{ "cells": [ { "cell_type": "markdown", "metadata": {}, "source": [ "[Python-100-Days:https://github.com/jackfrued/Python-100-Days](https://github.com/jackfrued/Python-100-Days)" ] }, { "cell_type": "code", "execution_count": 1, "metadata": {}, "outputs": [ { "name": "stdout", "output_type": "stream", "text": [ "□ □ □ ■ □ □ □ □ □ □ \n", "□ □ □ □ □ □ □ □ □ □ \n", "□ □ □ □ ■ □ □ □ □ □ \n", "□ □ □ ■ □ ■ □ □ ■ ■ \n", "■ □ □ ■ □ □ ■ □ ■ ■ \n", "□ □ ■ □ ■ ■ □ □ ■ □ \n", "■ □ ■ □ ■ □ □ ■ □ □ \n", "□ ■ □ □ ■ ■ ■ □ □ □ \n", "■ ■ □ □ ■ ■ □ □ ■ □ \n", "■ □ □ ■ □ □ □ □ □ □ \n" ] } ], "source": [ "\"\"\"\n", "- 随机迷宫生成\n", "- 简单的使用回溯法生成 Tile Based 迷宫:https://indienova.com/indie-game-development/generate-tile-based-maze-with-backtracking/\n", "\"\"\"\n", "import random\n", "\n", "WALL = -1 # 墙\n", "ROAD = 0 # 通路\n", "\n", "ROWS = 10\n", "COLS = 10\n", "\n", "def reset(maze):\n", " \"\"\"重置迷宫\"\"\"\n", " for i in range(ROWS):\n", " for j in range(COLS):\n", " num = random.randint(1, 10)\n", " maze[i][j] = WALL if num > 7 else ROAD\n", " maze[0][0] = maze[ROWS - 1][COLS - 1] = ROAD # 左上角入口,右下角出口\n", "\n", "\n", "def display(maze):\n", " \"\"\"显示迷宫\"\"\"\n", " for row in maze:\n", " for col in row:\n", " if col == -1:\n", " print('■', end=' ')\n", " elif col == 0:\n", " print('□', end=' ')\n", " print() # 换行\n", "\n", "def main():\n", " maze = [[0] * COLS for _ in range(ROWS)]\n", " reset(maze)\n", " display(maze)\n", " \n", "main()" ] }, { "cell_type": "code", "execution_count": null, "metadata": {}, "outputs": [], "source": [] } ], "metadata": { "kernelspec": { "display_name": "Python 3", "language": "python", "name": "python3" }, "language_info": { "codemirror_mode": { "name": "ipython", "version": 3 }, "file_extension": ".py", "mimetype": "text/x-python", "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", "version": "3.7.3" } }, "nbformat": 4, "nbformat_minor": 2 }