# Classic Rock — John Bonham / AC/DC style # Reference: "When the Levee Breaks" (Bonham), "Back in Black" (Phil Rudd) # GM notes: 36=kick, 38=snare, 42=closed HH, 49=crash, 48=hi tom, 45=mid tom, 41=floor tom # # ── Step grid notation ──────────────────────────────────────────────────────── # Each character in a step grid represents one subdivision of the bar. # Resolution controls how many steps per bar (16 = 16th notes in 4/4; 12 = 16th notes in 6/8). # # X Strong accent — velocity = base_velocity × 1.00 (full hit / downbeat) # x Medium accent — velocity = base_velocity × 0.75 (firm stroke / upbeat) # o Soft hit — velocity = base_velocity × 0.55 (brush / light touch) # g Ghost note — velocity = base_velocity × 0.28 (barely audible, mostly felt) # . Rest — no note fired at this step # # Beat positions — 4/4 at resolution 16 (one char per 16th note): # pos 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 # 1 e1 +1 a1 2 e2 +2 a2 3 e3 +3 a3 4 e4 +4 a4 # (1/+/2/+/3/+/4/+ = quarter beats; e = "e of"; a = "and-a of") # # Beat positions — 6/8 at resolution 12 (one char per 16th note): # pos 0 1 2 3 4 5 6 7 8 9 10 11 # C1 . e1 . a1 . C2 . e2 . a2 . # (C1/C2 = compound beat downbeats; each compound beat = 3 eighth notes = 6 steps) # # Swing / feel: the 'feel' field shifts odd-indexed steps (1,3,5,7…) forward in time. # straight — no shift (all steps exactly on the grid) # swing_soft — odd steps delayed ~16 % of a step (light swing) # swing_hard — odd steps delayed ~34 % of a step (jazz/shuffle triplet feel) # laid_back — same as straight with slower humanisation envelope # ───────────────────────────────────────────────────────────────────────────── name: Classic Rock family: rock bpm_range: [80, 160] time_signature: [4, 4] resolution: 16 feel: straight instruments: kick: { note: 36, base_velocity: 110, velocity_range: 10, timing_jitter: 0.012, duration_beats: 0.15 } snare: { note: 38, base_velocity: 105, velocity_range: 15, timing_jitter: 0.018, duration_beats: 0.12 } hihat: { note: 42, base_velocity: 82, velocity_range: 12, timing_jitter: 0.012, duration_beats: 0.07 } crash: { note: 49, base_velocity: 100, velocity_range: 8, timing_jitter: 0.010, duration_beats: 0.25 } tom_hi: { note: 48, base_velocity: 95, velocity_range: 15, timing_jitter: 0.018, duration_beats: 0.12 } tom_mid: { note: 45, base_velocity: 90, velocity_range: 15, timing_jitter: 0.018, duration_beats: 0.12 } tom_lo: { note: 41, base_velocity: 90, velocity_range: 15, timing_jitter: 0.018, duration_beats: 0.15 } humanization: timing_jitter: 0.015 velocity_jitter: 12 velocity_drift: 0.05 sections: intro: type: count_in hits: 4 note: 37 groove: bars: 1 variations: - name: bonham weight: 4 # Kick on beat 1 (pos 0), "and of 2" (pos 6), beat 3 (pos 8), "and of 4" (pos 14) # The signature Bonham driving groove from "When the Levee Breaks" kick: "X.....X.X.....X." snare: "....X.......X..." hihat: "X.x.X.x.X.x.X.x." - name: acdcdc weight: 2 # Phil Rudd / AC/DC: kick on beats 1 and 3 only — locked-in and relentless kick: "X.......X......." snare: "....X.......X..." hihat: "X.x.X.x.X.x.X.x." - name: bonham_push weight: 1 # Bonham variation: extra kick "a of 4" (pos 15) pushing hard into the next bar kick: "X.....X.X......X" snare: "....X.......X..." hihat: "X.x.X.x.X.x.X.x." fill: bars: 1 variations: - name: tom_descend # Classic rock fill: kick on beat 1, crash/snare accent then descending toms kick: "X..............." snare: "....X..........." tom_hi: "......X.X......." tom_mid: "..........X.X..." tom_lo: "..............XX" - name: snare_run # Snare-heavy fill: accent on beat 2 then fast snare/tom run to the end snare: "....X...X.X.X.X." tom_lo: "..............X." kick: "X..............." break: bars: 2 variations: - name: drop kick: "X..............." crash: bars: 1 variations: - name: standard crash: "X..............." kick: "X..............." hihat: "X.x.X.x.X.x.X.x." structure: fill_every: 8 break_every: 0 break_length: 1 crash_after_fill: true dynamic_build: true