# Japanese — Taiko (matsuri-daiko) # Reference: the festival (matsuri) drumming of Japan and the modern ensemble # style of Kodo and Ondekoza; yatai-bayashi from the Chichibu night # festival is the source of the driving variation below. # Pairs with the Far East scales in the Xen module — hirajoshi, in sen, yo and # ryo all sit naturally over this. # # The ensemble is three drums and a bell, each with one job: # ODAIKO — the large barrel drum: one or two strokes per bar, felt in the # chest rather than heard # CHUDAIKO — the mid drum that plays the actual pattern # SHIME-DAIKO — the small high-tuned drum playing "jiuchi", the unbroken # subdivision every other player counts against # KANE — the hand bell (atarigane) that marks the phrase # # GM substitution: General MIDI has no taiko. Low floor tom stands in for the # odaiko, low tom for the chudaiko, high tom for the shime-daiko, and mute # triangle for the kane's small metallic ping. Splash cymbal covers the chappa # (hand cymbals). # GM notes: 41=low floor tom (odaiko), 45=low tom (chudaiko), # 50=high tom (shime-daiko), 80=mute triangle (kane), # 55=splash (chappa) # # ── Step grid notation ──────────────────────────────────────────────────────── # Each character in a step grid represents one subdivision of the bar. # Resolution controls how many steps per bar (16 = 16th notes in 4/4). # # X Strong accent — velocity = base_velocity × 1.00 (full hit / downbeat) # x Medium accent — velocity = base_velocity × 0.75 (firm stroke / upbeat) # o Soft hit — velocity = base_velocity × 0.55 (brush / light touch) # g Ghost note — velocity = base_velocity × 0.28 (barely audible, mostly felt) # . Rest — no note fired at this step # # Beat positions — 4/4 at resolution 16 (one char per 16th note): # pos 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 # 1 e1 +1 a1 2 e2 +2 a2 3 e3 +3 a3 4 e4 +4 a4 # # Swing / feel: straight — taiko is played square and loud; the phrasing comes # from dynamics and from where the players stop, not from swing. # ───────────────────────────────────────────────────────────────────────────── name: Taiko (Matsuri) family: fareast bpm_range: [90, 165] time_signature: [4, 4] resolution: 16 feel: straight # Everything is loud by design; the contrast in this music is between a full # stroke and a genuinely quiet one, so the velocity ranges are wide. instruments: odaiko: { note: 41, base_velocity: 120, velocity_range: 8, timing_jitter: 0.012, duration_beats: 0.25 } chudaiko: { note: 45, base_velocity: 106, velocity_range: 18, timing_jitter: 0.012, duration_beats: 0.14 } shime: { note: 50, base_velocity: 88, velocity_range: 16, timing_jitter: 0.010, duration_beats: 0.07 } kane: { note: 80, base_velocity: 82, velocity_range: 12, timing_jitter: 0.012, duration_beats: 0.08 } chappa: { note: 55, base_velocity: 96, velocity_range: 10, timing_jitter: 0.012, duration_beats: 0.20 } humanization: timing_jitter: 0.012 velocity_jitter: 14 velocity_drift: 0.06 sections: intro: type: count_in hits: 4 note: 50 groove: bars: 1 variations: - name: don_doko weight: 4 # "Don doko don doko" — the first pattern any taiko student learns. # A full stroke on the beat followed by two quick ones (pos 2, 3 of each # group). The odaiko marks the quarters underneath; the shime keeps the # 8th-note jiuchi that holds the ensemble together. odaiko: "X...X...X...X..." chudaiko: "X.xxX.xxX.xxX.xx" shime: "x.x.x.x.x.x.x.x." kane: "X...x...X...x..." - name: yatai_bayashi weight: 3 # Yatai-bayashi: relentless 16ths with the accents falling in 3+3+2 # groups, so the pattern pulls against its own metre. Played sitting on # the floor of a festival float, for as long as the float is moving. odaiko: "X.......X......." chudaiko: "XxxXxxXxXxxXxxXx" shime: "xxxxxxxxxxxxxxxx" - name: matsuri weight: 3 # The street-festival pattern, led by the kane: the bell states the # phrase and the drums answer it. Sparser than the ensemble pieces and # much older. kane: "X..x.X..X..x.X.." chudaiko: "X...X.X.X...X.X." odaiko: "X.......X......." shime: "x.x.x.x.x.x.x.x." - name: oroshi weight: 1 # Oroshi — the accelerating roll that opens most pieces, written here as # a density build across the bar: quarters, then 8ths, then 16ths. odaiko: "X..............." chudaiko: "X...X..X.X.XxXxX" shime: "x.x.x.x.x.x.x.x." fill: bars: 1 variations: - name: renda # Renda — a straight 16th roll on the mid drum under a single odaiko # stroke. The ensemble's exclamation mark. odaiko: "X..............." chudaiko: "XxXxXxXxXxXxXxXx" - name: uchikomi # The odaiko takes the fill itself, ending in four full strokes that # nobody in the room can talk over. odaiko: "X...X...X.X.XXXX" shime: "x.x.x.x.x.x.x.x." - name: kakegoe # The gap where the players shout: three drums together on beats 1 and 3 # and silence in between, which is the loudest thing in the piece. odaiko: "X.......X......." chudaiko: "X.......X......." kane: "X.......X......." break: bars: 2 variations: - name: jiuchi_only # Everything drops but the shime's 8th-note jiuchi — the ensemble is # still counting, the audience just cannot hear it any more. shime: "x.x.x.x.x.x.x.x." crash: bars: 1 variations: - name: standard chappa: "X..............." odaiko: "X...X...X...X..." chudaiko: "X.xxX.xxX.xxX.xx" shime: "x.x.x.x.x.x.x.x." structure: fill_every: 8 break_every: 0 break_length: 2 crash_after_fill: true dynamic_build: true