"Source" "https://github.com/xPaw/CS2" "Tokens" { // Alerts "Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused" "Cstrike_TitlesTXT_Bomb_Planted" "Bomb planted, %s1 seconds left" "SFUI_Notice_YouDroppedWeapon" "Dropped %s1" "Cstrike_TitlesTXT_Got_bomb" "Picked up the bomb" "Cstrike_TitlesTXT_Got_defuser" "Picked up a defuse kit" "Cstrike_TitlesTXT_Weapon_Pickup" "Picked up %s1" "SFUI_Notice_Match_Will_Pause" "Timeout next freeze time" "SFUI_Notice_Match_Will_Pause_Technical" "Technical Timeout next freeze time" // Space prefix due to a bug (?) that otherwise prevents colors from working "SFUI_Notice_CTs_Clinched_Match" " ★ CTs won the match" "SFUI_Notice_Ts_Clinched_Match" " ★ Ts won the match" "hostagerescuetime" " CTs got more time by reaching a hostage" "SFUI_Notice_All_Players_Connected" " Match will start in %s1 seconds" // Shorter names "SFUI_WPNHUD_HE_Grenade" "HE Grenade" "SFUI_WPNHUD_HEGrenade" "HE Grenade" "SFUI_WPNHUD_Molotov" "Molotov" "SFUI_WPNHUD_IncGrenade" "Incendiary" "SFUI_WPNHUD_Flashbang" "Flashbang" "SFUI_WPNHUD_Smoke_Grenade" "Smoke" "SFUI_WPNHUD_SmokeGrenade" "Smoke" "SFUI_WPNHUD_Decoy" "Decoy" // Format similar to cash messages "csgo_player_left_game" " %s1 left • %s2" "Game_radio" " %s4%s1: %s2" "Game_radio_location" " %s4%s1﹫%s2: %s3" "Cstrike_Chat_CT_Loc" " [CT] %s1﹫%s3: %s2" "Cstrike_Chat_T_Loc" " [T] %s1﹫%s3: %s2" "Cstrike_Chat_CT_Dead" " [CT] %s1 [DEAD]: %s2" "Cstrike_Chat_T_Dead" " [T] %s1 [DEAD]: %s2" "Cstrike_Chat_CT" " [CT] %s1: %s2" "Cstrike_Chat_T" " [T] %s1: %s2" "Cstrike_Chat_Spec" " [SPEC] %s1: %s2" "Cstrike_Chat_All" " [ALL] %s1: %s2" "Cstrike_Chat_AllDead" " [ALL] %s1 [DEAD]: %s2" "Cstrike_Chat_AllSpec" " [ALL] %s1 [SPEC]: %s2" // Remove extra space, use blue for defusing "Cstrike_TitlesTXT_Defusing_Bomb" "DEFUSING!" "Cstrike_TitlesTXT_Planting_Bomb" "PLANTING!" // Player awards "Player_Cash_Award_Bomb_Defused" " +$%s1 • Bomb defused" "Player_Cash_Award_Bomb_Planted" " +$%s1 • Bomb planted" "Player_Cash_Award_Get_Killed" " +$%s1 • Eliminated" "Player_Cash_Award_Interact_Hostage" " +$%s1 • Hostage reached" "Player_Cash_Award_Killed_Enemy_Generic" " +$%s1 • Kill" "Player_Cash_Award_Killed_Enemy" " +$%s1 • Kill • %s2" "Player_Cash_Award_Rescued_Hostage" " +$%s1 • Hostage rescued" "Player_Cash_Award_Respawn" " +$%s1 • Respawned" "Player_Cash_Award_Damage_Hostage" " -$%s1 • Hostage wounded" "Player_Cash_Award_Kill_Hostage" " -$%s1 • Hostage killed" "Player_Cash_Award_Kill_Teammate" " -$%s1 • Teammate killed" // Team awards "Team_Cash_Award_Elim_Bomb" " +$%s1 • Round won" "Team_Cash_Award_Elim_Hostage" " +$%s1 • Round won" "Team_Cash_Award_T_Win_Bomb" " +$%s1 • Round won • Bomb exploded" "Team_Cash_Award_Win_Defuse_Bomb" " +$%s1 • Round won • Bomb defused" "Team_Cash_Award_Win_Hostage_Rescue" " +$%s1 • Round won • Hostage rescued" "Team_Cash_Award_Win_Hostages_Rescue" " +$%s1 • Round won • Hostages rescued" "Team_Cash_Award_Loser_Bonus" " +$%s1 • Round lost" "Team_Cash_Award_Planted_Bomb_But_Defused" " +$%s1 • Team planted the bomb" "Team_Cash_Award_Generic" " +$%s1 • Team award" "Team_Cash_Award_Hostage_Alive" " +$%s1 • Hostages survived" "Team_Cash_Award_Hostage_Interaction" " +$%s1 • Team reached a hostage" "Team_Cash_Award_Rescued_Hostage" " +$%s1 • Team rescued a hostage" "Team_Cash_Award_Bonus_Shorthanded" " +$%s1 • Short-handed income" "Team_Cash_Award_Survive_GuardianMode_Wave" " +$%s1 • Survived the wave" "Team_Cash_Award_Win_Time" " +$%s1 • Time is up" "Team_Cash_Award_Custom" " +$%s1 • %s2" "Team_Cash_Award_Loser_Bonus_Neg" " -$%s1 • Round lost" "Team_Cash_Award_No_Income" " $0 • Time is up" "Team_Cash_Award_No_Income_Suicide" " $0 • Suicide" // Deathmatch points "Player_Point_Award_Assist_Enemy" " +%s1 • Assisted killing %s2" "Player_Point_Award_Assist_Enemy_Plural" " +%s1 • Assisted killing %s2" "Player_Point_Award_Killed_Enemy" " +%s1 • Kill with %s2" "Player_Point_Award_Killed_Enemy_Plural" " +%s1 • Kill with %s2" "Player_Point_Award_Killed_Enemy_NoWeapon" " +%s1 • Kill" "Player_Point_Award_Killed_Enemy_NoWeapon_Plural" " +%s1 • Kill" // Suicides "Player_Cash_Award_ExplainSuicide_EnemyGotCash" " %s1 committed suicide, an enemy player was awarded compensation" "Player_Cash_Award_ExplainSuicide_Spectators" " %s3 received +$%s2 for the suicide of %s1" "Player_Cash_Award_ExplainSuicide_TeammateGotCash" " %s3 received +$%s2 for the suicide of %s1" "Player_Cash_Award_ExplainSuicide_YouGotCash" " +$%s2 • Suicide of %s1" // Short-hand income "Notice_Bonus_Enemy_Team" " Enemies received +$%s1 short-handed income" "Notice_Bonus_Shorthanded_Eligibility" " Short-handed income in %s1 rounds" "Notice_Bonus_Shorthanded_Eligibility_Single" " Short-handed income in 1 round" // C01 #ffffff - Normal, white // C02 #ff0000 - "Use old colors", dark red // C03 #ba81f0 - Player name, team color (CT - #a2c6ff, T - #ffdf93) // C04 #40ff40 - Location, bright green // C05 #bfff90 - Achievement, light green // C06 #a2ff47 - Award, bright green // C07 #ff4040 - Penalty, light red // C08 #c5cad0 - Silver // C09 #ede47a (tab character) - Gold // C10 #b0c3d9 (line feed) - Common? // C11 #5e98d9 - Uncommon, very light blue // C12 #4b69ff - Rare, darker blue // C13 #8847ff (carriage return) - Mythical? // C14 #d32ce6 - Legendary, purple // C15 #eb4b4b - Ancient, lighter red // C16 #e4ae39 - Immortal, orange }