#define LIBRG_IMPL #include "librg.h" int main() { librg_world *world = librg_world_create(); /* create our world configuration */ librg_config_chunksize_set(world, 16, 16, 16); librg_config_chunkamount_set(world, 9, 9, 9); librg_config_chunkoffset_set(world, LIBRG_OFFSET_MID, LIBRG_OFFSET_MID, LIBRG_OFFSET_MID); /* track an existing game entity and set it's params */ librg_entity_track(world, 1); librg_entity_owner_set(world, 1, 1); librg_entity_chunk_set(world, 1, 1); /* fetch entities via query */ int64_t entities[64] = {0}; size_t entity_amount = 64; librg_world_query(world, 1, 0, entities, &entity_amount); /* write owner's point of view to a buffer */ char buffer[256] = {0}; size_t buffer_legnth = 256; librg_world_write(world, 1, 0, buffer, &buffer_legnth, NULL); printf("written a buffer of length %d\n", (int)buffer_legnth); librg_world_destroy(world); return 0; }