wm_announce "The Truck has been repaired!" } } truck_smoke { spawn { wait 300 attachtotag truck tag_wfront setstate truck_smoke invisible } } truck_engine { spawn { wait 200 attachtotag truck tag_wfront trigger truck_engine sound_idle } trigger start { trigger truck_engine sound_start wait 950 trigger truck_engine sound_move } trigger stop { trigger truck_engine sound_stop wait 950 trigger truck_engine sound_idle } // ======================================== // sound events trigger sound_idle { playsound sound/vehicles/truck/truck_idle.wav looping } trigger sound_start { stopsound playsound sound/vehicles/truck/truck_revup.wav volume 96 } trigger sound_move { playsound sound/vehicles/truck/truck_move.wav looping } trigger sound_stop { stopsound playsound sound/vehicles/truck/truck_revdown.wav volume 96 } trigger sound_death { stopsound playsound sound/vehicles/truck/truck_stop.wav volume 96 } trigger sound_silence { stopsound playsound sound/vehicles/truck/truck_stop.wav volume 96 } } truck { spawn { constructible_health 20000 constructible_chargebarreq 1 //faceangles 0 0 0 50 faceangles 0 90 0 50 //trigger truck add_goldbar accum 1 bitreset 7 accum 1 bitreset 9 //setstate truck_smoke invisible //trigger truck_engine sound_silence //trigger truck wheels_stop //changemodel models/mapobjects/blitz_sd/blitzbody_damaged.md3 //accum 1 bitset 2 //followspline 0 truckpath0 125 wait length 304 //accum 1 bitreset 2 //accum 3 set 0 //trigger self run_continue } // ======================================== // wheeeeeeeeeeeeeeels. eeels. ls. trigger wheels_forward { trigger truck_bwheel2 forward trigger truck_fwheel forward } trigger wheels_backward { trigger truck_bwheel2 backward trigger truck_fwheel backward } trigger wheels_stop { trigger truck_bwheel2 stop trigger truck_fwheel stop } // ======================================== // ======================================== trigger start_route { accum 0 set 2 //wait 3000 //wm_teamvoiceannounce 1 "allies_hq_truck_escort" } // ======================================== // movement trigger move_check { trigger truck stuck_check accum 1 abort_if_bitset 3 trigger truck dispatch } trigger move { trigger truck move_check wait 500 trigger truck move } // ======================================== // ======================================== trigger run_continue { trigger truck deathcheck trigger truck stopcheck trigger truck move } trigger run_0 { accum 1 bitset 2 followspline 0 truckpath0 125 wait length 304 accum 1 bitreset 2 accum 3 set 0 trigger self run_continue } trigger run_1 { accum 1 bitset 2 followspline 0 truckpath1 125 wait length 304 accum 1 bitreset 2 accum 3 set 1 trigger self run_continue } trigger run_2 { accum 1 bitset 2 followspline 0 truckpath2 125 wait length 304 accum 1 bitreset 2 accum 3 set 2 trigger self run_continue } trigger run_3 { accum 1 bitset 2 followspline 0 truckpath3 125 wait length 304 accum 1 bitreset 2 accum 3 set 3 trigger self run_continue } trigger run_4 { accum 1 bitset 2 followspline 0 truckpath4 125 wait length 304 accum 1 bitreset 2 accum 3 set 4 trigger self run_continue } trigger run_5 { accum 1 bitset 2 followspline 0 truckpath5 125 wait length 304 accum 1 bitreset 2 accum 3 set 5 trigger self run_continue } trigger run_6 { accum 1 bitset 2 followspline 0 truckpath6 125 wait length 304 accum 1 bitreset 2 accum 3 set 6 trigger self run_continue } trigger run_7 { accum 1 bitset 2 followspline 0 truckpath7 125 wait length 304 accum 1 bitreset 2 accum 3 set 7 trigger self run_continue } trigger run_8 { accum 1 bitset 2 followspline 0 truckpath8 125 wait length 304 accum 1 bitreset 2 accum 3 set 8 trigger self run_continue } trigger run_9 { accum 1 bitset 2 followspline 0 truckpath9 125 wait length 304 accum 1 bitreset 2 accum 3 set 9 trigger self run_continue } trigger run_10 { accum 1 bitset 2 followspline 0 truckpath10 125 wait length 304 accum 1 bitreset 2 accum 3 set 10 trigger self run_continue } trigger run_11 { accum 1 bitset 2 followspline 0 truckpath11 125 wait length 304 accum 1 bitreset 2 accum 3 set 11 trigger self run_continue } trigger run_12 { accum 1 bitset 2 followspline 0 truckpath12 125 wait length 304 accum 1 bitreset 2 accum 3 set 12 trigger self run_continue } trigger run_13 { accum 1 bitset 2 followspline 0 truckpath13 125 wait length 304 accum 1 bitreset 2 accum 3 set 13 trigger self run_continue } trigger run_14 { accum 1 bitset 2 followspline 0 truckpath14 125 wait length 304 accum 1 bitreset 2 accum 3 set 14 trigger self run_continue } trigger run_15 { accum 1 bitset 2 followspline 0 truckpath15 125 wait length 304 accum 1 bitreset 2 accum 3 set 15 trigger self run_continue } trigger run_16 { accum 1 bitset 2 followspline 0 truckpath16 125 wait length 304 accum 1 bitreset 2 accum 3 set 16 trigger self run_continue } trigger run_17 { accum 1 bitset 2 followspline 0 truckpath17 125 wait length 304 accum 1 bitreset 2 accum 3 set 17 trigger self run_continue } trigger run_18 { accum 1 bitset 2 followspline 0 truckpath18 125 wait length 304 accum 1 bitreset 2 accum 3 set 18 trigger self run_continue } trigger run_19 { accum 1 bitset 2 followspline 0 truckpath19 125 wait length 304 accum 1 bitreset 2 accum 3 set 19 trigger self run_continue } trigger run_20 { accum 1 bitset 2 followspline 0 truckpath20 125 wait length 304 accum 1 bitreset 2 accum 3 set 20 trigger self run_continue } trigger run_21 { accum 1 bitset 2 followspline 0 truckpath21 125 wait length 304 accum 1 bitreset 2 accum 3 set 21 trigger self run_continue } trigger run_22 { accum 1 bitset 2 followspline 0 truckpath22 125 wait length 304 accum 1 bitreset 2 accum 3 set 22 trigger self run_continue } trigger run_23 { accum 1 bitset 2 followspline 0 truckpath23 125 wait length 304 accum 1 bitreset 2 accum 3 set 23 trigger self run_continue } trigger run_24 { accum 1 bitset 2 followspline 0 truckpath24 125 wait length 304 accum 1 bitreset 2 accum 3 set 24 trigger self run_continue } trigger run_25 { accum 1 bitset 2 followspline 0 truckpath25 125 wait length 304 accum 1 bitreset 2 accum 3 set 25 trigger self run_continue } trigger run_26 { accum 1 bitset 2 followspline 0 truckpath26 125 wait length 304 accum 1 bitreset 2 accum 3 set 26 trigger self run_continue } trigger run_27 { accum 1 bitset 2 followspline 0 truckpath27 125 wait length 304 accum 1 bitreset 2 accum 3 set 27 trigger self run_continue } trigger run_28 { accum 1 bitset 2 followspline 0 truckpath28 125 wait length 304 accum 1 bitreset 2 accum 3 set 28 // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_truck_barrier1" wm_teamvoiceannounce 1 "allies_truck_barrier1" // *---------------------------------------------------------------------------------* trigger self run_continue } trigger run_29 { accum 1 bitset 2 followspline 0 truckpath29 125 wait length 304 accum 1 bitreset 2 accum 3 set 29 trigger self run_continue } trigger run_30 { accum 1 bitset 2 followspline 0 truckpath30 125 wait length 304 accum 1 bitreset 2 accum 3 set 30 trigger self run_continue } trigger run_31 { accum 1 bitset 2 followspline 0 truckpath31 125 wait length 304 accum 1 bitreset 2 accum 3 set 31 trigger self run_continue } trigger run_32 { accum 1 bitset 2 followspline 0 truckpath32 125 wait length 304 accum 1 bitreset 2 accum 3 set 32 trigger self run_continue } trigger run_33 { accum 1 bitset 2 followspline 0 truckpath33 125 wait length 304 accum 1 bitreset 2 accum 3 set 33 trigger self run_continue } trigger run_34 { accum 1 bitset 2 followspline 0 truckpath34 125 wait length 304 accum 1 bitreset 2 accum 3 set 34 trigger self run_continue } trigger run_35 { accum 1 bitset 2 followspline 0 truckpath35 125 wait length 304 accum 1 bitreset 2 accum 3 set 35 trigger self run_continue } trigger run_36 { accum 1 bitset 2 followspline 0 truckpath36 125 wait length 304 accum 1 bitreset 2 accum 3 set 36 trigger self run_continue } trigger run_37 { accum 1 bitset 2 followspline 0 truckpath37 125 wait length 304 accum 1 bitreset 2 accum 3 set 37 trigger self run_continue } trigger run_38 { accum 1 bitset 2 followspline 0 truckpath38 125 wait length 304 accum 1 bitreset 2 accum 3 set 38 trigger self run_continue } trigger run_39 { accum 1 bitset 2 followspline 0 truckpath39 125 wait length 304 accum 1 bitreset 2 accum 3 set 39 trigger self run_continue } trigger run_40 { accum 1 bitset 2 followspline 0 truckpath40 125 wait length 304 accum 1 bitreset 2 accum 3 set 40 trigger self run_continue } trigger run_41 { accum 1 bitset 2 followspline 0 truckpath41 125 wait length 304 accum 1 bitreset 2 accum 3 set 41 trigger self run_continue } trigger run_42 { accum 1 bitset 2 followspline 0 truckpath42 125 wait length 304 accum 1 bitreset 2 accum 3 set 42 trigger self run_continue } trigger run_43 { accum 1 bitset 2 followspline 0 truckpath43 125 wait length 304 accum 1 bitreset 2 accum 3 set 43 trigger self run_continue } trigger run_44 { accum 1 bitset 2 followspline 0 truckpath44 125 wait length 304 accum 1 bitreset 2 accum 3 set 44 trigger self run_continue } trigger run_45 { accum 1 bitset 2 followspline 0 truckpath45 125 wait length 304 accum 1 bitreset 2 accum 3 set 45 trigger self run_continue } trigger run_46 { accum 1 bitset 2 followspline 0 truckpath46 125 wait length 304 accum 1 bitreset 2 accum 3 set 46 trigger self run_continue } trigger run_47 { accum 1 bitset 2 followspline 0 truckpath47 125 wait length 304 accum 1 bitreset 2 accum 3 set 47 trigger self run_continue } trigger run_48 { accum 1 bitset 2 followspline 0 truckpath48 125 wait length 304 accum 1 bitreset 2 accum 3 set 48 trigger self run_continue } trigger run_49 { accum 1 bitset 2 followspline 0 truckpath49 125 wait length 304 accum 1 bitreset 2 accum 3 set 49 trigger self run_continue } trigger run_50 { accum 1 bitset 2 followspline 0 truckpath50 125 wait length 304 accum 1 bitreset 2 accum 3 set 50 trigger self run_continue } trigger run_51 { accum 1 bitset 2 followspline 0 truckpath51 125 wait length 304 accum 1 bitreset 2 accum 3 set 51 trigger self run_continue } trigger run_52 { accum 1 bitset 2 followspline 0 truckpath52 125 wait length 304 accum 1 bitreset 2 accum 3 set 52 trigger self run_continue } trigger run_53 { accum 1 bitset 2 followspline 0 truckpath53 125 wait length 304 accum 1 bitreset 2 accum 3 set 53 trigger self run_continue } trigger run_54 { accum 1 bitset 2 followspline 0 truckpath54 125 wait length 304 accum 1 bitreset 2 accum 3 set 54 trigger self run_continue } trigger run_55 { accum 1 bitset 2 followspline 0 truckpath55 125 wait length 304 accum 1 bitreset 2 accum 3 set 55 trigger self run_continue } trigger run_56 { accum 1 bitset 2 followspline 0 truckpath56 125 wait length 304 accum 1 bitreset 2 accum 3 set 56 trigger self run_continue } trigger run_57 { accum 1 bitset 2 followspline 0 truckpath57 125 wait length 304 accum 1 bitreset 2 accum 3 set 57 trigger self run_continue } trigger run_58 { accum 1 bitset 2 followspline 0 truckpath58 125 wait length 304 accum 1 bitreset 2 accum 3 set 58 // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_truck_barrier2" wm_teamvoiceannounce 1 "allies_truck_barrier2" // *---------------------------------------------------------------------------------* trigger self run_continue } trigger run_59 { accum 1 bitset 2 followspline 0 truckpath59 125 wait length 304 accum 1 bitreset 2 accum 3 set 59 disablespeaker depotalarms trigger self run_continue } trigger run_60 { accum 1 bitset 2 followspline 0 truckpath60 125 wait length 304 accum 1 bitreset 2 accum 3 set 60 trigger self run_continue } trigger run_61 { accum 1 bitset 2 followspline 0 truckpath61 125 wait length 304 accum 1 bitreset 2 accum 3 set 61 trigger self run_continue } trigger run_62 { accum 1 bitset 2 followspline 0 truckpath62 125 wait length 304 accum 1 bitreset 2 accum 3 set 62 trigger self run_continue } trigger run_63 { accum 1 bitset 2 followspline 0 truckpath63 125 wait length 304 accum 1 bitreset 2 accum 3 set 63 trigger self run_continue } trigger run_64 { accum 1 bitset 2 followspline 0 truckpath64 125 wait length 304 accum 1 bitreset 2 accum 3 set 64 trigger self run_continue } trigger run_65 { accum 1 bitset 2 followspline 0 truckpath65 125 wait length 304 accum 1 bitreset 2 accum 3 set 65 trigger self run_continue } trigger run_66 { accum 1 bitset 2 followspline 0 truckpath66 125 wait length 304 accum 1 bitreset 2 accum 3 set 66 trigger self run_continue } trigger run_67 { accum 1 bitset 2 followspline 0 truckpath67 125 wait length 304 accum 1 bitreset 2 accum 3 set 67 trigger self run_continue } trigger run_68 { accum 1 bitset 2 followspline 0 truckpath68 125 wait length 304 accum 1 bitreset 2 accum 3 set 68 trigger self run_continue } trigger run_69 { accum 1 bitset 2 followspline 0 truckpath69 125 wait length 304 accum 1 bitreset 2 accum 3 set 69 trigger self run_continue } trigger run_70 { accum 1 bitset 2 followspline 0 truckpath70 125 wait length 304 accum 1 bitreset 2 accum 3 set 70 trigger self run_continue } trigger run_71 { accum 1 bitset 2 followspline 0 truckpath71 125 wait length 304 accum 1 bitreset 2 accum 3 set 71 trigger self run_continue } trigger run_72 { accum 1 bitset 2 followspline 0 truckpath72 125 wait length 304 //In position for the crane //trigger truck wheels_stop //trigger truck_engine sound_idle wait 1500 trigger crane_enabler craneready accum 1 bitreset 2 accum 3 set 72 constructible_health 1200 constructible_chargebarreq 1 trigger self run_continue } trigger run_73 { accum 1 bitset 2 trigger truckcrate_clip run_73 followspline 0 truckpath73 125 wait length 304 accum 1 bitreset 2 accum 3 set 73 trigger self run_continue } trigger run_74 { accum 1 bitset 2 trigger truckcrate_clip run_74 followspline 0 truckpath74 125 wait length 304 accum 1 bitreset 2 accum 3 set 74 // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_truck_stop" wm_teamvoiceannounce 1 "allies_truck_escort" // *---------------------------------------------------------------------------------* trigger self run_continue } trigger run_75 { accum 1 bitset 2 trigger truckcrate_clip run_75 followspline 0 truckpath75 125 wait length 304 accum 1 bitreset 2 accum 3 set 75 trigger self run_continue } trigger run_76 { accum 1 bitset 2 trigger truckcrate_clip run_76 followspline 0 truckpath76 125 wait length 304 accum 1 bitreset 2 accum 3 set 76 trigger self run_continue } trigger run_77 { accum 1 bitset 2 trigger truckcrate_clip run_77 followspline 0 truckpath77 125 wait length 304 accum 1 bitreset 2 accum 3 set 77 trigger self run_continue } trigger run_78 { accum 1 bitset 2 trigger truckcrate_clip run_78 followspline 0 truckpath78 125 wait length 304 accum 1 bitreset 2 accum 3 set 78 trigger self run_continue } trigger run_79 { accum 1 bitset 2 trigger truckcrate_clip run_79 followspline 0 truckpath79 125 wait length 304 accum 1 bitreset 2 accum 3 set 79 trigger self run_continue } trigger run_80 { accum 1 bitset 2 trigger truckcrate_clip run_80 followspline 0 truckpath80 125 wait length 304 accum 1 bitreset 2 accum 3 set 80 trigger self run_continue } trigger run_81 { accum 1 bitset 2 trigger truckcrate_clip run_81 followspline 0 truckpath81 125 wait length 304 accum 1 bitreset 2 accum 3 set 81 trigger self run_continue } trigger run_82 { accum 1 bitset 2 trigger truckcrate_clip run_82 followspline 0 truckpath82 125 wait length 304 accum 1 bitreset 2 accum 3 set 82 trigger self run_continue } trigger run_83 { accum 1 bitset 2 trigger truckcrate_clip run_83 followspline 0 truckpath83 125 wait length 304 accum 1 bitreset 2 accum 3 set 83 trigger self run_continue } trigger run_84 { accum 1 bitset 2 trigger truckcrate_clip run_84 followspline 0 truckpath84 125 wait length 304 accum 1 bitreset 2 accum 3 set 84 trigger self run_continue } trigger run_85 { accum 1 bitset 2 trigger truckcrate_clip run_85 followspline 0 truckpath85 125 wait length 304 accum 1 bitreset 2 accum 3 set 85 trigger self run_continue } trigger run_86 { accum 1 bitset 2 trigger truckcrate_clip run_86 followspline 0 truckpath86 125 wait length 304 accum 1 bitreset 2 accum 3 set 86 trigger self run_continue } trigger run_87 { accum 1 bitset 2 trigger truckcrate_clip run_87 followspline 0 truckpath87 125 wait length 304 accum 1 bitreset 2 accum 3 set 87 trigger self run_continue } trigger run_88 { accum 1 bitset 2 trigger truckcrate_clip run_88 followspline 0 truckpath88 125 wait length 304 accum 1 bitreset 2 accum 3 set 88 trigger self run_continue } trigger run_89 { accum 1 bitset 2 trigger truckcrate_clip run_89 followspline 0 truckpath89 125 wait length 304 accum 1 bitreset 2 accum 3 set 89 trigger self run_continue } trigger run_90 { accum 1 bitset 2 trigger truckcrate_clip run_90 followspline 0 truckpath90 125 wait length 304 accum 1 bitreset 2 accum 3 set 90 trigger self run_continue } trigger run_91 { accum 1 bitset 2 trigger truckcrate_clip run_91 followspline 0 truckpath91 125 wait length 304 accum 1 bitreset 2 accum 3 set 91 trigger self run_continue } trigger run_92 { accum 1 bitset 2 trigger truckcrate_clip run_92 followspline 0 truckpath92 125 wait length 304 accum 1 bitreset 2 accum 3 set 92 trigger self run_continue } trigger run_93 { accum 1 bitset 2 trigger truckcrate_clip run_93 followspline 0 truckpath93 125 wait length 304 accum 1 bitreset 2 accum 3 set 93 trigger self run_continue } trigger run_94 { accum 1 bitset 2 trigger truckcrate_clip run_94 followspline 0 truckpath94 125 wait length 304 accum 1 bitreset 2 accum 3 set 94 trigger self run_continue } trigger run_95 { accum 1 bitset 2 trigger truckcrate_clip run_95 followspline 0 truckpath95 125 wait length 304 accum 1 bitreset 2 accum 3 set 95 trigger self run_continue } trigger run_96 { accum 1 bitset 2 trigger truckcrate_clip run_96 followspline 0 truckpath96 125 wait length 304 accum 1 bitreset 2 accum 3 set 96 trigger self run_continue } trigger run_97 { accum 1 bitset 2 trigger truckcrate_clip run_97 followspline 0 truckpath97 125 wait length 304 accum 1 bitreset 2 accum 3 set 97 trigger self run_continue } trigger run_98 { accum 1 bitset 2 trigger truckcrate_clip run_98 followspline 0 truckpath98 125 wait length 304 accum 1 bitreset 2 accum 3 set 98 trigger self run_continue } trigger run_99 { accum 1 bitset 2 trigger truckcrate_clip run_99 followspline 0 truckpath99 125 wait length 304 accum 1 bitreset 2 accum 3 set 99 trigger self run_continue } trigger run_100 { accum 1 bitset 2 trigger truckcrate_clip run_100 followspline 0 truckpath100 125 wait length 304 accum 1 bitreset 2 accum 3 set 100 trigger self run_continue } trigger run_101 { accum 1 bitset 2 trigger truckcrate_clip run_101 followspline 0 truckpath101 125 wait length 304 accum 1 bitreset 2 accum 3 set 101 trigger self run_continue } trigger run_102 { accum 1 bitset 2 trigger truckcrate_clip run_102 followspline 0 truckpath102 125 wait length 304 accum 1 bitreset 2 accum 3 set 102 trigger self run_continue } trigger run_103 { accum 1 bitset 2 trigger truckcrate_clip run_103 followspline 0 truckpath103 125 wait length 304 accum 1 bitreset 2 accum 3 set 103 trigger self run_continue } trigger run_104 { accum 1 bitset 2 trigger truckcrate_clip run_104 followspline 0 truckpath104 125 wait length 304 accum 1 bitreset 2 accum 3 set 104 trigger self run_continue } trigger run_105 { accum 1 bitset 2 trigger truckcrate_clip run_105 followspline 0 truckpath105 125 wait length 304 accum 1 bitreset 2 accum 3 set 105 trigger self run_continue } trigger run_106 { accum 1 bitset 2 trigger truckcrate_clip run_106 followspline 0 truckpath106 125 wait length 304 accum 1 bitreset 2 accum 3 set 106 trigger self run_continue } trigger run_107 { accum 1 bitset 2 trigger truckcrate_clip run_107 followspline 0 truckpath107 125 wait length 304 accum 1 bitreset 2 accum 3 set 107 trigger self run_continue } trigger run_108 { accum 1 bitset 2 trigger truckcrate_clip run_108 followspline 0 truckpath108 125 wait length 304 accum 1 bitreset 2 accum 3 set 108 trigger self run_continue } trigger run_109 { accum 1 bitset 2 trigger truckcrate_clip run_109 followspline 0 truckpath109 125 wait length 304 accum 1 bitreset 2 accum 3 set 109 trigger self run_continue } trigger run_110 { accum 1 bitset 2 trigger truckcrate_clip run_110 followspline 0 truckpath110 125 wait length 304 accum 1 bitreset 2 accum 3 set 110 trigger self run_continue } trigger run_111 { accum 1 bitset 2 trigger truckcrate_clip run_111 followspline 0 truckpath111 125 wait length 304 accum 1 bitreset 2 accum 3 set 111 trigger self run_continue } trigger run_112 { accum 1 bitset 2 trigger truckcrate_clip run_112 followspline 0 truckpath112 125 wait length 304 accum 1 bitreset 2 accum 3 set 112 trigger self run_continue } trigger run_113 { accum 1 bitset 2 trigger truckcrate_clip run_113 followspline 0 truckpath113 125 wait length 304 accum 1 bitreset 2 accum 3 set 113 trigger self run_continue } trigger run_114 { accum 1 bitset 2 trigger truckcrate_clip run_114 followspline 0 truckpath114 125 wait length 304 trigger truck_fwheel stop trigger truck_bwheel2 stop wait 1000 // Allies win! (truck escaped) wm_announce "The Allies have escaped with the Gold Crate!" wm_objective_status 5 0 2 wm_objective_status 5 1 1 wm_setwinner 1 wm_endround } trigger dispatch { accum 3 trigger_if_equal 0 truck run_1 accum 3 trigger_if_equal 1 truck run_2 accum 3 trigger_if_equal 2 truck run_3 accum 3 trigger_if_equal 3 truck run_4 accum 3 trigger_if_equal 4 truck run_5 accum 3 trigger_if_equal 5 truck run_6 accum 3 trigger_if_equal 6 truck run_7 accum 3 trigger_if_equal 7 truck run_8 accum 3 trigger_if_equal 8 truck run_9 accum 3 trigger_if_equal 9 truck run_10 accum 3 trigger_if_equal 10 truck run_11 accum 3 trigger_if_equal 11 truck run_12 accum 3 trigger_if_equal 12 truck run_13 accum 3 trigger_if_equal 13 truck run_14 accum 3 trigger_if_equal 14 truck run_15 accum 3 trigger_if_equal 15 truck run_16 accum 3 trigger_if_equal 16 truck run_17 accum 3 trigger_if_equal 17 truck run_18 accum 3 trigger_if_equal 18 truck run_19 accum 3 trigger_if_equal 19 truck run_20 accum 3 trigger_if_equal 20 truck run_21 accum 3 trigger_if_equal 21 truck run_22 accum 3 trigger_if_equal 22 truck run_23 accum 3 trigger_if_equal 23 truck run_24 accum 3 trigger_if_equal 24 truck run_25 accum 3 trigger_if_equal 25 truck run_26 accum 3 trigger_if_equal 26 truck run_27 accum 3 trigger_if_equal 27 truck run_28 accum 3 trigger_if_equal 28 truck run_29 accum 3 trigger_if_equal 29 truck run_30 accum 3 trigger_if_equal 30 truck run_31 accum 3 trigger_if_equal 31 truck run_32 accum 3 trigger_if_equal 32 truck run_33 accum 3 trigger_if_equal 33 truck run_34 accum 3 trigger_if_equal 34 truck run_35 accum 3 trigger_if_equal 35 truck run_36 accum 3 trigger_if_equal 36 truck run_37 accum 3 trigger_if_equal 37 truck run_38 accum 3 trigger_if_equal 38 truck run_39 accum 3 trigger_if_equal 39 truck run_40 accum 3 trigger_if_equal 40 truck run_41 accum 3 trigger_if_equal 41 truck run_42 accum 3 trigger_if_equal 42 truck run_43 accum 3 trigger_if_equal 43 truck run_44 accum 3 trigger_if_equal 44 truck run_45 accum 3 trigger_if_equal 45 truck run_46 accum 3 trigger_if_equal 46 truck run_47 accum 3 trigger_if_equal 47 truck run_48 accum 3 trigger_if_equal 48 truck run_49 accum 3 trigger_if_equal 49 truck run_50 accum 3 trigger_if_equal 50 truck run_51 accum 3 trigger_if_equal 51 truck run_52 accum 3 trigger_if_equal 52 truck run_53 accum 3 trigger_if_equal 53 truck run_54 accum 3 trigger_if_equal 54 truck run_55 accum 3 trigger_if_equal 55 truck run_56 accum 3 trigger_if_equal 56 truck run_57 accum 3 trigger_if_equal 57 truck run_58 accum 3 trigger_if_equal 58 truck run_59 accum 3 trigger_if_equal 59 truck run_60 accum 3 trigger_if_equal 60 truck run_61 accum 3 trigger_if_equal 61 truck run_62 accum 3 trigger_if_equal 62 truck run_63 accum 3 trigger_if_equal 63 truck run_64 accum 3 trigger_if_equal 64 truck run_65 accum 3 trigger_if_equal 65 truck run_66 accum 3 trigger_if_equal 66 truck run_67 accum 3 trigger_if_equal 67 truck run_68 accum 3 trigger_if_equal 68 truck run_69 accum 3 trigger_if_equal 69 truck run_70 accum 3 trigger_if_equal 70 truck run_71 accum 3 trigger_if_equal 71 truck run_72 accum 3 trigger_if_equal 72 truck run_73 accum 3 trigger_if_equal 73 truck run_74 accum 3 trigger_if_equal 74 truck run_75 accum 3 trigger_if_equal 75 truck run_76 accum 3 trigger_if_equal 76 truck run_77 accum 3 trigger_if_equal 77 truck run_78 accum 3 trigger_if_equal 78 truck run_79 accum 3 trigger_if_equal 79 truck run_80 accum 3 trigger_if_equal 80 truck run_81 accum 3 trigger_if_equal 81 truck run_82 accum 3 trigger_if_equal 82 truck run_83 accum 3 trigger_if_equal 83 truck run_84 accum 3 trigger_if_equal 84 truck run_85 accum 3 trigger_if_equal 85 truck run_86 accum 3 trigger_if_equal 86 truck run_87 accum 3 trigger_if_equal 87 truck run_88 accum 3 trigger_if_equal 88 truck run_89 accum 3 trigger_if_equal 89 truck run_90 accum 3 trigger_if_equal 90 truck run_91 accum 3 trigger_if_equal 91 truck run_92 accum 3 trigger_if_equal 92 truck run_93 accum 3 trigger_if_equal 93 truck run_94 accum 3 trigger_if_equal 94 truck run_95 accum 3 trigger_if_equal 95 truck run_96 accum 3 trigger_if_equal 96 truck run_97 accum 3 trigger_if_equal 97 truck run_98 accum 3 trigger_if_equal 98 truck run_99 accum 3 trigger_if_equal 99 truck run_100 accum 3 trigger_if_equal 100 truck run_101 accum 3 trigger_if_equal 101 truck run_102 accum 3 trigger_if_equal 102 truck run_103 accum 3 trigger_if_equal 103 truck run_104 accum 3 trigger_if_equal 104 truck run_105 accum 3 trigger_if_equal 105 truck run_106 accum 3 trigger_if_equal 106 truck run_107 accum 3 trigger_if_equal 107 truck run_108 accum 3 trigger_if_equal 108 truck run_109 accum 3 trigger_if_equal 109 truck run_110 accum 3 trigger_if_equal 110 truck run_111 accum 3 trigger_if_equal 111 truck run_112 accum 3 trigger_if_equal 112 truck run_113 accum 3 trigger_if_equal 113 truck run_114 } // ======================================== // barrier checking // digibob: since we cant return variables, just use bit 3 of accum 1 as a register... mmmm assembly...... trigger stuck_check { accum 1 bitreset 3 trigger self stuck_check_build trigger self stuck_check_forwardgate trigger self stuck_check_depotgate trigger self stuck_check_crate trigger self stuck_check_scriptlockout trigger self stuck_check_finished } trigger stuck_check_finished { accum 3 abort_if_less_than 115 accum 1 bitset 3 } trigger stuck_check_scriptlockout { accum 5 abort_if_equal 0 accum 1 bitset 3 } trigger stuck_check_build { globalaccum 7 abort_if_equal 1 accum 1 bitset 3 } trigger stuck_check_forwardgate { accum 3 abort_if_not_equal 19 accum 1 abort_if_not_bitset 0 accum 1 bitset 3 } trigger stuck_check_depotgate { accum 3 abort_if_not_equal 54 accum 1 abort_if_not_bitset 1 accum 1 bitset 3 } trigger stuck_check_crate { accum 3 abort_if_not_equal 72 globalaccum 1 abort_if_not_bitset 9 accum 1 bitset 3 } trigger stopcheck_setup { accum 1 bitset 6 accum 1 abort_if_bitset 8 trigger self stuck_check accum 1 abort_if_bitset 3 accum 1 bitreset 6 } // ======================================== // stop check trigger stopcheck_setup { accum 1 bitset 6 // stop if we're stuck/no-one's pushing :) accum 1 abort_if_bitset 8 // no one in the trigger, abort trigger truck stuck_check // call the stop check function accum 1 abort_if_bitset 3 // we're stuck so break out accum 1 bitreset 6 // we're free to keep going } trigger stopcheck { trigger truck stopcheck_setup accum 1 abort_if_not_bitset 6 trigger truck script_lockout // Any just stopped moving stuff goes here trigger truck_engine stop trigger truck wheels_stop // <<<<< stop animation goes here trigger truck script_lockout_stop resetscript } // script lockouts trigger script_lockout { accum 1 bitset 4 } trigger script_lockout_stop { accum 1 bitreset 4 } // enable/disable trigger truck_enable { globalaccum 7 abort_if_equal 0 trigger truck stuck_check accum 1 abort_if_bitset 3 // stuck check accum 4 set 0 // reset stop counter accum 1 bitreset 8 // reset stop check accum 1 abort_if_bitset 2 // already following spline accum 1 abort_if_bitset 4 // script lockout accum 1 abort_if_bitset 7 // death check //accum 0 abort_if_not_equal 2 // Any just started moving stuff goes here trigger truck_engine start trigger truck wheels_forward // <<<<< start animation goes here trigger truck move } trigger truck_disable { accum 4 inc 1 // up the stop counter accum 4 abort_if_less_than 2 accum 1 bitset 8 // set stop check trigger truck deathcheck } // death / rebirth rebirth { accum 1 bitreset 7 // we're alive again accum 1 bitreset 9 // we're visibly alive changemodel models/mapobjects/blitz_sd/blitzbody.md3 setstate truck_smoke invisible // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_truck_repaired_allies" wm_teamvoiceannounce 1 "allies_hq_truck_repaired" // *---------------------------------------------------------------------------------* trigger truck move } trigger do_rebirth { accum 1 bitreset 7 // we're alive again accum 1 bitreset 9 // we're visibly alive changemodel models/mapobjects/blitz_sd/blitzbody.md3 //changemodel models/mapobjects/blitz_sd/blitzbody_damaged.md3 trigger truck_engine sound_idle setstate truck_smoke invisible // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_truck_repaired_allies" wm_teamvoiceannounce 1 "allies_hq_truck_repaired" // *---------------------------------------------------------------------------------* //trigger truck move } death { accum 1 bitset 7 } trigger deathcheck { accum 1 abort_if_not_bitset 7 // are we dead? accum 1 abort_if_bitset 9 // are we not already visibly dead? accum 1 abort_if_bitset 2 // are we not following a spline? accum 1 abort_if_bitset 4 // are we not in a script lockout? accum 1 bitset 9 // we're now visibly dead wm_announce "The Truck has been damaged!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_truck_damaged" wm_teamvoiceannounce 1 "allies_hq_truck_damaged_axis" // *---------------------------------------------------------------------------------* setstate truck_smoke default kill truck_construct trigger truck_engine sound_death //trigger truck tracks_stop // truck with tracks? i don't think so trigger truck wheels_stop // <<<< stop anim goes here changemodel models/mapobjects/blitz_sd/blitzbody_damaged.md3 resetscript } // barriers // Forward Bunker gate trigger enable_stage1 { accum 1 bitreset 0 } trigger disable_stage1 { accum 1 bitset 0 } // Depot gate trigger enable_stage2 { accum 1 bitreset 1 } trigger disable_stage2 { accum 1 bitset 1 } // Gold crate trigger enable_stage3 { globalaccum 1 bitreset 9 } trigger disable_stage3 { globalaccum 1 bitset 9 } } truck_bwheel2 { spawn { wait 500 attachtotag truck tag_wback } trigger forward { setrotation 130 0 0 } trigger backward { setrotation -130 0 0 } trigger stop { stoprotation } } truck_fwheel { spawn { wait 500 attachtotag truck tag_wfront } trigger forward { setrotation 130 0 0 } trigger backward { setrotation -130 0 0 } trigger stop { stoprotation } } // old called "truck_move_trigger" - enabler // truck_trigger truck_trigger { spawn { wait 500 attachtotag truck tag_wback } } truck_disabler { trigger run { trigger truck truck_disable } } truck_enabler { trigger run { trigger truck truck_enable } } truckcrate { spawn { setstate truckcrate invisible } trigger attachtotruck { setstate truckcrate default attachtotag truck tag_obj1 faceangles 0 83 0 10 } } truckcrate_clip { spawn { setstate truckcrate_clip invisible } trigger run_72 { followspline 0 truckpath72 10000 wait length 304 } trigger run_73 { followspline 0 truckpath73 125 wait length 304 } trigger run_74 { followspline 0 truckpath74 125 wait length 304 } trigger run_75 { followspline 0 truckpath75 125 wait length 304 } trigger run_76 { followspline 0 truckpath76 125 wait length 304 } trigger run_77 { followspline 0 truckpath77 125 wait length 304 } trigger run_78 { followspline 0 truckpath78 125 wait length 304 } trigger run_79 { followspline 0 truckpath79 125 wait length 304 } trigger run_80 { followspline 0 truckpath80 125 wait length 304 } trigger run_81 { followspline 0 truckpath81 125 wait length 304 } trigger run_82 { followspline 0 truckpath82 125 wait length 304 } trigger run_83 { followspline 0 truckpath83 125 wait length 304 } trigger run_84 { followspline 0 truckpath84 125 wait length 304 } trigger run_85 { followspline 0 truckpath85 125 wait length 304 } trigger run_86 { followspline 0 truckpath86 125 wait length 304 } trigger run_87 { followspline 0 truckpath87 125 wait length 304 } trigger run_88 { followspline 0 truckpath88 125 wait length 304 } trigger run_89 { followspline 0 truckpath89 125 wait length 304 } trigger run_90 { followspline 0 truckpath90 125 wait length 304 } trigger run_91 { followspline 0 truckpath91 125 wait length 304 } trigger run_92 { followspline 0 truckpath92 125 wait length 304 } trigger run_93 { followspline 0 truckpath93 125 wait length 304 } trigger run_94 { followspline 0 truckpath94 125 wait length 304 } trigger run_95 { followspline 0 truckpath95 125 wait length 304 } trigger run_96 { followspline 0 truckpath96 125 wait length 304 } trigger run_97 { followspline 0 truckpath97 125 wait length 304 } trigger run_98 { followspline 0 truckpath98 125 wait length 304 } trigger run_99 { followspline 0 truckpath99 125 wait length 304 } trigger run_100 { followspline 0 truckpath100 125 wait length 304 } trigger run_101 { followspline 0 truckpath101 125 wait length 304 } trigger run_102 { followspline 0 truckpath102 125 wait length 304 } trigger run_103 { followspline 0 truckpath103 125 wait length 304 } trigger run_104 { followspline 0 truckpath104 125 wait length 304 } trigger run_105 { followspline 0 truckpath105 125 wait length 304 } trigger run_106 { followspline 0 truckpath106 125 wait length 304 } trigger run_107 { followspline 0 truckpath107 125 wait length 304 } trigger run_108 { followspline 0 truckpath108 125 wait length 304 } trigger run_109 { followspline 0 truckpath109 125 wait length 304 } trigger run_110 { followspline 0 truckpath110 125 wait length 304 } trigger run_111 { followspline 0 truckpath111 125 wait length 304 } trigger run_112 { followspline 0 truckpath112 125 wait length 304 } trigger run_113 { followspline 0 truckpath113 125 wait length 304 } trigger run_114 { followspline 0 truckpath114 125 wait length 304 } }