# Second Line — New Orleans Parade / Street Beat # Reference: Stanton Moore "Groove Alchemy" (2010), "New Orleans Drumming" (Johnny Vidacovich), # Rebirth Brass Band (Derrick Tabb), Dirty Dozen Brass Band, # John Boudreaux (Meters), Zigaboo Modeliste (Meters second-line work) # Second Line is the New Orleans parade tradition where the public follows a brass band, # dancing in the street. The drum groove defines this style: # - The "Big Four": the bass drum's famous "and-of-4" accent (pos 14) is the # defining feature — it propels the next downbeat before it arrives, giving # second-line its irresistible forward momentum. # - Ghost notes on the snare are NOT optional ornamentation — they ARE the groove. # A second-line snare without ghosts is just a march. # - The swing_soft feel captures the "laid-back but forward" paradox of the # New Orleans pocket — simultaneously behind and ahead of the beat. # # Three variations cover the main second-line contexts: # big_four — the definitive groove with Big Four kick at and-of-4 # street_beat — marching parade feel: more active snare, driving kick # parade_bounce — bouncier parade feel with open hi-hat decoration # # GM notes: 36=kick, 38=snare, 42=closed HH, 46=open HH, 49=crash # # ── Step grid notation ──────────────────────────────────────────────────────── # Each character in a step grid represents one subdivision of the bar. # Resolution controls how many steps per bar (16 = 16th notes in 4/4; 12 = 16th notes in 6/8). # # X Strong accent — velocity = base_velocity × 1.00 (full hit / downbeat) # x Medium accent — velocity = base_velocity × 0.75 (firm stroke / upbeat) # o Soft hit — velocity = base_velocity × 0.55 (brush / light touch) # g Ghost note — velocity = base_velocity × 0.28 (barely audible, mostly felt) # . Rest — no note fired at this step # # Beat positions — 4/4 at resolution 16 (one char per 16th note): # pos 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 # 1 e1 +1 a1 2 e2 +2 a2 3 e3 +3 a3 4 e4 +4 a4 # (1/+/2/+/3/+/4/+ = quarter beats; e = "e of"; a = "and-a of") # # Swing / feel: the 'feel' field shifts odd-indexed steps (1,3,5,7…) forward in time. # swing_soft — odd steps delayed ~16 % of a step — the New Orleans pocket # ───────────────────────────────────────────────────────────────────────────── name: Second Line family: world bpm_range: [88, 126] time_signature: [4, 4] resolution: 16 feel: swing_soft instruments: kick: { note: 36, base_velocity: 105, velocity_range: 10, timing_jitter: 0.012, duration_beats: 0.12 } snare: { note: 38, base_velocity: 85, velocity_range: 20, timing_jitter: 0.016, duration_beats: 0.09 } hihat: { note: 42, base_velocity: 70, velocity_range: 12, timing_jitter: 0.012, duration_beats: 0.07 } hihat_open: { note: 46, base_velocity: 82, velocity_range: 10, timing_jitter: 0.014, duration_beats: 0.18 } crash: { note: 49, base_velocity: 100, velocity_range: 8, timing_jitter: 0.010, duration_beats: 0.22 } humanization: timing_jitter: 0.018 velocity_jitter: 20 velocity_drift: 0.09 sections: intro: type: count_in hits: 4 note: 38 groove: bars: 1 variations: - name: big_four weight: 3 # The definitive second-line groove with the "Big Four" bass drum. # KICK: beat 1 (0), and-of-2 (6), and-of-3 (10), and-of-4 (14). # The and-of-4 hit (pos 14) is the Big Four — it anticipates the downbeat # and is what makes second-line impossible to stand still to. Stanton Moore # called it "the most important note in New Orleans drumming." # SNARE: ghost notes throughout with backbeat on beats 2 and 4 (pos 4, 12). # The ghost notes fill every space between accents. Rudimentary technique # (flams, drags) is implied by the humanization on adjacent ghost steps. kick: "X.....X...X...X." snare: "g.g.X.g.g.g.X.g." hihat: "x.x.x.x.x.x.x.x." - name: street_beat weight: 2 # Marching parade street beat: kick drives every beat plus the Big Four pickup. # Snare plays all 16th notes (ghost and accented) — the continuous "roll" of # the snare drummer keeping the brass band in step. This is closer to the # actual field drummer's part in a Mardi Gras Indian parade. kick: "X...X...X...X.X." snare: "gXgXgXgXgXgXgXgX" hihat: "x.x.x.x.x.x.x.x." - name: parade_bounce weight: 2 # Lighter, bouncier parade feel (Dirty Dozen / Rebirth Brass Band style). # Kick is sparser — just beats 1 and 3 with the Big Four pickup on and-of-4. # Open hi-hat on the 8th upbeats (pos 2, 6, 10, 14) adds the "chk" that # street drummers get from high-tension snare drums. kick: "X.......X.....X." snare: "g.g.X.g.g.g.X.g." hihat_open: "..x...x...x...x." hihat: "x.x.x.x.x.x.x.x." fill: bars: 1 variations: - name: snare_flam # New Orleans snare roll build: ghost notes accelerate to full accents, # simulating the rudimental "rush" that street drummers use to signal # a brass band section change. snare: "XxXxXxXxXxXxXxXx" kick: "X..............." - name: big_four_accent # Both kick and snare driving all 16th positions — maximum street energy. kick: "X.X.X.X.X.X.X.X." snare: "gXgXgXgXgXgXgXgX" - name: roll_and_crash # Snare roll culminating in crash: ghost notes build, then one massive hit. # The silence before the crash makes it land harder. snare: "g.g.g.g.g.g.g.gX" kick: "X..............." crash: "X..............." crash: bars: 1 variations: - name: standard crash: "X..............." kick: "X...X...X...X..." snare: "g.g.g.g.g.g.g.g." structure: fill_every: 4 break_every: 0 break_length: 1 crash_after_fill: true dynamic_build: false