--- title: Archmage - of the Magic Faction (Zetapack) layout: techtree --- Zetapack Techtree summary (home) | Game Help and Documentation
Archmage | |
Type: | Combat Unit |
Creation: | Morphing from Battlemage |
Total Cost: | (Cost for Archmage = 150 2 + cost for Battlemage = (Cost for Battlemage = 75 + cost for Initiate = |
Production Time: | 200 |
Maximum Hitpoints: | 450 |
Regeneration of Hitpoints: | 5 |
Maximum Energy Points: | 3000 |
Regeneration Energy Points: | 30 |
Armor-Strength: | 15 |
Armor-Type: | Leather |
Sight-Range: | 12 |
Needed to build 'Archmage': | Library Archmage Tower Energy Source |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 140 |
Attack Command: Ice Nova |
Target: Only ground units Strength: 280+-90 Range: 9 Splash-Radius: 4 Splash also damages own units! Type: Energy Attack Speed: 75 Start Time: 0.5 Energy-Cost: 300 This Attack Skill is used on "Hold Position" |
Attack Command: Static Fire |
Target: Ground and air units Strength: 700+-50 Range: 8 Splash-Radius: 5 Splash also damages own units! Type: Energy Attack Speed: 40 Start Time: 0.3 Energy-Cost: 1000 |
Level(s): |
Expert at 5 kills Hitpoints: 450 -> 675 Energy Points: 3000 -> 4500 Armor Strength: 15 -> 22 Sight: 12 -> 14 Master at 15 kills Hitpoints: 675 -> 1012 Energy Points: 4500 -> 6750 Armor Strength: 22 -> 33 Sight: 14 -> 17 Godlike at 20 kills Hitpoints: 1012 -> 1518 Energy Points: 6750 -> 10125 Armor Strength: 33 -> 50 Sight: 17 -> 20 Legendary at 30 kills Hitpoints: 1518 -> 2278 Energy Points: 10125 -> 15187 Armor Strength: 50 -> 75 Sight: 20 -> 24 |
Upgrades Available: | Energy Compression (Energy-Points: +500) Energy Sharpening (Attack Strength: +50, Attack Range: +1, Move: +10) |