#!/usr/bin/env sh # # The original license for this file is provided below: # # MIT License # # Copyright (c) 2020 Crystal Bit # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. if [ "$#" -lt 1 ]; then echo "Usage: $0 [--force] []" exit 1 fi FORCE_BUILD=false # Check for the --force parameter if [ "$1" == "--force" ]; then FORCE_BUILD=true shift fi EXPORT_NAME="$1" GODOT_BIN="${2:-godot}" # Check if the command is available if ! command -v "$GODOT_BIN" &> /dev/null; then echo "Error: Godot binary not found at '$GODOT_BIN'" exit 1 fi # Check for uncommitted changes or untracked files in the Git workspace if [ "$FORCE_BUILD" != "true" ] && [ -n "$(git status --porcelain)" ]; then echo "Error: There are uncommitted changes or untracked files in the Git workspace." echo "Please commit/stash them before building. Or run the script with --force flag." exit 1 fi # Export the game and redirect Godot output to a file export_game() { local export_preset="$1" local output_dir="$2" local build_name="$3" local logfile="$output_dir/build.log" # Get the current date and time current_datetime=$(date "+%Y-%m-%d %H:%M:%S") # Get the current Git commit hash (if available) git_commit=$(git rev-parse --short HEAD 2>/dev/null || echo "No Git commit available") # Create a log entry with date, time, and Git commit log_entry="$current_datetime - Git commit: $git_commit" echo "Building $export_preset..." # Append the log entry to the build log file mkdir -p "$output_dir" touch $logfile echo "$log_entry" > "$logfile" $GODOT_BIN --headless --export-release "$export_preset" "$output_dir/$build_name" >> $logfile 2>&1 echo "$export_preset built." echo } export_game "Linux/X11" "builds/$EXPORT_NAME/linux" "$EXPORT_NAME.x86_64" export_game "macOS" "builds/$EXPORT_NAME/osx" "$EXPORT_NAME.dmg" export_game "Windows Desktop" "builds/$EXPORT_NAME/windows" "$EXPORT_NAME.exe" export_game "Web" "builds/$EXPORT_NAME/html5" "index.html"