tagHUD_LootModeDescription=Adjust the options for what loot should be shown. Toggling Show/Hide Items can be used to hide all drops during a busy encounter and then display them again once finished.{^n}{^n}Rainbow Files Created with{^n}Rainbow Tool: v0.5.5{^n}for Grim Dawn: v1.1.9.0{^n}{^o}An outdated version may cause issues in form of "Tag not found:...". #General= tagGameDifficultySetting01=Normal Difficulty tagGameDifficultySetting02=Elite Difficulty tagGameDifficultySetting03=Ultimate Difficulty tagDifficultyUnlocked=Difficulty Unlocked tagDifficultyLevelUnlocked=You may now access {^g}{%s0}{^w}! tagAutosort=Inventory Auto-Sort tagPromptButtonYes=Yes tagPromptButtonNo=No tagPromptButtonOkay=Okay tagPromptButtonClose=Close tagGraveName=Player Grave ~ {%t0} tagGraveSlainBy=Slain By {%t0} tagGraveXPRecovered=Experience Recovered : {%d0} tagHeroXP={%d0} Enemy Hero XP tagBossXP={%d0} Enemy Boss XP tagHeroKilled=Enemy Hero Killed tagBossKilled=Enemy Boss Killed tagXPAwarded={%d0} XP Awarded tagReputationBonus=Reputation Bonus tagRepAwarded=+{%d0} Reputation Awarded with {^g}{%s1} tagLoreBonus=Lore Bonus tagLevelUp=Level Up tagLevelReached=You reached {^y}Level {%d0} #Devotion tagDevotionPointAwarded={%d0} Devotion Point Awarded tagDevotionPointsAwarded={%d0} Devotion Points Awarded tagDevotionShrine=Shrine Cleansed tagDevotionShrineGuardian=Shrine Guardian tagDevotionUpdate=Devotion Level tagDevotionSkillLevelUp={^g}{%s0} {^w}has reached rank {%d1}! tagDevotionSkillMaxLevel={^g}{%s0} {^w}has reached maximum rank! tagDevotionAffinityBonus=Complete Constellation Bonus: tagDevotionAffinity=Affinities: tagDevotionSelected= (Selected) tagDevotionInUse= (In Use) tagDevotionConfirm=Replace Celestial Power? tagDevotionExperienceFormat=Experience : {^y}{%d0}{^w} / {^y}{%d1} tagDevotionSkillRank=Current Level : {%d0} / {%d1} tagUndo=Undo Chat=Chat: tagGamePaused=Game Paused tagSkillNotReady={^r}That skill is not ready tagTransferStashError={^r}That item cannot be placed there #Riftgate tagRiftgatePersonal=Personal Rift tagRiftgateDestination=Destination tagRiftgateError01=You cannot use this rift. It was created by a player not in your group. tagRiftgateError02=You cannot teleport to this Riftgate from the same Riftgate. tagRiftgateError03=You cannot teleport to this Riftgate from here. tagRiftgateDialog01=Opening a new rift will close your existing one. Do you wish to proceed? tagRiftGateMapA01=Cairn #Quest tagQuests=Active Quests tagQuestLogNameNumber={%t0} ({%d1}) tagQuestJournalNoQuests=No Quests tagQuestJournalNoComplete=No Completed Quests tagQuestIncentives=Incentives: tagQuestObjectives=Objectives: tagQuestRewards=Rewards: tagCodexJournalNoNotes=No Lore Entries tagCodexJournalSubHeadingEnemy=Enemy Insight tagCodexJournalSubHeadingFaction=Factions tagCodexJournalSubHeadingCreed=Inquisitor Creed tagCodexJournalSubHeadingArkovia=History - Arkovia tagCodexJournalSubHeadingNecropolis=History - Necropolis tagCodexJournalSubHeadingSurvivorBlackLegion=Survivors - Black Legion tagCodexJournalSubHeadingSurvivorBurrwitch=Survivors - Burrwitch tagCodexJournalSubHeadingSurvivorsHomestead=Survivors - Homestead tagCodexJournalSubHeadingSurvivorsDarkvale=Survivors - Darkvale tagCodexJournalSubHeadingSurvivorsValbury=Survivors - Port Valbury tagCodexJournalSubHeadingHistoryGods=History - Gods of Cairn tagCodexJournalSubHeadingDefault=Miscellaneous tagDevotionJournalTitle={%d0}/{%d1} Devotion Shrines tagAccept=Accept tagDecline=Decline tagContinue=Continue tagEndConversation=End Conversation tagQuestPrimary=(primary) tagQuestSecondary=(secondary) tagQuestElite=(elite) tagQuestAccepted=Quest Accepted: {^n}"{%t0}" tagQuestCompleted=Quest Completed: {^n}"{%t0}" tagQuestUpdate=Quest Progress tagQuestUpdated=Quest Updated: {^n}"{%t0}" tagQuestFailed=Quest Failed: {^n}"{%t0}" tagActionGiveMoney={%d0} Iron tagActionGiveTribute={%d0} Tribute tagActionGiveTributes={%d0} Tributes tagActionGiveExperience={%d0} Experience tagActionGiveFaction={%d0} {%t1} Faction tagActionGiveLevel={%d0} Level tagActionGiveLevels={%d0} Levels tagActionGiveSkillPoint={%d0} Skill Point tagActionGiveSkillPoints={%d0} Skill Points tagActionGiveAttributePoint={%d0} Attribute Point tagActionGiveAttributePoints={%d0} Attribute Points tagActionGiveDevotionPoint={%d0} Devotion Point tagActionGiveDevotionPoints={%d0} Devotion Points tagConditionHasKilled={%t0} ({%d1}/{%d2}) tagConditionHasItem={%t0} ({%d1}/{%d2}) tagQuestRewardWindowTitle=Quest Complete tagQuestRewardWindowInterim=Quest Progress tagQuestRewardTitle=Rewards: tagQuestRewardMoney={%d0} Iron tagQuestRewardXP=XP: {%d0} tagQuestRewardReputationPositive=+{%d0} {%s1} Reputation tagQuestRewardReputationNegative=-{%d0} {%s1} Reputation tagQuestRewardAcceptButton=Close tagQuestBlockedDescription=Quest Locked in this Session based on Host's Progress. tagObjectives=Objectives #Faction tagFaction={%s0} tagFactionStanding=Standing: {^s}{%t0} tagFactionQuestReq=Additional Quest: {^s}{%+d0} tagFactionAlone=Alone tagFactionInvisible=Invisible tagFactionGenericMonster=Monsters tagFactionPlayer=Players tagFactionSurvivors=Devil's Crossing tagFactionSurvivorsInfo=Headquarters: Devil's Crossing {^n}{^n} Survivors...that is the word used most often to describe the hardy denizens of Devil's Crossing. The men and women who made it through the Grim Dawn to form a small community within the ruins of an abandoned prison. They have seen all too many friends and family lost to the "Taken", those found possessed by the Aetherials.{^n}{^n} Earning their trust will prove no easy task, but with supplies running low and a looming Aetherial threat on the horizon, they may just be willing to take a chance. tagFactionSurvivorsRewards1=N/A tagFactionSurvivorsRewards2=N/A tagFactionSurvivorsRewards3=N/A tagFactionSurvivorsRewards4=Empty tagFactionSurvivorsRewards5=New Quest {^n}Access to Faction Vendor tagFactionSurvivorsRewards6=New Quest {^n}Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionSurvivorsRewards7=New Dungeon/Quest {^n}Faction Augments {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionSurvivorsRewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Weapons {^n}Elite Faction Armor tagFactionAetherials=Aetherials tagFactionAetherialsInfo= Foolishly and greedily did the arcanists of Cairn delve into the magical veil known as the Aether, never once suspecting that something was looking back. {^n}{^n} The Aetherials descended upon Cairn in what is now known as the Grim Dawn, possessing countless humans and butchering the rest. Most despicably of all, they began raising the fallen as mutated undead creatures, mindless foot soldiers for their invasion. Their very presence on Cairn is enough to mutate the wildlife, turning once docile creatures into vicious monstrosities. {^n}{^n} But most strange of all is their apparent hatred for Chthonians, as they will battle against the horrors from the Void at every opportunity. tagFactionAetherialsRewards1=Nemesis Spawns tagFactionAetherialsRewards2=Additional Hero Spawns tagFactionAetherialsRewards3=Extra Spawns tagFactionAetherialsRewards4=Empty tagFactionAetherialsRewards5=N/A tagFactionAetherialsRewards6=N/A tagFactionAetherialsRewards7=N/A tagFactionAetherialsRewards8=N/A tagFactionCthonians=Chthonians tagFactionCthoniansInfo= Chthonians, horrors from the Void, are the things of nightmares. Prior to the Grim Dawn, Chthonians would only be seen upon Cairn following an arcane ritual gone wrong or at the beckoning of a powerful sorcerer. {^n}{^n} Despite an effort to exterminate the practice, a cult has formed around blood rituals and the worship of Chthonic beings. Members of the cult have been overheard chanting one name in particular: Ch'thon. With the world in disarray, the cult has grown strong, garnering new followers desperate for answers in a world that no longer makes sense. {^n}{^n} Chthonians, and their loyal cult, appear to be at odds with the Aetherials, eagerly harvesting helpless humans for blood so that the Aetherials cannot use them as vessels. tagFactionCthoniansRewards1=Nemesis Spawns tagFactionCthoniansRewards2=Additional Hero Spawns tagFactionCthoniansRewards3=Extra Spawns tagFactionCthoniansRewards4=Empty tagFactionCthoniansRewards5=N/A tagFactionCthoniansRewards6=N/A tagFactionCthoniansRewards7=N/A tagFactionCthoniansRewards8=N/A tagFactionOutlaws=Cronley's Gang tagFactionOutlawsInfo= Unlike most groups of roaming bandits, Cronley's Gang appears to be highly organized and heavily armed, answering only to their self-proclaimed leader, Darius Cronley. {^n}{^n} Having escaped Devil's Crossing Prison following the chaos that ensued after the Grim Dawn, these criminals are now intent on taking the one place in the world that once denied them their freedom. Members of Cronley's Gang are sadistic, violent and prone to acts of aggression against their fellow humans, epitomizing that perhaps the greatest threat to humanity is humanity itself. tagFactionOutlawsRewards1=Nemesis Spawns tagFactionOutlawsRewards2=Additional Hero Spawns tagFactionOutlawsRewards3=Extra Spawns tagFactionOutlawsRewards4=Empty tagFactionOutlawsRewards5=N/A tagFactionOutlawsRewards6=N/A tagFactionOutlawsRewards7=N/A tagFactionOutlawsRewards8=N/A tagFactionBeasts=Beasts tagFactionBeastsInfo=Beasts gotta beast. tagFactionUser0=Rovers tagFactionUser0Info=Headquarters: Old Arkovia {^n}{^n} The Rhowari, or Rovers as they are commonly called, are a group of people without a permanent home. To them, the open road is the only home they will ever need, traveling the world of Cairn in a lifelong pilgrimage to cleanse themselves of worldly temptations and the corruption of civilization. Much of their history had been lost to the ages, and most cultures consider them to be little more than vagrants and petty thieves. {^n}{^n} Rovers abhor violence, and will try to avoid it at any cost, which has often led to abuse at the hands of more violent individuals. tagFactionUser0Rewards1=N/A tagFactionUser0Rewards2=N/A tagFactionUser0Rewards3=N/A tagFactionUser0Rewards4=Empty tagFactionUser0Rewards5=New Quest {^n}Access to Faction Vendor tagFactionUser0Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser0Rewards7=New Quest {^n}Faction Augments {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser0Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Weapons {^n}Elite Faction Armor tagFactionUser1=Neutral tagFactionUser1Info=N/A tagFactionUser2=Homestead tagFactionUser2Info=Headquarters: Homestead {^n}{^n} Whenever trouble would strike the northern farmlands, the farmers and their families would rally at Homestead. This sense of community has proven more important than ever as humanity faces extinction. {^n}{^n} With assistance from the Black Legion, Homestead was turned into a veritable fortress, a place of relative safety in a world ravaged by death; but with powerful enemies encroaching from every direction, some are beginning to wonder if entrenching in a fixed location was a wise decision. {^n}{^n} While the Black Legion obsesses over the Aetherials and the Chthonians, the people of Homestead are focused on a threat much closer to home: the voracious Dermapteran swarm, which has spread rampantly and now infests their abandoned fields. tagFactionUser2Rewards1=N/A tagFactionUser2Rewards2=N/A tagFactionUser2Rewards3=N/A tagFactionUser2Rewards4=Empty tagFactionUser2Rewards5=Access to Faction Vendor tagFactionUser2Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser2Rewards7=New Quest {^n}Faction Augments {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser2Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Weapons {^n}Elite Faction Armor tagFactionUser3=Free Men of Corrigan Mine tagFactionUser3Info=Headquarters: Corrigan Mine {^n}{^n} WORDS tagFactionUser3Rewards1=N/A tagFactionUser3Rewards2=N/A tagFactionUser3Rewards3=N/A tagFactionUser3Rewards4=Empty tagFactionUser3Rewards5=N/A tagFactionUser3Rewards6=N/A tagFactionUser3Rewards7=N/A tagFactionUser3Rewards8=N/A tagFactionUser4=The Outcast tagFactionUser4Info=Headquarters: Fort Ikon {^n}{^n} Not much is known about the enigmatic Anasteria or why she knows so much about the Aetherials and their plans. She seemingly arrived out of nowhere, providing the Black Legion with information on enemy activity that has saved precious lives. {^n}{^n} Many in the Black Legion have branded her a witch, and would gladly see her burnt at the stake despite Inquisitor Creed's insistence that she be kept safe. tagFactionUser4Rewards1=Vengeance of the Outcast tagFactionUser4Rewards2=Wrath of the Outcast tagFactionUser4Rewards3=Minions of the Outcast tagFactionUser4Rewards4=Empty tagFactionUser4Rewards5=New Quest tagFactionUser4Rewards6=New Quest {^n}Access to Bounty Table tagFactionUser4Rewards7=New Quest {^n}Access to Faction Vendor tagFactionUser4Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Weapons {^n}Elite Faction Armor tagFactionUser5=Order of Death's Vigil tagFactionUser5Info=Headquarters: Sorrow's Bastion {^n}{^n} The Order of Death's Vigil represents the last connection to the nearly lost art of necromancy, precious knowledge passed down to its members from their grandmaster, Uroboruuk. {^n}{^n} Members of the Order do not fear death. Instead they embrace all of its harsh lessons, believing that through mastery of death they can become more in tune with the world itself. {^n}{^n} Having faced persecution at the hands of the empire for centuries, the Order is no stranger to prejudice and controversy, but they had never met a foe as relentless as the Kymon's Chosen. The Chosen, concerned only with cleansing Cairn of corruption, view the Order as a travesty that must be purged. tagFactionUser5Rewards1=Nemesis Spawns tagFactionUser5Rewards2=Additional Hero Spawns tagFactionUser5Rewards3=Extra Spawns tagFactionUser5Rewards4=Empty tagFactionUser5Rewards5=Access to Faction Vendor tagFactionUser5Rewards6=New Quest {^n}Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser5Rewards7=New Quest {^n}Faction Augments {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser5Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Weapons {^n}Elite Faction Armor tagFactionUser6=Arkovian Undead tagFactionUser6Info=Many tragic tales are told about the undead endlessly roaming the ruins of Arkovia. Some believe them to be spirits trapped within the mortal realm, unable to cross over into their promised afterlife. Others will claim it to be the work of vile necromancy, a legion of undead cursed to serve a cruel master. Perhaps the truth lies somewhere in-between. {^n}{^n} One thing everyone can agree upon is that the undead are extremely dangerous to the living. As such, looting their forgotten ruins is considered to be an ill-advised pursuit. tagFactionUser6Rewards1=Nemesis Spawns tagFactionUser6Rewards2=Additional Hero Spawns tagFactionUser6Rewards3=Extra Spawns tagFactionUser6Rewards4=Empty tagFactionUser6Rewards5=N/A tagFactionUser6Rewards6=N/A tagFactionUser6Rewards7=N/A tagFactionUser6Rewards8=N/A tagFactionUser7=The Black Legion tagFactionUser7Info=Headquarters: Fort Ikon {^n}{^n} The Black Legion are the imperium's elite, Death's Bannermen sent forth to act out the emperor's will with great prejudice. Legends of their valor intermingle with equally common tales of their cruelty and violence. {^n}{^n} Regardless of whether they are respected or feared, the Black Legion was the only imperial regiment to escape the fallen capital following the Grim Dawn and may now represent the only hope humanity has left of ever fighting back. tagFactionUser7Rewards1=N/A tagFactionUser7Rewards2=N/A tagFactionUser7Rewards3=N/A tagFactionUser7Rewards4=Empty tagFactionUser7Rewards5=Access to Bounty Table {^n}Access to Faction Vendor tagFactionUser7Rewards6=Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser7Rewards7=New Dungeon/Quest {^n}Faction Augments {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser7Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Weapons {^n}Elite Faction Armor tagFactionUser8=Kymon's Chosen tagFactionUser8Info=Headquarters: Sorrow's Bastion {^n}{^n} Kymon's Chosen are the zealous followers of Empyrion, the Light-Bringer, whom they believe will return to Cairn in blazing glory and guide his Chosen into a new dawn of order and prosperity. {^n}{^n} Led by a charismatic preacher known as Father Kymon and guarded by their faith, the Chosen are eager to stamp out all corruption from Cairn, whether it is vile Chthonic horrors or death-manipulating necromancers. To this end, they consider ridding the world of the Order of Death's Vigil to be one of their utmost priorities. tagFactionUser8Rewards1=Nemesis Spawns tagFactionUser8Rewards2=Additional Hero Spawns tagFactionUser8Rewards3=Extra Spawns tagFactionUser8Rewards4=Empty tagFactionUser8Rewards5=Access to Faction Vendor tagFactionUser8Rewards6=New Quest {^n}Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser8Rewards7=New Quest {^n}Faction Augments {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser8Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Weapons {^n}Elite Faction Armor tagFactionUser9=User9 tagFactionUser9Info= tagFactionUser9Rewards1=Nemesis Spawns tagFactionUser9Rewards2=Additional Hero Spawns tagFactionUser9Rewards3=Extra Spawns tagFactionUser9Rewards4=Empty tagFactionUser9Rewards5=Rewards tagFactionUser9Rewards6=Rewards tagFactionUser9Rewards7=Rewards tagFactionUser9Rewards8=Rewards tagFactionUser10=User10 tagFactionUser10Info= tagFactionUser10Rewards1=Nemesis Spawns tagFactionUser10Rewards2=Additional Hero Spawns tagFactionUser10Rewards3=Extra Spawns tagFactionUser10Rewards4=Empty tagFactionUser10Rewards5=Rewards tagFactionUser10Rewards6=Rewards tagFactionUser10Rewards7=Rewards tagFactionUser10Rewards8=Rewards tagFactionUser11=User11 tagFactionUser11Info= tagFactionUser11Rewards1=Nemesis Spawns tagFactionUser11Rewards2=Additional Hero Spawns tagFactionUser11Rewards3=Extra Spawns tagFactionUser11Rewards4=Empty tagFactionUser11Rewards5=Rewards tagFactionUser11Rewards6=Rewards tagFactionUser11Rewards7=Rewards tagFactionUser11Rewards8=Rewards tagFactionUser12=User12 tagFactionUser12Info= tagFactionUser12Rewards1=Nemesis Spawns tagFactionUser12Rewards2=Additional Hero Spawns tagFactionUser12Rewards3=Extra Spawns tagFactionUser12Rewards4=Empty tagFactionUser12Rewards5=Rewards tagFactionUser12Rewards6=Rewards tagFactionUser12Rewards7=Rewards tagFactionUser12Rewards8=Rewards tagFactionUser13=User13 tagFactionUser13Info= tagFactionUser13Rewards1=Nemesis Spawns tagFactionUser13Rewards2=Additional Hero Spawns tagFactionUser13Rewards3=Extra Spawns tagFactionUser13Rewards4=Empty tagFactionUser13Rewards5=Rewards tagFactionUser13Rewards6=Rewards tagFactionUser13Rewards7=Rewards tagFactionUser13Rewards8=Rewards tagFactionUser14=User14 tagFactionUser14Info= tagFactionUser14Rewards1=Nemesis Spawns tagFactionUser14Rewards2=Additional Hero Spawns tagFactionUser14Rewards3=Extra Spawns tagFactionUser14Rewards4=Empty tagFactionUser14Rewards5=Rewards tagFactionUser14Rewards6=Rewards tagFactionUser14Rewards7=Rewards tagFactionUser14Rewards8=Rewards tagFactionUser15=User15 tagFactionUser15Info= tagFactionUser15Rewards1=Nemesis Spawns tagFactionUser15Rewards2=Additional Hero Spawns tagFactionUser15Rewards3=Extra Spawns tagFactionUser15Rewards4=Empty tagFactionUser15Rewards5=Rewards tagFactionUser15Rewards6=Rewards tagFactionUser15Rewards7=Rewards tagFactionUser15Rewards8=Rewards tagFactionUser15=User16 tagFactionUser15Info= tagFactionUser15Rewards1=Nemesis Spawns tagFactionUser15Rewards2=Additional Hero Spawns tagFactionUser15Rewards3=Extra Spawns tagFactionUser15Rewards4=Empty tagFactionUser15Rewards5=Rewards tagFactionUser15Rewards6=Rewards tagFactionUser15Rewards7=Rewards tagFactionUser15Rewards8=Rewards tagFactionUser17=User17 tagFactionUser17Info=Headquarters: PLACE {^n}{^n} WORDS WORDS WORDS tagFactionUser17Rewards1=N/A tagFactionUser17Rewards2=N/A tagFactionUser17Rewards3=N/A tagFactionUser17Rewards4=Empty tagFactionUser17Rewards5=Access to Faction Vendor tagFactionUser17Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser17Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser17Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints tagFactionUser18=User18 tagFactionUser18Info= WORDS WORDS WORDS tagFactionUser18Rewards1=Nemesis Spawns tagFactionUser18Rewards2=Additional Hero Spawns tagFactionUser18Rewards3=Extra Spawns tagFactionUser18Rewards4=Empty tagFactionUser18Rewards5=N/A tagFactionUser18Rewards6=N/A tagFactionUser18Rewards7=N/A tagFactionUser18Rewards8=N/A tagFactionUser19=User19 tagFactionUser19Info=Headquarters: PLACE {^n}{^n} WORDS WORDS WORDS tagFactionUser19Rewards1=N/A tagFactionUser19Rewards2=N/A tagFactionUser19Rewards3=N/A tagFactionUser19Rewards4=Empty tagFactionUser19Rewards5=Access to Faction Vendor tagFactionUser19Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser19Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser19Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints tagFactionUser20=User20 tagFactionUser20Info= WORDS WORDS WORDS tagFactionUser20Rewards1=Nemesis Spawns tagFactionUser20Rewards2=Additional Hero Spawns tagFactionUser20Rewards3=Extra Spawns tagFactionUser20Rewards4=Empty tagFactionUser20Rewards5=N/A tagFactionUser20Rewards6=N/A tagFactionUser20Rewards7=N/A tagFactionUser20Rewards8=N/A tagFactionUser21=User21 tagFactionUser21Info=Headquarters: PLACE {^n}{^n} WORDS WORDS WORDS tagFactionUser21Rewards1=N/A tagFactionUser21Rewards2=N/A tagFactionUser21Rewards3=N/A tagFactionUser21Rewards4=Empty tagFactionUser21Rewards5=Access to Faction Vendor tagFactionUser21Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser21Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser21Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints tagFactionUser22=User22 tagFactionUser22Info= WORDS WORDS WORDS tagFactionUser22Rewards1=Nemesis Spawns tagFactionUser22Rewards2=Additional Hero Spawns tagFactionUser22Rewards3=Extra Spawns tagFactionUser22Rewards4=Empty tagFactionUser22Rewards5=N/A tagFactionUser22Rewards6=N/A tagFactionUser22Rewards7=N/A tagFactionUser22Rewards8=N/A tagFactionUser23=User23 tagFactionUser23Info=Headquarters: PLACE {^n}{^n} WORDS WORDS WORDS tagFactionUser23Rewards1=N/A tagFactionUser23Rewards2=N/A tagFactionUser23Rewards3=N/A tagFactionUser23Rewards4=Empty tagFactionUser23Rewards5=Access to Faction Vendor tagFactionUser23Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser23Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser23Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints tagFactionUser24=User24 tagFactionUser24Info= WORDS WORDS WORDS tagFactionUser24Rewards1=Nemesis Spawns tagFactionUser24Rewards2=Additional Hero Spawns tagFactionUser24Rewards3=Extra Spawns tagFactionUser24Rewards4=Empty tagFactionUser24Rewards5=N/A tagFactionUser24Rewards6=N/A tagFactionUser24Rewards7=N/A tagFactionUser24Rewards8=N/A tagFactionUser25=User25 tagFactionUser25Info=Headquarters: PLACE {^n}{^n} WORDS WORDS WORDS tagFactionUser25Rewards1=N/A tagFactionUser25Rewards2=N/A tagFactionUser25Rewards3=N/A tagFactionUser25Rewards4=Empty tagFactionUser25Rewards5=Access to Faction Vendor tagFactionUser25Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser25Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser25Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints tagFactionUser26=User26 tagFactionUser26Info= WORDS WORDS WORDS tagFactionUser26Rewards1=Nemesis Spawns tagFactionUser26Rewards2=Additional Hero Spawns tagFactionUser26Rewards3=Extra Spawns tagFactionUser26Rewards4=Empty tagFactionUser26Rewards5=N/A tagFactionUser26Rewards6=N/A tagFactionUser26Rewards7=N/A tagFactionUser26Rewards8=N/A tagFactionUser27=User27 tagFactionUser27Info=Headquarters: PLACE {^n}{^n} WORDS WORDS WORDS tagFactionUser27Rewards1=N/A tagFactionUser27Rewards2=N/A tagFactionUser27Rewards3=N/A tagFactionUser27Rewards4=Empty tagFactionUser27Rewards5=Access to Faction Vendor tagFactionUser27Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser27Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser27Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints tagFactionUser28=User28 tagFactionUser28Info= WORDS WORDS WORDS tagFactionUser28Rewards1=Nemesis Spawns tagFactionUser28Rewards2=Additional Hero Spawns tagFactionUser28Rewards3=Extra Spawns tagFactionUser28Rewards4=Empty tagFactionUser28Rewards5=N/A tagFactionUser28Rewards6=N/A tagFactionUser28Rewards7=N/A tagFactionUser28Rewards8=N/A tagFactionUser29=User29 tagFactionUser29Info=Headquarters: PLACE {^n}{^n} WORDS WORDS WORDS tagFactionUser29Rewards1=N/A tagFactionUser29Rewards2=N/A tagFactionUser29Rewards3=N/A tagFactionUser29Rewards4=Empty tagFactionUser29Rewards5=Access to Faction Vendor tagFactionUser29Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser29Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser29Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints tagFactionUser30=User30 tagFactionUser30Info= WORDS WORDS WORDS tagFactionUser30Rewards1=Nemesis Spawns tagFactionUser30Rewards2=Additional Hero Spawns tagFactionUser30Rewards3=Extra Spawns tagFactionUser30Rewards4=Empty tagFactionUser30Rewards5=N/A tagFactionUser30Rewards6=N/A tagFactionUser30Rewards7=N/A tagFactionUser30Rewards8=N/A tagFactionUser31=User31 tagFactionUser31Info=Headquarters: PLACE {^n}{^n} WORDS WORDS WORDS tagFactionUser31Rewards1=N/A tagFactionUser31Rewards2=N/A tagFactionUser31Rewards3=N/A tagFactionUser31Rewards4=Empty tagFactionUser31Rewards5=Access to Faction Vendor tagFactionUser31Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser31Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser31Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints tagFactionUser32=User32 tagFactionUser32Info= WORDS WORDS WORDS tagFactionUser32Rewards1=Nemesis Spawns tagFactionUser32Rewards2=Additional Hero Spawns tagFactionUser32Rewards3=Extra Spawns tagFactionUser32Rewards4=Empty tagFactionUser32Rewards5=N/A tagFactionUser32Rewards6=N/A tagFactionUser32Rewards7=N/A tagFactionUser32Rewards8=N/A tagFactionUser33=User33 tagFactionUser33Info=Headquarters: PLACE {^n}{^n} WORDS WORDS WORDS tagFactionUser33Rewards1=N/A tagFactionUser33Rewards2=N/A tagFactionUser33Rewards3=N/A tagFactionUser33Rewards4=Empty tagFactionUser33Rewards5=Access to Faction Vendor tagFactionUser33Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser33Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser33Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints tagFactionUser34=User34 tagFactionUser34Info= WORDS WORDS WORDS tagFactionUser34Rewards1=Nemesis Spawns tagFactionUser34Rewards2=Additional Hero Spawns tagFactionUser34Rewards3=Extra Spawns tagFactionUser34Rewards4=Empty tagFactionUser34Rewards5=N/A tagFactionUser34Rewards6=N/A tagFactionUser34Rewards7=N/A tagFactionUser34Rewards8=N/A tagFactionUser35=User35 tagFactionUser35Info=Headquarters: PLACE {^n}{^n} WORDS WORDS WORDS tagFactionUser35Rewards1=N/A tagFactionUser35Rewards2=N/A tagFactionUser35Rewards3=N/A tagFactionUser35Rewards4=Empty tagFactionUser35Rewards5=Access to Faction Vendor tagFactionUser35Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser35Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser35Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints tagFactionUser36=User36 tagFactionUser36Info= WORDS WORDS WORDS tagFactionUser36Rewards1=Nemesis Spawns tagFactionUser36Rewards2=Additional Hero Spawns tagFactionUser36Rewards3=Extra Spawns tagFactionUser36Rewards4=Empty tagFactionUser36Rewards5=N/A tagFactionUser36Rewards6=N/A tagFactionUser36Rewards7=N/A tagFactionUser36Rewards8=N/A tagFactionUser37=User37 tagFactionUser37Info=Headquarters: PLACE {^n}{^n} WORDS WORDS WORDS tagFactionUser37Rewards1=N/A tagFactionUser37Rewards2=N/A tagFactionUser37Rewards3=N/A tagFactionUser37Rewards4=Empty tagFactionUser37Rewards5=Access to Faction Vendor tagFactionUser37Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser37Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser37Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints tagFactionUser38=User38 tagFactionUser38Info= WORDS WORDS WORDS tagFactionUser38Rewards1=Nemesis Spawns tagFactionUser38Rewards2=Additional Hero Spawns tagFactionUser38Rewards3=Extra Spawns tagFactionUser38Rewards4=Empty tagFactionUser38Rewards5=N/A tagFactionUser38Rewards6=N/A tagFactionUser38Rewards7=N/A tagFactionUser38Rewards8=N/A tagFactionUser39=User39 tagFactionUser39Info=Headquarters: PLACE {^n}{^n} WORDS WORDS WORDS tagFactionUser39Rewards1=N/A tagFactionUser39Rewards2=N/A tagFactionUser39Rewards3=N/A tagFactionUser39Rewards4=Empty tagFactionUser39Rewards5=Access to Faction Vendor tagFactionUser39Rewards6=Access to Bounty Table {^n}Faction Weapons {^n}Faction Armor {^n}Faction Blueprints tagFactionUser39Rewards7=New Quest (If Allied) {^n}Faction Augments {^n}Faction Weapons {^n}Faction Accessories {^n}Faction Writs {^n}Faction Blueprints tagFactionUser39Rewards8=Rare Augments {^n}Faction Mandates {^n}Elite Faction Armor {^n}Legendary Faction Blueprints tagFactionUser40=User40 tagFactionUser40Info= WORDS WORDS WORDS tagFactionUser40Rewards1=Nemesis Spawns tagFactionUser40Rewards2=Additional Hero Spawns tagFactionUser40Rewards3=Extra Spawns tagFactionUser40Rewards4=Empty tagFactionUser40Rewards5=N/A tagFactionUser40Rewards6=N/A tagFactionUser40Rewards7=N/A tagFactionUser40Rewards8=N/A tagFactionUnknown=Unknown tagFactionStateEnemy5=Nemesis tagFactionStateEnemy4=Hated tagFactionStateEnemy3=Loathed tagFactionStateEnemy2=Despised tagFactionStateEnemy1=Hostile tagFactionStateNeutral=Tolerated tagFactionStateFriend1=Friendly tagFactionStateFriend2=Respected tagFactionStateFriend3=Trusted tagFactionStateFriend4=Honored tagFactionStateFriend5=Revered tagFactionStateNemesis=Nemesis tagFactionStateHated=Hated tagFactionStateReviled=Reviled tagFactionStateHostile=Hostile tagFactionStateUnfriendly=Unfriendly tagFactionStateSuspicious=Suspicious tagFactionStateFriendly=Friendly tagFactionStateTrusted=Trusted tagFactionStateHonored=Honored tagFactionStateRevered=Revered #Faction Window tagFactionUpdated=Reputation Updated tagFactionStatusChange={^w}You have achieved the status of {%s0} {^w}with {^b}{%s1} tagFactionNegativeStatusChange={^w}You have reached {%s0} {^w}status with {^b}{%s1} tagFactionDoorLocked={^r}Your standing with {^b}{%s0} {^r}does not permit you to enter here tagFactionWindowName=Factions tagFactionWindowFactionTitle={%s0} - {%s1} tagFactionReputation=Reputation Gained From: {^n} tagFactionReputationKilling=Killing {%s0}{^n} tagFactionReputationBounties=Bounties{^n} tagFactionReputationQuests=Quests{^n} tagFactionDiscountPositive=Faction Discount: {^r}+ {%.0f0}% tagFactionDiscountNegative=Faction Discount: {^g}- {%.0f0}% tagFactionDiscountZero=Faction Discount: {^s}{%.0f0}% tagFactionProgress=Required to {%s0}{^w}: {^b}{%d1} tagFactionKillingGain=Reputation gained from killing: tagFactionKillingLoss=Infamy gained from killing: tagFactionRewardsTier=Unlocked at {%s0}{^w}: tagFactionKillCommon=Common Monsters tagFactionKillChampion=Champion Monsters tagFactionKillHero=Hero Monsters tagFactionKillBoss=Boss Monsters tagFactionBonusRep=Bonus Reputation: {%d0}% tagFactionBonusInfamy=Bonus Infamy: {%d0}% #Achievements tagAchievements=Achievements tagAchievementUnlocked=Achievement Unlocked! tagAchievementsComplete={%d0} / {%d1} #HUD tagHUDMenu=Menu Buttons tagHUDAttacks=Current Attacks tagHUDSkills=Quick Slots tagHUD_PotionHealth=Tonic of Mending tagHUD_PotionEnergy=Elixir of Spirit tagPortraitKick=Kick From Server tagPortraitTrade=Trade tagPortraitRemove=Remove From Group tagPortraitChat=Chat tagPortraitDisband=Disband Pet tagHUDHealth_Head=({%t0}/{%t1}) tagHUDHealthPercent_Head={%d0}% tagHUDPlayerHealth_Head={%t0}({%t1}/{%t2}) tagHUDPlayerHealthPercent_Head={%t0}({%d1}%) tagHUDRoll_Health={%s0} {%d1} / {%d2} tagHUDRoll_XP={%s0} {%d1} ~ {%s2} {%d3} tagHUDXP_Current=Experience tagHUDXP_Next=Next Level tagMaxLevel=Maximum Level Reached tagSkillRefreshTime=-{%.1f0} {%z1} to All Currently Active Skill Cooldowns tagSkillRefreshTimeInfinate=100% {^E}Reduced Recharge Time tagSkillRefreshBaseSkillTime=-{%.1f0} {%z1} to the Base Skill Cooldown tagSkillUnusableLowMana=Energy Too Low tagSkillUnusableCooldown=Skill Recharging tagSkillUnusableConfiguration=Skill Requires Equipment tagSkillUnusableNotLearned=Skill Not Learned tagHUD_Riftgate=Tear a gateway into the fabric of reality and exit through any other known rifts. tagHUD_EmptySlot_R=Empty Quickslot tagHUD_EmptySlot_R1=Right click to assign a skill. tagHUD_LeftMouse_R=Left Mouse Assignment tagHUD_LeftMouse_R1=This is your primary attack. Right click to assign a different skill. tagHUD_RightMouse_R=Right Mouse Assignment tagHUD_RightMouse_R1=This is your secondary attack. Right click to assign a different skill. tagHUD_CooldownLong=^W59m tagHUD_CooldownSecondsW=^W{%d0} tagHUD_CooldownSecondsY=^Y{%d0} tagHUD_CooldownSecondsR=^R{%d0} tagHUD_CompassToggleName=Compass Map Toggle tagHUD_CompassToggleDescription=Click to change size or minimize the compass map. tagHUD_LootMode=Loot Filter tagHUD_LootHide=Toggle Show/Hide Items tagHUD_LootModeDescription=Adjust the options for what loot should be shown. Toggling Show/Hide Items can be used to hide all drops during a busy encounter and then display them again once finished. tagHUD_LootModeToggleOff=Auto Show Loot ^D(Off) tagHUD_LootModeToggleCommon=Auto Show Loot (Common+) tagHUD_LootModeToggleMagic=Auto Show Loot ^Y(Magic+) tagHUD_LootModeToggleRare=Auto Show Loot ^G(Rare+) tagHUD_LootModeToggleEpic=Auto Show Loot ^B(Epic+) tagHUD_LootModeToggleLegendary=Auto Show Loot ^P(Legendary+) tagHUD_LootModeToggleDescription=Click to change the type of loot which is automatically shown. tagHUD_LeftMouse=L tagHUD_RightMouse=R tagHUDPortraitLevelUP=Level Up tagHUDWeaponSwap=Weapon Swap tagHUDWeaponSwapRoll=Swap between equipped weapon configurations. You must have a second weapon set equipped. tagHUDWeaponSwapHelpRoll=Before you can use weapon swap, you must equip a second set of weapons in the alternate weapon slots of the character window. tagHUDRiftgateButton=Rift Travel tagHUDRiftgateButtonRoll=Tear a small entryway into the rift and exit at any previously discovered Riftgate or through a gate created by another group-member. tagHUDQuickslot=Unassigned Quickslot tagHUDQuickslotRoll=Right-click to assign skills. tagHUDQuickslotLM=Left-click Assignment tagHUDQuickslotLMRoll=Primary attack. Right-click to assign skills. tagHUDQuickslotRM=Right-click Assignment tagHUDQuickslotRMRoll=Secondary attack. Right-click to assign skills. tagHUDQuickslotBarSwap=Toggle alternate quickslot bars. tagHUDButtonCharacter=Character Window tagHUDButtonSkills=Skills Window tagHUDButtonGroup=Group Window tagHUDButtonQuest=Codex Window tagHUDButtonMap=Map Window tagHUDButtonChat=Chat Window tagHUDButtonFaction=Faction Window tagHUDButtonAchievements=Achievements Window tagHUDButtonOptions=Options Menu tagHUDButtonRollCharacter=Character attributes, inventory, and equipment management. tagHUDButtonRollSkills=Skill class selection, skill assignment and devotion. tagHUDButtonRollGroup=Player invite and group management. tagHUDButtonRollQuest=Quest log, lore, devotion shrines and in-game help. tagHUDButtonRollMap=Detailed local and world maps. tagHUDButtonRollChat=Send messages to other players in your game. tagHUDButtonRollFaction=Details on the various Factions that inhabit Cairn. tagHUDButtonRollAchievements=Achievements completed. tagHUDButtonRollOptions=Save, exit and configure game options. #LootFilterUI tagLootFilterWindowTitle=Loot Filter tagLootFilterToggleOn=Items Shown tagLootFilterToggleOff=Items Hidden tagLootFilterTitle01=Quality tagLootFilterTitle02=Type tagLootFilterTitle03=Damage tagLootFilterTitle04=Character tagLootFilterReset=Defaults tagLootFilterResetInfo=Reset the filter settings to their defaults. tagLootFilterResetConfirm=Reset filter settings to their defaults? tagLootFilter01=Common tagLootFilter01Info=Show/Hide items of Common (White) Quality. tagLootFilter02=Magic tagLootFilter02Info=Show/Hide items of Magic (Yellow) Quality. tagLootFilter03=Rare tagLootFilter03Info=Show/Hide items of Rare (Green) Quality. This includes items that drop from specific enemies, also known as Monster Infrequents. tagLootFilter04=Monster Infrequent tagLootFilter04Info=Show/Hide items that drop from specific enemies, also known as Monster Infrequents.{^N}{^N}Use this filter if you wish to only see Rare items that are classified as Monster Infrequents by also unchecking the Rare filter. tagLootFilter05=Epic tagLootFilter05Info=Show/Hide Unique items of Epic (Blue) Quality. This includes items that are a part of Sets. tagLootFilter06=Legendary tagLootFilter06Info=Show/Hide Unique items of Legendary (Purple) Quality. This includes items that are a part of Sets. tagLootFilter07=Sets tagLootFilter07Info=Show/Hide items that are a part of Sets. Use this filter if you wish to only see Epic and Legendary items that are parts of sets by also unchecking the Epic and Legendary filters. tagLootFilter08=Always Show Uniques tagLootFilter08Info=Toggle this checkbox to always show Unique items (Epic and Legendary Quality) regardless of your Filter Settings.{^N}{^N}Use this setting when you wish to search for particular Magic, Rare or Monster Infrequent items but still wish to collect every Unique that drops. tagLootFilter09=1h Melee tagLootFilter09Info=Show/Hide One-handed Axes, Maces and Swords. tagLootFilter10=2h Melee tagLootFilter10Info=Show/Hide Two-handed Axes, Maces and Swords. tagLootFilter11=1h Ranged tagLootFilter11Info=Show/Hide One-handed Guns. tagLootFilter12=2h Ranged tagLootFilter12Info=Show/Hide Two-handed Guns and Crossbows. tagLootFilter13=Dagger/Scepter tagLootFilter13Info=Show/Hide Daggers and Scepters. tagLootFilter14=Caster Off-Hand tagLootFilter14Info=Show/Hide Caster Off-hands. tagLootFilter15=Shield tagLootFilter15Info=Show/Hide Shields. tagLootFilter16=Armor tagLootFilter16Info=Show/Hide Helms, Shoulders, Chest Armor, Pants, Boots and Gloves. tagLootFilter17=Accessories tagLootFilter17Info=Show/Hide Amulets, Rings, Medals and Belts. tagLootFilter18=Physical tagLootFilter18Info=Show items that increase Physical or Internal Trauma damage. tagLootFilter19=Pierce tagLootFilter19Info=Show items that increase Pierce damage. tagLootFilter20=Fire tagLootFilter20Info=Show items that increase Fire or Burn damage. tagLootFilter21=Cold tagLootFilter21Info=Show items that increase Cold or Frostburn damage. tagLootFilter22=Lightning tagLootFilter22Info=Show items that increase Lightning or Electrocute damage. tagLootFilter23=Acid tagLootFilter23Info=Show items that increase Acid or Poison damage. tagLootFilter24=Vitality tagLootFilter24Info=Show items that increase Vitality or Vitality Decay damage. tagLootFilter25=Aether tagLootFilter25Info=Show items that increase Aether damage. tagLootFilter26=Chaos tagLootFilter26Info=Show items that increase Chaos damage. tagLootFilter27=Bleed tagLootFilter27Info=Show items that increase Bleeding damage. tagLootFilter28=Pet Bonuses tagLootFilter28Info=Show items that provide bonuses to Pets. tagLootFilter29=My Masteries tagLootFilter29Info=Show items that increase the ranks of Skills in your selected Masteries. tagLootFilter30=Other Masteries tagLootFilter30Info=Show items that increase the ranks of Skills in Masteries your character does not have selected. tagLootFilter31=Speed tagLootFilter31Info=Show items that increase Attack, Cast or Run Speed. tagLootFilter32=Cooldown Reduction tagLootFilter32Info=Show items that reduce the Cooldown of Skills. tagLootFilter33=Crit Damage tagLootFilter33Info=Show items that increase Critical Damage. tagLootFilter34=Offensive Ability tagLootFilter34Info=Show items that increase Offensive Ability. tagLootFilter35=Defensive Ability tagLootFilter35Info=Show items that increase Defensive Ability. tagLootFilter36=Resistances tagLootFilter36Info=Show items that increase Resistances to Damage, Crowd Control or exotic effects such as Reflected Damage or Reduced Damage over Time Duration. tagLootFilter37=Retaliation tagLootFilter37Info=Show items that increase Retaliation damage. tagLootFilter38=Components tagLootFilter38Info=Show/Hide Components. tagLootFilter39=Always Show Double Rare tagLootFilter39Info=Toggle this checkbox to always show Double Rare items (Rare and Monster Infrequent Quality) regardless of your Filter Settings.{^N}{^N}Use this setting when you only wish to search for the most potent Rare or Monster Infrequent items. #SkillUI tagSkillUndoClass=Undo Class Selection tagSkillUndoPoints=Undo Points tagSkillUndoGeneric=Undo tagSkillClassSelect=Select Class tagCurrentLevel=Current Level : {%d0} tagNextLevel=Next Level : {%d0} tagCurrentLevelAugment=Current Level : {%d0} + ^B{%d1} tagNextLevelAugment=Next Level : {%d0} + ^B{%d1} tagCurrentLevelExcessAugment=Current Level : {%d0} + ^R{%d1} tagNextLevelExcessAugment=Next Level : {%d0} + ^R{%d1} tagSkillClassSelectInfo=Select a Training Class{^n}{^n} Once you make a selection and exit from the skill window, your selection will be permanent. tagSkillReq01=Requires {%d0} additional points in {%t1}. tagSkillReq01Singular=Requires {%d0} additional point in {%t1}. tagSkillReq02=Requires {%d0} additional points in {%t1} and the {%s2} skill. tagSkillReq02Singular=Requires {%d0} additional point in {%t1} and the {%s2} skill. tagSkillReq03=Requires the {%s1} skill. tagSkillPointsRemain={%d0} Points Remaining tagSkillPointsRemainSingular={%d0} Point Remaining #Character GenderFormat={%t0}{%0a1} tagInventoryBag=Inventory Bag tagInventoryBagDescription=Expands the size of your inventory tagStatsResistanceTitle=Resistances tagStatsResistance01=Fire tagStatsResistance01Desc=Resistance to incendiary attacks and spells that deal Fire or Burn damage. tagStatsResistance02=Lightning tagStatsResistance02Desc=Resistance to electricity and shocks from attacks and spells that deal Lightning or Electrocute damage. tagStatsResistance03=Cold tagStatsResistance03Desc=Resistance to chilling ice attacks and spells that deal Cold or Frostburn damage. tagStatsResistance04=Poison & Acid tagStatsResistance04Desc=Resistance to foul poisons and potent acids that deal Acid or Poison damage. tagStatsResistance05=Piercing tagStatsResistance05Desc=Resistance to armor piercing projectiles and blades that deal Pierce damage. tagStatsResistance06=Bleeding tagStatsResistance06Desc=Resistance to bleeding induced by lacerations and spells that deal Bleed damage. tagStatsResistance07=Vitality tagStatsResistance07Desc=Resistance to vitality-draining incantations that deal Vitality or Vitality-Decay damage. tagStatsResistance08=Aether tagStatsResistance08Desc=Resistance to Aether-bound attacks and sorcery that deal Aether damage. tagStatsResistance09=Stun tagStatsResistance09Desc=Reduces the duration of stun attacks and spells, which leave you unable to react. tagStatsResistance10=Chaos tagStatsResistance10Desc=Resistance to Chaos damage dealt by the unstable energies of the universe itself, often used by Chthonian beings. tagStatsResistance11=Knockdown tagStatsResistance11Desc=Resistance to knockdowns. tagStatsResistance12=Disruption tagStatsResistance12Desc=Resistance to effects that interrupt the use of spells and abilities. tagCharStatsTab1Name=Primary tagCharStatsTab2Name=Secondary tagCharAttributeTitle=Attributes tagCharAttributeName01=Cunning tagCharAttributeName02=Physique tagCharAttributeName03=Spirit tagCharAttributeName04=Health tagCharAttributeName05=Energy tagCharAttributeDescription01=A cunning intellect improves your combat technique, increasing physical, pierce, bleed and internal trauma damage. Cunning also increases your capacity for pain, your chances of landing melee and ranged attacks, and critically hitting enemies. tagCharAttributeDescription02=Physical conditioning gives you the strength to fight in heavier gear and the agility to avoid enemy attacks. Physique also greatly increases your capacity for pain, your ability to regenerate your wounds and the ability to avoid being critically hit. tagCharAttributeDescription03=A strong spirit increases the flow of energy into your being and allows you to withstand the spiritual burden of using more powerful enchanted items. Spirit also increases your capacity for pain and magnifies the damage of magical attacks. tagCharAttributeDescription04=Health is a measure of how much pain and damage you can withstand before you collapse or die. tagCharAttributeDescription05=Energy is a measure of your spirit's capacity to hold magical energies. The greater this capacity, the larger the pool of energy you can immediately draw upon before waiting to regenerate. tagCharBonusHealth=Bonus Health: tagCharBonusHealthRegen=Bonus Health Regen: tagCharBonusEnergy=Bonus Energy: tagCharBonusEnergyRegen=Bonus Energy Regen: tagCharBonusPhysicalDmg=Bonus Physical Damage: tagCharBonusPierceDmg=Bonus Pierce Damage: tagCharBonusMagicalDmg=Bonus Magical Damage: tagCharBonusDurDmg=Bonus Duration Damage: tagCharAttributeIncrement01=Each point increases Cunning by 10. tagCharAttributeIncrement02=Each point increases Physique by 10. tagCharAttributeIncrement03=Each point increases Spirit by 10. tagCharAttributeIncrement04=Each point increases Health by 50. tagCharAttributeIncrement05=Each point increases Energy by 50. tagCharStatsOAAlert=Offensive Ability {^b}(?) tagCharStatsOA=Offensive Ability tagCharStatsOALast=Last Attacked: tagCharStatsOAHit=Chance to Hit: tagCharStatsOACrit=Chance to Crit: tagCharStatsOADescription=A higher Offensive Ability (OA) increases your chance of successfully landing attacks and spells, scoring critical hits, and the damage of critical hits. An Offensive Ability lower than your opponent's Defensive Ability will greatly increase your chance to miss (your chance to hit cannot go below 60%). Offensive Ability is affected by skills, items, and Cunning. tagCharStatsDAAlert=Defensive Ability {^b}(?) tagCharStatsDA=Defensive Ability tagCharStatsDALast=Last Attacked By: tagCharStatsDAHit=Chance to be Hit: tagCharStatsDACrit=Chance to be Crit: tagCharStatsDADescription=A higher Defensive Ability (DA) allows you to avoid enemy hits more often (minimum chance to be hit is 60%), decreases the chance of suffering a critical hit and reduces the damage taken when you are critically hit. Defensive Ability is affected by skills, items, and Physique. tagOverCapResist={%s0} {^b}{%.0f1}% {^s}(+{%.0f2}% Over Maximum) tagOverCapResistInt={%s0} {^b}{%d1}% {^s}(+{%d2}% Over Maximum) tagRollFormat01={%s0} {^b}{%d1} tagRollFormat02={%s0} {^s}{%d1} {^b}+ {%d2} tagRollFormat03={%s0} {%+.0f1}% tagRollFormat04={%s0} ({^y}{%t1}{^w}) tagRollFormat05={%s0} {^s}+{%.0f1}% {^b}+ {%.0f2}% tagRollFormat06={%s0} {^b}{%.0f1}% tagRollFormat07={%s0} {^s}{%.2f1} {^b}+ {%.2f2} tagRollFormat08={%s0} {^b}{%.2f1} tagRollFormat09={%s0} {^b}+ {%.1f1}% tagRollFormat10={%s0} {^b}{%.0f1} - {%.0f2} tagRollFormat11={%s0} {^b}{%d1} - {%d2} tagRollFormat12={%s0} {^b}{%.0f1}% - {%.0f2}% tagRollFormat13={%s0} {^b}{%.1f1}% tagRollFormat14={%s0} {^b}{%.0f1} tagRollFormat15={%s0} {^b}+ {%.1f1}% + {%.0f2} tagRollFormat16={%s0} {^s}{%.2f1} {^b}- {%.2f2} tagRollFormat17={%s0} {^b}{%.1f1}% + {%.2f2} tagRollFormat18={^b}{%.0f0} - {%.0f1} tagRollFormat19={^b}{%.0f0} tagRollFormat20={%s0} {^b}{%d1}% tagFormatPercent={%.0f}% tagFormatPlusPercent=+ {%.0f}% tagFormatMinusPercent=- {%.0f}% tagFormatPlus=+ {%d0} tagFormatDash={%d0} - {%d1} tagFormatDashPercent={%d0}% - {%d1}% tagCharPointAvailable={^y}{%d0}{^w} Available Point tagCharPointsAvailable={^y}{%d0}{^w} Available Points tagCharLevel=Level {%d0} tagCharXP=XP : {%t0} tagCharLevelAndClass=Level {%d0} {%t1} tagCharRollLeftHand=Off-Hand: tagCharRollRightHand=Main Hand: tagInfoPage=Info Page: tagTimePlayedName=Time Played tagTimePlayedNumber={%d0}:{%d1}:{%d2} tagCharHeaderResistance=Resistances tagCharHeaderDefense=Defensive Stats tagCharHeaderOffense=Offensive Stats tagCharHeaderCombat=Combat Stats tagCharHeaderDPS=Damage Per Hit tagCharHeaderCharacter=Character tagCharHeaderPhysical=Physical tagCharHeaderMagical=Magical tagCharHeaderPets=Pet Bonuses tagCharHeaderDefenseSection=Defense tagCharHeaderRetaliation=Retaliation tagCharHeaderStats=Stats tagCharHeaderMisc=Misc tagCharStatsDPSTitle=Damage Per Second tagCharStatsDPS=Damage Per Second {^b}(?) tagCharStatsDPSWeapon=Weapon Attack tagCharStatsDPSDescription=Average damage per second for your Left-Mouse Button and Right-Mouse Button Abilities against a single target, modified by cooldown and all bonuses from equipment and skills. Does not factor in enemy defenses. tagCharStatsDPSRightDescription=Damage breakdown for your Right-Mouse Button Ability against a single target, modified by all bonuses from equipment and skills. Does not factor in enemy defenses. tagCharStatsDPSLeftDescription=Damage breakdown for your Left-Mouse Button Ability against a single target, modified by all bonuses from equipment and skills. Does not factor in enemy defenses. tagCharStatsArmorTotalAlert=Armor Rating {^b}(?) tagCharStatsArmorTotal=Armor Rating tagCharStatsAbsorption=Armor Absorption tagCharStatsArmorTotalDescription=The higher your Armor Rating, the less damage you will take from physical attacks. Bonuses on skills and on non-armor pieces are added to all armor slots. tagCharStatsHitArmor=Chance to Hit Area tagCharStatsArmorUnprotected=Unprotected tagCharStatsArmorNA=N/A tagCharStatsArmorBonus=Bonus: tagCharStatsArmorHead=Head: tagCharStatsArmorChest=Chest: tagCharStatsArmorArms=Arms: tagCharStatsArmorLegs=Legs: tagCharStatsArmorJewelry=Jewelry: tagCharStatsArmorFeet=Feet: tagCharStatsArmorWaist=Waist: tagCharStatsArmorShoulders=Shoulders: tagFormulaLearned=Blueprint Learned tagFormulaLearn01=You have learned how to craft {%t0} tagFormulaLearn02={^r}You have already learned this blueprint tagFormulaLearn03={^r}[Already Learned] tagItemCompareEquipped=Currently Equipped tagItemCompareVendor=Item for Sale tagItemCompareInventory=Item in Inventory tagItemCompareGround=Item on Ground tagItemInsufficientStatus={^r}Insufficient Faction Status #Char Stats Tab 2 tagCharStatsMaximumSpeed=Maximum Speed #Character tagCharStatsAttacksPerSecond=Attacks per Second tagCharStatsAttacksPerSecondInfoo=The attacks per second with your weapon, including bonuses. tagCharStatsRunSpeed=Run Speed tagCharStatsRunSpeedInfo=The speed at which your character can run relative to the baseline (Includes Total Speed). tagCharStatsCritDmg=Critical Damage tagCharStatsCritDmgInfo=The percent bonus to Critical Strike damage. The chance to critically strike is influenced by your Offensive Ability in comparison to your target's Defensive Ability. tagCharStatsLifeRegen=Health Regeneration tagCharStatsLifeRegenInfo=The rate at which your health replenishes while in combat. Percent bonuses only affect regeneration from gear and skills; not base regeneration, which is based on physique. tagCharStatsEnergyRegen=Energy Regeneration tagCharStatsEnergyRegenInfo=The rate at which your energy replenishes. Percent bonuses only affect regeneration from gear and skills; not base regeneration, which is based on spirit. tagCharStatsEnergyAbsorption=Energy Absorption tagCharStatsEnergyAbsorptionInfo=The percent by which the energy spent on attacks and spells that strike you will replenish your own energy reserves. tagCharStatsConstitution=Constitution Bonus tagCharStatsConstitutionInfo=The percentage bonus to your maximum constitution. tagCharStatsExpGainedBonus=Experience Gained tagCharStatsExpGainedBonusInfo=The percent bonus to all experience gained from monster kills. tagCharStatsLightRadiusBonus=Light Radius tagCharStatsLightRadiusBonusInfo=The percent bonus to the light radius around your character. tagCharStatsAllSkillsBonus=All Skills tagCharStatsAllSkillsBonusInfo=Bonus to all learned skills in your masteries. tagCharStatsSoldierSkillsBonus=Soldier Skills tagCharStatsSoldierSkillsBonusInfo=Bonus to all learned skills in the Soldier Mastery. tagCharStatsDemoSkillsBonus=Demolitionist Skills tagCharStatsDemoSkillsBonusInfo=Bonus to all learned skills in the Demolitionist Mastery. tagCharStatsOccuSkillsBonus=Occultist Skills tagCharStatsOccuSkillsBonusInfo=Bonus to all learned skills in the Occultist Mastery. tagCharStatsNightbladeSkillsBonus=Nightblade Skills tagCharStatsNightbladeSkillsBonusInfo=Bonus to all learned skills in the Nightblade Mastery. tagCharStatsArcanistSkillsBonus=Arcanist Skills tagCharStatsArcanistSkillsBonusInfo=Bonus to all learned skills in the Arcanist Mastery. tagCharStatsShamanSkillsBonus=Shaman Skills tagCharStatsShamanSkillsBonusInfo=Bonus to all learned skills in the Shaman Mastery. #Physical tagCharStatsAttackSpeed=Attack Speed tagCharStatsAttackSpeedDescription=Your weapon attack speed relative to the baseline (Includes Total Speed). Slower weapons gain less from % Attack Speed bonuses. tagCharStatsAvgDmg=Weapon Damage tagCharStatsAvgDmgDescription=The damage done per hit with your weapon attacks, including bonuses. tagCharStatsPhysicalAbsDmg=Physical Damage tagCharStatsPhysicalAbsDmgInfo=The Physical Damage done per hit with your weapon attacks, including bonuses. tagCharStatsPhysicalPercentDmg=Physical Modifier tagCharStatsPhysicalPercentDmgInfo=The percent bonus to all Physical Damage dealt by attacks and spells, not including the bonus from Cunning. % All Damage is included. tagCharStatsPierceAbsDmg=Pierce Damage tagCharStatsPierceAbsDmgInfo=The Pierce Damage done per hit with your weapon attacks, including bonuses. tagCharStatsPiercePercentDmg=Pierce Modifier tagCharStatsPiercePercentDmgInfo=The percent bonus to all Pierce Damage dealt by attacks and spells, not including the bonus from Cunning. % All Damage is included. tagCharStatsBleedAbsDmg=Bleed Damage tagCharStatsBleedAbsDmgInfo=The Bleed Damage done per second over 3 seconds applied per hit with your weapon attacks, including bonuses. tagCharStatsBleedPercentDmg=Bleed Modifier tagCharStatsBleedPercentDmgInfo=The percent bonus to all Bleed Damage dealt by attacks and spells, not including the bonus from Cunning. % All Damage is included. tagCharStatsBleedDuration=Bleed Duration tagCharStatsBleedDurationInfo=The percent bonus to the duration of your Bleed Damage attacks. The damage per second is not increased. tagCharStatsInternalTraumaAbsDmg=Trauma Damage tagCharStatsInternalTraumaAbsDmgInfo=The Internal Trauma Damage done per second over 5 seconds applied per hit with your weapon attacks, including bonuses. tagCharStatsInternalTraumaPercentDmg=Trauma Modifier tagCharStatsInternalTraumaPercentDmgInfo=The percent bonus to all Internal Trauma Damage dealt by attacks and spells, not including the bonus from Cunning. % All Damage is included. tagCharStatsInternalTraumaDuration=Trauma Duration tagCharStatsInternalTraumaDurationInfo=The percent bonus to the duration of your Internal Trauma Damage attacks. The damage per second is not increased. tagCharStatsDamageToHealth=Life Steal tagCharStatsDamageToHealthInfo=The percent of the weapon attack damage you deal which also replenishes your health. #Magical tagCharStatsCastSpeed=Cast Speed tagCharStatsCastSpeedInfo=The speed at which your character casts spells relative to the baseline (includes Total Speed). tagCharStatsCooldownReduction=Cooldown Reduction tagCharStatsCooldownReductionInfo=The percent by which your skill cooldowns are reduced. Skills granted by items do not benefit from Cooldown Reduction bonuses and effects. tagCharStatsManaCostReduction=Skill Energy Cost tagCharStatsManaCostReductionInfo=The percent by which the energy cost of your skills is reduced. tagCharStatsPercentHealthDamage=Health Damage tagCharStatsPercentHealthDamageInfo=The percent of the target's Current Health dealt as damage done per hit with your weapon attacks. tagCharStatsFireAbsDmg=Fire Damage tagCharStatsFireAbsDmgInfo=The Fire Damage done per hit with your weapon attacks, including bonuses. tagCharStatsFirePercentDmg=Fire Modifier tagCharStatsFirePercentDmgInfo=The percent bonus to all Fire Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included. tagCharStatsColdAbsDmg=Cold Damage tagCharStatsColdAbsDmgInfo=The Cold Damage done per hit with your weapon attacks, including bonuses. tagCharStatsColdPercentDmg=Cold Modifier tagCharStatsColdPercentDmgInfo=The percent bonus to all Cold Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included. tagCharStatsLightningAbsDmg=Lightning Damage tagCharStatsLightningAbsDmgInfo=The Lightning Damage done per hit with your weapon attacks, including bonuses. tagCharStatsLightningPercentDmg=Lightning Modifier tagCharStatsLightningPercentDmgInfo=The percent bonus to all Lightning Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included. tagCharStatsAcidAbsDmg=Acid Damage tagCharStatsAcidAbsDmgInfo=The Acid Damage done per hit with your weapon attacks, including bonuses. tagCharStatsAcidPercentDmg=Acid Modifier tagCharStatsAcidPercentDmgInfo=The percent bonus to all Acid Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included. tagCharStatsVitalityAbsDmg=Vitality Damage tagCharStatsVitalityAbsDmgInfo=The Vitality Damage done per hit with your weapon attacks, including bonuses. tagCharStatsVitalityPercentDmg=Vitality Modifier tagCharStatsVitalityPercentDmgInfo=The percent bonus to all Vitality Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included. tagCharStatsAetherAbsDmg=Aether Damage tagCharStatsAetherAbsDmgInfo=The Aether Damage done per hit with your weapon attacks, including bonuses. tagCharStatsAetherPercentDmg=Aether Modifier tagCharStatsAetherPercentDmgInfo=The percent bonus to all Aether Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included. tagCharStatsChaosAbsDmg=Chaos Damage tagCharStatsChaosAbsDmgInfo=The Chaos Damage done per hit with your weapon attacks, including bonuses. tagCharStatsChaosPercentDmg=Chaos Modifier tagCharStatsChaosPercentDmgInfo=The percent bonus to all Chaos Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included. tagCharStatsBurnAbsDmg=Burn Damage tagCharStatsBurnAbsDmgInfo=The Burn Damage done per second over 3 seconds applied per hit with your weapon attacks, including bonuses. tagCharStatsBurnPercentDmg=Burn Modifier tagCharStatsBurnPercentDmgInfo=The percent bonus to all Burn Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included. tagCharStatsBurnDuration=Burn Duration tagCharStatsBurnDurationInfo=The percent bonus to the duration of your Burn Damage attacks. The damage per second is not increased. tagCharStatsColdburnAbsDmg=Frostburn Damage tagCharStatsColdburnAbsDmgInfo=The Frostburn Damage done per second over 3 seconds applied per hit with your weapon attacks, including bonuses. tagCharStatsColdburnPercentDmg=Frostburn Modifier tagCharStatsColdburnPercentDmgInfo=The percent bonus to all Frostburn Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included. tagCharStatsColdburnDuration=Frostburn Duration tagCharStatsColdburnDurationInfo=The percent bonus to the duration of your Frostburn Damage attacks. The damage per second is not increased. tagCharStatsElectrocuteAbsDmg=Electrocute Damage tagCharStatsElectrocuteAbsDmgInfo=The Electrocute Damage done per second over 3 seconds applied per hit with your weapon attacks, including bonuses. tagCharStatsElectrocutePercentDmg=Electrocute Modifier tagCharStatsElectrocutePercentDmgInfo=The percent bonus to all Electrocute Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included. tagCharStatsElectrocuteDuration=Electrocute Duration tagCharStatsElectrocuteDurationInfo=The percent bonus to the duration of your Electrocute Damage attacks. The damage per second is not increased. tagCharStatsPoisonAbsDmg=Poison Damage tagCharStatsPoisonAbsDmgInfo=The Poison Damage done per second over 5 seconds applied per hit with your weapon attacks, including bonuses. tagCharStatsPoisonPercentDmg=Poison Modifier tagCharStatsPoisonPercentDmgInfo=The percent bonus to all Poison Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included. tagCharStatsPoisonDuration=Poison Duration tagCharStatsPoisonDurationInfo=The percent bonus to the duration of your Poison Damage attacks. The damage per second is not increased. tagCharStatsVitalityDecayAbsDmg=Vitality Decay Damage tagCharStatsVitalityDecayAbsDmgInfo=The Vitality Decay Damage done per second over 3 seconds applied per hit with your weapon attacks, including bonuses. tagCharStatsVitalityDecayPercentDmg=Vitality Decay Modifier tagCharStatsVitalityDecayPercentDmgInfo=The percent bonus to all Vitality Decay Damage dealt by attacks and spells, not including the bonus from Spirit. % All Damage is included. tagCharStatsVitalityDecayDuration=Vitality Decay Duration tagCharStatsVitalityDecayDurationInfo=The percent bonus to the duration of your Vitality Decay Damage attacks. The damage per second is not increased. tagCharStatsPhysical=Physical tagCharStatsPierce=Pierce tagCharStatsCold=Cold tagCharStatsFire=Fire tagCharStatsAcid=Acid tagCharStatsLightning=Lightning tagCharStatsVitality=Vitality tagCharStatsChaos=Chaos tagCharStatsAether=Aether tagCharStatsLifeLeech=Life Leech tagCharStatsManaLeech=Mana Leech tagCharStatsDurInternalTrauma=Internal Trauma tagCharStatsDurFrostburn=Frostburn tagCharStatsDurBurn=Burn tagCharStatsDurPoison=Poison tagCharStatsDurElectrocute=Electrocute tagCharStatsDurVitalityDecay=Vitality Decay tagCharStatsDurBleeding=Bleeding tagCharStatsDurLifeLeech=Life Leech tagCharStatsDurManaLeech=Mana Leech #Pets tagCharStatsPetHealth=Life tagCharStatsPetHealthInfo=The percent bonus to the Health of your pets and summoned minions. tagCharStatsPetDamage=Damage tagCharStatsPetDamageInfo=The percent bonus to the Damage of your pets and summoned minions. Does not affect Pet Retaliation Damage. tagCharStatsPetAttackSpeed=Attack Speed tagCharStatsPetAttackSpeedInfo=The percent bonus to the Attack Speed of your pets and summoned minions. tagCharStatsPetCastSpeed=Cast Speed tagCharStatsPetCastSpeednfo=The percent bonus to the Cast Speed of your pets and summoned minions. tagCharStatsPetRunSpeed=Run Speed tagCharStatsPetRunSpeednfo=The percent bonus to the Run Speed of your pets and summoned minions. tagCharStatsPetOA=Offensive Ability tagCharStatsPetOAInfo=The percent bonus to the Offensive Ability of your pets and summoned minions. tagCharStatsPetDA=Defensive Ability tagCharStatsPetDAInfo=The percent bonus to the Defensive Ability of your pets and summoned minions. tagCharStatsPetPhysicalResist=Physical Resist tagCharStatsPetPhysicalResistInfo=The percent bonus to the Physical Resistance of your pets and summoned minions. tagCharStatsPetFireResist=Fire Resist tagCharStatsPetFireResistInfo=The percent bonus to the Fire Resistance of your pets and summoned minions. tagCharStatsPetColdResist=Cold Resist tagCharStatsPetColdResistInfo=The percent bonus to the Cold Resistance of your pets and summoned minions. tagCharStatsPetLightningResist=Lightning Resist tagCharStatsPetLightningResistInfo=The percent bonus to the Lightning Resistance of your pets and summoned minions. tagCharStatsPetPoisonResist=Poison/Acid Resist tagCharStatsPetPoisonResistInfo=The percent bonus to the Poison/Acid Resistance of your pets and summoned minions. tagCharStatsPetPierceResist=Pierce Resist tagCharStatsPetPierceResistInfo=The percent bonus to the Pierce Resistance of your pets and summoned minions. tagCharStatsPetBleedResist=Bleeding Resist tagCharStatsPetBleedResistInfo=The percent bonus to the Bleeding Resistance of your pets and summoned minions. tagCharStatsPetVitalityResist=Vitality Resist tagCharStatsPetVitalityResistInfo=The percent bonus to the Vitality Resistance of your pets and summoned minions. tagCharStatsPetAetherResist=Aether Resist tagCharStatsPetAetherResistInfo=The percent bonus to the Aether Resistance of your pets and summoned minions. tagCharStatsPetChaosResist=Chaos Resist tagCharStatsPetChaosResistInfo=The percent bonus to the Chaos Resistance of your pets and summoned minions. tagCharStatsPetStunResist=Stun Resist tagCharStatsPetStunResistInfo=The percent bonus to the Stun Resistance of your pets and summoned minions. tagCharStatsPetTrapResist=Trap Resist tagCharStatsPetTrapResistInfo=The percent bonus to the Trap Resistance of your pets and summoned minions. tagCharStatsPetPetrifyResist=Petrify Resist tagCharStatsPetPetrifyResistInfo=The percent bonus to the Petrify Resistance of your pets and summoned minions. tagCharStatsPetFreezeResist=Freeze Resist tagCharStatsPetFreezeResistInfo=The percent bonus to the Freeze Resistance of your pets and summoned minions. tagCharStatsPetSleepResist=Sleep Resist tagCharStatsPetSleepResistInfo=The percent bonus to the Sleep Resistance of your pets and summoned minions. tagCharStatsPetSlowResist=Slow Resist tagCharStatsPetSlowResistInfo=The percent bonus to the Slow Resistance of your pets and summoned minions. #Char Stats Tab 3 #Defense tagCharStatsBlockChance=Chance to Block tagCharStatsBlockChanceDescription=The percent chance of blocking an incoming attack. tagCharStatsBlockAmount=Damage Blocked tagCharStatsBlockAmountDescription=The amount of damage that will be negated by a successful block. tagCharStatsBlockRecovery=Block Recovery tagCharStatsBlockRecoveryInfo=The percent by which your block recovery is reduced. tagCharStatsDodgeChance=Dodge Chance tagCharStatsDodgeChanceInfo=The percent chance of evading a melee attack, negating the damage completely. tagCharStatsProjDeflectChance=Deflect Chance tagCharStatsProjDeflectChanceInfo=The percent chance of deflecting a ranged attack, negating the damage completely. tagCharStatsPhysicalResist=Physical Resist tagCharStatsPhysicalResistInfo=Resistance to spells and attacks which cause physical harm and internal trauma. tagCharStatsDisruptionResist=Disruption Resist tagCharStatsDisruptionResistInfo=Resistance to spells and attacks which interrupt your ability to cast skills. tagCharStatsLifeLeechResist=Life Leech Resist tagCharStatsLifeLeechResistInfo=Resistance to life-draining attacks. tagCharStatsEnergyLeechResist=Energy Leech Resist tagCharStatsEnergyLeechResistInfo=Resistance to attacks which drain your energy. tagCharStatsTrapResist=Trap Resist tagCharStatsTrapResistInfo=Resistance to entrapment effects which immobilize you. tagCharStatsPetrifyResist=Petrify Resist tagCharStatsPetrifyResistInfo=Resistance to spells that petrify the flesh, which leave you unable to react. tagCharStatsFreezeResist=Freeze Resist tagCharStatsFreezeResistInfo=Resistance to spells that freeze you solid, which leave you unable to react. tagCharStatsSleepResist=Sleep Resist tagCharStatsSleepResistInfo=Resistance to spells that place you in a deep sleep-like state, which leave you unable to react until struck. tagCharStatsSlowResist=Slow Resist tagCharStatsSlowResistInfo=Resistance to effects which reduce your ability to attack, cast spells and run. tagCharStatsReflectResist=Reflect Resist tagCharStatsReflectResistInfo=Resistance to reflect effects which damage you. #Retaliation tagCharStatsDamageReflect=Damage Reflect tagCharStatsDamageReflectInfo=The percent of damage inflicted upon you which is reflected back at an attacker. tagCharStatsCurrentLifeReflect=Life Retaliation tagCharStatsCurrentLifeReflectInfo=The percent of an attacker's Current Health dealt as damage whenever you are hit. tagCharStatsPhysicalRet=Physical tagCharStatsPhysicalRetInfo=The Physical Damage dealt to an attacker whenever you are hit. tagCharStatsPhysicalPercentRet=Physical Modifier tagCharStatsPhysicalPercentRetInfo=The percent bonus to all Physical Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsPierceRet=Pierce tagCharStatsPierceRetInfo=The Pierce Damage dealt to an attacker whenever you are hit. tagCharStatsPiercePercentRet=Pierce Modifier tagCharStatsPiercePercentRetInfo=The percent bonus to all Pierce Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsBleedRet=Bleed tagCharStatsBleedRetInfo=The Bleed Damage done per second over 3 seconds applied on an attacker whenever you are hit. tagCharStatsBleedPercentRet=Bleed Modifier tagCharStatsBleedPercentRetInfo=The percent bonus to all Bleed Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsInternalTraumaRet=Trauma tagCharStatsInternalTraumaRetInfo=The Internal Trauma Damage done per second over 5 seconds applied on an attacker whenever you are hit. tagCharStatsInternalTraumaPercentRet=Trauma Modifier tagCharStatsInternalTraumaPercentRetInfo=The percent bonus to all Internal Trauma Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsFireRet=Fire tagCharStatsFireRetInfo=The Fire Damage dealt to an attacker whenever you are hit. tagCharStatsFirePercentRet=Fire Modifier tagCharStatsFirePercentRetInfo=The percent bonus to all Fire Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsColdRet=Cold tagCharStatsColdRetInfo=The Cold Damage dealt to an attacker whenever you are hit. tagCharStatsColdPercentRet=Cold Modifier tagCharStatsColdPercentRetInfo=The percent bonus to all Cold Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsLightningRet=Lightning tagCharStatsLightningRetInfo=The Lightning Damage dealt to an attacker whenever you are hit. tagCharStatsLightningPercentRet=Lightning Modifier tagCharStatsLightningPercentRetInfo=The percent bonus to all Lightning Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsAcidRet=Acid tagCharStatsAcidRetInfo=The Acid Damage dealt to an attacker whenever you are hit. tagCharStatsAcidPercentRet=Acid Modifier tagCharStatsAcidPercentRetInfo=The percent bonus to all Acid Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsVitalityRet=Vitality tagCharStatsVitalityRetInfo=The Vitality Damage dealt to an attacker whenever you are hit. tagCharStatsVitalityPercentRet=Vitality Modifier tagCharStatsVitalityPercentRetInfo=The percent bonus to all Vitality Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsAetherRet=Aether tagCharStatsAetherRetInfo=The Aether Damage dealt to an attacker whenever you are hit. tagCharStatsAetherPercentRet=Aether Modifier tagCharStatsAetherPercentRetInfo=The percent bonus to all Aether Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsChaosRet=Chaos tagCharStatsChaosRetInfo=The Chaos Damage dealt to an attacker whenever you are hit. tagCharStatsChaosPercentRet=Chaos Modifier tagCharStatsChaosPercentRetInfo=The percent bonus to all Chaos Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsBurnRet=Burn tagCharStatsBurnRetInfo=The Burn Damage done per second over 3 seconds applied on an attacker whenever you are hit. tagCharStatsBurnPercentRet=Burn Modifier tagCharStatsBurnPercentRetInfo=The percent bonus to all Burn Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsColdburnRet=Frostburn tagCharStatsColdburnRetInfo=The Frostburn Damage done per second over 3 seconds applied on an attacker whenever you are hit. tagCharStatsColdburnPercentRet=Frostburn Modifier tagCharStatsColdburnPercentRetInfo=The percent bonus to all Frostburn Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsElectrocuteRet=Electrocute tagCharStatsElectrocuteRetInfo=The Electrocute Damage done per second over 3 seconds applied on an attacker whenever you are hit. tagCharStatsElectrocutePercentRet=Electrocute Modifier tagCharStatsElectrocutePercentRetInfo=The percent bonus to all Electrocute Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsPoisonRet=Poison tagCharStatsPoisonRetInfo=The Poison Damage done per second over 5 seconds applied on an attacker whenever you are hit. tagCharStatsPoisonPercentRet=Poison Modifier tagCharStatsPoisonPercentRetInfo=The percent bonus to all Poison Damage Retaliation effects. % All Damage does not affect Retaliation damage. tagCharStatsVitalityDecayRet=Vitality Decay tagCharStatsVitalityDecayRetInfo=The Vitality Decay Damage done per second over 3 seconds applied on an attacker whenever you are hit. tagCharStatsVitalityDecayPercentRet=Vitality Decay Modifier tagCharStatsVitalityDecayPercentRetInfo=The percent bonus to all Vitality Decay Damage Retaliation effects. % All Damage does not affect Retaliation damage. #Stats tagCharStatsItemLevel=Average Item Level tagCharStatsItemLevelInfo=The average item level of all your equipment. tagRecordTime=Elapsed Time tagRecordTimeNumber={%d0}:{%d1}:{%d2} tagRecordTimeInfo=Total time played in days, hours and minutes. tagRecordMonsterKills=Monsters Killed tagRecordMonsterKillsInfo=Total number of monsters your character has killed. tagRecordChampionKills=Bosses and Heroes Killed tagRecordChampionKillsInfo=Total number of enemy Heroes and Bosses your character has killed. tagRecordHighestMonster=Greatest Monster Killed tagRecordHighestMonsterInfo=Most powerful monster your character has killed. tagRecordHighestDamage=Damage Dealt tagRecordHighestDamageInfo=Most damage your character has ever inflicted at one time. tagRecordHighestDamageTaken=Damage Taken tagRecordHighestDamageTakenInfo=Most damage your character has ever received at one time. tagRecordDeath=Total Deaths tagRecordDeathInfo=The number of times your character has died. tagCharStatsSecondaryResist=Secondary Resistances: tagCharacterStats=Character Stats tagCharStatsFactionTitle=Factions tagCPercentageValue={%.0f}% #Vendor tagVendorTabArtifactA=Artifacts tagVendorTabArtifactB=PLACEHOLDER tagVendorTab01A=Melee Weapons tagVendorTab01B=An assortment of martial weapons salvaged from abandoned homes, the long deceased, and those soon to be. tagVendorTab02A=Ranged Weapons tagVendorTab02B=Everything from pistols pieced together from mismatched parts to old crossbows refitted with automatic rotary firing mechanisms. tagVendorTab03A=Armor tagVendorTab03B=A collection of body armor assembled from worn clothing and metal scraps. Some are even pieced together from real armor plates from the battlefields of old. tagVendorTab04A=Accessories and Consumables tagVendorTab04B=A mix of old relics and home-brewed remedies. tagVendorTab05A=Buyback tagVendorTab05B=Changed your mind? You can buy your items back at no additional charge while you are at the vendor. As soon as you leave though, the sale is finalized. tagVendorSearchBoxInfo=Enter search parameters to filter items based on item names or desired stats. tagFactionVendorTab01A=Friendly tagFactionVendorTab01B=Faction rewards unlocked at Friendly status. tagFactionVendorTab02A=Respected tagFactionVendorTab02B=Faction rewards unlocked at Respected status. tagFactionVendorTab03A=Honored tagFactionVendorTab03B=Faction rewards unlocked at Honored status. tagFactionVendorTab04A=Revered tagFactionVendorTab04B=Faction rewards unlocked at Revered status. tagVendorRolloverName=Salvage Dealer tagVendorRolloverDescription=Dealers profit from humankind's misfortune by selling salvaged or stolen goods to those who dare venture out beyond the human strongholds. It's best not to ask for an item's origins. MarketCostAffordable={^g}Cost {%d0} MarketCostTooExpensive={^r}Cost {%d0} ~ Not Enough Iron MarketCostReputationTooLow={^r}Cost {%d0} ~ Not Enough Reputation MarketCostPreviousTransaction={^g}Cost {%d0} ~ Original Sell Value MarketCostPreviousTransactionTooExpensive={^r}Cost {%d0} ~ Not Enough Iron MarketValue={^g}Sell Value {%d0} MarketValuePreviousTransaction={^g}Sell Back Value {%d0} ~ Original Purchase Cost MarketSalePending=Sale Pending MarketPurchasePending=Purchase Pending tagMarketError01=You do not have enough iron. tagMarketError02=There is not enough room in your inventory. tagMarketError03=That item has been sold. tagMarketError04=That item cannot be sold. tagMarketError05=Your faction standing is not high enough. CanNotBeSoldHere=This vendor will not accept that item. Sold=Sold #Crafting tagCrafting=Crafting tagInventorNamePlate=Inventor tagCraftingComponentCount=Quantity of this material in inventory. tagCraftingComponentMissing=This material is not currently in your inventory. tagCraftingWindowTitle=Inventor tagCraftingPanelA=Equipment Modification tagCraftingPanelB=Equipment Detachment tagCraftingCost=Cost: tagCraftingBlueprint=Blueprint tagCraftingComponent=Component tagCraftingComponentRequired=Ingredients: tagCraftingCombine=Combine tagCraftingDisplayBoxHelp=To begin crafting equipment, place a blueprint on the worktable. tagCraftingBlueprintInfo=The blacksmith can use blueprints to craft upgraded items out of various salvaged materials. tagCraftingDeviceCost=Iron Cost : {%t0} tagCraftingCreate=Crafts: tagCraftingLearn=[Right-Click to Learn] tagCraftingRandom={^E}+Random Stat(s) tagCraftingQuantity={%d0}/{%d1} tagCraftingLargeQuantity=99+/{%d0} tagCraftingLargeStack=99+ tagCraftingItemType00= ~ Device tagCraftingItemType01= ~ Completed Component tagCraftingItemType02= ~ Completed Supplies tagCraftingItemType03= ~ Scroll tagCraftingItemType04= ~ Gear tagCraftingButtonInfo=Combine items placed in the Crafting Window. This button will be highlighted when all required materials are added. tagCraftingConfirmation=Are you sure you want to complete this combination? tagCraftingDetatchmentInfo= tagCraftingProductBoxInfo=The constructed item will appear here once the required components have been put in place. tagCraftingProductBoxCompletion=Take your newly assembled item from the worktable. tagCraftingInsterComponent=Add components specified by a blueprint to these slots. tagCraftingSearchBoxInfo=Enter search parameters to filter Blueprints based on item names or desired stats. #Subheadings tagCraftingAxes=AXES tagCraftingBlunt=BLUNT tagCraftingSwords=SWORDS tagCraftingImplements=IMPLEMENTS tagCraftingTwoHandedMelee=TWO-HANDED MELEE tagCraftingSpears=SPEARS tagCraftingStaves=STAVES tagCraftingOneHanded=ONE-HANDED RANGED tagCraftingTwoHanded=TWO-HANDED RANGED tagCraftingBelts=BELTS tagCraftingHelms=HELMS tagCraftingTorso=CHEST tagCraftingShoulders=SHOULDERS tagCraftingLegs=LEGS tagCraftingHands=HANDS tagCraftingFeet=FEET tagCraftingOffhands=FOCI tagCraftingShields=SHIELDS tagCraftingComponents=COMPONENTS tagCraftingAccessories=ACCESSORIES tagCraftingConsumables=CONSUMABLES tagCraftingMaterials=MATERIALS tagCraftingRelicsTier01=EMPOWERED RELICS tagCraftingRelicsTier02=TRANSCENDENT RELICS tagCraftingRelicsTier03=MYTHICAL RELICS tagDividerTab01=Salvage tagDividerRoll01=The salvage chamber is used to strip component parts and Augments from items. Unfortunately, the process is imperfect and always results in the destruction of either the item or the component part but you can choose which one to salvage and which to sacrifice.{^n}{^n}If you salvage the item, any Augments applied will be removed. If a Soulbound Augment was removed this way, and the item was not originally Soulbound, the Soulbound status will be removed as well. tagDividerTab02=Dismantle tagDividerRoll02=The dismantling chamber is used to break down powerful magical items into their basic parts. The Inventor has not yet learned this ability. tagDividerRoll02B=The dismantling chamber is used to break down powerful magical items into their basic parts. This process requires great energy and so the clever inventor has made use of dynamite to fulfill this function. tagDividingButtonKeepItem=Keep Item tagDividingBoxInfo=Place an item with an attached Component or Augment in the chamber. tagDividingButtonKeepComponent=Keep Add-on tagDividingButtonRemoveAugment=Remove Augment tagDividingKeepItemWarning=Choosing to salvage the item will destroy the attached Component and remove any Augments. tagDividingKeepComponentWarning=Choosing to salvage the Component part will destroy the item and any Augments. tagDividingRemoveAugmentWarning=Removing the Augment will destroy it, but any Soulbound properties applied by the Augment will also be removed. tagDividingCost=Salvage Cost: tagDismantleDynamiteTotal=Total Dynamite: tagDismantleCost=Dismantle Cost: tagDismantleButton=Choosing to dismantle will destroy this item. tagDismantleDestroyItemWarning=Choosing to dismantle will destroy this item. Continue? tagDismantleDestroyItemComponentWarning=Choosing to dismantle will destroy this item and keep the component. Continue? tagDismantleBoxInfo=Place an item greater than common quality in the chamber. #Shrine tagShrineDesecrated=Desecrated Shrine tagShrineRuined=Ruined Shrine tagShrineRestored=Restored Shrine tagShrineButton01=Offer tagShrineButton02=Start tagShrineButton03=Cancel tagShrineButtonInfo=Place this offering near the shrine tagShrineWarning=This shrine is ruined and needs to be restored. Are you sure you want to place this offering? tagShrineConfirmProxy=This shrine is corrupted and needs to be cleansed. Summon what is trapped within? tagShrineActivated=That shrine has already been restored. tagShrineHostActivated=That shrine has already been restored by the host. tagShrineHostNotActivated=You have already restored this shrine in another session. tagShrineBusy=That shrine is being used by another player. tagShrineLocked=The shrine lies dormant. #Smuggler tagStorageRefund=Storage Refund tagCaravanTitle=Smuggler tagCaravanCost=Cost: {%d0} tagCaravanRefund=Refund: {%d0} tagCaravanExpand=Expand Stash tagCaravanItemStorage=Item Stash tagStorageInfo01=Use the Item Stash as an extension of your inventory. Right click or drag and drop items to and from the Item Stash. Items stored this way are accessible from any Smuggler in the game. tagTransferCost=Transfer Cost: {%d0} tagTransferAdd=Are you sure you wish to add this item to the Shared Storage? tagTransferInfo01=Use the Smuggler to transfer items to other characters. Simply drop in an item and it will be available to all of your characters. tagCaravanItemTransfer=Item Transfer tagTransferInfo02=Place items in the transfer area to have the Smuggler make them available to all your characters. tagCaravanError01=You do not have enough iron bits to transfer this item. tagStorageError01=You do not have enough iron bits to purchase a storage expansion. tagTransferError01=You need {%d0} iron bits to purchase a storage expansion. tagTransferPurchase01=Spend {%d0} iron bits to purchase a storage expansion? tagTransferTab01=Tab 1 tagTransferTab02=Tab 2 tagTransferTab03=Tab 3 tagTransferTab04=Tab 4 tagCaravanSort=Are you sure you wish to auto-sort your items? #Chat tagChatSend=Send To... tagChatCommand01=Group tagChatCommand02=Everyone tagChatCommand03=Reply tagChatCommand04=Tell tagChatCommand05=Mute tagChatCommand06=Unmute tagChatBrag=[{%t0}{%t1}{^-}] #NPC Conversation tagNpcConversationBusy=That NPC is busy talking with another player. #Treasure Trove tagTroveBusy=That object is being interacted with by another player. #Maps tagAerialMapCenteredButton=Center tagAerialMapZoomText=Zoom tagMapWindowName=Local Map tagRiftWindowName=Rift Map tagWorldMapWindowName=World Map tagMapSymbolAOI=POI tagMapSymbolAOIDesc=A point of interest. tagMapSymbolSmuggler=Smuggler tagMapSymbolSmugglerDesc=A shady character who will store your gear and transport it between your characters. tagMapSymbolHero=Player tagMapSymbolHeroDesc=Your current Location. tagMapSymbolInventor=Inventor tagMapSymbolInventorDesc=A tinker capable of removing components from gear. tagMapSymbolMission=Quest tagMapSymbolMissionDesc=Currently active quest. tagMapSymbolNPC=NPC tagMapSymbolNPCDesc=A non-playable character. tagMapSymbolGroup=Group tagMapSymbolGroupDesc=Location of your group members. tagMapSymbolRespawn=Healer tagMapSymbolRespawnDesc=A healer trained in rejuvenation and the sealing of grievous wounds. tagMapSymbolRiftgate=Riftgate tagMapSymbolRiftgateDesc=An otherworldly rift capable of transporting you to other locations. tagMapSymbolVendor=Vendor tagMapSymbolVendorDesc=A merchant of martial goods. tagMapSymbolWitch=Spirit Guide tagMapSymbolWitchDesc=A spiritual figure who can help you unlearn your skills. tagMapSymbolShrine=Shrine tagMapSymbolShrineDesc=An ancient shrine devoted to the stars and the gods of old. tagMapSymbolSmith=Smith tagMapSymbolSmithDesc=A skilled craftsman capable of creating new items. #SystemStatsSkillUI tagOptionsMenuReturn=Return to Game tagOptionsMenuExit=Exit to Main Menu tagOptionsMenuQuit=Quit to Desktop tagOptionsMenuOptions=Options Menu tagOptionsMenuGameSaved=Your game is Saved tagOptionsMenuExitMenuConfirm=Are you sure you want to exit to the main menu? tagOptionsMenuExitGameConfirm=Are you sure you want to quit to desktop? tagInfoTitle=Information tagInfoButtonYes=Yes tagInfoButtonNo=No tagInfoButtonOk=OK tagGameOver=You are dead! SimpleStringFormat={%s0} SimpleStringsFormat={%s0}{%s1} TripleStringFormat={%s0}{%s1}{%s2} TripleStringFormat2={%s0} {%s1}{%s2} QuadStringFormat={%s0}{%s1}{%s2}{%s3} SkillBaseNamesFormat={ %s0} CostFormat=Cost: {%d0} ManaDisplayFormat=Energy {%d0} / {%d1} ({%d2} Reserved) LifeDisplayFormat=Health {%d0} / {%d1} ExperienceDisplayFormat=Current Experience : {^y}{%d0}{^w} ~ Experience to Next Level : {^y}{%d1} tagExpDisplayFormat=Current Experience : {^y}{%t0}{^w} ~ Experience till Next Level : {^y}{%t1} tagCharPointsSpent=Points Spent: tagCharAttribute01={%+.0f0} {^F}Cunning{^E} tagCharAttribute02={%+.0f0} {^F}Physique{^E} tagCharAttribute03={%+.0f0} {^F}Spirit{^E} tagCharAttribute04={%+.0f0} {^F}Health{^E} tagCharAttribute05={%+.0f0} {^F}Energy{^E} tagCharConstitution={%+.0f0} {^E}Constitution tagCharLifeRegen={%+.1f0} {^E}Health Regenerated per second tagCharManaRegen={%+.1f0} {^E}Energy Regenerated per second tagCharAttribute01Modifier={%+.0f0}% {^F}Cunning{^E} tagCharAttribute02Modifier={%+.0f0}% {^F}Physique{^E} tagCharAttribute03Modifier={%+.0f0}% {^F}Spirit{^E} tagCharAttribute04Modifier={%+.0f0}% {^F}Health{^E} tagCharAttribute04MultModifier={^E}Total Health Modified by {^H}{%.0f0}% tagCharAttribute05Modifier={%+.0f0}% {^F}Energy{^E} tagCharConstitutionModifier={%+.0f0}% {^E}Constitution tagCharLifeRegenModifier={^E}Increases Health Regeneration by {^H}{%.0f0}% tagCharManaRegenModifier={^E}Increases Energy Regeneration by {^H}{%.0f0}% tagCharManaLimitReserve={%.0f0} {^E}Energy Reserved tagCharManaLimitReserveMod={%+.0f0} {^E}Energy Reserved tagCharManaLimitReserveReduction=-{%.0f0} {^E}Reserved Energy Cost tagCharManaLimitReserveModifier={+%.0f0}% {^E}Energy Reserve tagCharManaLimitReserveReductionModifier=-{%.0f0}% {^E}Energy Reserve tagCharRunSpeed={%+.0f0}% {^X}Movement Speed{^E} tagCharSpellCastSpeed={%+.0f0}% {^X}Casting Speed{^E} tagCharAttackSpeed={%+.0f0}% {^X}Attack Speed{^E} tagCharTotalSpeedModifier={%+.0f0}% {^X}Total Speed{^E} tagCharRunSpeedModifier={%+.0f0}% {^X}Movement Speed{^E} tagCharSpellCastSpeedModifier={%+.0f0}% {^X}Casting Speed{^E} tagCharAttackSpeedModifier={%+.0f0}% {^X}Attack Speed{^E} tagCharRunSpeedMaxModifier={%+.0f0}% {^E}Max Movement Speed tagCharSpellCastSpeedMaxModifier={%+.0f0}% {^E}Max Casting Speed tagCharAttackSpeedMaxModifier={%+.0f0}% {^E}Max Attack Speed tagCharPercentHealIncreaseModifier={^E}Percent Healing Effects Increased by {^H}{%.0f0}% tagCharPercentHealIncreaseModifierR={^E}Percent Healing Effects Increased by {^H}{%.0f0}% - {%.0f1}% tagCharAttribute01R={%+.0f0}-{%.0f1} {^F}Cunning{^E} tagCharAttribute02R={%+.0f0}-{%.0f1} {^F}Physique{^E} tagCharAttribute03R={%+.0f0}-{%.0f1} {^F}Spirit{^E} tagCharAttribute04R={%+.0f0}-{%.0f1} {^F}Health{^E} tagCharAttribute05R={%+.0f0}-{%.0f1} {^F}Energy{^E} tagCharLifeRegenR={%+.1f0}-{%.1f1} {^E}Health Regenerated per second tagCharManaRegenR={%+.1f0}-{%.1f1} {^E}Energy Regenerated per second tagCharAttribute01ModifierR={%+.0f0}-{%.0f1}% {^F}Cunning{^E} tagCharAttribute02ModifierR={%+.0f0}-{%.0f1}% {^F}Physique{^E} tagCharAttribute03ModifierR={%+.0f0}-{%.0f1}% {^F}Spirit{^E} tagCharAttribute04ModifierR={%+.0f0}-{%.0f1}% {^F}Health{^E} tagCharAttribute05ModifierR={%+.0f0}-{%.0f1}% {^F}Energy{^E} tagCharLifeRegenModifierR={^E}Increases Health Regeneration by {^H}{%.0f0}-{%.0f1}% tagCharManaRegenModifierR={^E}Increases Energy Regeneration by {^H}{%.0f0}-{%.0f1}% tagCharManaLimitReserveR={%+.0f0}-{%.0f1} {^E}Energy Reserved tagCharManaLimitReserveReductionR=-({%.0f0}-{%.0f1}) {^E}Reserved Energy Cost tagCharManaLimitReserveModifierR={+%.0f0}-{%.0f1}% {^E}Energy Reserve tagCharManaLimitReserveReductionModifierR=-({%.0f0}-{%.0f1}%) {^E}Energy Reserve tagCharRunSpeedR={%+.0f0}-{%.0f1}% {^X}Movement Speed{^E} tagCharSpellCastSpeedR={%+.0f0}-{%.0f1}% {^X}Casting Speed{^E} tagCharAttackSpeedR={%+.0f0}-{%.0f1}% {^X}Attack Speed{^E} tagCharTotalSpeedModifierR={%+.0f0}-{%.0f1}%{^X} Total Speed{^E} tagCharRunSpeedModifierR={%+.0f0}-{%.0f1}%{^X} Movement Speed{^E} tagCharSpellCastSpeedModifierR={%+.0f0}-{%.0f1}%{^X} Casting Speed{^E} tagCharAttackSpeedModifierR={%+.0f0}-{%.0f1}%{^X} Attack Speed{^E} tagCharOffensiveAbilityR={%+.0f0}-{%.0f1} {^X}Offensive Ability{^E} tagCharDefensiveAbilityR={%+.0f0}-{%.0f1} {^X}Defensive Ability{^E} tagCharOffensiveAbilityModifierR={%+.0f0}-{%.0f1}%{^X} Offensive Ability{^E} tagCharDefensiveAbilityModifierR={%+.0f0}-{%.0f1}%{^X} Defensive Ability{^E} tagCharDefensiveBlockRecoveryReductionR=-({%.0f0}-%.0f1})% {^E}Shield Recovery Time tagCharEnergyAbsorptionPercentR={%+.0f0}-{%.0f1}%{^E} Energy Absorbed from Enemy Spells tagCharDodgePercentR={%.0f0}-{%.0f1}%{^E} Chance to Avoid Melee Attacks tagCharDeflectProjectilesR={%.0f0}-{%.0f1}%{^E} Chance to Avoid Projectiles tagCharIncreasedExperienceR={%+.0f0}-{%.0f1}%{^X} Experience Gained{^E} tagCharLightRadiusR={%+.0f0}-{%.0f1}%{^E} Light Radius tagCharItemGlobalReductionR={%.0f0}-{%.0f1}%{^E} Reduction to Attribute Requirements tagCharLevelReqReductionR=-({%.0f0}-{%.0f1}) {^E}Player Level Requirement for Items tagCharArmorStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for Armor tagCharArmorDexterityReqReductionR=-({%.0f0}--{%.0f1}%) {^E}Cunning Requirement for Armor tagCharArmorIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for Armor tagCharJewelryIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for Jewelry tagCharJewelryStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for Jewelry tagCharJewelryDexterityReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Cunning Requirement for Jewelry tagCharShieldStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for Shields tagCharShieldIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for Shields tagCharShieldDexterityReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Cunning Requirement for Shields tagCharMeleeStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for Melee Weapons tagCharMeleeDexterityReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Cunning Requirement for Melee Weapons tagCharMeleeIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for Melee Weapons tagCharHuntingStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for Ranged Weapons tagCharHuntingDexterityReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Cunning Requirement for Ranged Weapons tagCharHuntingIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for Ranged Weapons tagCharStaffIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for Staff Weapons tagCharStaffStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for Staff Weapons tagCharStaffDexterityReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Cunning Requirement for Staff Weapons tagCharWeapon2HIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for Two-Handed Weapons tagCharWeapon2HStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for Two-Handed Weapons tagCharWeapon2HDexterityReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Cunning Requirement for Two-Handed Weapons tagCharWeaponIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Spirit Requirement for all Weapons tagCharWeaponStrengthReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Physique Requirement for all Weapons tagCharWeaponDexterityReqReductionR=-({%.0f0}-{%.0f1}%) {^E}Cunning Requirement for all Weapons SkillManaCostReductionR=-{%.0f0}% {^E}Skill Energy Cost SkillCooldownReductionR=+{%.0f0}% {^E}Skill Cooldown Reduction SkillProjectileSpeedModifierR={%+.0f0}% {^E}Increase in Projectile Speed SkillManaCostReductionModifierR=-{%.0f0}% {^E}Skill Energy Cost SkillCooldownReductionModifierR=-{%.0f0}% {^E}Skill Recharge tagDamageConversion={%.0f0}% {^E}{%s1} converted to {%s2} tagDamageRemoval={%.0f0}% {^E}{%s1} Reduction tagConversionPhysical={^K}Physical Damage{^E} tagConversionPierce={^R}Piercing Damage{^E} tagConversionElemental={^Y}Elemental Damage{^E} tagConversionCold={^C}Cold Damage{^E} tagConversionFire={^O}Fire Damage{^E} tagConversionPoison={^L}Acid Damage{^E} tagConversionLightning={^Z}Lightning Damage{^E} tagConversionLife={^M}Vitality Damage{^E} tagConversionChaos={^P}Chaos Damage{^E} tagConversionAether={^A}Aether Damage{^E} tagConversionStun=Stun Duration tagAttackSpeedNotSet=Speed: Not Set tagAttackSpeedVerySlow=Speed: Very Slow tagAttackSpeedSlow=Speed: Slow tagAttackSpeedAverage=Speed: Average tagAttackSpeedFast=Speed: Fast tagAttackSpeedVeryFast=Speed: Very Fast tagAttackSpeed={^W}{%.2f0} {^S}Attacks per Second tagAttackSpeedR={^W}{%.2f0} - {%.2f1} {^S}Attacks per Second tagCharOffensiveAbility={%+.0f0} {^X}Offensive Ability{^E} tagCharDefensiveAbility={%+.0f0} {^X}Defensive Ability{^E} tagCharOffensiveAbilityModifier={%+.0f0}% {^X}Offensive Ability{^E} tagCharDefensiveAbilityModifier={%+.0f0}% {^X}Defensive Ability{^E} tagCharDefensiveBlockRecoveryReduction={-%.0f0}% {^E}Shield Recovery Time tagCharEnergyAbsorptionPercent={%+.0f0}% {^E}Energy Absorbed from Enemy Spells tagCharDodgePercent={%.0f0}% {^E}Chance to Avoid Melee Attacks tagCharDeflectProjectiles={%.0f0}% {^E}Chance to Avoid Projectiles tagCharIncreasedExperience={%+.0f0}% {^X}Experience Gained{^E} tagCharLightRadius={%+.0f0}% {^E}Light Radius tagCharItemGlobalReduction={%.0f0}% {^E}Reduction to Attribute Requirements tagCharLevelReqReduction=-{%.0f0} {^E}Player Level Requirement for Items tagCharArmorStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Armor tagCharArmorDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Armor tagCharArmorIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Armor tagCharJewelryIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Jewelry tagCharJewelryStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Jewelry tagCharJewelryDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Jewelry tagCharShieldStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Shields tagCharShieldIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Shields tagCharShieldDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Shields tagCharMeleeStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Melee Weapons tagCharMeleeDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Melee Weapons tagCharMeleeIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Melee Weapons tagCharHuntingStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Ranged Weapons tagCharHuntingDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Ranged Weapons tagCharHuntingIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Ranged Weapons tagCharStaffIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Staff Weapons tagCharStaffStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Staff Weapons tagCharStaffDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Staff Weapons tagCharWeapon2HIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Two-Handed Weapons tagCharWeapon2HStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Two-Handed Weapons tagCharWeapon2HDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Two-Handed Weapons tagCharWeaponIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for all Weapons tagCharWeaponStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for all Weapons tagCharWeaponDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for all Weapons tagChanceOf={%.1f0}% {^E}{Chance of {^H} tagChanceTo={%.1f0}% {^E}{Chance to {^H} Strength=Physique Dexterity=Cunning Intelligence=Spirit Life=Health Mana=Energy UnusedPointsText={%d0} Unused Points LifeText={%.0f0} Health ManaText={%.0f0} Energy StrengthText={%.0f0} Physique DexterityText={%.0f0} Cunning IntelligenceText={%.0f0} Spirit FloatFormat={%.0f0} Float1Format={%.1f0} Float2Format={%.2f0} NegativeFloat2Format=- {%.2f0} IntFormat={%d0} CharacterLevelDescription={%s0} - [Level {%d1}] ObjectIdFormat=({%d0}) SkillLevelFormat={%d0} / {%d1} ShortManaText=Energy {%.0f0} / {%.0f1} / {%.1f2} ShortLifeText=Health {%.0f0} / {%.0f1} ShortExperienceText=Exp {%d0} / {%d1} ShortLevel=Level {%d0} HitFormat={%.0f0} CriticalHitFormat={%.0f0} CriticalHitFormatMult={%.0f0} (x{%.2f1}) DurationCriticalHit=Crit DurationCriticalHitMult=Crit (x{%.2f0}) tagMiss=Miss tagFumble=Fumble tagDodge=Dodge tagBlock=Block tagDeflect=Deflect tagInvulnerable=Invulnerable GiveMoneyFormat=+{%d0} Iron TakeMoneyFormat={%d0} Iron ExperienceFormat=+{%d0} Experience FactionFormat=+{%d0} {%s1} Reputation FactionUnlocked={%s0} Unlocked LevelUpFormat=Level Up! SkillPointFormat={%d0} Skill Point(s) AttributePointFormat={%d0} Attribute Point(s) MenuName=Name: MenuLevel=Level: {%d0} ItemSkillIncrement={+%d0} {^E}to {%s1} ItemMasteryIncrement={+%d0} {^X}to all skills in {%s1}{^E} ItemAllSkillIncrement={+%d0} {^X}to all Skills{^E} ItemBasicAttributeBanner={^w} ItemBonusAttributeBanner={^b} tagPerSecond= per Second tagDPS={%.1g0} Damage Per Second LevelRequirement=Player Level ShieldBlockAbsorption={%.0f0}% Absorption ShieldBlockRecoveryTime={%.2f0} second Block Recovery MeetsRequirement=Required {%s0}: {%.0f1} MeetsRequirementWithReduction=Required {%s0}: {%.0f1} [ {^r%.0f2 ^y- %.0f3}% Reduction] FailsRequirementWithReduction={^r}Required {%s0: %.0f1} [ {%.0f2 ^y- %.0f3}% Reduction] FailsRequirement={^r}Required {%s0: %.0f1} SkillIntFormat={%d0 %s1} SkillFloatFormat={%.0f0 %s1} SkillFloat1Format={%.1f0 %s1} SkillFloat2Format={%.2f0 %s1} SkillSecondFormat={%.1f0 {^E}Second %s1} SkillSecondFormatMod=+{%.1f0 {^E}Second %s1} SkillDistanceFormat={%.1f0 {^E}Meter %s1} SkillDistanceFormatMod=+{%.1f0 {^E}Meter %s1} SkillCostFormat={%.1f0 %s1} SkillCostFormatMod=+{%.1f0 %s1} SkillPercentFormat={%.0f0% %s1} SkillNumProjectilesFormat=Launches {%d0} Projectile(s) SkillWeaponDamageFormat={%.0f0%} {^E}Weapon Damage SkillWeaponDamageValuesFormat={%.0f0%} {^E}Weapon Damage ({^H}{%.0f1} - {%.0f2}{^E}) SkillWeaponDamageMainhandFormat={%.0f0%} {^E}Main Hand Damage ({^H}{%.0f1} - {%.0f2}{^E}) SkillWeaponDamageOffhandFormat={%.0f0%} {^E}Off-Hand Damage ({^H}{%.0f1} - {%.0f2}{^E}) SkillWeaponDamagePetFormat={%.0f0%} {^E}Pet Basic Attack Damage SkillChargeFactor=per Charge Level SkillChargeMax={^E}Charge Levels: SkillChargeLevel={^H}{%d0}% SkillChargeLevel2={^E}, {^H}{%d0}% SkillChargeLevelMod={%d0}% SkillChargeLevelMod2=, {%d0}% SkillChargeDuration=Charge Level Duration SkillChargeFactorMod=increase per Charge Level SkillChargeMaxMod=Charge Levels: SkillChargeDurationMod=increase in Charge Duration SkillChanceWeight={%d0}% {^E}Chance to be Used SkillActivationChance={^E}Chance of Activating SkillDamageAbsorption={%.0f0} {^E}Damage Absorption SkillDamageAbsorptionPercent={%.0f0}% {^E}Damage Absorption SkillPetBurstSpawn={^E}Summons {^H}{%d0} SkillPetBurstSpawnMod=+{%d0} {^E}Summon SkillPetBurstSpawnsMod=+{%d0} {^E}Summons SkillPetLimit={%d0} {^E}Summon Limit SkillPetLimitMod=+{%d0} {^E}Summon Limit SkillLifeBonus={%+.1f0} {^E}Health Restored SkillManaBonus={%+.1f0} {^E}Energy Restored SkillLifePercent={%.1f0}% {^E}Health Restored SkillManaPercent={%.1f0}% {^E}Energy Restored SkillLifeBonusAndPercent={%.0f1}% + {%.0f0} {^E}Health Restored SkillManaBonusAndPercent={%.0f1}% + {%.0f0} {^E}Energy Restored SkillPetDescriptionHeading={%s0} Attributes: tagSkillPetAbilities={%s0} Abilities: SkillPetDescriptionNextHeading=Next {%s0} Level: SkillPetDescriptionHealth={%.0f0} {^E}Health SkillPetDescriptionMana={%.0f0} {^E}Energy SkillPetDescriptionDamageMinOnly={%.0f0} Damage SkillPetDescriptionDamageMinMax={%.0f0} - {%.0f1} Damage tagSkillPetTimeToLive={^E}Lives for {^H}{%.1f0} {^E}Seconds tagSkillPetTimeToLiveMod={^E}Lives for {^H}{%+.1f0} {^E}Seconds tagSkillPrevious=... Previous tagSkillNext=Next ... HoldCtrlToShowBaseValues=Hold CTRL to show base values. PressToAddUnusedSkillPoints=Left click to add unused skill points. PressToAddUnusedDevotionPoints=Left Click to Add Unused Devotion Points PressToActivateDevotion=Left Click to Activate PressToAssignDevotion=Left Click to Assign AssignDevotionForExp=Must be Assigned to Earn Experience SkillEnhancement=+{%d0} to all skills NoSkillPointsToAdd=No skill points to add. NoDevotionPointsToAdd=No Devotion Points Available LockedDevotion=Locked - Requires Star Earlier in Constellation ActiveDevotion=Active YouMustIncreaseMasteryLevel=You must increase your Mastery Level to add more points. EnableOneBaseSkill=At Least One Requisite Skill Must Be Enabled MaxSkillLevelReached=Maximum Skill Level Reached ActiveMasteriesAllowedReached=Number of Active Masteries Allowed has been reached LifeMonitorPercent={^E}Activates when Health drops below {^H}{%.1f0}% FailedSkillDependancy=Requires The {%s0} Skill FailedSkillDependancyAll=Requires The Following Skills: FailedSkillDependancyOne=Requires One Of The Following Skills: FailedSkillDependancyName={%s0} FailedDevotionDependency=Affinity Requirement: FailedDevotionDependencyName={%d0} {%s1} FailedConstellationDependency=Constellation Dependencies: FailedConstellationSelfLocked=This Constellation is depending on its own Affinity. You require more Affinity from other Constellations before you can unlearn it. ManaCost={^E}Energy Cost ManaCostPerSecond={^E}Energy Cost per Second ActiveLifeCost={^E}Active Health Cost per Second ActiveManaCost={^E}Active Energy Cost per Second ActiveDuration=Duration Interval=Interval TargetRadius=Target Area TargetAngle={%.0f0} {^E}Degree Attack Arc TargetAngleMod=+{%.0f0} {^E}Degree Attack Arc TargetNumber={%d0} {^E}Target Maximum TargetNumberMod=+{%d0} {^E}Target Maximum CooldownTime={^E}Skill Recharge ExplosionRadius=Radius TargetRange=Range ProjectileLaunchRotation={%.1f0} Projectile Spread ProjectileLaunchNumber={%d0} {^E}Projectile(s) ProjectileLaunchNumberMod=+{%d0} {^E}Projectile(s) ProjectileFragmentsLaunchNumberMinMax={%d0 - %d1} {^E}Fragments ProjectileFragmentsLaunchNumber={%d0} {^E}Fragments ProjectilePiercingChance={%.1f0}% {^E}Chance to pass through Enemies ProjectilePiercingChanceMod=+{%.1f0}% {^E}Chance to pass through Enemies CooldownCharges={%d0} {^E}Max Casts CooldownChargesMod=+{%d0} {^E}Max Casts PotionCooldownCharges={%d0} {^E}Max Uses PotionCooldownChargesMod=+{%d0} {^E}Max Uses tagTooltipPetsHeader=Pets tagTooltipSkillsHeader=Granted Skills #Skill Wheel tagSkillConfig01=Config 1 tagSkillConfig02=Config 2 #Gamepad HUD tagGamePadSelect=Select tagGamePadBack=Back tagGamePadEquip=Equip Item tagGamePadDrop=Drop Item tagGamePadUseItem=Use Item tagGamePadSellItem=Sell Item tagGamePadMoveItem=Move Item tagGamePadScroll=Scroll tagGamePadAssignSkills=Assign Skills tagGamePadSwapConfig=Swap Configuration tagGamePadMove=Move tagGamePadZoomIn=Zoom In tagGamePadZoomOut=Zoom Out tagGamePadExit=Exit tagGamePadRevert=Revert tagGamePadSplitStack=Split Stack tagGamePadNone=N/A tagGamePadCharacter=Character tagGamePadSkills=Skills tagGamePadMap=Map tagGamePadFactions=Factions tagGamePadAchieve=Achievements tagGamePadLootFilter=Loot Filter tagGamePadDevotionSearch=Search tagGamePadMinimapSize=Minimap tagControllerUIWarning=Your current Screen Resolution does not support the Controller User Interface. tagShieldBlockInfo={%.0f0}% Chance to block {^W}{%.0f1} damage SkillManaCostReduction=-{%.0f0}% {^E}Skill Energy Cost SkillCooldownReduction=+{%.0f0}% {^E}Skill Cooldown Reduction SkillProjectileSpeedModifier={%+.0f0}% {^E}Increase in Projectile Speed SkillManaCostReductionModifier=-{%.0f0}% {^E}Skill Energy Cost SkillCooldownReductionModifier=-{%.0f0}% {^E}Skill Recharge GlobalChanceOfAllTag={^E}Chance of: {^H} GlobalChanceOfOneTag={^E}Chance for one of the following: {^H} GlobalPercentChanceOfAllTag={%.1f0}% {^E}Chance of:{^H} GlobalPercentChanceOfOneTag={%.1f0}% {^E}Chance for one of the following:{^H} tagIndent={ } tagDamageAbsorptionTitle={^E}Protects Against: formatQualifyingDamage={ {^E}%s0} tagQualifyingDamagePhysical=Physical tagQualifyingDamagePierce=Pierce tagQualifyingDamageLightning=Lightning tagQualifyingDamageFire=Fire tagQualifyingDamageCold=Cold tagQualifyingDamagePoison=Poison or Acid tagQualifyingDamageLife=Vitality tagQualifyingDamageBleeding=Bleeding tagQualifyingDamageElemental=Elemental tagQualifyingDamageAether=Aether tagQualifyingDamageChaos=Chaos DamageSingleFormat={%.0f0} DamageRangeFormat={%.0f0}-{%.0f1} DamageInfluenceSingleFormat={%.1f0} DamageInfluenceRangeFormat={%.1f0}-{%.1f1} DamageReflexSingleFormat={%.1f0} DamageReflexRangeFormat={%.1f0}-{%.1f1} DamageSingleFormatSecond= {^E}over {^H}{%.1f0} {^E}Second DamageSingleFormatTime= {^E}over {^H}{%.1f0} {^E}Seconds DamageRangeFormatTime= {^E}over {^H}{%.1f0}-{%.1f1} {^E}Seconds DamageFixedSingleFormatSecond= {^E}for {^H}{%.1f0} {^E}Second DamageFixedSingleFormatTime= {^E}for {^H}{%.1f0} {^E}Seconds DamageFixedRangeFormatTime= {^E}for {^H}{%.1f0} - {%.1f1} {^E}Seconds RetaliationFixedSingleFormatSecond={^H}{%.1f0} {^E}Second RetaliationFixedSingleFormatTime={^H}{%.1f0} {^E}Seconds RetaliationFixedRangeFormatTime={^H}{%.1f0} - {%.1f1} {^E}Seconds tagDurationDamageOverTime={%d0} {^E}Damage Every Second tagDotReductionAbsolute={%d0} {^E}Reduction tagDotReductionPercent={%d0}% {^E}Reduction tagDotTimeRemaining={^H}{%.0f0} {^E}Seconds Remaining tagDotTimeRemainingPrecise={^H}{%.1f0} {^E}Seconds Remaining tagDurationFumble={%d0}% {^E}Chance to Miss tagDurationDamageMultiplier={^E}Take {^H}{%d0}% {^E}More Damage tagDotBleeding=Bleeding tagDotCold=Chilled tagDotFire=Burning tagDotPoison=Poisoned tagDotLightning=Electrocuted tagDotChaos=Chaos tagDotAether=Aether tagDotVitality=Vitality Decay tagDotLifeLeech=Life Leech tagDotManaLeech=Energy Leech tagDotPhysical=Internal Trauma tagDotAttackSpeed=Attack Speed tagDotCastSpeed=Cast Speed tagDotRunSpeed=Run Speed tagDotOffensiveAbility=Offensive Ability tagDotDefensiveAbility=Defensive Ability tagDotFumble=Melee Fumble tagDotRangedFumble=Impaired Aim tagDotTotalDamageReduction=Total Damage tagDotPhysicalDamageReduction=Physical Damage tagDotElementalDamageReduction=Elemental Damage tagDotTotalResistReduction=Total Resist tagDotPhysicalResistReduction=Physical Resist tagDotElementalResistReduction=Elemental Resist tagDotStun=Stunned tagDotSleep=Asleep tagDotTrap=Trapped tagDotFreeze=Frozen tagDotPetrify=Petrified tagDotDamageMutiplier=Sundered tagSetItems=({%d0}) Set tagSecond={^E}Second tagSeconds={^E}Seconds DamagePerSecond={%.0f0} {^S}Damage Per Second (If Equipped) DamagePerSecondOffHand={%.0f0} {^S}Damage Per Second (Off-Hand) DamagePhysicalChance={%t0} {^K}Physical Damage{^E} DamageBasePhysical={%t0} {^K}Physical Damage{^S} DamageBasePierceRatio={%.0f0}% {^S}Armor Piercing DamageBasePierceRatioR={%.0f0}-{%.0f1}% {^S}Armor Piercing DamageBonusPhysical={%t0} {^K}Physical Damage{^E} tagDamageBaseFire={%t0} {^O}Fire Damage{^S} tagDamageBaseLightning={%t0} {^Z}Lightning Damage{^S} tagDamageBaseCold={%t0} {^C}Cold Damage{^S} tagDamageBaseVitality={%t0} {^M}Vitality Damage{^S} tagDamageBasePoison={%t0} {^L}Acid Damage{^S} tagDamageBaseChaos={%t0} {^P}Chaos Damage{^S} tagDamageBaseAether={%t0} {^A}Aether Damage{^S} DamageCold={%t0} {^C}Cold Damage{^E} DamageFire={%t0} {^O}Fire Damage{^E} DamageAether={%t0} {^A}Aether Damage{^E} DamageChaos={%t0} {^P}Chaos Damage{^E} DamageLife={%t0} {^M}Vitality Damage{^E} DamageLifeLeech={%t0}% {^E}of Attack Damage converted to Health DamageLightning={%t0} {^Z}Lightning Damage{^E} DamageElemental={%t0} {^Y}Elemental Damage{^E} DamageModifierElemental={%+.0f0}% {^Y}Elemental Damage{^E} DamageModifierElementalR={%+.0f0}-{%.0f1}% {^Y}Elemental Damage{^E} DamagePhysical=+{%t0} {^K}Physical Damage{^E} DamagePierce={%t0} {^R}Piercing Damage{^E} DamagePoison={%t0} {^L}Acid Damage{^E} DamageKnockdown={^E}Knockdown target{^H}{%t0} DamageStun={^E}Stun target{%t0} DamageFreeze={^E}Freeze target{%t0} DamagePetrify={^E}Petrify target{%t0} DamageTrap={^E}Immobilize target{%t0} DamageTaunt={^E}Taunt target DamageThreat={^E}Generate Additional Threat DamageConvert={^E}Control target's mind{%t0} DamageFear={^E}Terrify target{%t0} DamageConfusion={^E}Confuse target{%t0} DamageDisruption={^E}Disrupt target's skills{%t0} DamagePercentCurrentLife={%t0}% {^E}Reduction to Enemy's Health DamageManaDrain={%t0}% {^E}Energy Burn DamageManaBurnRatio= {^E}({^H}{%.0f0}% {^E}of Energy Burnt causes Damage) DamageModifierManaBurn={%.0f0}% {^E}of Energy Burnt causes Damage DamageDurationAttackSpeed=% {^E}Slower Enemy Attack DamageDurationCold= {^C}Frostburn Damage{^E} DamageDurationReduced= {^E}Reduced Defense DamageDurationFire= {^O}Burn Damage{^E} DamageDurationLife= {^M}Vitality Decay Damage{^E} DamageDurationLifeLeach= {^E}Life Leech DamageDurationLightning= {^Z}Electrocute Damage{^E} DamageDurationManaLeach= {^E}Energy Leech DamageDurationOffensiveAbility= {^E}Reduced target's Offensive Ability DamageDurationOffensiveReduction= {^E}Reduced target's Physical Damage DamageDurationDefensiveAbility= {^E}Reduced target's Defensive Ability DamageDurationDefensiveReduction= {^E}Reduced target's Armor DamageDurationPhysical= {^K}Internal Trauma{^E} DamageDurationPoison= {^L}Poison Damage{^E} DamageDurationTotalSpeed=% {^E}Slow target DamageDurationRunSpeed=% {^E}Slower target Movement DamageDurationSpellCastSpeed=% {^E}Slower target Casting DamageDurationBleeding= {^R}Bleeding Damage{^E} DamageDurationElemental= {^Y}Elemental Blaze{^E} DamageTotalDamageReductionPercent=% {^E}Reduced target's Damage DamageTotalDamageReductionAbsolute= {^E}Reduced target's Damage DamagePhysicalReductionPercent=% {^E}Reduced target's Physical Damage DamageElementalReductionPercent=% {^E}Reduced target's Elemental Damage DamageTotalResistanceReductionPercent=% {^E}Reduced target's Resistances DamageTotalResistanceReductionAbsolute= {^E}Reduced target's Resistances DamagePhysicalResistanceReductionPercent=% {^E}Reduced target's Physical Resistance DamagePhysicalResistanceReductionAbsolute= {^E}Reduced target's Physical Resistance DamageElementalResistanceReductionPercent=% {^E}Reduced target's Elemental Resistances DamageElementalResistanceReductionAbsolute= {^E}Reduced target's Elemental Resistances DamageDurationFumble=% {^E}Chance for target to Fumble attacks DamageDurationProjectileFumble=% {^E}Chance of Impaired Aim to target DamageDurationDamageMult=% {^E}Sundered DamageModifierPhysical={%+.0f0}% {^K}Physical Damage{^E} DamageModifierPhysicalR={%+.0f0}-{%.0f1}% {^K}Physical Damage{^E} DamageModifierPierceRatio={^E}Increases Armor Piercing by {^H}{%.0f0}% DamageModifierPierceRatioR={^E}Increases Armor Piercing by {^H}{%.0f0}-{%.0f1}% DamageModifierPierce={%+.0f0}% {^R}Pierce Damage{^E} DamageModifierPierceR={%+.0f0}-{%.0f1}% {^R}Pierce Damage{^E} DamageModifierCold={%+.0f0}% {^C}Cold Damage{^E} DamageModifierColdR={%+.0f0}-{%.0f1}% {^C}Cold Damage{^E} DamageModifierFire={%+.0f0}% {^O}Fire Damage{^E} DamageModifierFireR={%+.0f0}-{%.0f1}% {^O}Fire Damage{^E} DamageModifierPoison={%+.0f0}% {^L}Acid Damage{^E} DamageModifierPoisonR={%+.0f0}-{%.0f1}% {^L}Acid Damage{^E} DamageModifierLightning={%+.0f0}% {^Z}Lightning Damage{^E} DamageModifierLightningR={%+.0f0}-{%.0f1}% {^Z}Lightning Damage{^E} DamageModifierLife={%+.0f0}% {^M}Vitality Damage{^E} DamageModifierLifeR={%+.0f0}-{%.0f1}% {^M}Vitality Damage{^E} DamageModifierStun={%+.0f0}% {^E}Stun Duration DamageModifierStunR={%+.0f0}-{%.0f1}% {^E}Stun Duration DamageModifierChaos={%+.0f0}% {^P}Chaos Damage{^E} DamageModifierChaosR={%+.0f0}-{%.0f1}% {^P}Chaos Damage{^E} DamageModifierAether={%+.0f0}% {^A}Aether Damage{^E} DamageModifierAetherR={%+.0f0}-{%.0f1}% {^A}Aether Damage{^E} DamageModifierKnockdown={%+.0f0}% {^E}Knockdown Duration DamageModifierKnockdownR={%+.0f0}-{%.0f1}% {^E}Knockdown Duration DamageModifierTrap={%+.0f0}% {^E}Trap Duration DamageModifierTrapR={%+.0f0}-{%.0f1}% {^E}Trap Duration DamageModifierFreeze={%+.0f0}% {^E}Freeze Duration DamageModifierFreezeR={%+.0f0}-{%.0f1}% {^E}Freeze Duration DamageModifierPetrify={%+.0f0}% {^E}Petrify Duration DamageModifierPetrifyR={%+.0f0}-{%.0f1}% {^E}Petrify Duration DamageDurationModifierPhysical={%+.0f0}% {^K}Internal Trauma Damage{^E} DamageDurationModifierBleeding={%+.0f0}% {^R}Bleeding Damage{^E} DamageDurationModifierCold={%+.0f0}% {^C}Frostburn Damage{^E} DamageDurationModifierFire={%+.0f0}% {^O}Burn Damage{^E} DamageDurationModifierPoison={%+.0f0}% {^L}Poison Damage{^E} DamageDurationModifierLightning={%+.0f0}% {^Z}Electrocute Damage{^E} DamageDurationModifierLife={%+.0f0}% {^M}Vitality Decay{^E} DamageDurationModifierAttackSpeed={%+.0f0}% {^E}Slow Attack DamageDurationModifierSpellCastSpeed={%+.0f0}% {^E}Slow Casting DamageDurationModifierRunSpeed={%+.0f0}% {^E}Slow Movement DamageDurationModifierLifeLeach={%+.0f0}% {^E}Life Leech Damage DamageDurationModifierManaLeach={%+.0f0}% {^E}Energy Leech DamageDurationModifierOffensiveAbility={%+.0f0}% {^E}Reduction in Target's Offensive Ability DamageDurationModifierDefensiveAbility={%+.0f0}% {^E}Reduction in Target's Defensive Ability DamageDurationModifierOffensiveReduction={%+.0f0}% {^E}Reduced target Physical Damage DamageDurationModifierDamageMult={%+.0f0}% {^E}Increased Sunder ImprovedTimeFormat= {^E}with {^H}{%+.0f0}% {^E}Increased Duration ImprovedTimeFormatR= {^E}with {^H}{%+.0f0}-{%.0f1}% {^E}Increased Duration IncreasedDuration={^H}{%+.0f0}% {^E}Increased{%s1} Duration RetaliationCold={%t0} {^C}Cold Retaliation{^E} RetaliationFire={%t0} {^O}Fire Retaliation{^E} RetaliationLife={%t0} {^M}Vitality Retaliation{^E} RetaliationLightning={%t0} {^Z}Lightning Retaliation{^E} RetaliationElemental={%t0} {^Y}Elemental Retaliation{^E} RetaliationPhysical={%t0} {^K}Physical Damage Retaliation{^E} RetaliationPierce={%t0} {^R}Piercing Retaliation{^E} RetaliationPoison={%t0} {^L}Acid Retaliation{^E} RetaliationAether={%t0} {^A}Aether Retaliation{^E} RetaliationChaos={%t0} {^P}Chaos Retaliation{^E} RetaliationStun={%t0} of Stun Retaliation RetaliationFreeze={%t0} of Freeze Retaliation RetaliationPetrify={%t0} of Petrify Retaliation RetaliationTrap={%t0} of Immobilize Retaliation RetaliationConvert={%t0} of Mind Control Retaliation RetaliationFear={%t0} of Terrify Retaliation RetaliationConfusion={%t0} of Confuse Retaliation RetaliationSleep={%t0} of Sleep Retaliation RetaliationPercentCurrentLife={^E}Retaliate causing {^H}{%t0}% {^E}Reduction to Enemy's Health RetaliationDurationAttackSpeed=% {^E}Reduced Attack Speed Retaliation RetaliationDurationCold= {^C}Frostburn Retaliation{^E} RetaliationDurationDefensiveAbility= {^E}Reduced Defense Retaliation RetaliationDurationFire= {^O}Burn Retaliation{^E} RetaliationDurationLife= {^M}Vitality Decay Retaliation{^E} RetaliationDurationLifeLeach= {^E}Life Leech Retaliation RetaliationDurationLightning= {^Z}Electrocute Retaliation{^E} RetaliationDurationManaLeach= {^E}Energy Leech Retaliation RetaliationDurationOffensiveAbility= {^E}Reduced Offensive Ability Retaliation RetaliationDurationOffensiveReduction= {^E}Damage Reduction Retaliation RetaliationDurationPhysical= {^K}Internal Trauma Retaliation{^E} RetaliationDurationBleeding= {^R}Bleeding Retaliation{^E} RetaliationDurationPoison= {^L}Poison Retaliation{^E} RetaliationDurationRunSpeed=% {^E}Slowed Movement Retaliation RetaliationDurationSpellCastSpeed=% {^E}Slowed Casting Retaliation RetaliationModifierPhysical={%+.0f0}% {^K}Physical Damage Retaliation{^E} RetaliationModifierPierceRatio={%+.0f0}% {^R}Pierce Retaliation{^E} RetaliationModifierPierce={%+.0f0}% {^R}Piercing Retaliation{^E} RetaliationModifierCold={%+.0f0}% {^C}Cold Retaliation{^E} RetaliationModifierFire={%+.0f0}% {^O}Fire Retaliation{^E} RetaliationModifierPoison={%+.0f0}% {^L}Acid Retaliation{^E} RetaliationModifierLightning={%+.0f0}% {^Z}Lightning Retaliation{^E} RetaliationModifierAether={%+.0f0}% {^A}Aether Retaliation{^E} RetaliationModifierChaos={%+.0f0}% {^P}Chaos Retaliation{^E} RetaliationModifierElemental={%+.0f0}% {^Y}Elemental Retaliation{^E} RetaliationModifierLife={%+.0f0}% {^M}Vitality Damage Retaliation{^E} RetaliationModifierStun={%+.0f0}% {^E}Stun Retaliation RetaliationModifierSleep={%+.0f0}% {^E}Sleep Retaliation RetaliationDurationModifierPhysical={%+.0f0}% {^K}Internal Trauma Retaliation{^E} RetaliationDurationModifierBleeding={%+.0f0}% {^R}Bleeding Retaliation{^E} RetaliationDurationModifierCold={%+.0f0}% {^C}Frostburn Retaliation{^E} RetaliationDurationModifierDefensiveAbility={%+.0f0}% {^E}Reduced Defense Retaliation RetaliationDurationModifierFire={%+.0f0}% {^O}Burn Retaliation{^E} RetaliationDurationModifierLife={%+.0f0}% {^M}Vitality Decay Retaliation{^E} RetaliationDurationModifierLifeLeach={%+.0f0}% {^E}Life Leech Retaliation RetaliationDurationModifierLightning={%+.0f0}% {^Z}Electrocute Retaliation{^E} RetaliationDurationModifierManaLeach={%+.0f0}% {^E}Energy Leech Retaliation RetaliationDurationModifierOffensiveAbility={%+.0f0}% {^E}Reduced Offensive Ability Retaliation RetaliationDurationModifierOffensiveReduction={%+.0f0}% {^E}Damage Reduction Retaliation RetaliationDurationModifierPoison={%+.0f0}% {^L}Poison Retaliation{^E} DefenseAbsorptionProtection={%.0f0} Armor DefenseAbsorptionProtectionR={%.0f0}-{%.0f1} Armor DefenseAbsorptionProtectionPlus=+{%.0f0} {^E}Armor DefenseAbsorptionProtectionPlusR=+{%.0f0}-{%.0f1} {^E}Armor DefenseAbsorptionProtectionBonus=+{%.0f0} {^E}Bonus Armor DefenseAbsorptionProtectionBonusR=+{%.0f0}-{%.0f1} {^E}Bonus Armor DefensePhysical={%.0f0}% {^K}Physical Resistance{^E} DefensePhysicalR={%.0f0}-{%.0f1}% {^K}Physical Resistance{^E} DefensePierce={%.0f0}% {^R}Pierce Resistance{^E} DefensePierceR={%.0f0}-{%.0f1}% {^R}Pierce Resistance{^E} DefenseElementalResistance={%.0f0}% {^Y}Elemental Resistance{^E} DefenseElementalResistanceR={%.0f0}-{%.0f1}% {^Y}Elemental Resistance{^E} DefenseCold={%.0f0}% {^C}Cold Resistance{^E} DefenseColdR={%.0f0}-{%.0f1}% {^C}Cold Resistance{^E} DefenseFire={%.0f0}% {^O}Fire Resistance{^E} DefenseFireR={%.0f0}-{%.0f1}% {^O}Fire Resistance{^E} DefenseAether={%.0f0}% {^A}Aether Resistance{^E} DefenseAetherR={%.0f0}-{%.0f1}% {^A}Aether Resistance{^E} DefenseChaos={%.0f0}% {^P}Chaos Resistance{^E} DefenseChaosR={%.0f0}-{%.0f1}% {^P}Chaos Resistance{^E} DefensePoison={%.0f0}% {^L}Poison & Acid Resistance{^E} DefensePoisonR={%.0f0}-{%.0f1}% {^L}Poison & Acid Resistance{^E} DefenseLightning={%.0f0}% {^Z}Lightning Resistance{^E} DefenseLightningR={%.0f0}-{%.0f1}% {^Z}Lightning Resistance{^E} DefenseLife={%.0f0}% {^M}Vitality Resistance{^E} DefenseLifeR={%.0f0}-{%.0f1}% {^M}Vitality Resistance{^E} DefenseStun={%.0f0}% {^E}Reduced Stun Duration DefenseStunNegative={%.0f0}% {^E}Stun Resistance DefenseStunR={%.0f0}-{%.0f1}% {^E}Reduced Stun Duration DefenseLifeLeach={%.0f0}% {^E}Life Leech Resistance DefenseLifeLeachR={%.0f0}-{%.0f1}% {^E}Life Leech Resistance DefenseManaLeach={%.0f0}% {^E}Energy Leech Resistance DefenseManaLeachR={%.0f0}-{%.0f1}% {^E}Energy Leech Resistance DefenseTrap={%.0f0}% {^E}Reduced Entrapment Duration DefenseTrapNegative={%.0f0}% {^E}Entrapment Resistance DefenseTrapR={%.0f0}-{%.0f1}% {^E}Reduced Entrapment Duration DefenseFreeze={%.0f0}% {^E}Reduced Freeze Duration DefenseFreezeNegative={%.0f0}% {^E}Freeze Resistance DefenseFreezeR={%.0f0}-{%.0f1}% {^E}Reduced Freeze Duration DefenseKnockdown={%.0f0}% {^E}Reduced Knockdown Duration DefenseKnockdownNegative={%.0f0}% {^E}Knockdown Resistance DefenseKnockdownR={%.0f0}-{%.0f1}% {^E}Reduced Knockdown Duration DefensePetrify={%.0f0}% {^E}Reduced Petrify Duration DefensePetrifyNegative={%.0f0}% {^E}Petrify Resistance DefensePetrifyR={%.0f0}-{%.0f1}% {^E}Reduced Petrify Duration DefenseTaunt={%.0f0}% {^E}Protection from Taunting DefenseConvert={%.0f0}% {^E}Reduced Mind Control Duration DefenseFear={%.0f0}% {^E}Reduced Fear Duration DefenseConfusion={%.0f0}% {^E}Confusion Resistance DefenseDisruption={%.0f0}% {^E}Skill Disruption Protection DefensePercentLife={%.0f0}% {^E}Vitality Reduction Resistance DefenseBleeding={%.0f0}% {^R}Bleeding Resistance{^E} DefenseBleedingR={%.0f0}-{%.0f1}% {^R}Bleeding Resistance{^E} DefenseBlock={%.0f0} {^E}Damage Blocked DefenseReflect={%.0f0}% {^E}Damage Reflected DefenseReflectR={^H}{%.0f0}-{%.0f1}% {^E}Damage Reflected DefensePhysicalDuration={%.0f0}% {^K}Reduction in Internal Trauma Duration{^E} DefenseBleedingDuration={%.0f0}% {^R}Reduction in Bleeding Duration{^E} DefenseColdDuration={%.0f0}% {^C}Reduction in Frostburn Duration{^E} DefenseFireDuration={%.0f0}% {^O}Reduction in Burn Duration{^E} DefensePoisonDuration={%.0f0}% {^L}Reduction in Poison Duration{^E} DefenseLightningDuration={%.0f0}% {^Z}Reduction in Electrocute Duration{^E} DefenseLifeDuration={%.0f0}% {^M}Reduction in Vitality Decay Duration{^E} DefenseLifeLeachDuration={%.0f0}% {^E}Reduction in Life Leech Duration DefenseManaLeachDuration={%.0f0}% {^E}Reduction in Energy Leech Duration DefensePercentCurrentLife={%.0f0}% {^E}Resistance to Life Reduction DefenseManaBurnRatio={%.0f0}% {^E}Resistance to Mana Burn DefenseProtectionModifier={^E}Increases Armor by {^H}{%.0f0}% DefenseProtectionModifierR={^E}Increases Armor by {^H}{%.0f0}-{%.0f1}% DefenseAbsorptionModifier={^E}Increases Armor Absorption by {^H}{%.0f0}% DefenseAbsorptionModifierR={^E}Increases Armor Absorption by {^H}{%.0f0}-{%.0f1}% DefensePhysicalModifier={^K}Increases Current Physical Resistance by {^H}{%.0f0}%{^E} DefensePierceModifier={^R}Increases Current Pierce Resistance by {^H}{%.0f0}%{^E} DefenseColdModifier={^C}Increases Current Cold Resistance by {^H}{%.0f0}%{^E} DefenseFireModifier={^O}Increases Current Fire Resistance by {^H}{%.0f0}%{^E} DefensePoisonModifier={^L}Increases Current Poison and Acid Resistance by {^H}{%.0f0}%{^E} DefenseLightningModifier={^Z}Increases Current Lightning Resistance by {^H}{%.0f0}%{^E} DefenseLifeModifier={^M}Increases Current Vitality Resistance by {^H}{%.0f0}%{^E} DefenseChaosModifier={^P}Increases Current Chaos Resistance by {^H}{%.0f0}%{^E} DefenseAetherModifier={^A}Increases Current Aether Resistance by {^H}{%.0f0}%{^E} DefenseStunModifier={^E}Increases Current Stun Resistance by {^H}{%.0f0}% DefenseBlockModifier={%+.0f0}% {^E}Shield Block Chance DefenseBlockAmountModifier={%+.0f0}% {^E}Shield Damage Blocked DefenseBlockAmountModifierR={%+.0f0} to {%+.0f1}% {^E}Shield Damage Blocked DefenseReflectModifier={%+.0f0}% {^E}Damage Reflected DefenseLifeLeachModifier={^E}Increases Current Life Leech Resistance by {^H}{%.0f0}% DefenseManaLeachModifier={^E}Increases Current Energy Leech Resistance by {^H}{%.0f0}% DefensePercentLifeModifier={^E}Increases Percent Life Resistance by {^H}{%.0f0}% DefenseBleedingModifier={^R}Increases Current Bleed Resistance by {^H}{%.0f0}%{^E} DefenseElementalModifier={^Y}Increases Current Elemental Resistance by {^H}{%.0f0}%{^E} DefensePhysicalDurationModifier={%+.0f0}% {^K}Wound Duration Reduction{^E} DefenseBleedingDurationModifier={%+.0f0}% {^E}Bleeding Duration Reduction DefenseColdDurationModifier={%+.0f0}% {^C}Frostburn Duration Reduction{^E} DefenseFireDurationModifier={%+.0f0}% {^O}Burn Duration Reduction{^E} DefensePoisonDurationModifier={%+.0f0}% {^L}Poison Duration Reduction{^E} DefenseLightningDurationModifier={%+.0f0}% {^Z}Electrocute Duration Reduction{^E} DefenseLifeDurationModifier={%+.0f0}% {^M}Vitality Decay Duration Reduction{^E} DefenseLifeLeachDurationModifier={%+.0f0}% {^E}Life Leech Duration Reduction DefenseManaLeachDurationModifier={%+.0f0}% {^E}Energy Leech Duration Reduction DefensePhysicalMaxResist={%+.0f0}% {^K}Maximum Physical Resistance{^E} DefensePhysicalMaxResistR={%+.0f0}-{%.0f1}% {^K}Maximum Physical Resistance{^E} DefensePierceMaxResist={%+.0f0}% {^R}Maximum Pierce Resistance{^E} DefensePierceMaxResistR={%+.0f0}-{%.0f1}% {^R}Maximum Pierce Resistance{^E} DefenseColdMaxResist={%+.0f0}% {^C}Maximum Cold Resistance{^E} DefenseColdMaxResistR={%+.0f0}-{%.0f1}% {^C}Maximum Cold Resistance{^E} DefenseFireMaxResist={%+.0f0}% {^O}Maximum Fire Resistance{^E} DefenseFireMaxResistR={%+.0f0}-{%.0f1}% {^O}Maximum Fire Resistance{^E} DefenseAetherMaxResist={%+.0f0}% {^A}Maximum Aether Resistance{^E} DefenseAetherMaxResistR={%+.0f0}-{%.0f1}% {^A}Maximum Aether Resistance{^E} DefenseChaosMaxResist={%+.0f0}% {^P}Maximum Chaos Resistance{^E} DefenseChaosMaxResistR={%+.0f0}-{%.0f1}% {^P}Maximum Chaos Resistance{^E} DefensePoisonMaxResist={%+.0f0}% {^L}Maximum Poison & Acid Resistance{^E} DefensePoisonMaxResistR={%+.0f0}-{%.0f1}% {^L}Maximum Poison & Acid Resistance{^E} DefenseLightningMaxResist={%+.0f0}% {^Z}Maximum Lightning Resistance{^E} DefenseLightningMaxResistR={%+.0f0}-{%.0f1}% {^Z}Maximum Lightning Resistance{^E} DefenseLifeMaxResist={%+.0f0}% {^M}Maximum Vitality Resistance{^E} DefenseLifeMaxResistR={%+.0f0}-{%.0f1}% {^M}Maximum Vitality Resistance{^E} DefenseStunMaxResist={%+.0f0}% {^E}Maximum Reduced Stun Duration DefenseStunMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Reduced Stun Duration DefenseLifeLeachMaxResist={%+.0f0}% {^E}Maximum Life Leech Resistance DefenseLifeLeachMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Life Leech Resistance DefenseManaLeachMaxResist={%+.0f0}% {^E}Maximum Energy Leech Resistance DefenseManaLeachMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Energy Leech Resistance DefenseTrapMaxResist={%+.0f0}% {^E}Maximum Reduced Entrapment Duration DefenseTrapMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Reduced Entrapment Duration DefenseFreezeMaxResist={%+.0f0}% {^E}Maximum Reduced Freeze Duration DefenseFreezeMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Reduced Freeze Duration DefensePetrifyMaxResist={%+.0f0}% {^E}Maximum Reduced Petrify Duration DefensePetrifyMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Reduced Petrify Duration DefenseDisruptionMaxResist={%+.0f0}% {^E}Maximum Skill Disruption Protection DefenseDisruptionMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Skill Disruption Protection DefenseBleedingMaxResist={%+.0f0}% {^R}Maximum Bleeding Resistance{^E} DefenseBleedingMaxResistR={%+.0f0}-{%.0f1}% {^R}Maximum Bleeding Resistance{^E} DefenseSleepMaxResist={%+.0f0}% {^E}Maximum Sleep Resistance DefenseSleepMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum Sleep Resistance DefenseAllMaxResist={%+.0f0}% {^E}Maximum All Resistances DefenseAllMaxResistR={%+.0f0}-{%.0f1}% {^E}Maximum All Resistances DefenseReflectResist={%.0f0}% {^E}Reflected Damage Reduction DefenseReflectResistR={%+.0f0}-{%.0f1}% {^E}Reflected Damage Reduction RacialBonusPercentDamage={%+.0f0}% {^E}Damage to {%s1} RacialBonusAbsoluteDamage={%+.0f0} {^E}Damage to {%s1} RacialBonusPercentDefense={%.0f0}% {^E}Less Damage from {%s1} RacialBonusAbsoluteDefense={%.0f0} {^E}Less Damage from {%s1} RacialBonusRaceName={%s0} tagDamageSleep={^E}Put target to Sleep{%t0} tagDamageModifierSleep={%+.0f0}% {^E}Sleep Damage tagDefenseSleep={%.0f0}% {^E}Sleep Resistance tagDefenseSleepModifier={%+.0f0}% {^E}Sleep Resistance tagDamageModifierTotalDamage={%+.0f0}% {^X}to All Damage{^E} tagDamageModifierCritDamage={%+.0f0}% {^X}Crit Damage{^E} tagDamageModifierCritDamageR={%+.0f0}-{%.0f1}% {^X}Crit Damage{^E} tagDamageModifierDamageMult={^X}Total Damage Modified by {^H}{%.0f0}%{^E} tagRetaliationModifierTotalDamage={%+.0f0}% {^X}to All Retaliation Damage{^E} tagRetaliationModifierTotalDamageR={%+.0f0}-{%.0f1}% {^X}to All Retaliation Damage{^E} tagRetaliationModifierDamageMult={^X}Total Retaliation Damage Modified by {^H}{%.0f0}%{^E} tagTotalSpeedResistance={%.0f0}% {^E}Slow Resistance tagTotalSpeedResistanceR={%+.0f0}-{%.0f1}% {^E}Slow Resistance tagMindcontrolledMonster=Mind-controlled tagSparkMaxNumberChanceSingle={^H}{%.0f0}% {^E}Chance of affecting up to {^H}{%d1} {^E}target tagSparkMaxNumberChanceSingleMod={^H}+{%.0f0}% {^E}Chance of affecting up to {^H}{%d1} {^E}target tagSparkMaxNumberChance={^H}{%.0f0}% {^E}Chance of affecting up to {^H}{%d1} {^E}targets tagSparkMaxNumberChanceMod={^H}+{%.0f0}% {^E}Chance of affecting up to {^H}{%d1} {^E}targets tagSparkMaxNumberSingle={^E}Affects up to {^H}{%d0} {^E}target tagSparkMaxNumberSingleMod={^E}Affects up to {^H}+{%d0} {^E}target tagSparkMaxNumber={^E}Affects up to {^H}{%d0} {^E}targets tagSparkMaxNumberMod={^E}Affects up to {^H}+{%d0} {^E}targets tagItemGrantSkill=Grants Skill: tagItemSkill= (Granted by Item) tagItemSkillShort= (Item) tagEffect=Effect: tagSkillGrantEffect=Celestial Power: tagDevotionAttached=Bound To: tagItemUseDirections=[Right-Click to Use] tagInspectTitle=Inspect tagInspectOption=Inspect Player tagInspectWarning=That player is too far away to be inspected. tagGroup01=PVP Enabled tagGroup02=Auto Group Enabled tagAutoItemSkill= (Granted by Item - Passive Activation) tagExclusiveSkill=^oExclusive Skill - Only one Exclusive Skill can be active at any one time. tagExclusiveSkillConflict=^rYou already have a more powerful exclusive skill active, {%s0}. tagAutoToggledSkill=^oBuffs are automatically activated. tagItemSkillModified= {^E}to {^Z}{%s0} tagAutoSort=Auto Sort tagAutoComplete=Complete Components tagAttributeUndo=Undo tagQuestItem=Quest Item tagCR_Jewelry=Jewelry: tagRelicError=You cannot apply a relic or charm to an Epic or Legendary item. tagExperienceDisplayFormat=Current Experience : {^y}{%t0}{^w} ~ Experience to Next Level : {^y}{%t1} tagCXP=XP : {%t0} tagGrave01=Player Grave ~ {%t0} tagGrave02=Slain By {%t0} tagGrave03=Experience Reclaimed : {%d0} tagHeroXPShort={%d0} Hero XP tagBossXPShort={%d0} Boss XP tagBossXPLong01=Boss Monster Killed tagBossXPLong02={%d0} XP Granted tagHeroXPLong01=Hero Monster Killed tagHeroXPLong02={%d0} XP Granted tagPetBonusNameAllPets=Bonus to All Pets tagPetBonusNameOnePet=Bonus to {%s0} Pet tagPetBonusNameTwoPets=Bonus to {%s0} and {%s1} Pets tagPetBonusNameManyPets=Bonus to Pets TagSpeakerSetup=Speaker Setup TagHeadphoneSpeakers=Headphone Speakers Tag41Speakers=4 Speakers Tag51Speakers=5.1 Speakers TagKeybind40=Use Alternate Hot Slot Bar tagKeybindUnassigned=Unassigned tagSelectPet1=Select Pet 1 tagSelectPet2=Select Pet 2 tagSelectPet3=Select Pet 3 tagSelectPet4=Select Pet 4 tagSelectPet5=Select Pet 5 tagSelectAllPets=Select All Pets tagPortraitAggressive=Set to Aggressive tagPortraitNormal=Set to Normal tagPortraitDefensive=Set to Defensive tagPortraitHireling=Inspect tagMove=Move tagForceMove=Force Move tagUse=Interact tagPickup=Pickup tagPushToTalk=Push To Talk tagEvade=Evade tagUC_Button=Unlock Content tagUC_Message=Please type in your unlock code to unlock new content. tagUC_OK=OK tagUC_Cancel=Cancel tagUC_Error=You have already unlocked that content once with this character. tagHotSlotSwap=Toggle between primary and secondary quick slot bars. tagHotSlotTitle=Alternate Quick Slot Bar tagEmptyHotSlot=Clear this quick slot button. tagDevotionUnassigned=No Skill #Stack Window tagStackOk=Ok tagStackCancel=Cancel #Multiplayer tagMPTrade=Trade tagMPGroup=Group tagMPInGame=In Game tagMPCharName=Character Name tagMPCharLevel=Level tagMPCharClass=Class tagMPAdd=Add tagMPRemove=Remove tagMPMessage=Message tagMPInvite=Invite tagMPLeave=Leave Group tagMPBan=Ban tagMPAvailable=Available Players tagMPGroup1=Group 1 tagMPGroup2=Group 2 tagMPGroup3=Group 3 tagMPNoClass=N/A tagMPInviteMessage={%t0} has invited you to join a group. tagMPInviteError={%t0} is already in a group. tagMPInviteSend={%t0} has been sent an invitation to join your group. tagMPInviteRemove={%t0} has been removed from the group. tagMPMessageJoin={%t0} has joined your group. tagMPMessageLeave={%t0} has left your group. tagMPMessageDeny={%t0} has declined your invitation. tagMPMessageBan={%t0} has been banned from the game. tagMPMessageGameJoin={%t0} has joined the game. The difficulty level has been adjusted for more players. tagMPMessageGameLeave={%t0} has left the game. tagMPQuestionBan=Are you sure you wish to ban {%t0} from the game? tagMPInviteAccept=Accept tagMPInviteDeny=Deny tagMPStats=Game Stats: tagMPMapName=Map Name : tagMPServerName=Server Name : tagMPServerAddress=Server Address : tagMPPing=Ping : tagMPTime=Elapsed Time : tagMPServer=Server Name: {%t0} tagMPIPAddress=IP: {%t0} tagMPPort=Port: {%t0} tagMPErrorNoTarget=That player is too far away to target. tagMPNameLevel={%t0} ({%d1}) tagMPClass={%s0} tagMPLocation={%s0} tagMPLifeMana={^r}{%d0}/{%d1} {^g}{%d2}/{%d3} tagMPReport=Report tagTradeError01={%t0} is currently trading with another player. tagTradeError02={%t0} has denied your trade request. tagTradeError03={%t0} has requested a trade. tagTradeError04=You do not have enough room in your inventory to accept this trade. tagTradeButton01=Trade tagTradeButton02=Cancel tagTradeDistance=That player is too far away to trade with. tagChatGroup=Group tagChatAll=ALL tagChatFriends=FRIENDS tagChatReply=REPLY tagChatSpeak=Speak To . . . tagChatError=No player with that name exists. tagChatMuted={%t0} is now muted. tagChatUnmuted={%t0} is no longer muted. tagChatCommandShort01=p tagChatCommandShort02=a tagChatCommandShort03=r tagChatCommandShort04=t tagChatCommandShort05=m tagChatCommandShort06=u