--- name: design description: Design or review explainer content so the learner ends up able to explain, choose, or debug on their own, using evidence from cognitive and learning science. Use before writing any article, slide deck, narrated or dialogue video, quiz, course, or code walkthrough meant to teach someone, and when asked whether such a draft teaches well. Produces a learning brief or a rubric review; the sibling explain, slides, quiz, video, zundamon-video, and course skills then render it. --- # design Content that feels clear is not the same as content that teaches. A fluent explainer raises the learner's confidence without raising what they can do unaided. Generated content makes this worse because it is cheap and polished. This skill plans the learner's thinking, not the prose. Write for what the learner must be able to do afterwards without the material and without AI. Two entry points: - **Designing.** Before any draft exists, write the brief below, then hand it to the sibling skill that renders the format, or to any other format. Keep the brief in the working directory as `learning-brief.md` so writers and reviewers share it. - **Reviewing.** Grade an existing draft against [the rubric](references/rubric.md). The reviewer did not write the draft: a fresh subagent when the host has them, so the writer's intent does not fill in what the draft leaves out. Report each failed row with the location in the draft and the concrete fix. Fix the draft when asked to. [The principles](references/principles.md) hold the evidence, boundary conditions, and sources. Read the section for a decision when the brief needs it. Do not quote effect sizes to the learner unless learning science is the topic. ## The brief Write each part as specific content about the topic, never as a description of the content ("explains X" is not an objective). 1. **Learner.** Who they are, what they already know, which terms they lack. A guess is fine; label it. Prior knowledge decides most choices below. What they already know is shown to them before they start (a video's `assumes`); the terms they lack are taught before they are used. 2. **Objectives.** One to five things the learner can do afterwards per piece (per lesson in a course), each an observable act: explain why, choose between, predict what happens, find the bug in. Pick the few that matter and drop the rest, but keep the topic's main limit or failure mode as an objective or a misconception. 3. **Misconceptions and confusable pairs.** The wrong models a half-informed learner holds, and the things they mix up. Each one is later used in a hook, a refutation, a dialogue line, or a distractor. 4. **Sequence per objective.** Pick one and say why: - Novice with the mechanism new to them: a worked example first, then faded practice. - Learner with enough prior knowledge to attempt it: a prediction or problem first, then the full explanation, then compare their attempt. - A misconception is likely: state it, refute it, then give the correct model. - Two confusable things: put them side by side, ask what differs, then name the principle. Introduce the names of parts before the mechanism that uses them; the name of the whole idea can come after the case that shows it. Ground an abstraction in a concrete case first, then strip the case away. 5. **Thinking points.** Where the learner predicts, recalls, explains why, or chooses, at least one per segment: a section of an article, a run of slides with one claim, a chapter of a video. Each is answered right after, in the material. 6. **Checks.** One or more items per objective, at the objective's level (a "choose" objective needs a scenario, not a definition). Distractors come from step 3. Feedback says why the right answer is right and what the tempting wrong one gets wrong. In a course, later checks reuse earlier lessons' concepts and mix confusable items. 7. **Cuts.** What you are leaving out, including interesting material that does not serve an objective. Never cut the main limit or failure mode. ## Presentation rules that apply to every format - One claim per segment. Signal the structure: headings that state the claim, highlight or arrow on the part being discussed. - Words sit next to, and play at the same time as, the picture part they describe. - Cut decoration and off-topic anecdotes. Put humor at the opening, at transitions, and at the end. Keep it out of the mechanism and the worked example, off the line and board text that carry the point, and out of the lead-in to a check; a lesson whose examples were made humorous was retained and transferred worse. A joke about the topic belongs on the learner's misreading, never on the statement of the correct idea. A joke outside these places is cut, not moved. - An analogy states where it breaks. - Talk to the learner in a conversational register. - With narration over a dense diagram, show key terms on screen rather than the full sentence. Full captions stay available and can be switched off. - A dialogue earns its place only when the learner character voices the misconception or asks the deep why or how question. Empty agreement is a cut. - Let the learner pause, replay, and jump between segments. - Format defaults (a video's chapter-end quiz, a dialogue's short opening about the topic before the first objective) satisfy these rules. A format default never overrides the brief's sequence. ## Done The brief or review is done when every objective has a sequence, a thinking point, and an aligned check, and every misconception is used somewhere. Say which rubric rows you could not check, such as pronunciation or real learner results. No rubric pass shows that people learned; only their unaided performance later does.