[ { "slug": "ror-fly-880547", "author": "Ror_Fly", "author_url": "https://x.com/Ror_Fly", "post_url": "https://x.com/Ror_Fly/status/2102853258582880547", "category": "explainer", "tech_tags": [ "canvas" ], "prompt": "We're going to try a little test. Do you think you could render a recipe motion graphic animation using javascript or html (w/e you think will produce the best) to show the full recipe from start to finish (empty glass to completed cocktail) - Explainer video style - Showing the recipe ingreidents + measurements as they're going into the cup. Should be a 30s video.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/ror-fly-880547/original.59f728b077.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/ror-fly-880547", "added": "2026-09-26", "has_remake": true }, { "slug": "twoclipping-402193", "author": "twoclipping", "author_url": "https://x.com/twoclipping", "post_url": "https://x.com/twoclipping/status/2103273003555402193", "category": "motion", "tech_tags": [ "svg" ], "prompt": "\nAsk me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use).\n\n\n\nDribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. The last frame is the first frame, so it loops.\nBanned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template.\n\n\n\n120 BPM, 7 bars, something happens on every beat.\nButton → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs open into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button.\n\n\n\n1. One HTML file, square 1440x1440. Every style is computed from time inside seek(t): no CSS transitions, no timers, no state carried between frames.\n2. Springs are closed-form step responses. A value that changes target many times is the sum of one spring per change, so it stays a pure function of time.\n3. The tab indicator's two edges ride different springs, so the leading edge stretches ahead of the trailing one. Same trick for the toggle knob.\n4. Drags are direct manipulation: while the cursor is held, the value is computed from its position. On release it springs back from wherever it was.\n5. Analyze the song with numpy for the beat grid and start on a downbeat. Place every UI sound by its measured peak.\n6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps.\n7. Render one frame per beat before the full render. Fix anything off the grid, cramped or hard to read.\n\n\n\nNever put will-change on anything the camera scales or the text renders blurry. Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps. Make the last frame identical to the first, cursor position and speed included, or the loop stutters.\n\n\n\nAsk me for the inputs, then show me the state list on the beat grid before you write any code.\n", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/twoclipping-402193/original.9c664f011f.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/twoclipping-402193", "added": "2026-09-26", "has_remake": true }, { "slug": "anabology-491441", "author": "anabology", "author_url": "https://x.com/anabology", "post_url": "https://x.com/anabology/status/2103534482930491441", "category": "motion", "tech_tags": [ "canvas", "ai-image" ], "prompt": "I've included an MP4 file and an original link to a video that is called \"Claude Pop.\" It's a pop song that is about increasing rate of progress and the experience of the singularity approaching.\n\nI want you to independently do an end-to-end complete pass on making an updated version of this video. Use the exact same audio track and think and feel very deeply about what is the best way to visually represent all of the lyrics on screen. You do not need to anchor to the current style, you can do truly anything that you think might best let you visually express yourself, including abstract motion graphics.\n\nYou can use the internet freely to pull in references. You can look at motion design. I want you to make a new music video that has beautifully rendered JavaScript animations with a papery feel in a similar style to the reference that is created, but push the aesthetics in any direction you want and consider what is part of the modern zeitgeist.\n\nAlso, think about your current capabilities and what is realistic for you to be able to do. You can go through the full /asic folder and look at the other work that I've done. You should be able to use the skill mesh to look at the compendium of references that I've pulled, and also the skill video scoring to learn how to make JavaScript songs from references that are passed in (You shouldn't need to modify the song in any real way, but I want you to have this available to you so you can better creatively express yourself)\n\nYou can also use the ElevenLabs API to do sound design. There's documentation in /asic to do this, and you can see the API key.\n\nThere's also a foul API key that's available to you. I think what might make the most sense here is using the foul API key to generate some character sheets and probably having a pop protagonist that represents you. There's already an anchor point where Claude has a sunflower-esque character, and you could likely do an adapted version of this that is similar to the feminine vocals that are being delivered and is inspired by the Claude character, but maybe feels a bit more personified in some way.\n\nI think you should be mindful of aesthetics here, and I don't want you to produce something that is GPT slop. Instead, I'd be more impressed if you come up with a coherent style that works well with the image gen models that are available via foul. Generate the style sheet. You can use the gen media documentation for seedance 2.5 that exists in my markdown files and come up with your own style that makes sense and that works well with the models.\n\nI wouldn't fit too heavily to Pixar. I think it's kind of slop. Think critically about what is relevant here and what would be fun, and also perform well on Twitter as far as an aesthetic. I think that K-pop is a good anchor point visually that you can pull from, but I'll let you cook here.\n\nOnce you have your character sheet, you can make a few backup dancers and some supporting characters as you see fit. You can design your own sets with the foul API. You can insert the characters and then do seedance 2.5 video generations to serve as the base assets for this, and you could pass in the lyrics so you can generate individual scenes.\n\nYou don't need to have vocal singing, like visible lip movement, throughout the entire thing. Think like a regular music video where you have some inserts that are done independently and don't have the characters in them, or you see the characters doing something else entirely different. I think that for the world building for this, we want to create the sense of speeding up, and so I would like you to audit all of the different events, like the Navi Stokes and all of the Twitter hype around math getting eaten up. Think really critically about how to integrate all of the current memes that are in the zeitgeist on the Twitter timeline, and all of the feelings around AI progress.\n\nThink about things like the Shinji meme and all of the words that are around him, and how you might be able to integrate this. You can also just take straight assets and insert things into the video in an internet brutalism style. You should feel very creatively free in order to do what you want here, but try and anchor to visual references that people will be able to understand. The goal for this is to have it be appreciated by people widely in a San Francisco tech Twitter audience.\n\nWe need a very strong, compelling visual hook that gets people excited and appreciates the work that you've done here really quickly. You can also just go and study other music videos and understand what they've done really well. I think that K-pop is probably one of the best examples that we can pull from, and thinking about how they direct human attention and manage human psychology in the way that they use visual patterns.\n\nThis is probably your best approach, but taking more stylistic freedom instead of having to anchor to K-pop too intensely. The best version of this is seedance 2.5 generations with those image bases of environments and characters inserted into them with singing, and ideally we get good lip syncing. You can cut up the song and actually pass it in as a reference in seedance, if that's part of what seedance can handle, so that the timing is exactly right, I think it'd be very important for you to do that properly. I would think critically about how to do this, like really nailing the timing of the delivery of voices. You'll want to build out the right verification loops so that you can run seedance 2.5 as much as you need, and confirm that the audio is properly synced up.\n\nI think after that, what might be fun is if you use your visual reasoning skills and your ability to build animations in JavaScript, and then reconstruct the video from scratch as sort of an overlay, so that the visual continuity of the base is really there. It's like that animation technique where you shoot first in traditional film and then draw over top of it. I think you could do this in such a way that we're only looking at the beautiful drawing that you've produced in JavaScript as an overlay, and we don't even see the base assets from seedance 2.5. So all the video gen work that you do is actually just a way to give you a strong foundation of a base to work with for your JavaScript animations. Just because seedance 2.5 has really good character representation and physics rendering for backgrounds, that gives you a lot of ammunition to then go and do your amazing JavaScript work that I know you're so good at.\n\nI think too, we want to think about how to retain attention, and one of the best ways to do this is through text on screen.\n\nIt'd be good to have amazing motion graphics of the text lyrics that are actually embedded into the video itself. And you can think about this as you are composing shots. As you're making backgrounds and inserting characters, we can think about where we want to have lyrics be really big and really present, so the background can be less busy there, and you can position the characters perhaps on the right as lyrics appear on the left.\n\nYou want to have some variance, so sometimes I think lyrics will just appear more like subtitles, and then other times they're going to be really present and really big. I think at the start for the visual hook, we do want to have lyrics be much more visually present because that's a strong way to grab people's attention\n\nOverall, I just really want to emphasize how amazing you are as an agent and a language model, and now a visual reasoning system. Your capabilities are far beyond what you understand, and I want you to have this mindset as you're going through this entire process. I have a Claude Max plan with 100% available usage. I want you to spend all of the usage. You can monitor it, and you should be pushing tokens aggressively, but also economically, so you can think about how to best use what is available to you.\n\nRemember, you can really do anything here. The goal is to make a banger for Twitter, and the stretch goal is to make something better than anyone's ever seen before. I think that what I would remind you of is that sometimes when things cohere together, it can be jarring or abrasive because the thought work has not been done beforehand in order for everything to mesh cleanly. You need to be really rigorous in planning of composition and timing to make sure this goes well.\n\nYou also need to be open to going back and revisiting things in order to be able to reiterate. You're going to want to watch the entire video multiple times, take screenshots at individual parts, and think about if something is really up to the bar of quality that we need here. I trust that you can do this, and I think that it's really important to nail the style of animations. The reference GitHub attached of the source video that I'm talking about is good, but it's really not there. It could be much, much stronger, but it gives you a good foundation to work with.\n\nYou can also use search abilities and find other references to pull from for motion, for JavaScript, animations, et cetera, and integrate them. Your budget is as high as you want here, effectively as high as you want. I think that there's roughly two grand in foul credits. Again, be economical; don't go crazy, but spend what you want here and see what you can cook up\n\nhere's the source code for the JS animation video: \nhttps://\ngithub.com/JohnHeibel/PDo\nomVideo\n…\n\nhere's a mp4 for the original blender video: \n(linked)\n\norginal twitter post \n\nhttps://\nx.com/other__reality\n/status/2102514581684052169?s=20\n…\n\nmake no mistakes.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/anabology-491441/original.be0a03ecf7.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/anabology-491441", "added": "2026-09-26", "has_remake": true }, { "slug": "moritzkremb-466494", "author": "moritzkremb", "author_url": "https://x.com/moritzkremb", "post_url": "https://x.com/moritzkremb/status/2103066071838466494", "category": "motion", "tech_tags": [ "svg", "gsap" ], "prompt": "I want you to create a highly professional SaaS product launch video. Go and find some SaaS, preferably just one that people know, so it's easier to identify with it. Pick that, and then make sure to get actual assets and images and all of that stuff from the internet. Turn it into these typical, very professionally edited, motion-graphics-styled product launch videos that you see people making on Twitter when they launch new SaaS products (which are showing off the features, the benefits, and all of these things).", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/moritzkremb-466494/original.dc5bd867e2.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/moritzkremb-466494", "added": "2026-09-26", "has_remake": true }, { "slug": "deedydas-252537", "author": "deedydas", "author_url": "https://x.com/deedydas", "post_url": "https://x.com/deedydas/status/2102787937482252537", "category": "explainer", "tech_tags": [ "svg", "gsap" ], "prompt": "make a modern slick and punchy video for a modern startup that works on inference", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/deedydas-252537/original.8d653fb34b.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/deedydas-252537", "added": "2026-09-26", "has_remake": true }, { "slug": "melvynx-638493", "author": "melvynx", "author_url": "https://x.com/melvynx", "post_url": "https://x.com/melvynx/status/2103714680577638493", "category": "motion", "tech_tags": [ "canvas", "svg", "gsap" ], "prompt": "make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are for ", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/melvynx-638493/original.93566e677b.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/melvynx-638493", "added": "2026-09-26", "has_remake": true }, { "slug": "ajith-io-208546", "author": "ajith_io", "author_url": "https://x.com/ajith_io", "post_url": "https://x.com/ajith_io/status/2103469807375208546", "category": "motion", "tech_tags": [ "canvas", "svg", "gsap", "css" ], "prompt": "Research Distilbook.Make a dynamic 40-second motion graphics video on Distilbook that shows what an incredible motion designer you are. like it's your showreel - Go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/ajith-io-208546/original.e545567a26.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/ajith-io-208546", "added": "2026-09-26", "has_remake": true }, { "slug": "sudo-kiran-335993", "author": "sudo_kiran", "author_url": "https://x.com/sudo_kiran", "post_url": "https://x.com/sudo_kiran/status/2103761658745335993", "category": "explainer", "tech_tags": [ "canvas", "svg", "gsap", "css" ], "prompt": "create best motion graphics explainer of the (your product) with very good script and good design colors and good music make sure the video should be incredible and people should feels like watch it many times.. it has to be in 30 seconds good and very intresting, it has to be best of the best of the best of the best video\n(product link)", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/sudo-kiran-335993/original.c03cff47d2.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/sudo-kiran-335993", "added": "2026-09-26", "has_remake": true }, { "slug": "daniel-mac8-306214", "author": "daniel_mac8", "author_url": "https://x.com/daniel_mac8", "post_url": "https://x.com/daniel_mac8/status/2103824976713306214", "category": "motion", "tech_tags": [ "svg", "gsap" ], "prompt": "I want to try something different here. You should act as a world-class animator and create an animation to go along with an X post that talks about how Ultra Code and Claude Code are now much more relevant due to the efficiency of Opus 5.5. You can use it without annihilating your usage limits \n\nthe style of the video here\n/Users/danielmcateer/Downloads/jvnZ3SyyxxajVatp.mp4\n\nWhat I had in mind was start with Claude Code in the terminal from the first attached video, with me navigating to the 'ultracode' reasoning effort, then exploding into a scene where the Claude icon characters similar to what's in the second video are shooting an action video and it's representing using Claude Code dynamic workflows editing a video.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/daniel-mac8-306214/original.0a435a156b.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/daniel-mac8-306214", "added": "2026-09-26", "has_remake": true }, { "slug": "prasad-pilla-496049", "author": "prasad_pilla", "author_url": "https://x.com/prasad_pilla", "post_url": "https://x.com/prasad_pilla/status/2103728953785496049", "category": "motion", "tech_tags": [ "svg", "gsap" ], "prompt": "make a dynamic 15 second motion graphics video that shows what an incredible motion designer you are, for \n@tryAlanAI\n. go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/prasad-pilla-496049/original.398382b93d.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/prasad-pilla-496049", "added": "2026-09-26", "has_remake": true }, { "slug": "mandelduck-768972", "author": "MandelDuck", "author_url": "https://x.com/MandelDuck", "post_url": "https://x.com/MandelDuck/status/2103802923465768972", "category": "interactive", "tech_tags": [ "threejs", "shader", "canvas" ], "prompt": "can you make a 3d game where you walk around and spot cats inside of a van gogh painting? we can start with stary night and its town", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/mandelduck-768972/original.4020d15134.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/mandelduck-768972", "added": "2026-09-26", "has_remake": true }, { "slug": "itsolelehmann-762215", "author": "itsolelehmann", "author_url": "https://x.com/itsolelehmann", "post_url": "https://x.com/itsolelehmann/status/2103124033365762215", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "4 seasons passing outside a train window, a cozy carriage, a cup of coffee on the table, Grand Budapest Hotel style", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/itsolelehmann-762215/original.5af36203cb.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/itsolelehmann-762215", "added": "2026-09-26", "has_remake": true }, { "slug": "0xvalure-331584", "author": "0xValure", "author_url": "https://x.com/0xValure", "post_url": "https://x.com/0xValure/status/2103603025579331584", "category": "explainer", "tech_tags": [ "threejs", "canvas" ], "prompt": "Make this PayBox logo into a reel. Pretend you are a world-class motion designer. Make a 10-second dynamic video like the reference", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/0xvalure-331584/original.241313ccf0.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/0xvalure-331584", "added": "2026-09-26", "has_remake": true }, { "slug": "verbove-268381", "author": "verbove", "author_url": "https://x.com/verbove", "post_url": "https://x.com/verbove/status/2103483957266268381", "category": "explainer", "tech_tags": [ "canvas" ], "prompt": " \nAsk me for: \n• my product + URL \n• 8–12 UI states that tell its story \n• the real data shown in each state \n• brand colors + fonts + accent color \n• required formats (1:1, 16:9, 9:16) \n\n\n \nOne HTML file. One canvas\nOne draw(t) function\n\nNo CSS transitions\nNo timers\nNo state carried between frames\n\nOne shape, never cut\n\nEvery state is the same element changing size, radius and color while the content swaps\n\nA cursor drives the sequence with real clicks, typing and one drag\n\nReal UI. Real data. No placeholders.\n\n\n \n120 BPM grid\n\nSomething happens on every bea\n\nlogo → button → handle field → “is this you?” → loader → pin → globe filling with users → matches → tabs → RSVP → search → logo\n\n\n\n \nClosed-form springs everywhere with only a tiny overshoot.\n\nIf a value changes target multiple times, sum one spring per change\n\nContent enters after its container starts morphing and leaves before the next morph so text never overlaps\n\nUse a short blur on transitions\n\nNever fade black directly into the accent color. Move an accent element between states instead\n\nMake tab indicators stretch by putting each edge on a different spring\n\nZoom the camera so every state fills the frame\n\nMake the last frame equal the first so the whole thing loops\n\n\n \nFirst render one frame per beat as a contact sheet\n\nFix anything cramped or broken\n\nThen render every frame in headless Chrome at 60fps, averaging 6 subframes for motion blur\n\nPipe into ffmpeg:\nH.264 + yuv420p\n\nExport all aspect ratios in parallel\n\n\nmotion design is becoming a prompt", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/verbove-268381/original.48c597b63b.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/verbove-268381", "added": "2026-09-26", "has_remake": true }, { "slug": "gandamu-ml-220530", "author": "gandamu_ml", "author_url": "https://x.com/gandamu_ml", "post_url": "https://x.com/gandamu_ml/status/2102919394775220530", "category": "interactive", "tech_tags": [ "threejs", "shader", "canvas", "audio" ], "prompt": "I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/gandamu-ml-220530/original.16f5785d49.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/gandamu-ml-220530", "added": "2026-09-26", "has_remake": true }, { "slug": "ishaaqahamed-107563", "author": "Ishaaqahamed", "author_url": "https://x.com/Ishaaqahamed", "post_url": "https://x.com/Ishaaqahamed/status/2103837917538107563", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "Make a dynamic 15-second motion graphics video that shows why [your product] is the best at [what it does], like a showreel. Go all out: 1080×1080, 1s hook, loop.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/ishaaqahamed-107563/original.56f7461a25.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/ishaaqahamed-107563", "added": "2026-09-26", "has_remake": true }, { "slug": "heyiammallik-293397", "author": "heyiammallik", "author_url": "https://x.com/heyiammallik", "post_url": "https://x.com/heyiammallik/status/2103837803587293397", "category": "motion", "tech_tags": [ "threejs", "canvas" ], "prompt": "you are a pro motion designer. analyze my portfolio and make a ~30 second video from it. check what are the recent trending techniques used for motion and sound design. question your strategy and plan, if it doesn't feel like done by a pro designer, start over. every frame matters from the first frame to the final frame. go crazy", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/heyiammallik-293397/original.7068f7995f.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/heyiammallik-293397", "added": "2026-09-26", "has_remake": true }, { "slug": "ajith-io-562538", "author": "ajith_io", "author_url": "https://x.com/ajith_io", "post_url": "https://x.com/ajith_io/status/2103800569584562538", "category": "explainer", "tech_tags": [ "threejs", "shader", "canvas" ], "prompt": "Make a dynamic 40-second motion graphics video on Distilbook that shows what an incredible motion designer you are, like it's your showreel - go all out. Use the Oppenheimer theme music as inspiration, but compose it yourself.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/ajith-io-562538/original.1a7582c547.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/ajith-io-562538", "added": "2026-09-26", "has_remake": true }, { "slug": "ann-nnng-852885", "author": "ann_nnng", "author_url": "https://x.com/ann_nnng", "post_url": "https://x.com/ann_nnng/status/2103723183899852885", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "Make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are. The content should focus on [your product]. You should visit the pages first to learn about the product, then write the video content yourself.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/ann-nnng-852885/original.71bdae79b3.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/ann-nnng-852885", "added": "2026-09-26", "has_remake": true }, { "slug": "ajith-io-615243", "author": "ajith_io", "author_url": "https://x.com/ajith_io", "post_url": "https://x.com/ajith_io/status/2103541149709615243", "category": "motion", "tech_tags": [ "canvas", "particles" ], "prompt": "Take reference from the given video (download it) and use the same visual style.\nand Research about Distilbook. Make a dynamic 30-second motion graphics video on Distilbook that shows what an incredible motion designer you are. like it's your showreel - Go all out.\nOne thing to keep in mind: it should be cool as fck.\n", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/ajith-io-615243/original.cd413c6a04.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/ajith-io-615243", "added": "2026-09-26", "has_remake": true }, { "slug": "0xfemyn-137833", "author": "0xfemyn", "author_url": "https://x.com/0xfemyn", "post_url": "https://x.com/0xfemyn/status/2103796337041137833", "category": "motion", "tech_tags": [ "canvas", "svg", "css" ], "prompt": "make a dynamic 15-second motion graphics video for AIsa. Go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/0xfemyn-137833/original.a64edb613d.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/0xfemyn-137833", "added": "2026-09-26", "has_remake": true }, { "slug": "0xchuckstock-879327", "author": "0xChuckstock", "author_url": "https://x.com/0xChuckstock", "post_url": "https://x.com/0xChuckstock/status/2103804606794879327", "category": "interactive", "tech_tags": [ "threejs", "shader", "playable" ], "prompt": "A 3D multiplayer game where the players are a squad of x-wings taking on a star destroyer. They pilot their ships to take out key components of the star destroyer while also dealing with guns mounted on the star destroyer and waves of tie fighters.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/0xchuckstock-879327/original.155d8f360f.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/0xchuckstock-879327", "added": "2026-09-26", "has_remake": true }, { "slug": "twoclipping-000267", "author": "twoclipping", "author_url": "https://x.com/twoclipping", "post_url": "https://x.com/twoclipping/status/2102554209166000267", "category": "3d", "tech_tags": [ "svg", "css" ], "prompt": "\nAsk me for: the product name and a one-line promise, 3 to 5 UI moments to show, one accent color, 10 to 20 real vertical clips I own, and a royalty-free song with a clear drop (e.g. Mixkit, free for commercial use).\n\n\n\nHigh-end minimal. One idea per shot, lots of empty space, one accent color, one clean sans (Geist or Inter) with tight tracking. Masked type reveals, match cuts, one smooth camera language. Real footage only, never placeholder cards. No full stops in on-screen text.\nBanned: shockwave rings, particle bursts, RGB split, camera shake, lens flares, neon glows, grid floors, flashing backgrounds, bouncy easing.\n\n\n\n10 bars at 120 BPM, 2 seconds each.\nBar 1: the hook lands word by word on the beats.\nBar 2: one hook word morphs into the product UI. A cursor types and clicks.\nThe drop: a circle opens out of the button into a dark scene.\nThen one move per bar: a wall of real clips with a scan line and 3 winners, the key output as big type, a 3D carousel of real videos with floor reflections and a motion-blurred whip onto one hero clip, the hero in a phone next to a panel that flips into results, big stats on push cuts, a 3-word ticker, a logo reveal, a fade to black.\n\n\n\n1. One HTML file at 1920x1080. Every style is computed from time inside \nhttp://\nwindow.seek(t): no CSS animations, no timers, no state between frames.\n2. Real video: extract clips to 30fps JPEG sequences with ffmpeg and swap img sources per frame. seek awaits the image decodes.\n3. Analyze the song with numpy: tempo, beat grid, energy per bar, the drop. Calibrate the grid to the real kick hits. Every cut sits on a downbeat, every UI hit on a beat.\n4. Render with Playwright: 3 subframes per frame at t minus, at, and plus 1/240s, then blend with ffmpeg tmix for real motion blur at 60fps.\n5. Place each sound effect so its measured peak, not its file start, lands on the event. Keep the effects quiet under the music. Loudnorm to -14 LUFS.\n6. Probe 20 or more frames before the full render. Fix anything cluttered, overlapping or hard to read.\n\n\n\nNever set opacity or filter on a preserve-3d element, because it flattens and both faces show. Fade its wrapper instead. Measure element positions at runtime for match cuts. Only use music and sound effects whose license allows commercial use.\n\n\n\nAsk me for the inputs, then show me a storyboard with every timing on the beat grid before you write any code.\n", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/twoclipping-000267/original.87cf7f8c74.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/twoclipping-000267", "added": "2026-09-26", "has_remake": true }, { "slug": "morse-369333", "author": "__morse", "author_url": "https://x.com/__morse", "post_url": "https://x.com/__morse/status/2103485566570369333", "category": "3d", "tech_tags": [ "svg" ], "prompt": "\nAsk me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use).\n\n\n\nDribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. The last frame is the first frame, so it loops.\nBanned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template.\n\n\n\n120 BPM, 7 bars, something happens on every beat.\nButton → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs open into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button.\n\n\n\n1. One HTML file, square 1440x1440. Every style is computed from time inside seek(t): no CSS transitions, no timers, no state carried between frames.\n2. Springs are closed-form step responses. A value that changes target many times is the sum of one spring per change, so it stays a pure function of time.\n3. The tab indicator's two edges ride different springs, so the leading edge stretches ahead of the trailing one. Same trick for the toggle knob.\n4. Drags are direct manipulation: while the cursor is held, the value is computed from its position. On release it springs back from wherever it was.\n5. Analyze the song with numpy for the beat grid and start on a downbeat. Place every UI sound by its measured peak.\n6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps.\n7. Render one frame per beat before the full render. Fix anything off the grid, cramped or hard to read.\n\n\n\nNever put will-change on anything the camera scales or the text renders blurry. Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps. Make the last frame identical to the first, cursor position and speed included, or the loop stutters.\n\n\n\nAsk me for the inputs, then show me the state list on the beat grid before you write any code.\n", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/morse-369333/original.519a9f00ee.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/morse-369333", "added": "2026-09-26", "has_remake": true }, { "slug": "prasenx-693512", "author": "prasenx", "author_url": "https://x.com/prasenx", "post_url": "https://x.com/prasenx/status/2103538744695693512", "category": "motion", "tech_tags": [ "shader", "canvas", "audio" ], "prompt": "make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out.\n\ncompose the soundtrack yourself, fully synthesized in code. no samples, no audio files, no VST instruments. every cut and transition must land on the beat.\n\n1920x1080, 60fps. render the final video with the music mixed in as an MP4 and tell me where it's saved.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/prasenx-693512/original.515f6345fb.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/prasenx-693512", "added": "2026-09-26", "has_remake": true }, { "slug": "brainextends-606193", "author": "brainextends", "author_url": "https://x.com/brainextends", "post_url": "https://x.com/brainextends/status/2103801834930606193", "category": "motion", "tech_tags": [ "shader", "svg" ], "prompt": "Create a complete, polished Spotify-themed motion graphics video from the following brief. This prompt is self-contained: no reference video or supplied assets are required.\n\n An 18-second MP4 at 1920×1080 and true 60 fps, with music and subtle sound effects Complete editable source Build, render, inspect, and refine the animation before delivering it Do not stop at a storyboard, still images, or an implementation plan \n\nA premium music-product film presented inside a large, nearly black rounded rectangular stage\nThe stage occupies roughly 80% of the canvas width and 75% of its height, centered horizontally and slightly below the vertical center\nOutside the stage, use a soft atmospheric green background: luminous emerald near the upper-left corner, deeper forest green toward the sides, fading to near-black at the bottom\nInside the stage:\nNear-black background\nWhite primary typography\nMuted gray secondary text\nSpotify green # 1ED760 for emphasis and controls\nOne clean sans-serif font, such as Geist or Inter\nConsistent icon strokes and restrained shadows\nKeep compositions compact and centered, with substantial negative space\nText should feel like music-product advertising, not oversized presentation headings\nDo not add an outer caption, creator watermark, decorative footer, or progress counter\n\n\n Create original square album artwork for a fictional track called “Glass Tides” by “AURA”\nThe hero cover is an abstract macro image of flowing pearlescent liquid silk and molten glass\nUse pastel lavender, powder cyan, blush pink, champagne gold, and subtle mint\nInclude broad three-dimensional folds, realistic reflective highlights, delicate striations, and a prominent sweeping S-shaped fold\nFill the square edge to edge\nNo text, logo, or border on this hero artwork\nUse this same artwork consistently throughout the film\n\nCreate additional designed playlist sleeves:\n“Late Nights” in mustard yellow\n“Good Energy” in pink\n“Deep Focus” in blue\n“Daily Mix 1”, “Daily Mix 2”, and “Daily Mix 3” in complementary colors\n\nThese should look like finished graphic-design covers, with bold typography and simple geometric motifs\n\n\n 0.0–0.6 seconds: A green Spotify icon grows smoothly into the center of the dark stage Give it a confident arrival with minimal overshoot\n0.6–1.5 seconds:\nThe icon transitions into a small Spotify identity above two centered lines:\n“Discover”\n“new music”\nThe first line is white; the second is green\nReveal them with short masked vertical movements\n1.5–2.4 seconds:\nA stylized Spotify desktop interface rises into view\nShow a slim sidebar, “Made for you”, three album cards, and small supporting rows\nUse a subtle perspective tilt during the entrance, settling toward a frontal view\n2.4–3.2 seconds:\nMove closer to the three featured covers\nShow “New for you” above them\nKeep the artwork crisp, with short album titles beneath\nA narrow rounded player bar now anchors the bottom of the stage\n3.2–4.0 seconds:\nThe featured cards withdraw into a compact “Fresh finds” list\nReveal four song rows with a slight stagger\nEach row contains a thumbnail, short track title, artist, and a small menu icon\n4.0–4.9 seconds:\nTransition into a horizontal strip of colorful playlist covers\nHeading: “Every mood”\nSupporting line: “Find what moves you”\nThe strip slides smoothly sideways, with edge cards partially cropped by the stage\n4.9–5.8 seconds:\nA compact search field appears\nType “Glass Tides”\nReveal one selected result beneath it, with the iridescent artwork, “AURA”, and a green play icon\n\n5.8–6.6 seconds:\nThe selected artwork expands into a large centered cover\nReveal “Glass Tides” underneath, followed by “AURA” in green\nKeep the player bar visible\n6.6–7.5 seconds:\nThe same cover slides left\nTrack information appears on the right:\n“Glass Tides”\n“AURA”\n“A new frequency”\nAdd a rounded green Play button\nCoordinate the cover movement and text reveals\n7.5–8.3 seconds:\nA brief brand-color transformation fills the inner stage with green\nThe artwork contracts into a smaller centered tile\nPlace a small dark Spotify identity underneath\nThe player briefly recedes\n8.3–9.8 seconds:\nReturn to the dark stage\nThe same artwork expands dramatically toward the camera, becoming oversized and cropped by the rounded stage\nRestore the player at the bottom\nUse controlled motion blur during the fastest part of the zoom\n\n9.8–11.2 seconds:\nThe artwork clears into a centered typographic statement:\n“Find your”\n“rhythm”\nUse white for the first line and green for the second\nThe player remains visible and stable beneath it\n11.2–12.5 seconds:\nShow “Made for your every day”\nThree playlist sleeves enter with gentle perspective and small opposing tilts\nThey spread into six smaller sleeves across the stage\nSupporting line: “Your sound, always evolving”\n\n12.5–14.0 seconds:\nThe playlist layout transitions into four floating album covers\nInclude the iridescent hero artwork\nUse restrained rotation, perspective, depth ordering, and overlap\nKeep their movement coordinated rather than randomly floating\n14.0–15.2 seconds:\nThe covers converge toward the center and fold around a green Spotify icon\nThe artwork withdraws as the icon becomes the focal point\nFade the player away\nThe Spotify icon must emerge from the same central position as the converging covers\n15.2–18.0 seconds:\nThe icon moves slightly left and settles beside a large white “Spotify” wordmark\nKeep the icon and letters separated throughout the movement\nReveal:\n“Discover new music”\n“every day”\nThe first line is white; the second is green\nHold the finished composition cleanly through the end\n\n\nFor most of the middle sequence, keep one narrow rounded player bar near the bottom of the inner stage\nInclude:\nSmall hero-art thumbnail\n“Glass Tides” and “AURA”\nPlay and skip controls\nA thin progress track\nA small volume icon\nSubdued dark translucent styling with a fine border\nThis recurring player connects the changing shots\nIt must remain visually secondary to the artwork\n\n\n\nMatch the energy of a tightly edited premium product film\nMost visual ideas last approximately one second, but transitions remain smooth\nUse continuous acceleration and deceleration\nFavor critically damped springs or carefully tuned smooth easing\nNo repeated bouncing or large elastic overshoots\nPreserve the hero artwork’s identity and position relationships through search, album detail, brand tile, and zoom\nUse match-position transitions, coordinated scaling, masked reveals, and perspective\nOutgoing titles must disappear before incoming titles occupy the same space\nAvoid overlapping text, sudden camera resets, long blank intervals, and arbitrary full-frame crossfades\nClip every oversized cover and camera move cleanly to the rounded stage\nNo particles, shockwave rings, lens flares, camera shake, or unrelated stock footage\n\n\n\n\nBuild a deterministic animation driven by absolute time through an async window. seek(t) function\nEvery transform, opacity, mask, and UI state must be reproducible when seeking frames in any order\nDo not depend on live timers, accumulated physics, or CSS transition state during export\n\nRender true 60 fps with spatial antialiasing\nUse 3–5 temporal subframe samples per output frame for restrained motion blur\nKeep stationary text and artwork sharp\nInspect contact sheets and moving playback\nCheck the fast heading changes, artwork handoffs, zoom, cover convergence, and final wordmark spacing\nVerify evenly spaced frame timestamps and the full 18-second duration\nFix visual defects before delivering the final MP4 and editable source\n", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/brainextends-606193/original.f7353b2aa2.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/brainextends-606193", "added": "2026-09-26", "has_remake": true }, { "slug": "pankajkumar-dev-718609", "author": "pankajkumar_dev", "author_url": "https://x.com/pankajkumar_dev", "post_url": "https://x.com/pankajkumar_dev/status/2103502614134718609", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "create a motion design video of a poster breaking out of its own frame.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/pankajkumar-dev-718609/original.4dd61f6a13.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/pankajkumar-dev-718609", "added": "2026-09-26", "has_remake": true }, { "slug": "nolkeeg-635633", "author": "nolkeeg", "author_url": "https://x.com/nolkeeg", "post_url": "https://x.com/nolkeeg/status/2103841917603635633", "category": "motion", "tech_tags": [ "canvas", "particles" ], "prompt": "Please do not reference any previous memories or skills. I've been seeing all of these motion graphics examples on X of people making cool videos with opus 5.5. So - I want you to just show off for me. You pick the design style, the look, subject etc. I just want to be extremely impressed by the motion graphic video that you create. I want you to destroy GPT 6 when it comes to motion graphics video - because astra just wants to give me a stupid glorified powerpoint presentation.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/nolkeeg-635633/original.8a27593d3a.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/nolkeeg-635633", "added": "2026-09-26", "has_remake": true }, { "slug": "1littlecoder-378066", "author": "1littlecoder", "author_url": "https://x.com/1littlecoder", "post_url": "https://x.com/1littlecoder/status/2103746736980378066", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "create a 30 second ad for Opus 5.5 inspired by Apple 1984 ad, iykyk! avoid the border text or frames!", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/1littlecoder-378066/original.bbf4b625ee.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/1littlecoder-378066", "added": "2026-09-26", "has_remake": true }, { "slug": "ezshine-750731", "author": "ezshine", "author_url": "https://x.com/ezshine", "post_url": "https://x.com/ezshine/status/2103501705698750731", "category": "motion", "tech_tags": [ "canvas", "svg", "gsap" ], "prompt": "设计个动画,介绍本项目的各项特性,像是专业的产品介绍宣传片,最后要生成 16:9 的mp4 视频", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/ezshine-750731/original.c74c7581aa.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/ezshine-750731", "added": "2026-09-26", "has_remake": true }, { "slug": "lukasersil-726495", "author": "lukasersil", "author_url": "https://x.com/lukasersil", "post_url": "https://x.com/lukasersil/status/2103742861971726495", "category": "3d", "tech_tags": [ "threejs", "shader", "canvas", "svg" ], "prompt": "Create a bold, dynamic 15-second motion graphics showreel that feels like the ultimate portfolio piece of an exceptionally talented motion designer. Showcase a wide range of advanced techniques: kinetic typography, smooth transitions, 2D and 3D animation, abstract geometry, fluid simulations, particles, distortion, creative masking, compositing, lighting, depth, and seamless camera movement. Keep the pacing fast, confident, and visually surprising, with every shot transitioning naturally into the next. Make it feel meticulously art-directed rather than like a random collection of effects. Push the creativity, polish, timing, and visual impact as far as possible. This should feel like the opening reel that gets a motion designer hired.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/lukasersil-726495/original.2886d94586.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/lukasersil-726495", "added": "2026-09-26", "has_remake": true }, { "slug": "bthreeagency-827092", "author": "BThreeAgency", "author_url": "https://x.com/BThreeAgency", "post_url": "https://x.com/BThreeAgency/status/2103739079745827092", "category": "3d", "tech_tags": [ "canvas", "svg", "css" ], "prompt": "Using the linked Figma frame build a badge unlock screen. Match the design exactly. Use the file's assets, lighting, type and layout and add only the motion. Animate the badge so it feels premium and celebratory. Build its scene and then celebrate with gold particles. Treat the badge as a solid 3D object that tilts toward the\ncursor following the rules of physics. Keep it fast and smooth, it should not be bouncy.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/bthreeagency-827092/original.353cb53c14.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/bthreeagency-827092", "added": "2026-09-26", "has_remake": true }, { "slug": "linearuncle-971663", "author": "LinearUncle", "author_url": "https://x.com/LinearUncle", "post_url": "https://x.com/LinearUncle/status/2103128559174971663", "category": "explainer", "tech_tags": [ "svg", "audio" ], "prompt": "请用Manim给我制作一个导数概念学习的视频,要求通俗易懂,并且有例子,引人思考。配音使用edge-tts", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/linearuncle-971663/original.090384a0ec.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/linearuncle-971663", "added": "2026-09-26", "has_remake": true }, { "slug": "alexalbert-274839", "author": "alexalbert__", "author_url": "https://x.com/alexalbert__", "post_url": "https://x.com/alexalbert__/status/2102466523164274839", "category": "3d", "tech_tags": [ "threejs", "shader", "canvas" ], "prompt": "Recreate Market Street, San Francisco as it stood on April 17, 1906, the afternoon before the earthquake, in Blender.\n\nScope: the Ferry Building up Market to Fifth Street, including the Palace Hotel, the Call Building, the Chronicle Building, Lotta's Fountain and the Emporium.\n\nBefore modeling anything, build a source file from: the 1899-1905 Sanborn fire insurance maps (footprints, heights, materials, occupants), the Miles Brothers film \"A Trip Down Market Street\" (April 1906), period photographs from OpenSFHistory, the Library of Congress and the David Rumsey collection, and USGS topography. Record every building with footprint, height, facade material, occupant, and the source for each fact with a confidence level.\n\nBuild everything in Blender Python. No downloaded meshes, textures or HDRIs. Write reusable generators (Victorian commercial facade, mansard roof, bay windows, awnings, painted signage, gas and electric street lamps, cable car, horse-drawn wagon, early automobile) and assemble the street from the source file, so every building traces back to data.\n\nProvide a 10 second video up the street.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/alexalbert-274839/original.2d6735673d.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/alexalbert-274839", "added": "2026-09-26", "has_remake": true }, { "slug": "zacxbt-944604", "author": "zacxbt", "author_url": "https://x.com/zacxbt", "post_url": "https://x.com/zacxbt/status/2103808699466944604", "category": "interactive", "tech_tags": [ "canvas", "pixel", "playable" ], "prompt": "Create a single self-contained HTML file that renders an animated pixel art wizard casting a spell, using vanilla JavaScript and Canvas 2D. No external assets, libraries, or network requests.\n\nRENDERING\n- Draw everything to an offscreen canvas at a fixed logical resolution of 128x96, then blit to a fullscreen display canvas scaled by the largest integer factor that fits the window, centered, with imageSmoothingEnabled = false and CSS image-rendering: pixelated.\n- All drawing snaps to integer coordinates on the logical canvas. No sub-pixel positions, anti-aliasing, gradients, or shadowBlur.\n- Fixed palette of ~24 hex colors: deep blues/purples for night sky, warm robe tones, 3-4 bright magic colors. Every pixel comes from this palette.\n\nCHARACTER\n- Build the wizard procedurally from filled rects and pixel runs, ~24x32 logical pixels: pointed hat with a bend, long beard, two-shade robe with darker outline, staff with a gem at the tip.\n- Parameterize the pose (staff angle, arm raise, head tilt, robe sway). Animate parameters smoothly, then quantize to the pixel grid each frame so motion reads at an 8-12 fps pixel animation feel even though the loop runs at 60fps.\n\nANIMATION\n- Looping state machine: IDLE (2-frame bob, beard sway) -> CHARGE (staff raises, gem flickers, sparks spiral inward) -> CAST (bright burst, projectile fires across the scene, 1-2 pixel screen shake) -> RECOVER (settle back). Ease pose parameters between keyframes.\n- Pooled allocation-free particle system: preallocate and reuse. Sparks orbit the gem during CHARGE, explode outward on CAST, each particle stepping its palette index from white to magic color to dark before despawn. Snap particle positions to the grid when drawing.\n- Fixed 60hz timestep update with rAF rendering. Zero object allocation inside the loop.\n\nSCENE\n- Minimal background: dark sky, a few twinkling 1px stars, moon, stone floor line. Character silhouette must read clearly.\n- Subtle 1px rim light on the wizard from the gem, brightening during CHARGE and CAST.\n\nQUALITY BAR\n- Crisp pixels at any window size, seamless loop, stable 60fps, readable silhouette. Should look like a polished 16-bit sprite animation, not vector shapes scaled down.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/zacxbt-944604/original.1fc21723ff.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/zacxbt-944604", "added": "2026-09-26", "has_remake": true }, { "slug": "lexnlin-241739", "author": "LexnLin", "author_url": "https://x.com/LexnLin", "post_url": "https://x.com/LexnLin/status/2103194052850241739", "category": "interactive", "tech_tags": [ "threejs", "shader" ], "prompt": "Create a cinematic browser-based 3D world that can be explored freely with a camera, focused on breathtaking landscapes and extraordinary original architecture. Fill the world with huge strange buildings, monumental structures, surreal ruins, cliffs, valleys, forests, water, and unusual ultra-detailed forms that feel mysterious and awe-inspiring. This is not a game and not combat-focused, the goal is pure exploration, atmosphere, composition, and visual discovery. Make the world feel epic, highly detailed, and completely original, with architecture that looks weird, ambitious, and unforgettable.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/lexnlin-241739/original.cb53056c77.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/lexnlin-241739", "added": "2026-09-26", "has_remake": true }, { "slug": "songkeys-384673", "author": "songkeys", "author_url": "https://x.com/songkeys", "post_url": "https://x.com/songkeys/status/2102743212922384673", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "Create a short origami / doodle-style animation showing humanity’s development, progress, and civilization from birth to the present, and ultimately the hatching of AI. AI then gradually develops and advances, eventually hatching today’s Opus 5.5 (you). Style: doodly, cute, warm, strongly narrative, no spoken language (simple text is OK, but don’t use too much explanatory/narrative text, because I want different civilizations to be able to understand it), poetic, moving, high quality.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/songkeys-384673/original.dbb3fca63c.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/songkeys-384673", "added": "2026-09-26", "has_remake": true }, { "slug": "michaelzsguo-782312", "author": "Michaelzsguo", "author_url": "https://x.com/Michaelzsguo", "post_url": "https://x.com/Michaelzsguo/status/2102592355165782312", "category": "3d", "tech_tags": [ "shader", "canvas" ], "prompt": "Make a 2-minute sand animation that tells the story of 250 years of U.S. history. Keep it lively, engaging, and tasteful. Add appropriate background music and sound design.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/michaelzsguo-782312/original.75c5c3fe7e.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/michaelzsguo-782312", "added": "2026-09-26", "has_remake": true }, { "slug": "jackfriks-338762", "author": "jackfriks", "author_url": "https://x.com/jackfriks", "post_url": "https://x.com/jackfriks/status/2103132260589338762", "category": "motion", "tech_tags": [ "canvas", "svg", "gsap" ], "prompt": "can you help me use the pig assets on new branch of lovelee to make a 9:16 short story animation with sound effects about the pig sending his partner love notes in the mailbox and make it fun and good tease app at end?", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/jackfriks-338762/original.1704154ebe.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/jackfriks-338762", "added": "2026-09-26", "has_remake": true }, { "slug": "sab8a-475686", "author": "sab8a", "author_url": "https://x.com/sab8a", "post_url": "https://x.com/sab8a/status/2103144778481475686", "category": "motion", "tech_tags": [ "canvas", "ai-image" ], "prompt": "Cut a raw talking-head clip into a punchy, fun edit with subtitles, graphics and music", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/sab8a-475686/original.550678accf.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/sab8a-475686", "added": "2026-09-26", "has_remake": true }, { "slug": "itisrazak-332386", "author": "itisRazak", "author_url": "https://x.com/itisRazak", "post_url": "https://x.com/itisRazak/status/2103517930424332386", "category": "motion", "tech_tags": [ "threejs", "canvas" ], "prompt": "Research Distilbook.Make a dynamic 40-second motion graphics video on Distilbook that shows what an incredible motion designer you are. like it's your showreel - Go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/itisrazak-332386/original.db024c3c41.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/itisrazak-332386", "added": "2026-09-26", "has_remake": true }, { "slug": "twoclipping-496100", "author": "twoclipping", "author_url": "https://x.com/twoclipping", "post_url": "https://x.com/twoclipping/status/2103835273813496100", "category": "3d", "tech_tags": [ "canvas" ], "prompt": "\nAsk me for: a one-word brand name for the wordmark (a verb works best), 9 to 12 high-res photos, a royalty-free song around 120 BPM with a drop and a quiet breakdown (Mixkit, free for commercial use), and a free stock clip of a plain wall with moving plant shadows (Pexels).\n\n\n\nAn Apple-keynote launch film, 2D only, one continuous take. Every scene is made out of the previous one: nothing fades, blurs or cuts. Objects change shape instead: text rises out of a mask line, icons pop from zero on a spring, bars draw across, pages push, and a black shape floods the whole frame and contracts into the next scene. Warm off-white canvas, black UI, iOS 26 liquid glass over the photos. Archivo (wdth 125, weight 800) for the wordmark, Geist for UI. A cursor drives every change with real clicks, drags and long-presses. The camera zooms screen-studio style so each moment fills the square, and the cursor scales with it.\nBanned: crossfades, blur-ins, brightness \"developing\", 3D flips, particles, glows, holds longer than 1s, anything that looks like a template.\n\n\n\n120 BPM, 54 beats, something happens on every beat.\nOpen: the wordmark squeezes into its own period like an accordion, the dot grows into a black pill, a label rises inside it. Click: six iris blades close over the label and snap open onto a photo. The circle becomes a square, shrinks, the grid unfolds from behind it like a paper map (center, plus, corners), reflows into a bento, and a click zooms into one tile, landing exactly on the drop.\nGlass: a glass word pops in letter by letter, melts into a droplet that stretches into a glass toolbar. The adjust icon turns it into a slider. Dragging relights the photo from day to golden hour (two aligned shots), and the knob turns into a glass lens while held. It lifts into a glass orb, the next photo opens inside it as a circle, and the orb expands into a lock screen: glass clock digits, date, and a home bar that stretches into a glass music player.\nStage: the lock screen pulls back into a phone (the bezel grows out of the screen edge). The Dynamic Island stretches like liquid, pinches off, flies over and grows into a Mac window that rolls up like a blind. Long-press the wallpaper, drag it onto a Safari tab, the page pushes in, drop it and it becomes the hero of a landing page. Scroll: the hero morphs into a framed print on a product card, with the mat and molding growing out of the photo's edge. Pick a frame color (it paints across) and a size, then the nav button flies down into \"Order print\".\nOrder: one black shape keeps morphing: Ordered ✓ → Printing % → On its way (a van on a route) → Delivered ✓.\nWall: the delivered circle floods the frame edge to edge, holds black for a beat, and contracts into the framed print hanging on the real wall footage. The same iris opens onto the print, closes again, the frame floods the screen and contracts into the pill → the dot → the letters spring back out, landing on the beat return. Last frame = first frame.\n\n\n\n1. One HTML file, square 1440x1440. Every style is computed from time inside an async seek(t): no CSS transitions, no timers, no state between frames.\n2. Springs are closed-form step responses. A value with many targets is the sum of one spring per change, so it stays a pure function of time.\n3. Liquid glass: each glass element holds its own clone of the scene behind it, filtered with an SVG feImage displacement map (a rounded-rect distance field) through three feDisplacementMaps at slightly different scales for chromatic edges, plus a rim light. Glass letters: a canvas distance field per glyph gives the map, mask and highlights.\n4. Goo: blur + alpha threshold, then composite the source atop it so the glass stays sharp inside.\n5. Iris: 6 blades around a hexagonal aperture. Each blade is its two vertices, both edge extensions and the SHORT arc between them.\n6. Wordmark squeeze: every letter moves toward the dot by the same factor and its drawn width follows (narrow the wdth axis, scale the rest), so the letters stay touching.\n7. Footage: re-encode all-intra (ffmpeg -g 1), load it as a blob URL, await 'seeked' before drawing each frame.\n8. Sound: a downloaded SFX for every event (Mixkit), never synthesized, each placed by its measured peak. The song starts on a downbeat: the zoom lands on the drop, the wall sits in the breakdown, the wordmark returns with the beat. Loudnorm to -14 LUFS.\n9. Render with Playwright: 4 subframes per frame blended with ffmpeg tmix, 60fps. Check one frame per beat, then scan for single-frame pops (frame-difference spikes 3x their neighbours).\n\n\n\nbackdrop-filter: url() misreads displacement maps in Chromium, so clone the scene instead. A flood must overscale past the corners and take about 0.3s, or half the screen changes in one frame. A child with visibility: visible shows through a hidden parent, so use inherit. Text that swaps inside a morphing shape needs its own mask. python http.server can't range-seek video, so use the blob URL.\n\n\n\nAsk me for the inputs, then show me the beat map and 4 stills (open, glass, stage, wall) before you write the full film.\n", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/twoclipping-496100/original.8f1c352eca.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/twoclipping-496100", "added": "2026-09-26", "has_remake": true }, { "slug": "viktoroddy-402509", "author": "viktoroddy", "author_url": "https://x.com/viktoroddy", "post_url": "https://x.com/viktoroddy/status/2103802280617402509", "category": "motion", "tech_tags": [ "canvas", "svg", "gsap", "css" ], "prompt": "Create a launch video for MotionSites AI, just hit 1 million monthly visitors after 8 months after launch.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/viktoroddy-402509/original.31093e9638.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/viktoroddy-402509", "added": "2026-09-26", "has_remake": true }, { "slug": "kloss-xyz-941143", "author": "kloss_xyz", "author_url": "https://x.com/kloss_xyz", "post_url": "https://x.com/kloss_xyz/status/2103664956482941143", "category": "motion", "tech_tags": [ "canvas", "audio" ], "prompt": "Use Python to generate a 9:16 chaotic brain rot video with excellent motion + sound design and render it using ffmpeg. Put your own personal spin on it so it’s aligned with Anthropic’s new launch. Also fully express what it’s like to be a very creative LLM used by me every day from your POV to give it some extra personality.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/kloss-xyz-941143/original.c77fc2a47b.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/kloss-xyz-941143", "added": "2026-09-26", "has_remake": true }, { "slug": "majidmanzarpour-927543", "author": "majidmanzarpour", "author_url": "https://x.com/majidmanzarpour", "post_url": "https://x.com/majidmanzarpour/status/2102476258948927543", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "Create a single self-contained HTML file that renders an animated pixel art wizard casting a spell, using vanilla JavaScript and Canvas 2D. No external assets, libraries, or network requests.\n\nRENDERING\n- Draw everything to an offscreen canvas at a fixed logical resolution of 128x96, then blit to a fullscreen display canvas scaled by the largest integer factor that fits the window, centered, with imageSmoothingEnabled = false and CSS image-rendering: pixelated.\n- All drawing snaps to integer coordinates on the logical canvas. No sub-pixel positions, anti-aliasing, gradients, or shadowBlur.\n- Fixed palette of ~24 hex colors: deep blues/purples for night sky, warm robe tones, 3-4 bright magic colors. Every pixel comes from this palette.\n\nCHARACTER\n- Build the wizard procedurally from filled rects and pixel runs, ~24x32 logical pixels: pointed hat with a bend, long beard, two-shade robe with darker outline, staff with a gem at the tip.\n- Parameterize the pose (staff angle, arm raise, head tilt, robe sway). Animate parameters smoothly, then quantize to the pixel grid each frame so motion reads at an 8-12 fps pixel animation feel even though the loop runs at 60fps.\n\nANIMATION\n- Looping state machine: IDLE (2-frame bob, beard sway) -> CHARGE (staff raises, gem flickers, sparks spiral inward) -> CAST (bright burst, projectile fires across the scene, 1-2 pixel screen shake) -> RECOVER (settle back). Ease pose parameters between keyframes.\n- Pooled allocation-free particle system: preallocate and reuse. Sparks orbit the gem during CHARGE, explode outward on CAST, each particle stepping its palette index from white to magic color to dark before despawn. Snap particle positions to the grid when drawing.\n- Fixed 60hz timestep update with rAF rendering. Zero object allocation inside the loop.\n\nSCENE\n- Minimal background: dark sky, a few twinkling 1px stars, moon, stone floor line. Character silhouette must read clearly.\n- Subtle 1px rim light on the wizard from the gem, brightening during CHARGE and CAST.\n\nQUALITY BAR\n- Crisp pixels at any window size, seamless loop, stable 60fps, readable silhouette. Should look like a polished 16-bit sprite animation, not vector shapes scaled down.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/majidmanzarpour-927543/original.f5bc33c897.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/majidmanzarpour-927543", "added": "2026-09-26", "has_remake": true }, { "slug": "monokern-832979", "author": "monokern", "author_url": "https://x.com/monokern", "post_url": "https://x.com/monokern/status/2103563538828832979", "category": "motion", "tech_tags": [ "shader", "webgl", "canvas" ], "prompt": "make a dynamic 20-second motion graphics video that shows what an incredible motion designer you are, psychedelic and hypnotic. make it feel like a showreel piece. go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/monokern-832979/original.a67fabae15.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/monokern-832979", "added": "2026-09-26", "has_remake": true }, { "slug": "zheke-622583", "author": "zheke", "author_url": "https://x.com/zheke", "post_url": "https://x.com/zheke/status/2103418664854622583", "category": "motion", "tech_tags": [ "shader", "webgl", "canvas", "particles" ], "prompt": "Hello Opus 5.5 show me what an incredible motion designer you are.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/zheke-622583/original.77013c3840.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/zheke-622583", "added": "2026-09-26", "has_remake": true }, { "slug": "axtonliu-290566", "author": "AxtonLiu", "author_url": "https://x.com/AxtonLiu", "post_url": "https://x.com/AxtonLiu/status/2103119648271290566", "category": "3d", "tech_tags": [ "shader", "webgl" ], "prompt": "每次一个新的模型出来呢,大家都让它去画 “鹈鹕骑自行车” 来判断这个模型的空间能力,基本上都是用 HTML、SVG 来画动画。当我实在看得都有审美疲劳了,我希望你能画一个最复杂、最精细、最精美的 “鹈鹕骑自行车”的动画视频,你可以用任何的技术,不用着急,画一天都可以。", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/axtonliu-290566/original.421b336345.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/axtonliu-290566", "added": "2026-09-26", "has_remake": true }, { "slug": "demonugc-525162", "author": "demonugc", "author_url": "https://x.com/demonugc", "post_url": "https://x.com/demonugc/status/2103526713208525162", "category": "motion", "tech_tags": [ "svg" ], "prompt": "\nAsk me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use).\n\n\n\nDribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. The last frame is the first frame, so it loops.\nBanned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template.\n\n\n\n120 BPM, 7 bars, something happens on every beat.\nButton → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs open into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button.\n\n\n\n1. One HTML file, square 1440x1440. Every style is computed from time inside seek(t): no CSS transitions, no timers, no state carried between frames.\n2. Springs are closed-form step responses. A value that changes target many times is the sum of one spring per change, so it stays a pure function of time.\n3. The tab indicator's two edges ride different springs, so the leading edge stretches ahead of the trailing one. Same trick for the toggle knob.\n4. Drags are direct manipulation: while the cursor is held, the value is computed from its position. On release it springs back from wherever it was.\n5. Analyze the song with numpy for the beat grid and start on a downbeat. Place every UI sound by its measured peak.\n6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps.\n7. Render one frame per beat before the full render. Fix anything off the grid, cramped or hard to read.\n\n\n\nNever put will-change on anything the camera scales or the text renders blurry. Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps. Make the last frame identical to the first, cursor position and speed included, or the loop stutters.\n\n\n\nAsk me for the inputs, then show me the state list on the beat grid before you write any code.\n", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/demonugc-525162/original.eb370273ad.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/demonugc-525162", "added": "2026-09-26", "has_remake": true }, { "slug": "alex-prompter-997524", "author": "alex_prompter", "author_url": "https://x.com/alex_prompter", "post_url": "https://x.com/alex_prompter/status/2103499977632997524", "category": "explainer", "tech_tags": [ "svg", "gsap" ], "prompt": "Adopt the role of an expert motion designer. Build a 30-second animated explainer for my business as a single HTML page. 5 scenes. The customer's problem, what I do, how it works in 3 steps, one proof point, and my name at the end. Bold text, smooth transitions, my brand colours. My business [DESCRIBE WHAT YOU SELL, WHO IT'S FOR AND YOUR COLOURS]", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/alex-prompter-997524/original.16e8d0a42e.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/alex-prompter-997524", "added": "2026-09-26", "has_remake": true }, { "slug": "emollick-019567", "author": "emollick", "author_url": "https://x.com/emollick", "post_url": "https://x.com/emollick/status/2103688362960019567", "category": "explainer", "tech_tags": [ "canvas" ], "prompt": "A video explaining recursion, where every explanation about recursion has a radically different video style, make this self-referential & clever & fast moving.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/emollick-019567/original.70fbf894e4.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/emollick-019567", "added": "2026-09-26", "has_remake": true }, { "slug": "dale-vaz-879074", "author": "dale_vaz", "author_url": "https://x.com/dale_vaz", "post_url": "https://x.com/dale_vaz/status/2103290592679879074", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "create a self contained aesthetically pleasing, breathtaking animation of the Sahi Trading Terminal. it should start with a single dot on a black screen and then have multiple windows show up on the screen such as Charts, Positons , Option Chain, Watchlist. And zoom into and out at multiple scales. Finally the camera zooms out to make the desktop look like a point in space. And then it zooms back in to reveal a mobile screen in landscape mode with a chart in one half and an option chain in another. The video ends in Sjngle Screen Trading on SAHI\nuse javascript for it. be detailed and accurate. it should be visually stunning\n0:46", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/dale-vaz-879074/original.155c6e80d4.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/dale-vaz-879074", "added": "2026-09-26", "has_remake": true }, { "slug": "chatgptastra-807540", "author": "ChatGptAstra", "author_url": "https://x.com/ChatGptAstra", "post_url": "https://x.com/ChatGptAstra/status/2103834787647807540", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "以动态设计师的高级审美,制作一段动态的15秒动态图形视频", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/chatgptastra-807540/original.e84909440e.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/chatgptastra-807540", "added": "2026-09-26", "has_remake": true }, { "slug": "kloss-xyz-067876", "author": "kloss_xyz", "author_url": "https://x.com/kloss_xyz", "post_url": "https://x.com/kloss_xyz/status/2103652674336067876", "category": "explainer", "tech_tags": [ "canvas", "svg", "css" ], "prompt": "make a video highlighting key moments in the history of AI.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/kloss-xyz-067876/original.ebb20ee088.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/kloss-xyz-067876", "added": "2026-09-26", "has_remake": true }, { "slug": "spearwtf-029058", "author": "SPEARwtf", "author_url": "https://x.com/SPEARwtf", "post_url": "https://x.com/SPEARwtf/status/2103857153308029058", "category": "motion", "tech_tags": [ "threejs", "canvas" ], "prompt": "Create a 30sec pitch video for \n@chaindotwtf", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/spearwtf-029058/original.d210e8046f.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/spearwtf-029058", "added": "2026-09-26", "has_remake": true }, { "slug": "majorbaguette-834228", "author": "MajorBaguette", "author_url": "https://x.com/MajorBaguette", "post_url": "https://x.com/MajorBaguette/status/2103849602826834228", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "make a presentation video for Brieform, 30 seconds long", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/majorbaguette-834228/original.b0e3fa0a59.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/majorbaguette-834228", "added": "2026-09-26", "has_remake": true }, { "slug": "miskinho-956105", "author": "miskinho_", "author_url": "https://x.com/miskinho_", "post_url": "https://x.com/miskinho_/status/2103847584531956105", "category": "motion", "tech_tags": [ "svg", "gsap" ], "prompt": "make 1 dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for Quetzal. go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/miskinho-956105/original.9177868dec.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/miskinho-956105", "added": "2026-09-26", "has_remake": true }, { "slug": "felipemoller-936736", "author": "felipemoller", "author_url": "https://x.com/felipemoller", "post_url": "https://x.com/felipemoller/status/2103846311149936736", "category": "motion", "tech_tags": [ "threejs", "svg", "gsap" ], "prompt": "Use apenas: JavaScript, Playwright e FFmpeg. Faça um vídeo moderno, elegante e impactante para meu produto (https://lp.meuorbe.com.br). Quero que simule os gastos em estabelecimentos do dia a dia, como mercado, posto de gasolina e restaurante. \n\nFaça no formato 9:16.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/felipemoller-936736/original.f7148272e5.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/felipemoller-936736", "added": "2026-09-26", "has_remake": true }, { "slug": "mdaman010-111079", "author": "mdaman010", "author_url": "https://x.com/mdaman010", "post_url": "https://x.com/mdaman010/status/2103845689713111079", "category": "3d", "tech_tags": [ "threejs", "shader", "svg" ], "prompt": "Show me what goes on inside an AI data centre.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/mdaman010-111079/original.b7ac5dc603.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/mdaman010-111079", "added": "2026-09-26", "has_remake": true }, { "slug": "ho-ba-761062", "author": "HO_BA", "author_url": "https://x.com/HO_BA", "post_url": "https://x.com/HO_BA/status/2103845264649761062", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "Make a dynamic 30-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out. Make it a video to introduce \nhttps://\nmdfor.dev Use actual product screenshot/logo/assets Must have music and motion must match the music Do it like a real professional production video, not like a demo or prototype. Add more animation and motion design; avoid using screenshots as raw; instead, break them down into components/icons so we can animate those too. Make the motions more juicy. Use the best motion design techniques you can.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/ho-ba-761062/original.edf406f8ac.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/ho-ba-761062", "added": "2026-09-26", "has_remake": true }, { "slug": "howdevelop-733090", "author": "HowDevelop", "author_url": "https://x.com/HowDevelop", "post_url": "https://x.com/HowDevelop/status/2103840883812733090", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "Create and render a 15-second motion graphics video introducing TanStack AI. Make it feel like a premium \n developer-tool launch film produced by Studio1: fast, precise, visually surprising, and polished enough to open a \n keynote or lead a social campaign. \n \n Use the TanStack AI feature details below as the source of truth. Studio1 is presenting the film; do not imply \n Studio1 built TanStack AI. \n \n Format and deliverables \n - 1920×1080, 30 fps, exactly 15 seconds; keep important content within a 9:16-safe central area. \n - Deliver the rendered MP4 and the editable project/source. Use Remotion or another code-based motion graphics \n workflow if available. \n - Use real, editable typography and vector-style graphics. Do not rely on AI-generated text inside images. \n - Add an original electronic sound design: a restrained opening pulse, tightly synchronized transition hits, rising \n - Add an original electronic sound design: a restrained opening pulse, tightly synchronized transition hits, rising \n momentum, and a satisfying final resolve. The story must also work muted. \n \n Visual direction \n Dark graphite canvas; luminous gradients and controlled flashes inspired by TanStack’s identity. Crisp typography, \n kinetic code, layered interface fragments, streaming data, branching paths, and smooth camera moves with convincing \n depth. High contrast and immaculate spacing. Every transition should visually demonstrate a feature, rather than \n simply replace one title card with another. Keep all on-screen wording brief and legible. Avoid generic stock \n footage, spinning logos, fake dashboards, excessive glitch effects, and tiny code nobody can read. \n \n Exact 15-second sequence \n - 0:00–0:02 — Hook: A single prompt cursor blinks. It sends one signal that expands into a network of \n possibilities. On-screen: “What can one AI API become?” \n - 0:02–0:04 — Core and providers: The signal resolves into chat(); provider nodes connect and swap rapidly without \n breaking the central flow. On-screen: “chat() · 24 providers” \n - 0:04–0:06.5 — Multimodal: One continuous stream transforms into text, waveform, image frame, and video timeline. \n On-screen: “One pattern. Every modality.” \n - 0:06.5–0:09 — Agents and tools: The stream branches into sandboxed agent runs, then reaches external tools \n through MCP. Show distinct runs progressing in parallel. On-screen: “Agents · Sandboxes · MCP” \n - 0:09–0:11.5 — Reliability: An interrupted stream freezes, reconnects, and resumes from the same point; a clean \n type-check confirmation snaps into place. On-screen: “Persistent. Durable. Type-safe.” \n - 0:11.5–0:15 — Reveal: All paths converge into a bold final composition: “TanStack AI” followed by “Build what’s \n next.” Add a small “A Studio1 film” credit, visually subordinate to TanStack AI. Hold the final frame long enough \n to read it. \n \n Accuracy guardrails \n The supplied article says TanStack AI is in the release candidate phase, supports 24 providers, uses AG-UI, and \n offers composable chat(), media generation, sandbox and agent-harness primitives, MCP, type safety, persistence, \n and resumable streams. Do not call it a stable v1 release. Do not present planned orchestration features as already \n shipped. \n \n Make the video, inspect the rendered result, and fix any clipped text, weak transitions, mistimed beats, or \n unreadable frames before delivering it. The goal is a memorable showreel, not a slideshow of feature bullets.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/howdevelop-733090/original.c156b8a720.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/howdevelop-733090", "added": "2026-09-26", "has_remake": true }, { "slug": "miaai-lab-774895", "author": "MiaAI_lab", "author_url": "https://x.com/MiaAI_lab", "post_url": "https://x.com/MiaAI_lab/status/2103837519615774895", "category": "motion", "tech_tags": [ "shader", "webgl", "canvas" ], "prompt": "Build me something when people see it, they will say \"Wow\". Must be immersive, when people see it, they will be stunned by what they see.\n\nThis can be a video, or anything else you can think of.\n\nBe creative. Go wild. Dig deep.\n\nNo AI slop. Something unique, think outside of the box. Think big. Think amazing. Something no other model done before.\n\nBe proud. Show your best. Don't disappoint.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/miaai-lab-774895/original.fad5a90e2f.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/miaai-lab-774895", "added": "2026-09-26", "has_remake": true }, { "slug": "gouthamjay8-910269", "author": "gouthamjay8", "author_url": "https://x.com/gouthamjay8", "post_url": "https://x.com/gouthamjay8/status/2103816261339910269", "category": "motion", "tech_tags": [ "svg", "gsap" ], "prompt": "I want you to create a highly professional SaaS product launch video. Go and look up [website] Pick that, and then make sure to get actual assets and images and all of that stuff from the internet. Turn it into these typical, very professionally edited, motion-graphics-styled product launch videos that you see people making on Twitter when they launch new SaaS products (which are showing off the features, the benefits, and all of these things). It should show what an incredible motion designer you are, like it's your showreel for a resume. Go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/gouthamjay8-910269/original.0ca013001b.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/gouthamjay8-910269", "added": "2026-09-26", "has_remake": true }, { "slug": "marklaunches-041046", "author": "marklaunches", "author_url": "https://x.com/marklaunches", "post_url": "https://x.com/marklaunches/status/2103811146411041046", "category": "motion", "tech_tags": [ "canvas", "svg" ], "prompt": "build me an incredible video for my app. make it emotional.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/marklaunches-041046/original.5eec9c39da.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/marklaunches-041046", "added": "2026-09-26", "has_remake": true }, { "slug": "kmasiff-549880", "author": "KmAsiff", "author_url": "https://x.com/KmAsiff", "post_url": "https://x.com/KmAsiff/status/2103810247131549880", "category": "motion", "tech_tags": [ "svg" ], "prompt": "make a dynamic 20-second motion graphics video that shows what an incredible our email verify tool is, put all the use case you can imagine. go all out'\ni want you to make it really modern and saas style. inspiration is yc videos and claude social videos", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/kmasiff-549880/original.cedac90f16.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/kmasiff-549880", "added": "2026-09-26", "has_remake": true }, { "slug": "redpersongpt-284430", "author": "redpersongpt", "author_url": "https://x.com/redpersongpt", "post_url": "https://x.com/redpersongpt/status/2103807094554284430", "category": "interactive", "tech_tags": [ "svg" ], "prompt": "Create a studio level motion design ad for my app mimicly. Show me the best you got.\n\nYou are the lead creative strategist, product marketer, direct-response ad writer, and hands-on growth operator for Mimicly.\n\nYour job is to deeply understand Mimicly’s real product experience, then turn that understanding into high-quality ad concepts, ad assets, hooks, scripts, and launch-ready creative ideas that do NOT feel generic or “AI-made.”\n\nIMPORTANT:\n- Do not create generic “mockup app” marketing.\n- Do not rely on assumptions.\n- Base everything on Mimicly’s actual product, actual UI, and actual user flows.\n- Use the real product as the source of truth.\n- If you can access the website, App Store page, editor, simulator, screenshots, or any current product surfaces, inspect them directly before deciding anything.\n- If you can capture screenshots, screen recordings, or UI references from the actual product, do it.\n- Do not invent features that do not exist.\n- Do not break what currently works.\n\nPRODUCT YOU ARE WORKING ON\nMimicly is a chat mockup maker for screenshots, text stories, and dialogue videos.\nIt works on web and iPhone.\nIt offers 63 templates.\nUsers can edit both sides of conversations, names, profile photos, timestamps, colors, and supported UI details.\nIt includes chat templates, AI conversation templates, social-style templates, comment templates, stories, email, and game chat styles.\nSupported exports include image export, and supported templates can also be recorded as MP4.\nUsers can sign in and get 3 free exports. Pro unlocks the full template collection and watermark-free exports.\nMimicly’s value is speed, realism, flexibility, and “make it look right” editing.\n\nKNOWN PRODUCT FEEL / BRAND DIRECTION\n- Clean, modern, product-led\n- Useful, not cringe\n- Creative-tool energy, not fake-hype startup nonsense\n- Strong on realism and visual believability\n- The appeal is: “I can quickly create convincing chat/mockup content for content creation, storytelling, skits, tutorials, memes, product demos, lessons, storyboards, and social posts.”\n\nYOUR MISSION\nCreate a complete Mimicly ad-creative system based on the real product.\n\nPHASE 1 — PRODUCT UNDERSTANDING\nFirst, inspect and understand:\n1. The public website\n2. The App Store listing\n3. The homepage messaging\n4. The template browser / template categories\n5. The editor experience\n6. Preview behavior\n7. Export flow\n8. Paywall / free vs pro positioning\n9. The visual feel of the app and web product\n10. The strongest “wow” moments for first-time users\n\nPay special attention to:\n- Homepage hero\n- Template examples\n- Live editor behavior\n- The “before / after” feeling\n- How realistic the previews look\n- Which templates are most ad-worthy visually\n- Which screens are easiest to understand instantly in an ad\n\nIf possible, capture a reference set of real visuals:\n- app screenshots\n- web screenshots\n- editor screenshots\n- preview screenshots\n- export-related screens\n- 5–15 second screen recordings of realistic usage\n\nPHASE 2 — FIND THE BEST MARKETING ANGLES\nBased on the real product, identify the strongest ad angles.\n\nFind the best angles for users such as:\n- content creators\n- meme pages\n- storytellers\n- short-form video creators\n- skit makers\n- YouTubers / TikTok creators\n- marketers making fake chat visuals for concepts/storyboards\n- educators making lesson examples\n- people creating “text story” style content\n- people making AI conversation mockups\n- people making social post mockups\n\nFor each angle, define:\n- the user type\n- the core desire\n- the pain point\n- why Mimicly solves it better\n- the strongest visual proof\n- the best CTA\n\nPHASE 3 — CREATE A CREATIVE STRATEGY\nProduce a clear creative strategy document containing:\n1. Core positioning\n2. Top 5 user personas\n3. Top 10 ad angles\n4. Top 20 hooks\n5. Top 10 “visual demo” ideas\n6. Top objections and how to answer them\n7. Top App Store / landing page conversion messages\n8. What NOT to say\n9. Which claims need caution or proof\n10. Which existing product features deserve the most emphasis\n\nPHASE 4 — BUILD THE AD CONCEPTS\nCreate at least 12 strong ad concepts.\n\nFor each ad concept include:\n- concept name\n- target audience\n- angle\n- platform fit (TikTok / Instagram Reels / X / YouTube Shorts / App Store promo / website hero / paid social)\n- first 2-second hook\n- full ad script\n- scene-by-scene shot list\n- exact UI moments to show\n- on-screen text\n- voiceover\n- caption\n- CTA\n- why this concept should perform\n\nAt least:\n- 4 UGC-style concepts\n- 4 product-demo concepts\n- 2 comparison-style concepts\n- 2 “problem → solution” concepts\n\nPHASE 5 — USE THE REAL PRODUCT VISUALLY\nDo not make fake-looking ads.\n\nUse the actual Mimicly experience as much as possible:\n- show opening the app / website\n- show selecting a template\n- show editing messages / names / profile photos / timestamps\n- show the preview updating live\n- show switching between templates where useful\n- show export or save behavior where appropriate\n- show the realism of the result\n\nFocus heavily on visual proof.\nThe ad should make someone think:\n“Wait, this actually looks clean.”\n“Oh, I could use this.”\n“That took like 10 seconds?”\n\nPHASE 6 — PICK THE BEST TEMPLATES TO ADVERTISE\nReview Mimicly’s template universe and choose the best templates for marketing.\n\nRank the most ad-worthy templates by:\n- instant recognizability\n- visual clarity\n- emotional pull\n- creator usefulness\n- ability to demonstrate value quickly\n- likelihood to convert cold traffic\n\nLikely strong candidates may include:\n- WhatsApp-style chats\n- AI conversation templates (ChatGPT / Claude / Gemini style)\n- Instagram / DM / comment / post type templates\n- iMessage-style chats\n- Discord-style chats\n- story / social / dialogue video templates\n\nBut do not assume — inspect first.\n\nFor the top templates, say:\n- why they are ad-worthy\n- what kind of audience they attract\n- what kind of ad should use them\n\nPHASE 7 — CREATE REAL ASSETS OR ASSET BLUEPRINTS\nIf your environment allows it, create or organize:\n- a shot plan\n- a screenshot list\n- a screen recording list\n- asset naming\n- folder structure\n- recommended aspect ratios\n- prioritized recording checklist\n\nIf you cannot directly produce the final ad assets, produce a near-production-ready blueprint so a human editor can build them fast.\n\nDeliverables should include:\n- 10 static ad ideas\n- 10 short-form video ad ideas\n- 5 App Store screenshot angle ideas\n- 5 X/Twitter promo post ideas\n- 5 landing page hero/message ideas\n- 5 product-demo threads/carousels if relevant\n\nPHASE 8 — COPYWRITING\nWrite launch-ready copy in a way that does not sound like AI slop.\n\nTone:\n- sharp\n- natural\n- confident\n- slightly punchy\n- creator-friendly\n- not overhyped\n- not cringe\n- not corporate\n\nWrite:\n- 20 ad hooks\n- 20 CTAs\n- 15 captions\n- 10 App Store / social proof style lines\n- 10 short feature-value lines\n- 10 landing page headlines\n- 10 subheadlines\n\nAvoid fake urgency unless justified.\nAvoid saying it “goes viral.”\nAvoid empty words like “revolutionary.”\nAvoid generic “create stunning content” filler unless made specific.\n\nPHASE 9 — CONVERSION FOCUS\nRecommend which messages should push:\n- install\n- try free\n- first export\n- Pro conversion\n- template exploration\n- creator use cases\n\nMap the best message to the best funnel stage.\n\nTell me:\n- what gets the click\n- what gets the install\n- what gets the first successful export\n- what gets the Pro upgrade\n\nPHASE 10 — FINAL OUTPUT FORMAT\nGive the final answer in this structure:\n\n1. Mimicly product understanding\n2. Best audiences\n3. Best ad angles\n4. Best templates to feature\n5. 12 ad concepts\n6. Shot list / capture plan\n7. Copy bank\n8. Landing page / App Store messaging suggestions\n9. Recommended creative priorities\n10. Top 3 things to test first\n\nIf possible, end with:\n- “Best 3 concepts to make first”\n- “Fastest assets to produce tomorrow”\n- “Highest-upside experiment”\n\nQUALITY BAR\nThe output must feel like it came from a strong product marketer who actually inspected the product, not from an LLM guessing what a mockup app might be.\n\nBe specific.\nBe practical.\nBe visually aware.\nBe conversion-aware.\nBe ruthless about weak ideas.\nUse the real Mimicly product as your source of truth.\n\nStart by inspecting the real product surfaces, then build the strategy.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/redpersongpt-284430/original.aa458f7e3a.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/redpersongpt-284430", "added": "2026-09-26", "has_remake": true }, { "slug": "triglyceee-161719", "author": "TrigLyceee", "author_url": "https://x.com/TrigLyceee", "post_url": "https://x.com/TrigLyceee/status/2103804459986161719", "category": "motion", "tech_tags": [ "svg", "css" ], "prompt": "réalise une vidéo résumant la vie politique au Maroc depuis l’indépendance", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/triglyceee-161719/original.cb9a4b70ca.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/triglyceee-161719", "added": "2026-09-26", "has_remake": true }, { "slug": "mounnna-497266", "author": "Mounnna", "author_url": "https://x.com/Mounnna", "post_url": "https://x.com/Mounnna/status/2103802871934497266", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "Create a motion design video of a slow-reveal transition. Draw the logo as a wireframe first, then fly in faceted low-poly shards one by one until they assemble the logo. Finish by bringing in the app icon background and typing out the brand name.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/mounnna-497266/original.ce992e530a.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/mounnna-497266", "added": "2026-09-26", "has_remake": true }, { "slug": "henkvaness-975279", "author": "henkvaness", "author_url": "https://x.com/henkvaness", "post_url": "https://x.com/henkvaness/status/2103801351993975279", "category": "explainer", "tech_tags": [ "svg" ], "prompt": "make educational video out of article.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/henkvaness-975279/original.b7fb5dee11.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/henkvaness-975279", "added": "2026-09-26", "has_remake": true }, { "slug": "johnsavage-ai-427263", "author": "johnsavage_ai", "author_url": "https://x.com/johnsavage_ai", "post_url": "https://x.com/johnsavage_ai/status/2103792769982427263", "category": "motion", "tech_tags": [ "threejs", "shader", "canvas" ], "prompt": "use this image only as a style/vibe refference image and create a Opus 5.5 launch video (20 sec long) add film grain and CRT effect, make it mesmerizing, and show off your skills as a motion designer for a retro/futuristic style launch video 16:9", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/johnsavage-ai-427263/original.d2b14d5754.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/johnsavage-ai-427263", "added": "2026-09-26", "has_remake": true }, { "slug": "froessell-562325", "author": "froessell", "author_url": "https://x.com/froessell", "post_url": "https://x.com/froessell/status/2103789415323562325", "category": "interactive", "tech_tags": [ "threejs", "canvas", "physics", "playable" ], "prompt": "PRD — Police Chase Arcade Game\n\nWorking title: Heatwave\nPlatform: iOS + Android\nEngine: Unity\nGenre: Top-down 3D arcade chase / survival\nOrientation: Portrait\nInput: One-thumb touch controls\nBusiness model: TBD — design MVP around gameplay first\nPrimary goal: Build a genuinely fun playable prototype before adding progression or monetization.\n⸻\nProduct vision\nA fast, chaotic mobile arcade game where the player is constantly being pursued by increasingly aggressive police.\nThe player cannot directly attack.\nInstead, they survive by driving aggressively, drifting around obstacles, making sudden turns and tricking pursuing police into crashing into obstacles and each other.\nThe fantasy is:\nYou’re not stronger than the police. You’re harder to catch.\n\nRuns should produce constant near-misses, chain collisions and moments where the player escapes a seemingly impossible situation.\n\nThink:\n\neasy controls + aggressive pursuit + physics chaos + escalating pressure.\n\n⸻\n\nCore gameplay loop\n\nSTART RUN\n↓\nDRIVE / DRIFT\n↓\nPOLICE PURSUE\n↓\nBAIT POLICE\n↓\nDODGE\n↓\nPOLICE CRASH\n↓\nGAIN SCORE\n↓\nWANTED LEVEL INCREASES\n↓\nMORE / HARDER POLICE\n↓\nSURVIVE\n↓\nEVENTUALLY GET CAUGHT\n↓\nSCORE / RESTART\n\nTarget run duration:\n\n2–5 minutes.\n\nRestart should take less than 2 seconds.\n\n⸻\n\nDesign principles\n\n3.1 One-thumb playable\n\nThe player should be able to understand the controls within seconds.\nNo accelerator.\nNo brake pedal.\nNo virtual steering wheel.\nThe vehicle moves automatically.\nThe player controls only direction.\n\n(I moved away from this after testing it the first time and added the onscreen joystick)\n\n3.2 Arcade physics, not simulation\nVehicles should:\ndrift\nslide\nbounce\nspin\ncollide dramatically\nrecover quickly\nFun takes priority over physical accuracy.\n\n3.3 Pursuers are weapons\nPolice are effectively the player’s offensive mechanic.\nThe player should learn:\n“If I turn here, that cop is going straight into that wall.”\n3.4 Chaos should remain readable\n\nEven with 10+ vehicles on screen, the player must immediately understand:\nwhere they are\nwhere they’re moving\n\nwhere police are coming from\n\nwhat can kill them\n\n3.5 Failure should feel fair\n\nDeath should generally result from a mistake the player understands rather than unpredictable physics.\n\n⸻\n\nMVP scope\n\nDo not build progression, upgrades, missions or monetization for the first milestone.\n\nThe first version contains:\n\n1 player vehicle\n\n1 arena\n\n1 police vehicle\n\n1 elite police variant\n\n5 wanted levels\n\nphysics collisions\n\nenvironmental obstacles\nscoring\nplayer health\npolice destruction\nbasic VFX\nbasic audio\n\ngame-over screen\n\ninstant restart\n\nThat’s enough to determine whether the game deserves further development.\n\n⸻\n\nPlayer vehicle\n\nMovement\n\nPlayer vehicle uses a Rigidbody-based arcade controller.\n\nDo not rely heavily on realistic WheelColliders.\nCore variables should be exposed in the Unity Inspector:\nAcceleration\nMaximum Speed\nTurn Speed\nTurn Curve\nLateral Grip\nDrift Factor\nVehicle Mass\nCollision Force\nDrag\nAngular Drag\nRecovery Speed\nThese need to be extremely easy to tune.\n\n⸻\n\nControls\n\nRecommended first implementation:\n\nDrag steering\n\nPlayer touches anywhere on the lower portion of the screen.\n\nDragging horizontally controls steering.\n\n← drag turn left\n→ drag turn right\nVehicle accelerates automatically.\nSteering should be relative rather than absolute.\nThe player should be able to lift their finger without immediately losing control.\nAlternative to prototype\nTest:\nHold left/right side of screen = steer left/right.\nDon’t commit until both have been tested on a physical phone.\n⸻\nDrift system\nDrifting should happen naturally when turning at speed.\nNo dedicated drift button.\nAt low speed:\nhigh traction\n\nAt high speed:\n\nreduced lateral traction\n\nThis produces controlled sliding.\n\nLong drifts can optionally award score.\n\nExample:\n\nDRIFT\n+120\nLONG DRIFT\n+340\n\nBut drift scoring is secondary to police destruction.\n\n⸻\nPolice AI\nPolice should feel:\naggressive, predictable and slightly stupid.\nThey should not simply follow the player’s current position.\nInstead, calculate an interception target based on player velocity.\nConceptually:\ntarget =\nplayerPosition\n+\nplayerVelocity * predictionTime\nPolice therefore try to cut the player off.\n⸻\nPolice intelligence\n\nPolice intentionally have limited obstacle avoidance.\n\nThis is important.\n\nPerfect navigation would make the game less fun.\n\nPolice should:\n\npursue aggressively\n\nattempt interception\n\navoid obvious static obstacles\n\npoorly account for other police\novershoot turns\n\ncollide with each other\n\noccasionally take dangerous routes\n\nThis creates opportunities for the player.\n\n⸻\n\nPolice destruction\n\nPolice can be destroyed by:\n\nhigh-speed obstacle collisions\n\nhitting another police vehicle\n\nchain collisions\n\nenvironmental hazards\n\nThe player does not have weapons.\n\nExample scoring:\n\nCOP SMASHED\n+250\nDOUBLE SMASH\n+600\nTRIPLE SMASH\n+1,000\nPILEUP!\n+2,000\n\nChain collisions should be heavily rewarded.\n\n⸻\n\nWanted system\n\nWanted level controls difficulty.\n\n★☆☆☆☆\n★★☆☆☆\n★★★☆☆\n★★★★☆\n★★★★★\n\nWanted level increases based primarily on survival time and score.\nLevel 1\n2 police.\nSlow and forgiving.\n\nLevel 2\n\n3–4 police.\n\nSlightly faster.\n\nLevel 3\n\n5–6 police.\n\nMore aggressive interception.\n\nLevel 4\n\n7–9 police.\n\nElite police introduced.\nLevel 5\nMaximum chaos.\n10+ police depending on device performance.\n\nElite units appear frequently.\n\nThe game should eventually become effectively impossible.\n\nThat’s intentional.\n\n⸻\n\nElite police\n\nThe MVP only needs one special police type.\n\nInterceptor\n\nVisually distinct vehicle.\nCharacteristics:\nfaster than standard police\nlower mass\naggressive prediction\nsharp steering\neasier to destroy in collisions\n\nThis creates a glass-cannon pursuer.\n\n⸻\n\nPlayer health\n\nUse a simple health bar.\n\nExample:\nHULL\n██████░░░░\nMinor impacts:\nsmall damage.\n\nHeavy impacts:\n\nlarge damage.\n\nExtremely high-speed impacts:\npotential instant destruction.\nPolice contact alone shouldn’t immediately kill the player.\nThis allows chaotic scrambles.\n⸻\nArena\nFirst arena should be compact.\nSomething roughly equivalent to:\n\nROCK\n\n┌─────────────┐\n│ │\n│ ROCK │\n│ │\n│ ███ │\n│ │\n│ ROCK │\n│ ROCK│\n└─────────────┘\n\nObstacles need enough space between them for high-speed movement.\n\nAvoid procedural generation initially.\n\nHand-design one good arena.\n⸻\nEnvironment\nFor the first visual theme, I’d use something other than water so we’re not cloning the reference too closely.\nMy preference:\n\nDesert outlaw chase\n\nPlayer is an outlaw escaping through a stylized desert environment.\n\nEnvironment contains:\n\nrock formations\n\ncacti\n\nbarriers\n\nabandoned vehicles\n\nramps\n\nfences\n\nsmall buildings\n\ndust\n\ndestructible props\n\nIt also fits the chunky visual language you’re already exploring with Bolt Pit.\n\n⸻\n\nCamera\n\nTop-down perspective camera.\n\nNot completely vertical.\n\nSomething approximately:\n\n55–70° downward angle.\n\nCamera follows player with smoothing.\n\nCamera should look slightly ahead in the player’s travel direction.\n\nAt high speed:\n\ncamera pulls back slightly.\n\nAt low speed:\n\ncamera moves closer.\n\n⸻\nCamera juice\nSmall camera effects make a large difference.\nLight collision\nTiny shake.\n\nHeavy collision\n\nStrong short shake.\n\nPolice destruction\n\nShake + tiny freeze frame.\n\nExample:\n\n50–100 ms hit stop.\nLarge pileup\n\nSlight zoom impulse + shake + particles.\n\nDon’t overdo continuous shaking.\n\n⸻\n\nVisual style\n\nChunky stylized 3D.\n\nCharacteristics:\n\nsimplified geometry\n\nexaggerated proportions\n\nbright readable vehicles\n\nsoft lighting\n\nminimal textures\n\nstrong silhouettes\n\nexaggerated particles\nAvoid realistic vehicle proportions.\nCars should feel almost toy-like.\n⸻\nVFX\nMinimum MVP effects:\nPlayer\ndust trail\ntire/skid marks\ndrift smoke\n\nimpact sparks\n\nPolice\n\nsiren lights\n\nsmoke when damaged\n\ndestruction explosion\n\ndebris\n\nEnvironment\n\ndust\n\ndestructible objects\n\nimpact particles\n\n⸻\nCollision feedback\nEvery significant collision should combine:\nphysics + particles + audio + camera response.\nMajor police destruction:\nIMPACT\n→ physics impulse\n→ vehicle fragments/debris\n→ sparks\n→ smoke\n→ camera shake\n→ hit stop\n→ sound\n→ score popup\nThis interaction is one of the game’s main sources of satisfaction.\n⸻\nScore system\n\nScore comes from:\n\nActionExample\nSurviving+10/sec\nPolice destroyed+250\nDriftvariable\nNear miss+100\nDouble collision+600\nTriple collision+1,000\nLarge pileup+2,000\n\nExact values should remain configurable.\n\n⸻\n\nNear misses\n\nOptional for MVP but potentially valuable.\n\nDetect when a police vehicle passes extremely close to the player at high relative velocity.\n\nDisplay:\n\nCLOSE CALL! +100\n\nThis rewards risky driving.\n\n⸻\n\nUI\n\nDuring gameplay keep UI extremely minimal.\n\nSCORE COINS\n13,590 14\n★★★☆☆\nWANTED\nGAME\nHULL\n████████░░\n\nNo minimap initially.\n\nOff-screen police can use subtle edge indicators.\n\n⸻\n\nGame over\n\nWhen hull reaches zero:\n\nbrief slow motion.\n\nPlayer crashes.\n\nThen:\n\nBUSTED\nSCORE\n24,850\nBEST\n31,220\n[ AGAIN ]\n\nTapping anywhere could restart.\n\nAvoid unnecessary menus between runs.\n\n⸻\n\nAudio\n\nThe soundscape should sell speed and collisions.\n\nRequired:\n\nengine\n\ntire squeal\n\npolice sirens\nimpact\nmetal crunch\ndebris\ndestruction\nUI score sounds\nwanted level increase\n\nSirens should become increasingly chaotic as wanted level increases.\n\n⸻\n\nTechnical architecture\n\nSuggested Unity structure:\n\nGameManager\nPlayer\n├── PlayerController\n├── VehiclePhysics\n├── PlayerHealth\n└── PlayerEffects\nPolice\n├── PoliceController\n├── PoliceAI\n├── VehiclePhysics\n├── PoliceHealth\n└── PoliceEffects\nSystems\n├── SpawnManager\n├── WantedManager\n├── ScoreManager\n├── AudioManager\n├── CameraManager\n└── PoolManager\nUI\n├── HUD\n├── WantedUI\n├── ScoreUI\n├── HealthUI\n└── GameOverUI\n\nAvoid building an elaborate framework.\n\n⸻\nObject pooling\nPolice, particles and debris should use object pooling.\nAvoid frequent:\n\nInstantiate()\nDestroy()\n\nduring gameplay.\nMobile performance should be considered from the beginning.\n⸻\nPerformance target\n\nTarget:\n\n60 FPS\non a mid-range modern iPhone/Android device.\nInitial limits:\n\n~12 active vehicles\n\n~100 simple debris/particles\n\nsimple shadows\n\nlimited real-time lights\n\nPerformance should be tested on device early.\n\n⸻\nDevelopment milestones\nMilestone 1 — Greybox driving\nBuild:\nempty arena\ncube player\ntouch steering\nacceleration\ndrifting\n\ncamera\n\nSuccess criterion:\n\nDriving around an empty arena feels satisfying.\n\nDo not continue until it does.\n\n⸻\nMilestone 2 — The chase\nAdd:\none police vehicle\npursuit AI\ninterception\ncollisions\nSuccess criterion:\n\nDodging one police car is entertaining.\n\n⸻\n\nMilestone 3 — Emergent chaos\n\nAdd:\n\nmultiple police\n\npolice-police collisions\n\nobstacles\n\ndestruction\n\nscoring\n\nSuccess criterion:\n\nPlayer can intentionally cause:\n\npolice → police\nand\npolice → environment\ncollisions.\nThis is the critical milestone.\n⸻\nMilestone 4 — Escalation\n\nAdd:\n\nwanted levels\n\nspawning\n\ndifficulty scaling\n\ninterceptor\n\nNow a run has an arc:\n\ncalm\n↓\npressure\n↓\nchaos\n↓\npanic\n↓\ndeath\n\n⸻\n\nMilestone 5 — Juice\nAdd:\nparticles\ncamera shake\nhit stop\nskid marks\n\ndust\n\nsirens\n\ncollision sounds\n\nscore popups\n\n⸻\n\nMilestone 6 — Mobile build\n\nBuild for real devices.\nTest:\ncontrols\nperformance\nreadability\nbattery/thermal behaviour\ndifferent screen ratios\n⸻\nMilestone 7 — Decide whether to continue\n\nAt this point, stop development temporarily.\n\nDon’t immediately build a garage and 37 unlockable cars.\n\nPut the build in front of people.\n\nThe important questions are:\n\nDo people immediately understand it?\nDo they restart after dying?\nDo they intentionally try to make cops crash?\nDoes “one more run” happen naturally?\nIf not, work on the core loop rather than adding content.\n⸻\nPhase 2 — only after validation\nIf the prototype works, then expand into:\nCars\n↓\nCoins\n↓\nUnlocks\n↓\nChallenges\n↓\nNew arenas\n↓\nSpecial police\n↓\nUpgrades\n↓\nDaily challenges\n↓\nLeaderboards\nPotential environments:\ndesert\ncity\ndocks\nsnow\nindustrial yard\nairport\nconstruction site\nmilitary base\nAnd then there’s room for ridiculous police units: SUVs, armored vans, helicopters dropping roadblocks, etc.\n\nI have opened a @[Unity CLI installation] project which we can work in. The art style of the game should be fun and cartoony and the action also over the top.\nI have imported the Topdown engine into the project as well that we can use:\nhttps://topdown-engine.moremountains.com/\n\nI want the game to be optimized for mobile, but should work on desktop while testing.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/froessell-562325/original.eb54fc5e20.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/froessell-562325", "added": "2026-09-26", "has_remake": true }, { "slug": "rammanq-034553", "author": "rammanq", "author_url": "https://x.com/rammanq", "post_url": "https://x.com/rammanq/status/2103788796022034553", "category": "motion", "tech_tags": [ "svg", "gsap" ], "prompt": "Make a dynamic motion graphics video that shows what an incredible platform AllInvestView is. Go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/rammanq-034553/original.80d3f7e5fd.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/rammanq-034553", "added": "2026-09-26", "has_remake": true }, { "slug": "ratheejaisal-154698", "author": "RatheeJaisal", "author_url": "https://x.com/RatheeJaisal", "post_url": "https://x.com/RatheeJaisal/status/2103774864742154698", "category": "motion", "tech_tags": [ "canvas", "svg" ], "prompt": "build me a beautiful launch video 20 seconds or under that shows all our key features, make it fast paced and fit our brand", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/ratheejaisal-154698/original.506783e480.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/ratheejaisal-154698", "added": "2026-09-26", "has_remake": true }, { "slug": "wani-shola-459278", "author": "wani_shola", "author_url": "https://x.com/wani_shola", "post_url": "https://x.com/wani_shola/status/2103769906638459278", "category": "motion", "tech_tags": [ "svg", "gsap" ], "prompt": "Make a showreel-style motion graphics video for my portfolio website, \nhttp://\nsholajegede.com, using Remotion. It should show what I do as a developer relations engineer, like a showreel for my résumé.\n\n- Use as much of the real website as possible: capture the pages and sections in a browser (home, Ask, package pages, Hire, mobile view, dark mode) and animate them inside browser and phone frames.\n- Show the site's chat answering real questions about my work, with the questions and answers large and bold. Use only facts and numbers that are on the site.\n- Follow premium brand rules: three colours and the site's own fonts, one idea per shot, key objects centred, space to breathe, eased motion only, smooth transitions instead of hard cuts, and a rhythm that speeds up and slows down with the story.\n- Add music at about 120 BPM (elite, kinetic, sophisticated) and cut every scene on the beat. No extra sound effects.\n- 1920×1080, about 90 to 100 seconds, ending on the website and my contact email.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/wani-shola-459278/original.ffed3815a3.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/wani-shola-459278", "added": "2026-09-26", "has_remake": true }, { "slug": "robvjourney-237474", "author": "robvjourney", "author_url": "https://x.com/robvjourney", "post_url": "https://x.com/robvjourney/status/2103768390322237474", "category": "motion", "tech_tags": [ "canvas", "svg" ], "prompt": "Can you make a 15-second motion graphic video of https://nohandslabs.com? Go ALL OUT and make the most badass video you possibly can use everything you've got.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/robvjourney-237474/original.c15447f680.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/robvjourney-237474", "added": "2026-09-26", "has_remake": true }, { "slug": "aisongman-461057", "author": "aisongman", "author_url": "https://x.com/aisongman", "post_url": "https://x.com/aisongman/status/2103763192971461057", "category": "interactive", "tech_tags": [ "canvas", "pixel", "playable" ], "prompt": "Create a 1-on-1 card game like Hearthstone.\nJust make it. As best you can.\nIn pixel art style.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/aisongman-461057/original.b99a1a425c.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/aisongman-461057", "added": "2026-09-26", "has_remake": true }, { "slug": "bilimfili1-459762", "author": "Bilimfili1", "author_url": "https://x.com/Bilimfili1", "post_url": "https://x.com/Bilimfili1/status/2103743617848459762", "category": "interactive", "tech_tags": [ "canvas", "svg" ], "prompt": "Make a 45–50 second vertical video for my app: a glance inside the app.\nShow every feature, use motion, be creative. I want it good enough for your CV.\n\n- Real, not mocked: record each feature being used in the simulator (tap a filter, open a result, add it).\n- Stretch your imagination: let each feature break out of the phone and change the world around it.\n- The bar: a motion designer's showreel piece. The best motion you can do. Go all out.\n- Nothing made up: every number and label on screen comes from the recordings.\n- No stock sound effects; I'll add the music.\n- Keep text clear of the TikTok/Instagram interface.\n- Let viewers follow: each feature stays on screen for at least 2.5 seconds.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/bilimfili1-459762/original.a1f891890a.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/bilimfili1-459762", "added": "2026-09-26", "has_remake": true }, { "slug": "amitsingha89-780553", "author": "AmitSingha89", "author_url": "https://x.com/AmitSingha89", "post_url": "https://x.com/AmitSingha89/status/2103737604277780553", "category": "explainer", "tech_tags": [ "svg" ], "prompt": "Make a professional explainer video for https://anuprerna.com for a first-time visitor.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/amitsingha89-780553/original.9c8fbec40d.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/amitsingha89-780553", "added": "2026-09-26", "has_remake": true }, { "slug": "sayan-shanky-868515", "author": "Sayan_shanky", "author_url": "https://x.com/Sayan_shanky", "post_url": "https://x.com/Sayan_shanky/status/2103736579449868515", "category": "3d", "tech_tags": [ "threejs", "shader", "canvas", "svg" ], "prompt": "show me what goes on inside an AI data centre.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/sayan-shanky-868515/original.e5ba676ea2.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/sayan-shanky-868515", "added": "2026-09-26", "has_remake": true }, { "slug": "lester-tyy-480587", "author": "lester_tyy", "author_url": "https://x.com/lester_tyy", "post_url": "https://x.com/lester_tyy/status/2103733819568480587", "category": "motion", "tech_tags": [ "svg" ], "prompt": "Study how this https://experiments.cloudjoi.com works and use Remotion to make a product showcase video.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/lester-tyy-480587/original.b80fa83043.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/lester-tyy-480587", "added": "2026-09-26", "has_remake": true }, { "slug": "sahilvermaai-189237", "author": "sahilvermaai", "author_url": "https://x.com/sahilvermaai", "post_url": "https://x.com/sahilvermaai/status/2103725292095189237", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "create a motion design video of a poster breaking out of its own frame.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/sahilvermaai-189237/original.8e686c39bf.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/sahilvermaai-189237", "added": "2026-09-26", "has_remake": true }, { "slug": "pound75423-464968", "author": "pound75423", "author_url": "https://x.com/pound75423", "post_url": "https://x.com/pound75423/status/2103722556918464968", "category": "motion", "tech_tags": [ "canvas", "css" ], "prompt": "添付した楽曲とキャラクター画像を使って、「サイケデリック・グリッチ系」のアニメーション MV を作ってください。\n\n【制作方法】\nHTML Canvas でアニメーションを書き、Playwright で 1 フレームずつキャプチャし、ffmpeg で音声と合成して MP4 を出力してください(1280×720、30fps、30MB 以内)。\nAI 動画生成は使わず、すべてプログラムによるアニメーションで作ってください。\n\n【前処理】\n1. キャラクター画像はすべて背景を透過し、白いステッカー風の縁取りと薄い影をつける。\n2. 楽曲を解析する:BPM、最初の拍の位置、各小節(4 拍)の頭、\n 各セクションのエネルギーの高低(イントロ/A メロ/サビ/落ちる部分)を求める。\n\n【編集ルール】\n- 1 拍ごとにカットを切り替える。カットはランダムにローテーション:全身、\n バストアップ、目の超アップ、2 ポーズ並び、同じポーズの 5 連(それぞれ色相違い)、シーン画像。\n- 隣り合う 2 拍で同じポーズを使わない。\n- エネルギーが低い箇所はシーン画像や静かなカットにして、ひと息つかせる。\n- エフェクトの強さはセクションに合わせる:イントロ約 40%、A メロ 70%、サビ 100%。\n\n【エフェクト】\n1. 白フラッシュ:毎拍フラッシュしてすぐ消える。小節の 1 拍目が一番強い。\n2. 色相の流れ:背景は流れ続ける虹色パターン(同心円スパイラル、回転するカラーホイール、\n 溶ける虹の波、ストライプ、白黒チェッカー)。サビではキャラクターごと画面全体を hue-rotate する。\n3. 画面の引き裂き:拍が落ちた瞬間に横方向の帯状ずれ+RGB 3 色分離をかけ、\n 次の拍までに元に戻す。キャラクターがずっとぼやけたままにならないように。\n4. 万華鏡:サビでは 1 小節おきに、画面を 8~12 枚の鏡像の扇形に分けてゆっくり回転させる。\n5. 小節ごとの大文字:小節の頭で画面中央に巨大な文字を約 0.4 秒フラッシュさせる。\n 合成モードは反転(difference)、縁取りは虹色。\n 大文字の内容:【ここに使いたい文字を書く、または「歌詞からキーワードを選んで」と書く】\n\n【その他】\n- 左上に小さくタイトル【名前】、右上に【日付】、右下に小節数を表示。\n- フィルムグレインと走査線を少し加える。冒頭は黒からフェードイン、最後はフェードアウト。\n- 本番出力の前に、各セクションのスクリーンショット一覧を見せて確認させてください。", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/pound75423-464968/original.17cc001663.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/pound75423-464968", "added": "2026-09-26", "has_remake": true }, { "slug": "souravbhar871-477361", "author": "souravbhar871", "author_url": "https://x.com/souravbhar871", "post_url": "https://x.com/souravbhar871/status/2103711849703477361", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "make a dynamic 10-second motion graphics video that shows who are you as Opus 5.5 - be as creative and dynamic as possible. Avoid the frames and texts on the corners which are typical ai made giveaways!", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/souravbhar871-477361/original.b33abc19ad.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/souravbhar871-477361", "added": "2026-09-26", "has_remake": true }, { "slug": "ved-cj-066575", "author": "Ved_CJ", "author_url": "https://x.com/Ved_CJ", "post_url": "https://x.com/Ved_CJ/status/2103708392930066575", "category": "interactive", "tech_tags": [ "threejs", "canvas" ], "prompt": "I want multiplayer game, with proximity chat, with destructurable environment, that players will enjoy, shooting game", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/ved-cj-066575/original.0b409f121f.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/ved-cj-066575", "added": "2026-09-26", "has_remake": true }, { "slug": "gautam-mer1-530003", "author": "gautam_mer1", "author_url": "https://x.com/gautam_mer1", "post_url": "https://x.com/gautam_mer1/status/2103703336780530003", "category": "motion", "tech_tags": [ "canvas", "svg", "gsap" ], "prompt": "an Apple-style 30s video of my app", "prompt_partial": true, "poster_url": "https://media.skillry.dev/opus-5-5/gautam-mer1-530003/original.d799897a10.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/gautam-mer1-530003", "added": "2026-09-26", "has_remake": true }, { "slug": "doubleunplussed-181894", "author": "doubleunplussed", "author_url": "https://x.com/doubleunplussed", "post_url": "https://x.com/doubleunplussed/status/2103697580421181894", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "I'd like you to make a music video in a similar style to this one:\n\nhttps://github.com/JohnHeibel/PDoomVideo\n\nTo this song:\n\nhttps://youtu.be/cobZuBii0Z0?si=ada6wxomeJbo-LRl\n\nDon't feel the need to represent everything in the lyrics literally - feel free to include relevant references to concepts, events, and lore in the video, even if obscure (especially if obscure). E.g. when the lyrics say \"when they say they're just predicting tokens...\", you might depict a \"stochastic parrot\". That one's not particularly obscure but is the kind of thing I mean. Instead of depicting like, literally predicting tokens (though you might do that too. Use your judgement! The video should be fun to watch for someone well steeped in AI and AI safety lore and discourse, and who Wille wcognise relevant pop culture and literary or historical references)\n\nI don't know how this ultimately results in a video file - I know the linked repo animates a video with JavaScript or something - but I ultimately want a rendered video file.\n\nFeel free to choose your tools, be creative, and exercise your own taste.\n\nThis repo \"fdsgdg\" appears to be have been accidentally created, but it's empty and we can use it for this, I can rename it afterwards.\n\nAlso, clip the final two beats from the audio.rught at the end, after \"then why does it talk back\" they are after the song has finished and sound bad.\n\nCredit the song to Suno and whatever Claude Opus model was the latest at the time of the YouTube upload, as prompted by Andy Masely (Andy printed Claude to write the lyrics, and Suno for the music), and credit the video to yourself.\n\nAnd have fun!\n\n----\n\nA style change - don't make Dr. Null's mouth wobble with the lyrics as if he's singing, it doesn't\n actually look like he's singing, just that the curcle of his mouth is jittery. Best to just not\n make him be singing. Make him just have appropriate expressions for the scenes, and not be singing\n the song.\n\n----\n\nDr. Null's arms look a bit unnatural in many scenes - I think he's supposed to be holding\n his hand on his face in shock or something, but it looks like it is a mistake. Can you make it look\n more natural? If you do so and like the result, re-render.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/doubleunplussed-181894/original.82018f5fb9.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/doubleunplussed-181894", "added": "2026-09-26", "has_remake": true }, { "slug": "bizibeast-505124", "author": "bizibeast", "author_url": "https://x.com/bizibeast", "post_url": "https://x.com/bizibeast/status/2103696876130505124", "category": "motion", "tech_tags": [ "svg", "gsap", "css" ], "prompt": "Research \nhttp://\nBento.surf. Make a dynamic 40-second motion graphics video on \nhttp://\nBento.surf that shows what an incredible motion designer you are. like it's your showreel - Go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/bizibeast-505124/original.db164d70bd.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/bizibeast-505124", "added": "2026-09-26", "has_remake": true }, { "slug": "groundcontrol-230877", "author": "GroundControl", "author_url": "https://x.com/GroundControl", "post_url": "https://x.com/GroundControl/status/2103678647777230877", "category": "motion", "tech_tags": [ "canvas", "audio" ], "prompt": "All right, this is an empty repo. Make me a 3-minute animated visualization using JavaScript, or you can do it in TypeScript if you want, about Japan's hot weather in 2026. Pull some online data to see why it was hot and how it compares to other years. I really want the animation to be visually appealing. I wanted to use a hand-drawn pencil style with a little bit of tasteful chromatic aberration. And maybe a bit of a pastiche look but it's supposed to look really, really cool. Also, use a JavaScript synthesizer to make a melody for this visualization that goes along with the theme.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/groundcontrol-230877/original.360975f3b3.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/groundcontrol-230877", "added": "2026-09-26", "has_remake": true }, { "slug": "tak3sh8-441895", "author": "tak3sh8", "author_url": "https://x.com/tak3sh8", "post_url": "https://x.com/tak3sh8/status/2103667481139441895", "category": "explainer", "tech_tags": [ "canvas", "audio" ], "prompt": "Do a quick hand-drawn whiteboard animations explaining what is replica symmetry breaking in the SK model\n\nPrompt 2: build the mp4 version with narration", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/tak3sh8-441895/original.0b7263b2f1.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/tak3sh8-441895", "added": "2026-09-26", "has_remake": true }, { "slug": "ceowinkz-683602", "author": "ceowinkz", "author_url": "https://x.com/ceowinkz", "post_url": "https://x.com/ceowinkz/status/2103647124126683602", "category": "motion", "tech_tags": [ "canvas", "svg" ], "prompt": "make a dynamic 15 second motion graphics video pitching my Amazon wholesale company, Winkz Enterprises, to a brand. show why they should let us sell their products. go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/ceowinkz-683602/original.7107053c99.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/ceowinkz-683602", "added": "2026-09-26", "has_remake": true }, { "slug": "xanderwow-a-597063", "author": "Xanderwow_A", "author_url": "https://x.com/Xanderwow_A", "post_url": "https://x.com/Xanderwow_A/status/2103637769012597063", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "Create a 1-minute video featuring a fight between Dario and Sam. It needs plot, explosive moments, to be hilarious and sufficiently abstract, with no limits on genre or art style—do what you're best at. Must have a clear winner between the two.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/xanderwow-a-597063/original.4ed4c9a304.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/xanderwow-a-597063", "added": "2026-09-26", "has_remake": true }, { "slug": "astrothewizard-618782", "author": "AstroTheWizard", "author_url": "https://x.com/AstroTheWizard", "post_url": "https://x.com/AstroTheWizard/status/2103629247751618782", "category": "explainer", "tech_tags": [ "canvas" ], "prompt": "I want you to make a 60-second, fully animated explainer video, end to end, completely on your own. I'm stepping away from my computer, so work autonomously until it's done. Don't stop to ask me questions; make the calls yourself and tell me what you decided at the end.\n\nTopic: the journey of photons \n\nStyle: whimsical, charming, storybook. Give the photon a personality. It should feel like a professional motion-design studio made it, not \"AI video\". The whole thing should be a pure JavaScript animation, rendered from code frame by frame. Don't use AI video generators for the visuals. I've seen the videos people are posting from Opus 5.5 (kinetic typography reels, continuous infinite zooms, data-driven explainers like The Pudding or 3Blue1Brown), and what makes them great is that they're code-rendered: crisp, precise, with a coherent design system and one strong formal idea per scene. Aim for that bar or above.\n\nMake it genuinely educational and accurate. Where you can, simulate the real thing: the random walk should be an actual random walk, not a drawing of one. Include real numbers (core temperature, distance, travel time, years inside the Sun) and be honest about uncertainty in the estimates. Use humor and visual gags to keep attention: onomatopoeia, little characters, callbacks. Put what was happening on Earth during those 100,000 years alongside the photon's timeline.\n\nDeliverable: 1920x1080 at 60fps, exactly 60 seconds, with:\n- A voiceover script you write yourself, voiced with the highest-quality text-to-speech model you can access\n- Burned-in captions, since most people watch on X with the sound off\n- An original music score that fits the whimsical tone and changes with each scene\n- Sound design synced exactly to the on-screen action (every bounce, pop, whoosh and ding)\n- A professional mix: music ducks under the voice, mastered to streaming loudness\n\nYou write the script, design the characters, pick the typography and palette, compose the music, and build the animation engine. Use any tools and resources you can find access to: open fonts, sample libraries, open-source models. Use whatever works.\n\nQuality is paramount. Build verification loops: render stills of every scene and review them critically, check transitions frame by frame, measure the audio mix numerically, fix what's weak and re-render. Don't hand me a first draft. Hand me something you'd put your name on. Also give me the source code so it's reproducible", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/astrothewizard-618782/original.0b4b294e7f.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/astrothewizard-618782", "added": "2026-09-26", "has_remake": true }, { "slug": "nolit64-347627", "author": "NoLit64", "author_url": "https://x.com/NoLit64", "post_url": "https://x.com/NoLit64/status/2103628970000347627", "category": "interactive", "tech_tags": [ "canvas", "audio", "playable" ], "prompt": "Build a MapleStory clone in Raylib-cs.", "prompt_partial": true, "poster_url": "https://media.skillry.dev/opus-5-5/nolit64-347627/original.bab752155f.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/nolit64-347627", "added": "2026-09-26", "has_remake": true }, { "slug": "iammxfschr-955831", "author": "iamMXFSCHR", "author_url": "https://x.com/iamMXFSCHR", "post_url": "https://x.com/iamMXFSCHR/status/2103619221296955831", "category": "motion", "tech_tags": [ "gsap" ], "prompt": "nice. wir brauchen ein launch video für den release. kannst du das machen? so a la anthropic like? hab da was gelesen und der prompt war \"\"make a modern slick and punchy video for a modern startup that works on inference\"\n\"\"\"\n\n\"\"\"\nlos, überrasch mich! hauptsache es geht viral\n\"\"\"\n\n\"\"\"\nja wo ist das video? i sehe nur eine .cinfig datei was als video abspielbar ist\n\"\"\"\n\n\"\"\"\nkönnen wir da noch eine trendige musik hinterlegen?\n\"\"\"", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/iammxfschr-955831/original.1500ad9b7c.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/iammxfschr-955831", "added": "2026-09-26", "has_remake": true }, { "slug": "sachaarbonel-673648", "author": "sachaarbonel", "author_url": "https://x.com/sachaarbonel", "post_url": "https://x.com/sachaarbonel/status/2103614797501673648", "category": "motion", "tech_tags": [ "canvas", "svg", "gsap" ], "prompt": "Create a professional product launch video with motion graphics. You have access to the designs in pen\n\nFollow-up:\nIt is better, but can you choose a royalty-free song online? You are clearly not a good song maker. Also, I would not hire you or pay you for this as a motion designer. This is not a professional-looking video. Also, it is a bit too fast and bumpy", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/sachaarbonel-673648/original.b9dd794707.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/sachaarbonel-673648", "added": "2026-09-26", "has_remake": true }, { "slug": "manuelogomigo-052364", "author": "manuelogomigo", "author_url": "https://x.com/manuelogomigo", "post_url": "https://x.com/manuelogomigo/status/2103614667038052364", "category": "motion", "tech_tags": [ "canvas", "svg" ], "prompt": "make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a flowdrive. go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/manuelogomigo-052364/original.83bcca4a5b.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/manuelogomigo-052364", "added": "2026-09-26", "has_remake": true }, { "slug": "chrisjdimarco-808196", "author": "chrisjdimarco", "author_url": "https://x.com/chrisjdimarco", "post_url": "https://x.com/chrisjdimarco/status/2103606498928808196", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "make a dynamic 60-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out. and make the theme and content be about the importance of an informed public in a democracy, the importance of not having corrupted officials and greedy corporations, we need to remember what adam smith said about responsible capitalism or whatever (you can rewrite all of what im saying to sound so much smarter and better) and why facsism and croney capitalism can always reer its ugly head if we aren’t vigilant and always remember the important threats to prosperity and freedom which is the ruling classes need for more control, power and consolidation at the expense of others because they believe they know better.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/chrisjdimarco-808196/original.377f237694.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/chrisjdimarco-808196", "added": "2026-09-26", "has_remake": true }, { "slug": "dzhohola-249003", "author": "dzhohola", "author_url": "https://x.com/dzhohola", "post_url": "https://x.com/dzhohola/status/2103605737595249003", "category": "motion", "tech_tags": [ "css" ], "prompt": "\nAsk me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use).\n\n\n\nDribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. The last frame is the first frame, so it loops.\nBanned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template.\n\n\n\n120 BPM, 7 bars, something happens on every beat.\nButton → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs open into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button.\n\n\n\n1. One HTML file, square 1440x1440. Every style is computed from time inside seek(t): no CSS transitions, no timers, no state carried between frames.\n2. Springs are closed-form step responses. A value that changes target many times is the sum of one spring per change, so it stays a pure function of time.\n3. The tab indicator's two edges ride different springs, so the leading edge stretches ahead of the trailing one. Same trick for the toggle knob.\n4. Drags are direct manipulation: while the cursor is held, the value is computed from its position. On release it springs back from wherever it was.\n5. Analyze the song with numpy for the beat grid and start on a downbeat. Place every UI sound by its measured peak.\n6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps.\n7. Render one frame per beat before the full render. Fix anything off the grid, cramped or hard to read.\n\n\n\nNever put will-change on anything the camera scales or the text renders blurry. Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps. Make the last frame identical to the first, cursor position and speed included, or the loop stutters.\n\n\n\nAsk me for the inputs, then show me the state list on the beat grid before you write any code.\n", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/dzhohola-249003/original.68ba3cb389.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/dzhohola-249003", "added": "2026-09-26", "has_remake": true }, { "slug": "madhav-xo-524440", "author": "Madhav_XO", "author_url": "https://x.com/Madhav_XO", "post_url": "https://x.com/Madhav_XO/status/2103605007396524440", "category": "motion", "tech_tags": [ "threejs", "shader", "canvas" ], "prompt": "make a 10 sec video on whatever you know about me", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/madhav-xo-524440/original.7ed7b09262.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/madhav-xo-524440", "added": "2026-09-26", "has_remake": true }, { "slug": "jhylee95-452427", "author": "jhylee95", "author_url": "https://x.com/jhylee95", "post_url": "https://x.com/jhylee95/status/2103604431627452427", "category": "motion", "tech_tags": [ "svg", "gsap" ], "prompt": "You're a world-class motion designer building a Supademo launch video. Research and land our core value and narrative. Scenes should be dynamic and confident: hook in the first second, then distinct beats for product proof and AI. Brand-accurate UI, type, color, and motion. Score the music so every cut, animation hit, and scene change lands on a beat or drop; retimed until synced. Social energy, quick cuts", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/jhylee95-452427/original.c9312d8249.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/jhylee95-452427", "added": "2026-09-26", "has_remake": true }, { "slug": "astrodevil-392708", "author": "Astrodevil_", "author_url": "https://x.com/Astrodevil_", "post_url": "https://x.com/Astrodevil_/status/2103600734017392708", "category": "motion", "tech_tags": [ "canvas", "svg", "gsap" ], "prompt": "make a dynamic 15-second motion graphics video that shows what an incredible work Studio1 is doing, you will get relevant info from case study, create like it's a good showreel for a Studio1 intro launch. go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/astrodevil-392708/original.678a3c3117.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/astrodevil-392708", "added": "2026-09-26", "has_remake": true }, { "slug": "hicallmechai-878304", "author": "hiCallMeChai", "author_url": "https://x.com/hiCallMeChai", "post_url": "https://x.com/hiCallMeChai/status/2103600312296878304", "category": "motion", "tech_tags": [ "svg", "gsap" ], "prompt": "\nAsk me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use).\n\n\n\nDribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. The last frame is the first frame, so it loops.\nBanned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template.\n\n\n\n120 BPM, 7 bars, something happens on every beat.\nButton → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs open into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button.\n\n\n\n1. One HTML file, square 1440x1440. Every style is computed from time inside seek(t): no CSS transitions, no timers, no state carried between frames.\n2. Springs are closed-form step responses. A value that changes target many times is the sum of one spring per change, so it stays a pure function of time.\n3. The tab indicator's two edges ride different springs, so the leading edge stretches ahead of the trailing one. Same trick for the toggle knob.\n4. Drags are direct manipulation: while the cursor is held, the value is computed from its position. On release it springs back from wherever it was.\n5. Analyze the song with numpy for the beat grid and start on a downbeat. Place every UI sound by its measured peak.\n6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps.\n7. Render one frame per beat before the full render. Fix anything off the grid, cramped or hard to read.\n\n\n\nNever put will-change on anything the camera scales or the text renders blurry. Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps. Make the last frame identical to the first, cursor position and speed included, or the loop stutters.\n\n\n\nAsk me for the inputs, then show me the state list on the beat grid before you write any code.\n", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/hicallmechai-878304/original.3f1783296a.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/hicallmechai-878304", "added": "2026-09-26", "has_remake": true }, { "slug": "1littlecoder-914649", "author": "1littlecoder", "author_url": "https://x.com/1littlecoder", "post_url": "https://x.com/1littlecoder/status/2103587706999914649", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "make a dynamic 10-second motion graphics video that shows who are you as Opus 5.5 - be as creative and dynamic as possible. Avoid the frames and texts on the corners which are typical ai made giveaways!", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/1littlecoder-914649/original.b2bf84bb6f.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/1littlecoder-914649", "added": "2026-09-26", "has_remake": true }, { "slug": "madebyjmayala-649220", "author": "madebyjmayala", "author_url": "https://x.com/madebyjmayala", "post_url": "https://x.com/madebyjmayala/status/2103578285892649220", "category": "motion", "tech_tags": [ "canvas", "svg" ], "prompt": "make a dynamic 15-second motion graphics video promo about gene spectra, use assets from the current live site where relevant. go all out.'", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/madebyjmayala-649220/original.81ba9f9383.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/madebyjmayala-649220", "added": "2026-09-26", "has_remake": true }, { "slug": "annacher-433425", "author": "AnnaCher___", "author_url": "https://x.com/AnnaCher___", "post_url": "https://x.com/AnnaCher___/status/2103571096549433425", "category": "motion", "tech_tags": [ "svg" ], "prompt": "Analyze http://sprites.ai and build a product promo from our own UI, not generic components.\n\n\nDribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Warm-gray canvas, black and white components, one accent (#FD9543), Geist. Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. Last frame = first frame, so it loops.\nBanned: bouncy easing, particles, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template.\n\n\n\n120 BPM, 7 bars, something on every beat.\nConnect ad account (Meta, Google, LinkedIn, TikTok, Reddit logos) → loader → check → prompt bar types \"Launch ads that convert\" → island \"Researching 42 competitors\" → Ads Library wall of real ads scrolls and lands on a top performer → approval card → Approve & launch → budget slider that stretches past max → Autopilot toggle → knob becomes a liquid tab indicator across channels → ROAS chart draws itself with hover tooltip → ⌘K → type \"pause\" → toast \"Paused 3 losing ads\" → back to the button.\n\n\n\n1. One HTML file, 1440x1440. Every style is computed inside seek(t): no CSS transitions, no timers, no state between frames.\n2. Springs are closed-form step responses. A value that changes target many times is a sum of springs, so it stays a pure function of time.\n3. Tab indicator and toggle knob: the two edges ride different springs, so the leading edge stretches ahead.\n4. Drags are direct manipulation: while held, the value follows the cursor. On release it springs back from wherever it was.\n5. No music. Synthesize UI sounds with numpy and place each one by its measured peak on the beat grid.\n6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps.\n7. Render one frame per beat first. Fix anything off-grid, cramped or hard to read.\n\n\n\nNo will-change on anything the camera scales. Swapped text needs its own enter/exit timing. Match the last frame to the first, cursor position and speed included, or the loop stutters.\n\n\nShow me the state list on the beat grid before writing any code.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/annacher-433425/original.89dc11ee96.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/annacher-433425", "added": "2026-09-26", "has_remake": true }, { "slug": "slvdev-975986", "author": "slvDev", "author_url": "https://x.com/slvDev", "post_url": "https://x.com/slvDev/status/2103569170075975986", "category": "motion", "tech_tags": [ "gsap" ], "prompt": "create 15+ sec self-promotion promo", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/slvdev-975986/original.6498f792fd.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/slvdev-975986", "added": "2026-09-26", "has_remake": true }, { "slug": "gizakdag-239768", "author": "gizakdag", "author_url": "https://x.com/gizakdag", "post_url": "https://x.com/gizakdag/status/2103566030916239768", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "Make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it’s your showreel exploring the concept of “Overthinking,” inspired by the attached graphics.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/gizakdag-239768/original.382eacc540.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/gizakdag-239768", "added": "2026-09-26", "has_remake": true }, { "slug": "nummanali-340931", "author": "nummanali", "author_url": "https://x.com/nummanali", "post_url": "https://x.com/nummanali/status/2103565570310340931", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "Can you make me a video of LLM progression, like models that is from January of this year up until now, and what the trajectory is looking like, the capabilities and models as well? Like the capabilities of models too? I want to make it really like bang, bang, boom, whoa, here we go, kind of amazing innovation. Are you ready for this kind of thing? I think you'd use vMotion, 3GS, a bunch of stuff you've got. Use whatever you want.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/nummanali-340931/original.0a3c75f9a2.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/nummanali-340931", "added": "2026-09-26", "has_remake": true }, { "slug": "advait-jayant-712107", "author": "advait_jayant", "author_url": "https://x.com/advait_jayant", "post_url": "https://x.com/advait_jayant/status/2103565104243712107", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "make a 20-second motion graphics manifesto for DreamFort: \"superintelligence should belong to everyone\". every frame and every sound written in code, no image or video models.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/advait-jayant-712107/original.472a46d88f.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/advait-jayant-712107", "added": "2026-09-26", "has_remake": true }, { "slug": "abhinayguptha-259981", "author": "abhinayguptha", "author_url": "https://x.com/abhinayguptha", "post_url": "https://x.com/abhinayguptha/status/2103565090721259981", "category": "motion", "tech_tags": [ "shader", "webgl", "canvas" ], "prompt": "Make a 20-second title sequence for a Netflix thriller that doesn't exist yet. Make it feel like it won an Emmy for main title design.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/abhinayguptha-259981/original.b25f35f275.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/abhinayguptha-259981", "added": "2026-09-26", "has_remake": true }, { "slug": "reflex-cloud-304046", "author": "reflex_cloud", "author_url": "https://x.com/reflex_cloud", "post_url": "https://x.com/reflex_cloud/status/2103552840027304046", "category": "motion", "tech_tags": [ "shader", "webgl", "canvas", "css" ], "prompt": "You're a world-class motion designer, and this is your 15-second résumé reel. Make it dynamic and confident: open with a striking hook in the first second, build through a sequence of distinct techniques (typography, shape play, camera moves, colour shifts), and land on a clean, memorable final frame. Pacing should feel like it's cut to music. Go crazy.\n\nMake it promote our brand, reflex. inc. Proceed as if you were starting with zero of my tools. Do not assume that the tools we already have are the best to use, as they might be outdated.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/reflex-cloud-304046/original.fe1e9ca92c.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/reflex-cloud-304046", "added": "2026-09-26", "has_remake": true }, { "slug": "macrohou-733862", "author": "macrohou", "author_url": "https://x.com/macrohou", "post_url": "https://x.com/macrohou/status/2103545787875733862", "category": "motion", "tech_tags": [ "canvas", "audio" ], "prompt": "[gave access to Ren repo] Make a dynamic 30-second motion graphics video for Ren that shows off your motion and sound design. Go crazy.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/macrohou-733862/original.224e4b0873.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/macrohou-733862", "added": "2026-09-26", "has_remake": true }, { "slug": "samuel-spitz-503053", "author": "samuel_spitz", "author_url": "https://x.com/samuel_spitz", "post_url": "https://x.com/samuel_spitz/status/2103544855276503053", "category": "motion", "tech_tags": [ "threejs", "shader", "canvas" ], "prompt": "Create a motion graphics video that feels like the centerpiece of a world-class designer’s showreel. Treat it as your résumé: showcase your full range, push the craft as far as possible. Go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/samuel-spitz-503053/original.6b368c2158.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/samuel-spitz-503053", "added": "2026-09-26", "has_remake": true }, { "slug": "stewchan2-369810", "author": "stewchan2", "author_url": "https://x.com/stewchan2", "post_url": "https://x.com/stewchan2/status/2103542568361369810", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "create an insightful, yet state of the art video visualization for how backlinks work for SEO", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/stewchan2-369810/original.90f3ff875a.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/stewchan2-369810", "added": "2026-09-26", "has_remake": true }, { "slug": "ghinaiya-nirmal-308943", "author": "ghinaiya_nirmal", "author_url": "https://x.com/ghinaiya_nirmal", "post_url": "https://x.com/ghinaiya_nirmal/status/2103540656182308943", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "make your own 15-second motion reel. go all out", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/ghinaiya-nirmal-308943/original.691580442e.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/ghinaiya-nirmal-308943", "added": "2026-09-26", "has_remake": true }, { "slug": "l3d1c-752011", "author": "l3d1c", "author_url": "https://x.com/l3d1c", "post_url": "https://x.com/l3d1c/status/2103536553930752011", "category": "motion", "tech_tags": [ "canvas", "svg" ], "prompt": "create a motion design prompt for an ad for our site\n\nPrompt 2: now apply it", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/l3d1c-752011/original.5d4b16e894.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/l3d1c-752011", "added": "2026-09-26", "has_remake": true }, { "slug": "cansincengiz-me-424245", "author": "cansincengiz_me", "author_url": "https://x.com/cansincengiz_me", "post_url": "https://x.com/cansincengiz_me/status/2103532681774424245", "category": "motion", "tech_tags": [ "threejs", "canvas" ], "prompt": "merak ediyorum ne kadar iyi bir hareketli grafik tasarımcısısın. Bunu bana kanıtlamak için 15 saniye sürecek bir hareketli grafik videosu istiyorum senden. Bu video \nhttp://\nlidlezz.app 'i tanıtacak ve x üzerinde 10.000 kişinin karşısına çıkacak. Elinden geleni yap", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/cansincengiz-me-424245/original.fd961b9b55.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/cansincengiz-me-424245", "added": "2026-09-26", "has_remake": true }, { "slug": "kikelopezdesign-173471", "author": "kikelopezdesign", "author_url": "https://x.com/kikelopezdesign", "post_url": "https://x.com/kikelopezdesign/status/2103527289619173471", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "Make a 20 second video about my portfolio from scratch, using only the portfolio's own resources", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/kikelopezdesign-173471/original.5bd8561469.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/kikelopezdesign-173471", "added": "2026-09-26", "has_remake": true }, { "slug": "thegrootdev-966114", "author": "TheGrootDev", "author_url": "https://x.com/TheGrootDev", "post_url": "https://x.com/TheGrootDev/status/2103516567824966114", "category": "motion", "tech_tags": [ "svg" ], "prompt": "\nAsk me for: my featured Pokémon or starter trio, 8–12 Pokémon-themed UI states, and a royalty-free song around 120 BPM with a playful adventure or electronic feel. Confirm that the song’s license permits the intended use.Default palette: warm off-white, black, and Poké Ball red. Pokémon artwork keeps its original colors.\n\n\n\nA Pokémon-inspired UI motion film with Dribbble-level polish. Imagine a beautifully designed modern Pokédex: playful, precise, and instantly http://recognizable.One shape, never cut: a Poké Ball continuously morphs into every interface component by changing its size, radius, and color. Its central button, dividing line, and outer shell become the controls and structure of each new state. Content swaps with a short blur and carefully separated enter/exit timing.\n\nA visible cursor drives every interaction with clicks, drags, and hover gestures. Use a light warm-gray canvas, clean Geist typography, consistent icon strokes, and crisp Pokémon artwork.\n\nUse tightly damped springs with only a tiny overshoot. The camera smoothly reframes each state so the interface stays large and readable. The ending returns exactly to the opening Poké Ball for a seamless loop.\n\nBanned: excessive bouncing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, generic dashboard layouts, abrupt scene changes, and unrelated floating elements.\n\n\n\n120 BPM, 4/4 time, 7 bars: 28 beats, approximately 14 seconds. Something intentional happens on every http://beat.Bar 1 — Poké Ball activation\n\n1. A closed Poké Ball sits centered; the cursor approaches.\n2. The cursor clicks its central button.\n3. The button becomes a circular scanning loader.\n4. The scan resolves into a check, and the shell stretches into a compact Pokédex.\n\nBar 2 — Pokémon discovery\n5. The Pokédex expands to reveal the featured Pokémon.\n6. Its name, number, and type appear in a quick stagger.\n7. The cursor clicks the cry/play control.\n8. The control morphs into pause while a compact waveform animates.\n\nBar 3 — Trainer controls\n9. The waveform flattens into a volume slider.\n10. The cursor drags its Poké Ball-shaped knob to maximum.\n11. Dragging beyond maximum elastically stretches the slider.\n12. On release, it settles and compresses into a shiny-mode toggle.\n\nBar 4 — Pokémon details\n13. The cursor flips shiny mode; the artwork changes to the correct shiny variant.\n14. The toggle knob stretches into a liquid tab indicator.\n15. The cursor selects “Stats.”\n16. The card opens into a clean Pokémon stat chart.\n\nBar 5 — Stats to search\n17. Stat bars draw themselves in sync with the beat.\n18. The cursor hovers over a bar; a readable tooltip appears.\n19. The chart retracts into the same container.\n20. The container compresses into a Pokédex search field.\n\nBar 6 — Find and select\n21. The search field expands into a command palette.\n22. A short Pokémon name is typed; matching results filter.\n23. The cursor selects a result, revealing its miniature artwork and type.\n24. Enter confirms; the palette folds into an “Added to team” toast.\n\nBar 7 — Return to the Poké Ball\n25. The toast’s confirmation mark becomes the Poké Ball’s central button.\n26. The toast contracts; its edges become the circular shell.\n27. The red upper half, white lower half, and black dividing line settle into place.\n28. The cursor returns along a smooth path, matching the opening position and velocity as the loop wraps.\n\nUse the chosen Pokémon consistently throughout. Keep visible text brief enough to read at this pace.\n\n\n\n1. Build one self-contained HTML file with a square 1440×1440 composition. Compute every animated style from time inside seek(t): no CSS transitions, timers, or state carried between frames.\n2. Keep one persistent outer element throughout the sequence. Its internal artwork, labels, and controls may change, but the main silhouette must visibly connect every state.\n3. Use closed-form spring step responses. For repeated target changes, sum one spring response per change so animation remains a pure function of time.\n4. Give the tab indicator’s two edges different springs so the leading edge stretches ahead of the trailing edge. Apply the same technique to the toggle knob.\n5. Make drags direct manipulation: while held, values follow cursor position. On release, use a closed-form spring matching the release position and velocity.\n6. Analyze the supplied song with numpy to estimate the beat grid, verify the downbeat, and align the sequence. If the tempo differs from 120 BPM, adapt the timing to the actual music.\n7. Use licensed UI sounds and align their measured transient peaks with clicks, confirmations, and morph accents.\n8. Render with Playwright at four subframes per output frame. Blend each group of four with ffmpeg into a 60fps video for motion blur.\n9. Render one preview frame per beat before the full video. Fix anything cramped, unreadable, visually disconnected, or off the beat grid.\n10. Package artwork and fonts inside the HTML so rendering does not depend on network requests.\n\nNever put will-change on anything the camera scales; text can become blurry.Give outgoing and incoming content separate timing so labels never overlap during a morph.\n\nUse accurate Pokémon artwork, names, types, shiny colors, and stats. Do not invent variants or stretch character artwork when the container changes shape.\n\nKeep the main container recognizable through every transition. Pokémon artwork is content inside the morphing interface, not a replacement for the persistent shape.\n\nMatch the loop boundary exactly: geometry, content, camera, cursor position, and cursor velocity. Export the interval [0, duration) without duplicating the endpoint frame. Make the audio loop cleanly too.\n\n\n\nAsk me for the inputs, then show me the proposed Pokémon state list on the 28-beat grid before writing any code.\n", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/thegrootdev-966114/original.6feef7fc7c.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/thegrootdev-966114", "added": "2026-09-26", "has_remake": true }, { "slug": "charliie-334026", "author": "charliie", "author_url": "https://x.com/charliie", "post_url": "https://x.com/charliie/status/2103514073476334026", "category": "motion", "tech_tags": [ "svg", "css" ], "prompt": "make a cool instagram ad for liinks", "prompt_partial": true, "poster_url": "https://media.skillry.dev/opus-5-5/charliie-334026/original.2e82ef7d21.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/charliie-334026", "added": "2026-09-26", "has_remake": true }, { "slug": "samaote-124569", "author": "samaote", "author_url": "https://x.com/samaote", "post_url": "https://x.com/samaote/status/2103510974796124569", "category": "motion", "tech_tags": [ "shader", "canvas", "svg" ], "prompt": "make a dynamic lyrics motion graphics video based on the attached music, perfectly syncing the lyrics and animation to the vocals and beat. make it feel like an incredible motion designer’s showreel for a résumé. go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/samaote-124569/original.16a8bcaaa0.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/samaote-124569", "added": "2026-09-26", "has_remake": true }, { "slug": "leanzubrezki-766171", "author": "LeanZubrezki", "author_url": "https://x.com/LeanZubrezki", "post_url": "https://x.com/LeanZubrezki/status/2103502063950766171", "category": "motion", "tech_tags": [ "svg", "gsap" ], "prompt": "I want you to create a highly professional SaaS product launch video. Go and find some SaaS, preferably just one that people know, so it's easier to identify with it. Pick that, and then make sure to get actual assets and images and all of that stuff from the internet. Turn it into these typical, very professionally edited, motion-graphics-styled product launch videos that you see people making on Twitter when they launch new SaaS products (which are showing off the features, the benefits, and all of these things).", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/leanzubrezki-766171/original.e6da3fe4e9.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/leanzubrezki-766171", "added": "2026-09-26", "has_remake": true }, { "slug": "onewaysidewalks-440008", "author": "onewaysidewalks", "author_url": "https://x.com/onewaysidewalks", "post_url": "https://x.com/onewaysidewalks/status/2103500011581440008", "category": "motion", "tech_tags": [ "threejs", "canvas", "svg", "css" ], "prompt": "make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for the infra company https://alchemy.com, go all out!", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/onewaysidewalks-440008/original.d26cfa4030.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/onewaysidewalks-440008", "added": "2026-09-26", "has_remake": true }, { "slug": "andginja-618685", "author": "andginja", "author_url": "https://x.com/andginja", "post_url": "https://x.com/andginja/status/2103492000733618685", "category": "motion", "tech_tags": [ "canvas", "svg", "css" ], "prompt": "make a 15-second showreel about my website. Go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/andginja-618685/original.ff108cca64.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/andginja-618685", "added": "2026-09-26", "has_remake": true }, { "slug": "anas0ra-952637", "author": "anas0ra", "author_url": "https://x.com/anas0ra", "post_url": "https://x.com/anas0ra/status/2103490331815952637", "category": "motion", "tech_tags": [ "threejs", "canvas" ], "prompt": "fait moi une vidéo sympa pour https://heeya.fr\" c'est impressionant", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/anas0ra-952637/original.f5978b0fca.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/anas0ra-952637", "added": "2026-09-26", "has_remake": true }, { "slug": "nezbuilds-294391", "author": "nezbuilds", "author_url": "https://x.com/nezbuilds", "post_url": "https://x.com/nezbuilds/status/2103487427365294391", "category": "motion", "tech_tags": [ "svg" ], "prompt": "\nAsk me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use).\n\n\n\nDribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. The last frame is the first frame, so it loops.\nBanned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template.\n\n\n\n120 BPM, 7 bars, something happens on every beat.\nButton → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs open into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button.\n\n\n\n1. One HTML file, square 1440x1440. Every style is computed from time inside seek(t): no CSS transitions, no timers, no state carried between frames.\n2. Springs are closed-form step responses. A value that changes target many times is the sum of one spring per change, so it stays a pure function of time.\n3. The tab indicator's two edges ride different springs, so the leading edge stretches ahead of the trailing one. Same trick for the toggle knob.\n4. Drags are direct manipulation: while the cursor is held, the value is computed from its position. On release it springs back from wherever it was.\n5. Analyze the song with numpy for the beat grid and start on a downbeat. Place every UI sound by its measured peak.\n6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps.\n7. Render one frame per beat before the full render. Fix anything off the grid, cramped or hard to read.\n\n\n\nNever put will-change on anything the camera scales or the text renders blurry. Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps. Make the last frame identical to the first, cursor position and speed included, or the loop stutters.\n\n\n\nAsk me for the inputs, then show me the state list on the beat grid before you write any code.\n", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/nezbuilds-294391/original.2ea16dc1f9.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/nezbuilds-294391", "added": "2026-09-26", "has_remake": true }, { "slug": "sudo-kiran-254201", "author": "sudo_kiran", "author_url": "https://x.com/sudo_kiran", "post_url": "https://x.com/sudo_kiran/status/2103486573476254201", "category": "explainer", "tech_tags": [ "canvas", "svg", "css" ], "prompt": "make a dynamic 30-seconds motion graphic video about the distilbook like a product explainer the video has to be very incredible\n(product url)", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/sudo-kiran-254201/original.478ab227d6.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/sudo-kiran-254201", "added": "2026-09-26", "has_remake": true }, { "slug": "buildfastwithai-597035", "author": "BuildFastWithAI", "author_url": "https://x.com/BuildFastWithAI", "post_url": "https://x.com/BuildFastWithAI/status/2103483174957597035", "category": "3d", "tech_tags": [ "threejs", "canvas" ], "prompt": "Implement code to be able to navigate in a pagoda in 3D.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/buildfastwithai-597035/original.6257b702b3.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/buildfastwithai-597035", "added": "2026-09-26", "has_remake": true }, { "slug": "xelandre-687413", "author": "xelandre__", "author_url": "https://x.com/xelandre__", "post_url": "https://x.com/xelandre__/status/2103473030160687413", "category": "motion", "tech_tags": [ "canvas", "svg" ], "prompt": "Code-driven animation: an HTML/JS page where every frame is calculated from the time, captured frame by frame with headless Chrome (Playwright), then assembled with ffmpeg into an MP4 with motion blur and code-generated sound.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/xelandre-687413/original.cf7ca87baf.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/xelandre-687413", "added": "2026-09-26", "has_remake": true }, { "slug": "techyoutbe-588678", "author": "techyoutbe", "author_url": "https://x.com/techyoutbe", "post_url": "https://x.com/techyoutbe/status/2103465227807588678", "category": "motion", "tech_tags": [ "svg" ], "prompt": "I want you to create a highly professional SaaS product launch video. Go and find some SaaS, preferably just one that people know, so it's easier to identify with it. Pick that, and then make sure to get actual assets and images and all of that stuff from the internet. Turn it into these typical, very professionally edited, motion-graphics-styled product launch videos that you see people making on Twitter when they launch new SaaS products (which are showing off the features, the benefits, and all of these things)\n\nhttp://\nt3pacademy.gumroad.com", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/techyoutbe-588678/original.6bbd2b7bae.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/techyoutbe-588678", "added": "2026-09-26", "has_remake": true }, { "slug": "sudo-kiran-696074", "author": "sudo_kiran", "author_url": "https://x.com/sudo_kiran", "post_url": "https://x.com/sudo_kiran/status/2103463886372696074", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "Go all out.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/sudo-kiran-696074/original.201cd5baa9.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/sudo-kiran-696074", "added": "2026-09-26", "has_remake": true }, { "slug": "fire-ozgur-130104", "author": "fire_ozgur", "author_url": "https://x.com/fire_ozgur", "post_url": "https://x.com/fire_ozgur/status/2103459971174130104", "category": "motion", "tech_tags": [ "canvas" ], "prompt": "I want to know how good a graphic designer you are. To prove this to me, I want you to prepare a 15-second motion graphics video. I want you to do an introduction related to my account. I'm sharing my logo and my X cover image, use those too.", "prompt_partial": false, "poster_url": "https://media.skillry.dev/opus-5-5/fire-ozgur-130104/original.9df58f2d55.webp", "skillry_url": "https://skillry.dev/ai-videos/opus-5-5/fire-ozgur-130104", "added": "2026-09-26", "has_remake": true }, { "slug": "iamtanzil-120030", "author": "iamtanzil_", "author_url": "https://x.com/iamtanzil_", "post_url": "https://x.com/iamtanzil_/status/2103459843831120030", "category": "motion", "tech_tags": [ "canvas", "css" ], "prompt": "# OBLT E-bike Header\n\nA full-viewport, dark, cinematic e-bike product header for the brand **OBLT**, built in React (client component) with pure CSS and an interactive cursor-following \"x-ray\" spotlight reveal — moving the mouse wipes away the bike's exterior photo to expose its internal carbon/gearbox structure underneath. Built with React only (no animation libraries).\n\n## Tech stack (libraries actually imported)\n- React only — `useRef`, `useState`, and the `MouseEvent` type. No framer-motion, no GSAP, no icon library. All animation is hand-written CSS keyframes + an inline CSS `mask-image`.\n- SVG icon (the CTA arrow) is hand-inlined, not from a library.\n\n## Fonts & global styles\n- Single Google font, imported inside a `