Star Fox Adventures Decompilation [![Build Status]][actions] [![Progress]][progress site] [![DOL Progress]][progress site] =============================== [Build Status]: https://github.com/zcanann/SFA-Decomp/actions/workflows/build.yml/badge.svg [actions]: https://github.com/zcanann/SFA-Decomp/actions/workflows/build.yml [Progress]: https://decomp.dev/zcanann/SFA-Decomp.svg?mode=shield&measure=code&label=Code&category=all [DOL Progress]: https://decomp.dev/zcanann/SFA-Decomp.svg?mode=shield&measure=code&label=DOL&category=dol [progress site]: https://decomp.dev/zcanann/SFA-Decomp This is the decompilation for Star Fox Adventures for the Nintendo GameCube. There are 3 versions of this game: JP, EN, and PAL (EU), with the EN having an initial v1.00 release, and a patched version v1.01. **⚠️ Assets are not bundled with this repository. You must obtain these on your own. ⚠️** # Contribution Guide ## Beginners Contribution Guide The most direct way to contribute that requires minimal setup, is to simply pick a 10-99% matching section from [the decomp tracker](https://decomp.dev/zcanann/SFA-Decomp), and update the code until it has a higher match score. Refer to the sections on building and diffing. Once you have this set up, all you need to do is modify .cpp and .h files until the score goes up! ## Advanced Contribution Guide Splits and symbols are largely incomplete at this point. Until these are in a better place, contributing code is quite difficult. # Dependencies ## Windows On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required. When running under WSL, [objdiff](#diffing) is unable to get filesystem notifications for automatic rebuilds. - Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`. - Also available from the [Windows Store](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K). - Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`. - Quick install via pip: `pip install ninja` ## macOS - Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages): ```sh brew install ninja ``` [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used. ## Linux - Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages). [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used. ## Building - Clone the repository: ```sh git clone https://github.com/my/repo.git ``` - Copy your game's disc image to the matching version directory under `orig/`. The configured versions are `GSAE01` (the default EN v1.0 target), `GSAE01_rev1`, `GSAJ01`, `GSAP01` (PAL rev 0), and `GSAP01_rev1` (PAL rev 1). - Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC - After the initial build, the disc image can be deleted to save space. - Configure: ```sh python configure.py ``` To use a version other than EN v1.0, specify it with `--version`. All five versions also support `--matching`, which links completed source units with retail objects for the remaining code and checks the original DOL checksum. For example: ```sh python configure.py --version GSAJ01 --matching ``` - Build: ```sh ninja ``` Run `ninja all_source` as well to compile the unfinished source units. ## Diffing Once the initial build succeeds, an `objdiff.json` should exist in the project root. Download the latest release from [encounter/objdiff](https://github.com/encounter/objdiff). Under project settings, set `Project directory`. The configuration should be loaded automatically. Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`. For the optional CLI fix that compares anonymous constructors and exception records, see [compiler metadata comparison](docs/objdiff_metadata.md). ![](assets/objdiff.png) # Acknowledgements Much of the function and symbol naming in this project draws on [Rena Kunisaki](https://github.com/RenaKunisaki)'s extensive Star Fox Adventures reverse-engineering work — in particular the symbol map from the [StarFoxAdventures](https://github.com/RenaKunisaki/StarFoxAdventures) research repo. Reference notes from Rena's [SFA wiki](https://github.com/RenaKunisaki/StarFoxAdventures/wiki), cross-referenced to this codebase, are collected under [`docs/wiki/`](docs/wiki/). Thank you to Rena for making that work available. The project structure also takes inspiration from the Dinosaur Planet decompilation, which represents an earlier version of the same codebase.