if not game:IsLoaded() then game.Loaded:Wait() end local BASE = "https://raw.githubusercontent.com/xDTaraZz/Roblox-Scripts/refs/heads/main/All%20Map/" local GAMES = { [10418224975] = "TNT Mining", [10684750879] = "Loot To Forge", [10765091041] = "Open Sea For Animals", [66654135] = "Murder Mystery 2", [1202096104] = "Driving Empire", [9534705677] = "Sniper Arena", [6739698191] = "Violence District", [10708913337] = "Anime Dice", [10035204815] = "Ride A Pet", [10031505426] = "AirDrop Arena", [7633926880] = "BloxStrike", [10765298801] = "Stone Skipping", [10765288803] = "Break and Steal an Egg", [10765012427] = "Build the Pyramid", } local function notify(text) pcall(game:GetService("StarterGui").SetCore, game:GetService("StarterGui"), "SendNotification", { Title = "Mario Hub", Text = text, Duration = 8, }) end local name = GAMES[game.GameId] if not name then return notify("This game is not supported yet. Join discord.gg/FHVfmeSceA for the list.") end local ok, source = pcall(game.HttpGet, game, BASE .. name:gsub(" ", "%%20") .. ".lua") if not ok or type(source) ~= "string" then return notify("Could not download the " .. name .. " script. Try again.") end local fn, err = loadstring(source) if not fn then return notify("The " .. name .. " script failed to load: " .. tostring(err)) end fn()