# Empty Strings are ignored or equivalent to false # Beta branch to build. Leave it commented out to use the stable (public) branch, which # is where Build 42 lives now. There is no open beta at the moment. # STEAMAPPBRANCH= LANG=en_US.UTF-8 NOSTEAM=False CACHEDIR= MODFOLDERS=workshop,steam,mods DEBUG=False ADMINUSERNAME=admin ADMINPASSWORD=ChangeMePlease SERVERNAME= SERVERPRESET= IP= PORT=16261 UDPPORT=16262 STEAMVAC=True STEAMPORT1= STEAMPORT2= MEMORY=2048m SOFTRESET=False MOD_IDS= WORKSHOP_IDS= PROJECT_ZOMBOID_DATA=./data PROJECT_ZOMBOID_WORKSHOP_MODS=./workshop-mods # --- Optional variables, all of them documented in the README --- # Uncomment the ones you need. They are commented out because an unset variable keeps # whatever is already written in the server INI file. # Server and RCON passwords #PASSWORD= #RCONPASSWORD= # Shows (true) or hides (false) the server in the in-game browser #PUBLIC= # Name shown in the server browser #DISPLAYNAME= # JVM memory. When both are set, they take precedence over MEMORY #MIN_MEMORY=2048m #MAX_MEMORY=4096m # Runs a coop server instead of a dedicated one #COOP=False # Keeps the Mods and WorkshopItems entries of the INI file untouched #SELF_MANAGED_MODS=False # Updates the server on every start #FORCEUPDATE=False # Refreshes the steamclient.so libraries before starting. Only needed when the Workshop # downloads are failing #FORCESTEAMCLIENTSOUPDATE=False # Overwrites an already existing SandboxVars file with the one from SERVERPRESET #SERVERPRESETREPLACE=False # Build time only: extra locales to generate in the image, so LANG can select them #EXTRA_LOCALES=es_ES.UTF-8