# Changelog | modName | Lithobrake Exploration Technologies (LET) by Necrobones | | ---------- | ------------------------------------------------------------------------------ | | license | CC-BY-NC-SA-4.0+ARR | | author | NecroBones and zer0Kerbal | | forum | (https://forum.kerbalspaceprogram.com/index.php?/topic/206860-*/) | | github | (https://github.com/zer0Kerbal/zer0Kerbal/LithobrakeExplorationTechnologies) | | curseforge | (https://www.curseforge.com/kerbal/ksp-mods/LithobrakeExplorationTechnologies) | | spacedock | (https://spacedock.info/mod/93) | | ckan | LithobrakeExplorationTechnologies | * 📌 Pinned * can now search for `let`, `letech` and `lithobrake` in editors to see all these parts ## Version 0.5.2.0-release - `<Спасибо Davian Lin>` edition * Released * 16 Jun 2023 * for Kerbal Space Program 1.12.5 * by [zer0Kerbal](https://github.com/zer0Kerbal) ### Change Summary 0.5.2.0 * Localize * ![Russian (Русский)](https://raw.githubusercontent.com/zer0Kerbal/zer0Kerbal/master/img/RU.png) Russian (Русский) * Спасибо [DavianLin](https://github.com/DavianLin) * lint, organize, update * can now search for `let`, `letech` and `lithobrake` in editors to see all these parts * Fix [RealChute.cfg], should have seen the dentist before flight! ### Changes 0.5.2.0 #### Assets 0.5.2.0 * lint and organize * Update texture pointers from .mbm/tga/pna to .dds #### Parts 0.5.2.0 * lint and organize * Add headers * Update tags ### Compatibility 0.5.2.0 * Fix * [RealChute.cfg] 1.0.2.0 * missing braces, should have seen the dentist before flight! * !sound_parachute_open {} * !sound_parachute_single {} #### Config 0.5.2.0 * Add * allows for searching editors with `let` * [LithobrakeExplorationTechnologies.cfg] v1.0.0.0 #### Localization 0.5.2.0 * Add * Russian (Русский) * [ru.cfg] v1.0.0.0 * Спасибо [DavianLin](https://github.com/DavianLin) Translation guides * [readme-ru.md] v1.0.1.0 * [quickstart-ru.md] v1.0.0.0 * Спасибо [evanisrael](https://github/evanisrael) * Update * [readme.md] v2.1.2.1 * [quickstart.md] v1.0.2.0 * add header, give credit, organize, and scrape stock dictionary * [ru.cfg] v1.0.1.0 * [en-us.cfg] v1.0.1.0 * [zh-cn.cfg] v1.0.1.0 * closes #28 - Localization - Russian (Русский) * updates #23 - Localization - Master #### Documentation 0.5.2.0 * Update * [readme.md] v0.5.2.0 * [Attributions.md] v1.0.8.0 * [Localizations.md] v1.0.8.0 ### Status 0.5.2.0 * Issues * closes #111 - Lithobrake Exploration Technologies (LET) 0.5.2.0-release `<Спасибо Davian Lin>` edition * closes #112 - 0.5.2.0 Verify Legal Mumbo Jumbo * closes #113 - 0.5.2.0 Update Documentation * closes #114 - 0.5.2.0 Update Social Media --- ## Version 0.5.1.0-release - `` * 05 Apr 2022 * For Kerbal Space Program 1.12.3 ## Localization 0.5.1.0 * Add Simplified Chinese * create * update docs/ * update documentation * 🧧 xièxiè (谢谢) [beefpatty](https://github.com/beefpatty) * closes #26 - Localization - Simplified Chinese (简体中文) * updated #23 - Localization - Master ## Relocated art assets 0.5.1.0 * delete old art assets that stubbornly didn't move, rather they just copied * closes #107 - [Bug 🐞]: Duplicated models/textures ## Update 0.5.1.0 * docs/ * [readme.md] * [Attribution.md] ### Status 0.5.1.0 * Issues * closes #102 - Lithobrake Exploration Technologies (LET) 0.5.1.0-release `` * closes #103 - 0.5.1.0 Verify Legal Mumbo Jumbo * closes #104 - 0.5.1.0 Update Documentation * closes #105 - 0.5.1.0 Update Social Media * closes #106 - [Bug 🐞]: Parts not showing up in game --- ## Version 0.5.0.0-adoption - `` * 10 Feb 2022 * For Kerbal Space Program 1.12.3 ## Update patches 0.5.0.0 * rename * add header * add footer * add :NEEDS * add :FOR ## Localization 0.5.0.0 * [en-us.cfg] Additions * #LET-door-open = Doors open * #LET-door-clos = Doors close * #LET-door-togl = Door toggl * #LET-light-open = Lights on * #LET-light-on = Lights off * #LET-light-off = Lights toggle * updates #24 - Localization - English (United States) * updates #23 - Localization - Master ## Part config updates 0.5.0.0 * closes #65 #66, #67 #68 #69 #70 #71 #72 #73 #74 #75 #76 #77 #78 #79 * General Changes * lint pass * formatting pass * drag cubes * thumbs * [LETpod2m4k] * Command Pod * reduced [mass] from 5 to 3.6 * mass = 5 vs 2.6 in mk1-3pod * replaced [ModuleAnimateGeneric] with [ModuleLight] * [ModuleCommand] * add [defaultControlPointDisplayName] * add reverse ControlPoint * add [hibernation] * add [ElectricCharge] = 0.05 consumption * [ModuleReactionWheel] * reduce [ElectricCharge] consumption from 1.2 to 0.45 (which matches the mk1-3 pod) * [ModuleScienceExperiment] * localize with stock # * [ModuleScienceContainer] * localize with stock # * Add [ModuleLiftingSurface] * [LETlander2mX3] * Landing Pod * reduced [mass] from 2.75 to 1.75 * mass = 2.75 vs 1.355 in mk2LanderCabin_v2 * Updated * [ModuleAnimateGeneric] for lights * [crashTolerance] to 20 from 9 (matches mk2LanderCabin_v2) * [maxTemp] to 1200 from 1000 (matches mk2LanderCabin_v2) * [ModuleCommand] * add [defaultControlPointDisplayName] * add ControlPoint * Up * Forward * Reverse * add [hibernation] * add [ElectricCharge] = 0.05 consumption * [ModuleReactionWheel] * reduce [ElectricCharge] consumption from 0.75 to 0.45 (which matches the mk1-3 pod) * [ModuleScienceExperiment] * localize with stock # * [ModuleScienceContainer] * localize with stock # * Add [MonoPropellant] of 40 (to match mk2LanderCabin_v2) * [LETleg1.cfg] * Landing Leg * updated [ModuleLight] * because of issues, used [ModuleAnimateGeneric] in place of * [ModuleLandingLeg] * [ModuleWheelBogey] * [ModuleWheelLock] * [ModuleWheelDeployment] * [ModuleWheelSuspension] * [ModuleWheelBase] * [LETleg2.cfg] * Landing Leg * updated [ModuleLight] * because of issues, used [ModuleAnimateGeneric] in place of * [ModuleLandingLeg] * [ModuleWheelBogey] * [ModuleWheelLock] * [ModuleWheelDeployment] * [ModuleWheelSuspension] * [ModuleWheelBase] * [LETchuteR1.cfg] * Radial Parachute * update tags * Add [preferredStage] = PARACHUTESTAGE * [bulkheadProfiles] removed size1 leaving srf * [ModuleParachute] * Updated [chuteMaxTemp] to 1600 from 650 * Added [machHeatMultBase] = 0.5 * Added [chuteThermalMassPerArea] = 0.08 * [LETchute1m.cfg] * Stack Parachute * update tags * Add [preferredStage] = PARACHUTESTAGE * [ModuleParachute] * Updated [chuteMaxTemp] to 1600 from 650 * Added [machHeatMultBase] = 0.25 * Added [chuteThermalMassPerArea] = 0.09 * [LETchute2m.cfg] * Stack Parachute * update tags * Add [preferredStage] = PARACHUTESTAGE * [ModuleParachute] * Updated [chuteMaxTemp] to 1600 from 650 * Added [machHeatMultBase] = 0.25 * Added [chuteThermalMassPerArea] = 0.09 * [LETladderD5m.cfg] * Telescoping ladder * Add * [emissiveConstant] = 0.08 * Add [thermalMassModifier] = 3.0 * [LETladderD8m.cfg] * Telescoping ladder * Add * [emissiveConstant] = 0.08 * Add [thermalMassModifier] = 3.0 * [LETladderF1m.cfg] * Radial (fixed) ladder * Add * [emissiveConstant] = 0.08 * Add [thermalMassModifier] = 3.0 * Adjust [maxTemp] from 1900 to 2000 * [LETladderF2m.cfg] * Radial (fixed) ladder * Add * [emissiveConstant] = 0.08 * Add [thermalMassModifier] = 3.0 * Adjust [maxTemp] from 1900 to 2000 * [LETladderF3m.cfg] * Radial (fixed) ladder * Add * [emissiveConstant] = 0.08 * Add [thermalMassModifier] = 3.0 * Adjust [maxTemp] from 1900 to 2000 * [LETbay2mOct1.cfg] * Service Bay * Add [emissiveConstant] = 0.04 * Add [thermalMassModifier] = 5.0 * Adjust [maxTemp] from 2600 to 2900 * Add * [ModuleConductionMultiplier] * [modifiedConductionFactor] = 0.001 * [convectionFluxThreshold]= 500 * [LETbay2mOct2.cfg] * Service Bay * Add [emissiveConstant] = 0.04 * Add [thermalMassModifier] = 5.0 * Adjust [maxTemp] from 2600 to 2900 * Add * [ModuleConductionMultiplier] * [modifiedConductionFactor] = 0.001 * [convectionFluxThreshold]= 500 * [LETbay2mExp.cfg] * Service Bay (Rover Garage) * Add [emissiveConstant] = 0.04 * Add [thermalMassModifier] = 5.0 * Adjust [maxTemp] from 2600 to 2900 * Add * [ModuleConductionMultiplier] * [modifiedConductionFactor] = 0.001 * [convectionFluxThreshold]= 500 * [LETladderF1m.cfg] * Radial Ladder * [maxTemp] increased to 1900 from 1800 * Add [emissiveConstant] = 0.8 * Add [thermalMassModifier] = 3 * [LETladderF2m.cfg] * Radial Ladder * [maxTemp] increased to 2000 from 1900 * Add [emissiveConstant] = 0.8 * Add [thermalMassModifier] = 3 * [LETladderF3m.cfg] * Radial Ladder * [maxTemp] increased to 2000 from 1900 * Add [emissiveConstant] = 0.8 * Add [thermalMassModifier] = 3 * [LETladderD5m.cfg] * Retractable Ladder * Add [emissiveConstant] = 0.8 * Add [thermalMassModifier] = 3 * [LETladderD8m.cfg] * Retractable Ladder * Add [emissiveConstant] = 0.8 * Add [thermalMassModifier] = 3 ## Part Localization 0.5.0.0 * create agency * create /Localization/ folder * create [en-us.cfg] * create [quickstart.md] * create [readme.md] * Localized parts: * [LETladderF1m.cfg] * [LETladderF2m.cfg] * [LETladderF3m.cfg] * [LETladderD8m.cfg] * [LETladderD5m.cfg] * [LETchuteR1.cfg] * [LETchute2m.cfg] * [LETchute1m.cfg] * [LETbay2mOct2.cfg] * [LETbay2mOct1.cfg] * [LETbay2mExp.cfg] * [LETpod2m4k.cfg] * [LETlander2mX3.cfg] * [LETleg2.cfg] * [LETleg1.cfg] * closes #80 - Part Localization * closes #24 - Localization - English (United States) * updates #6 - Adoption Documentation * updates #23 - Localization - Master * updates #65 #66, #67 #68 #69 #70 #71 #72 #73 #74 #75 #76 #77 #78 #79 * updates #86 - Agent update ## Update texture pointers 0.5.0.0 * .mbm | .tga | .png -->.dds * updates #65 #66, #67 #68 #69 #70 #71 #72 #73 #74 #75 #76 #77 #78 #79 ## Relocated art assets 0.5.0.0 * move textures and models into Assets/ * update MODEL paths in part configs * updates #65 #66, #67 #68 #69 #70 #71 #72 #73 #74 #75 #76 #77 #78 #79 ## Part Thumbnail Images 0.5.0.0 * thumbnail images list * [LETladderF2m.cfg] * [LETladderF1m.cfg] * [LETladderD8m.cfg] * [LETladderD5m.cfg] * [LETchuteR1.cfg] * [LETchute2m.cfg] * [LETchute1m.cfg] * [LETbay2mOct2.cfg] * [LETbay2mOct1.cfg] * [LETbay2mExp.cfg] * [LETpod2m4k.cfg] * [LETlander2mX3.cfg] * [LETleg2.cfg] * [LETleg1.cfg] * [LETladderF3m.cfg] * create [docs/PartThumbnails.md] * closes #81 - Part Thumbnail Images ## Parts Missing Manufacturer 0.5.0.0 * [LETleg2.cfg] * [LETchute1m.cfg] * [LETbay2mOct2.cfg] * [LETbay2mOct1.cfg] * [LETbay2mExp.cfg] * closes #82 - Parts Missing Manufacturer ## Status 0.5.0.0 * closes #8 - Release 0.5.0.0-adoption * closes #7 - Adoption - social media * closes #6 - Adoption Documentation * closes #5 - Adoption Legal MumboJumbo * closes #4 - Adoption - GitHub * closes #64 - Update Lithobrake Exploration Technologies (LET) --- ## Version 0.4.0.0 (2016-10-12) - KSP 1.2 Update. * Updated categories for many parts. * Added KSP 1.2 sound effects and additional variables for landing legs. * Added transmitter modules to command pods. * closes #9 * closes #21 Authored-By: @NecroBones --- ## Version 0.3.6.0 (2016-07-12) - Tweaks * Added an optional experimental config for RealChute integration (for the radial chute only). * To enable, rename "GameData/LETech/Patches/LETech_RealChute.txt" to have "cfg" instead of "txt". * Removed references to "drogue" in the parachute tags. * Added parachute deployment sound effects, as per KSP 1.1.3. * updates #9 * closes #20 Authored-By: @NecroBones --- ## Version 0.3.5.0 (2016-04-22) - Transparency fix. * Fixed the "always transparent" problem for bays in the VAB. * Adjusted the "expanded" 2.5m bay to use transparency only on the doors. * updates #9 * closes #19 Authored-By: @NecroBones --- ## Version 0.3.4.0 (2016-04-17) - Tweaks. * Tweaked leg settings. * Moved leg wheel colliders to allow for more accurate aerodynamic occlusion. * Legs reduced in mass quite a bit. * updates #9 * closes #18 --- ## Version 0.3.3.0 (2016-04-01) - KSP 1.1 Hotfix * Landing leg suspension systems working again. Known issue: Feet float slightly. * Added search tags to parts. * updates #9 * closes #17 --- ## Version 0.3.2.0 (2016-03-29) - KSP 1.1 Hotfix * Landing legs updated to not be 100% deadly. Suspension still doesn't work, legs are rigid for now. * Moved MM configs to "Patches" folder. * updates #9 * closes #16 --- ## Version 0.3.1 (2016-01-11) - Tweaks. * X3 lander can mass increased. * Mass, fuel capacity, and cost increased for the "large" variant of the lander cargo bay. * updates #9 * closes #22 --- ## Version 0.3 (2015-11-11) - KSP 1.0.5 update. * Switched the 4-man capsule's "generic" IVA over to use the Mk3 shuttle's IVA instead, so that all 4 Kerbals are EVA/IVA selectable. * Moved "CHANGELOG" to the mod's directory. * Updated bays to use current cargo bay thermal stats and allow door deployment limit. * Parachutes now use new contract constraints. * Command pods use new maxTemp and skinMaxTemp values. * 4-man capsule uses new buoyancy settings. * updates #9 * closes #15 --- ## Version 0.2.1 (2015-08-05) - Alpha fixes. * Fixed a texture problem that resulted in the 1m and 2m fixed ladders not loading textures. * Fixed a scaling error with the "large" octagonal bay's doors, causing it to leave gaps when closed. * Radial parachute's storage case reduced in size by 15%. * Increased deployed-drag multiplier on all parachutes. * Added Connected Living Space support. * Added TweakScale support. * updates #9 * closes #14 --- ## Version 0.2.0.0 (2015-08-03) - Wide Alpha * Added 3 large parachutes: 1.25m & 2.5m stackable nose cones, and a large radial chute. * Added 4-man, 2.5m capsule-style command pod. * Added landing lights to the landing legs. * Fixed a collider issue with the Expanded 2.5m service bay that prevented use of the floor's attachment node. * updates #9 * closes #13 --- ## Version 0.1.0.0 (2015-07-08) - Initial Alpha * First release. * updates #9 * closes #12 ---