state("xrEngine") { bool Loading: "xrGame.dll", 0x512CC4, 0x14; bool Load2: 0x913F5; byte OnLoad: 0x92E84; } init { refreshRate = 60; vars.x = 0; } isLoading { if(vars.x == 0){ vars.x = current.OnLoad; } if(old.Load2 && !current.Load2){ vars.x = 0; } return current.OnLoad != vars.x || !current.Loading || current.Load2; }