
# Hayba
**Build Unreal worlds with agents that can share an editor.**
Inspect, plan, build, and validate Unreal Engine worlds through MCP. Native editor checks keep agent work accountable to the state of the project.
[Get started](docs/getting-started.md) · [Explore the architecture](docs/ARCHITECTURE.md) · [Browse the tools](docs/wiki/) · [Contribute](CONTRIBUTING.md)
Hayba connects MCP-capable agents to Unreal Editor. It gives them a wide tool library, a focused in-editor workspace, and a native safety boundary for changes to a shared project.
> **Release status:** `v0.3.0` is the latest completed release. The editor workspace and `0.4.0` safety train shown here are development previews under final validation. [Versioning and deploy stages](docs/VERSIONING.md)
**A worldbuilding tool should understand the world—and know when to stop.**
[Getting started](docs/getting-started.md) · [Changelog](CHANGELOG.md) · [License](LICENSE)