"Source"                                                "https://github.com/xPaw/CS2"
"Tokens"
{
    // Alerts
    "Cstrike_TitlesTXT_Bomb_Defused"                    "Bomb defused"
    "Cstrike_TitlesTXT_Bomb_Planted"                    "Bomb planted, %s1 seconds left"
    "SFUI_Notice_YouDroppedWeapon"                      "Dropped %s1"
    "Cstrike_TitlesTXT_Got_bomb"                        "Picked up the bomb"
    "Cstrike_TitlesTXT_Got_defuser"                     "Picked up a defuse kit"
    "Cstrike_TitlesTXT_Weapon_Pickup"                   "Picked up %s1"
    "SFUI_Notice_Match_Will_Pause"                      "Timeout next freeze time"
    "SFUI_Notice_Match_Will_Pause_Technical"            "Technical Timeout next freeze time"

    // Space prefix due to a bug (?) that otherwise prevents colors from working
    "SFUI_Notice_CTs_Clinched_Match"                    " ★ CTs won the match"
    "SFUI_Notice_Ts_Clinched_Match"                     " ★ Ts won the match"
    "hostagerescuetime"                                 " CTs got more time by reaching a hostage"
    "SFUI_Notice_All_Players_Connected"                 " Match will start in %s1 seconds"

    // Shorter names
    "SFUI_WPNHUD_HE_Grenade"                            "HE Grenade"
    "SFUI_WPNHUD_HEGrenade"                             "HE Grenade"
    "SFUI_WPNHUD_Molotov"                               "Molotov"
    "SFUI_WPNHUD_IncGrenade"                            "Incendiary"
    "SFUI_WPNHUD_Flashbang"                             "Flashbang"
    "SFUI_WPNHUD_Smoke_Grenade"                         "Smoke"
    "SFUI_WPNHUD_SmokeGrenade"                          "Smoke"
    "SFUI_WPNHUD_Decoy"                                 "Decoy"

    // Format similar to cash messages
    "csgo_player_left_game"                             " %s1 left • %s2"

    "Game_radio"                                        " %s4%s1: %s2"
    "Game_radio_location"                               " %s4%s1﹫%s2: %s3"
    "Cstrike_Chat_CT_Loc"                               " [CT] %s1﹫%s3: %s2"
    "Cstrike_Chat_T_Loc"                                " [T] %s1﹫%s3: %s2"
    "Cstrike_Chat_CT_Dead"                              " [CT] %s1 [DEAD]: %s2"
    "Cstrike_Chat_T_Dead"                               " [T] %s1 [DEAD]: %s2"
    "Cstrike_Chat_CT"                                   " [CT] %s1: %s2"
    "Cstrike_Chat_T"                                    " [T] %s1: %s2"
    "Cstrike_Chat_Spec"                                 " [SPEC] %s1: %s2"
    "Cstrike_Chat_All"                                  " [ALL] %s1: %s2"
    "Cstrike_Chat_AllDead"                              " [ALL] %s1 [DEAD]: %s2"
    "Cstrike_Chat_AllSpec"                              " [ALL] %s1 [SPEC]: %s2"

    // Remove extra space, use blue for defusing
    "Cstrike_TitlesTXT_Defusing_Bomb"                   "DEFUSING!"
    "Cstrike_TitlesTXT_Planting_Bomb"                   "PLANTING!"

    // Player awards
    "Player_Cash_Award_Bomb_Defused"                    " +$%s1 • Bomb defused"
    "Player_Cash_Award_Bomb_Planted"                    " +$%s1 • Bomb planted"
    "Player_Cash_Award_Get_Killed"                      " +$%s1 • Eliminated"
    "Player_Cash_Award_Interact_Hostage"                " +$%s1 • Hostage reached"
    "Player_Cash_Award_Killed_Enemy_Generic"            " +$%s1 • Kill"
    "Player_Cash_Award_Killed_Enemy"                    " +$%s1 • Kill • %s2"
    "Player_Cash_Award_Rescued_Hostage"                 " +$%s1 • Hostage rescued"
    "Player_Cash_Award_Respawn"                         " +$%s1 • Respawned"

    "Player_Cash_Award_Damage_Hostage"                  " -$%s1 • Hostage wounded" 
    "Player_Cash_Award_Kill_Hostage"                    " -$%s1 • Hostage killed"
    "Player_Cash_Award_Kill_Teammate"                   " -$%s1 • Teammate killed"

    // Team awards
    "Team_Cash_Award_Elim_Bomb"                         " +$%s1 • Round won"
    "Team_Cash_Award_Elim_Hostage"                      " +$%s1 • Round won"
    "Team_Cash_Award_T_Win_Bomb"                        " +$%s1 • Round won • Bomb exploded"
    "Team_Cash_Award_Win_Defuse_Bomb"                   " +$%s1 • Round won • Bomb defused"
    "Team_Cash_Award_Win_Hostage_Rescue"                " +$%s1 • Round won • Hostage rescued"
    "Team_Cash_Award_Win_Hostages_Rescue"               " +$%s1 • Round won • Hostages rescued"
    "Team_Cash_Award_Loser_Bonus"                       " +$%s1 • Round lost"
    "Team_Cash_Award_Planted_Bomb_But_Defused"          " +$%s1 • Team planted the bomb"
    "Team_Cash_Award_Generic"                           " +$%s1 • Team award"
    "Team_Cash_Award_Hostage_Alive"                     " +$%s1 • Hostages survived"
    "Team_Cash_Award_Hostage_Interaction"               " +$%s1 • Team reached a hostage"
    "Team_Cash_Award_Rescued_Hostage"                   " +$%s1 • Team rescued a hostage"
    "Team_Cash_Award_Bonus_Shorthanded"                 " +$%s1 • Short-handed income"
    "Team_Cash_Award_Survive_GuardianMode_Wave"         " +$%s1 • Survived the wave"
    "Team_Cash_Award_Win_Time"                          " +$%s1 • Time is up"
    "Team_Cash_Award_Custom"                            " +$%s1 • %s2"

    "Team_Cash_Award_Loser_Bonus_Neg"                   " -$%s1 • Round lost"
    "Team_Cash_Award_No_Income"                         " $0 • Time is up"
    "Team_Cash_Award_No_Income_Suicide"                 " $0 • Suicide"

    // Deathmatch points
    "Player_Point_Award_Assist_Enemy"                   " +%s1 • Assisted killing %s2"
    "Player_Point_Award_Assist_Enemy_Plural"            " +%s1 • Assisted killing %s2"
    "Player_Point_Award_Killed_Enemy"                   " +%s1 • Kill with %s2"
    "Player_Point_Award_Killed_Enemy_Plural"            " +%s1 • Kill with %s2"
    "Player_Point_Award_Killed_Enemy_NoWeapon"          " +%s1 • Kill"
    "Player_Point_Award_Killed_Enemy_NoWeapon_Plural"   " +%s1 • Kill"

    // Suicides
    "Player_Cash_Award_ExplainSuicide_EnemyGotCash"     " %s1 committed suicide, an enemy player was awarded compensation"
    "Player_Cash_Award_ExplainSuicide_Spectators"       " %s3 received +$%s2 for the suicide of %s1"
    "Player_Cash_Award_ExplainSuicide_TeammateGotCash"  " %s3 received +$%s2 for the suicide of %s1"
    "Player_Cash_Award_ExplainSuicide_YouGotCash"       " +$%s2 • Suicide of %s1"

    // Short-hand income
    "Notice_Bonus_Enemy_Team"                           " Enemies received +$%s1 short-handed income"
    "Notice_Bonus_Shorthanded_Eligibility"              " Short-handed income in %s1 rounds"
    "Notice_Bonus_Shorthanded_Eligibility_Single"       " Short-handed income in 1 round"

    // C01 #ffffff  - Normal, white
    // C02 #ff0000  - "Use old colors", dark red
    // C03 #ba81f0  - Player name, team color (CT - #a2c6ff, T - #ffdf93)
    // C04 #40ff40  - Location, bright green
    // C05 #bfff90  - Achievement, light green
    // C06 #a2ff47  - Award, bright green
    // C07 #ff4040  - Penalty, light red
    // C08 #c5cad0  - Silver
    // C09 #ede47a (tab character) - Gold

    // C10 #b0c3d9 (line feed) - Common?
    // C11 #5e98d9  - Uncommon, very light blue
    // C12 #4b69ff  - Rare, darker blue
    // C13 #8847ff (carriage return) - Mythical?
    // C14 #d32ce6  - Legendary, purple
    // C15 #eb4b4b  - Ancient, lighter red
    // C16 #e4ae39  - Immortal, orange
}