getgenv().HowFastDanSchneiderCatchesYou = 1 getgenv().HowMuchDanSchneiderTouchesYou = 15 getgenv().HowMuchDanSchneiderTouchedYou = 25 local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))() local w = library:CreateWindow("Sword Fight") -- Creates the window local b = w:CreateFolder("Bot") -- Creates the folder(U will put here your buttons,etc) b:Slider("Roto Speed",{ min = 0; max = 1; precise = true; },function(value) getgenv().HowFastDanSchneiderCatchesYou = value end) b:Slider("Sword Ranga",{ min = 0; max = 15; precise = false; },function(value) getgenv().HowMuchDanSchneiderTouchesYou = value end) b:Slider("Attak Ranga",{ min = 0; max = 10000; precise = false; },function(value) getgenv().HowMuchDanSchneiderTouchedYou = value end) getgenv().Daddy_Catches_You = false game:GetService("RunService").RenderStepped:Connect(function() if Daddy_Catches_You == true then spawn(function() local tool = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") if tool and tool:FindFirstChild("Handle") then tool:Activate() local p = game.Players:GetPlayers() for i = 2, #p do local v = p[i].Character if v and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer:DistanceFromCharacter(v.HumanoidRootPart.Position) <= HowMuchDanSchneiderTouchesYou then for i,v in next, v:GetChildren() do if v:IsA("BasePart") then firetouchinterest(tool.Handle,v,0) firetouchinterest(tool.Handle,v,1) end end end end end end) end end) local localPlayer = game:GetService("Players").LocalPlayer local currentCamera = game:GetService("Workspace").CurrentCamera local mouse = localPlayer:GetMouse() local function getClosestPlayer() local closestPlayer = nil local shortestDistance = HowMuchDanSchneiderTouchedYou for i, v in pairs(game:GetService("Players"):GetPlayers()) do if v.Name ~= localPlayer.Name then if v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Head") then if v.Character:FindFirstChildOfClass("ForceField") then else local ray = Ray.new(v.Character:FindFirstChild("HumanoidRootPart").Position, Vector3.new(0,-100000,0)) local Hit = game:GetService("Workspace"):FindPartOnRay(ray, v.Character) if Hit then local magnitude = (v.Character.HumanoidRootPart.Position - localPlayer.Character.HumanoidRootPart.Position).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end end end end return closestPlayer end local stateType = Enum.HumanoidStateType local character = game.Players.LocalPlayer.Character local humanoid = character:WaitForChild("Humanoid") humanoid:SetStateEnabled(stateType.FallingDown, false) humanoid:SetStateEnabled(stateType.Ragdoll, false) while true do wait() spawn(function() spawn(function() if executed then else getgenv().executed = true spawn(function() getgenv().Daddy_Catches_You = false getgenv().ssss = game.Players.LocalPlayer:GetMouse() ssss.KeyDown:connect(function(key) if key == "x" then if Daddy_Catches_You == false then getgenv().Daddy_Catches_You = true else getgenv().Daddy_Catches_You = false end end end) end) end end) local nigger = getClosestPlayer() if game:GetService("Players").LocalPlayer.Character.PrimaryPart and getClosestPlayer() ~= nil and Daddy_Catches_You == true then local TargetPart = getClosestPlayer().Character.HumanoidRootPart local Part = game.Players.LocalPlayer.Character.HumanoidRootPart game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass('Humanoid').AutoRotate = false Part.CFrame = Part.CFrame:Lerp(CFrame.new(Part.Position, TargetPart.Position) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), HowFastDanSchneiderCatchesYou) game:GetService("Players").LocalPlayer.Character.Humanoid:MoveTo(getClosestPlayer().Character.HumanoidRootPart.CFrame * CFrame.new(-3, 0, 0).p) if getClosestPlayer().Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall then game.Players.LocalPlayer.Character.Humanoid.Jump = true end else game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass('Humanoid').AutoRotate = true end end) end local stateType = Enum.HumanoidStateType local character = game.Players.LocalPlayer.Character local humanoid = character:WaitForChild("Humanoid") humanoid:SetStateEnabled(stateType.FallingDown, false) humanoid:SetStateEnabled(stateType.Ragdoll, false)