AboutWin Maverick Model 3D - About AlignWin F1 Help Shortcut Align X Align Y Align Z Align Selected operation complete AlignWinBase Align Selection Align X Align minimum Align center Align maximum Align &X Now Alt+X Align Y Align &Y Now Alt+Y Align Z Align &Z Now Alt+Z Press F1 for help Ok Cancel AnimConvertWinBase Convert To Frame Convert Skeletal to Frame: example Skeletal Animation Frame Animation Convert Frame Count TORSO_IDLE 1 F1 for help Cancel AnimConvertWindow F1 Help Shortcut Convert Skeletal to Frame: Skeletal Animation Convert Frame to Frame: Frame Animation Convert Frame Relative to Frame: Frame Relative Animation Convert Unknown Type to Frame: Unknown Type Animation AnimEditWinBase Edit Animations Editing Skeletal animations: example Name Frame Count FPS Loop TORSO_IDLE 1 10 Ok Cancel AnimEditWindow Editing Skeletal animations: Editing Frame animations: Editing Frame Relative animations: Editing Unknown Type animations: AnimExportWinBase Export Animation Source Animation Viewport Duration Iterations Seconds Output Directory Format anim_0001.jpg anim_1.jpg anim_0001.png anim_1.png ... Frame Rate Press F1 for help Ok Cancel AnimExportWindow Skeletal - Skeletal Animation prefix Frame - Frame Animation prefix [None] No viewport for animation image export Viewport %1 - F1 Help Shortcut Must have more than 0 frames per second Must have more than 0 seconds of animation Could not write file: Output directory does not exist. AnimSetWinBase Animation Sets &Down &Up &New Ed&it D&elete &Copy &Split &Join &Merge Con&vert To Frame Animation Press F1 for help Ok Cancel AnimSetWindow Skeletal Animation Frame Animation F1 Help Shortcut Split at frame Split animation frame window title Split 'Split' refers to splitting an animation into two separate animations at frame number the frame number where the second (split) animation begins Cannot Split Cannot split animation window title Must have at least 2 frames to split split animation Cannot merge animation %1 and %2, frame counts differ. Can only merge skeletal animations. Animation changes operation complete copy split AnimWidget <New Animation> Start animation mode operation complete New Animation operation complete Frame: Edit Animation operation complete Set FPS Frames per second, operation complete Change Frame Count operation complete Clear frame Remove animation data from frame, operation complete Paste frame paste frame animation position, operation complete Paste keyframe Paste keyframe animation data complete Set Looping Change whether animation loops operation complete End animation mode operation complete Frame: n/a Delete Animation? window title Are you sure you want to delete this animation? Delete Animation Delete animation, operation complete No frame animation data to paste No skeletal animation data to paste AnimWidgetBase Animation Edit Animation Edit Delete FPS Play Stop Loop Frames Delete Animation AnimWindow Animations AutoAssignJointWin F1 Help Shortcut AutoAssignJointWinBase Auto-Assign Bone Joints Only assign to selected joints Single Multiple Press F1 for help Ok Cancel BackgroundSelect All Supported Formats ( Open background image Could not open file BackgroundSelectBase None File... BackgroundWin F1 Help Shortcut Background Image operation complete BackgroundWinBase Select Background Image Front Back Left Right Top Bottom Press F1 for help Ok Cancel BoolPanel Boolean Operation BoolWin Union boolean operation Subtraction boolean operation Intersection boolean operation You must have at least once face selected Object A triangles are still selected Union With Selected boolean operation Subtract Selected boolean operation Intersect With Selected boolean operation Fuse Selected boolean operation Select faces to set Select faces to set as 'A' Object in boolean operation BoolWinBase Boolean Operation Operation Fuse Union Subtraction Intersection Set Object A Select faces to set Subtract Selected Cal3dPrompt F1 Help Shortcut Cal3dPromptBase Cal3D Filter Options Save Meshes All meshes in one file Group meshes by name Save Materials CRF (Binary) XRF (XML Text) Ok Cancel Command Align Selected... Cap Holes complete Could not find gap in selected region Cap Holes Selected primitives copied You must have at least 1 face, joint, or point selected to Copy Copy Selected to Clipboard Delete Deleting joints may destroy skeletal animations Do you wish to continue? Primitives deleted Selected primitives duplicated You must have at least 1 face, joint, or point selected to Duplicate Duplicate complete Duplicate Edge Divide complete You must have 2 adjacent vertices selected to Edge Divide Edge Divide Edge Turn complete You must have at least 2 adjacent faces to Edge Turn Edge Turn Extrude... Flatten Flatten X Flatten Y Flatten Z Need at least 1 vertex, joint, point, or face selected Selected primitives flattened Flip Flip X Flip Y Flip Z Selected primitives flipped Hide Hide Unselected Hide Selected Unhide All Selected primitives hidden Primitives unhidden Unselected primitives hidden Selection inverted Invert Selection Normals inverted Invert Normals Make Face From Vertices Face created Must select exactly 3 vertices Paste complete Nothing to paste Paste failed: %1 %2 Paste from Clipboard Rotate Texture Coordinates Face Group Texture coordinates rotated Must select faces Select Free Vertices Free-floating vertices selected Simplify Mesh Snap Vertices Together Snap All Selected Snap Nearest Selected Snap All and Weld Snap Nearest and Weld Spherify... Subdivide complete You must have at least 1 face selected to Subdivide Faces Subdivide Faces You must have 1 or more vertices selected to unweld. Unweld Vertices You must have 2 or more vertices selected to weld. Weld Vertices Unwelded %1 vertices into %2 vertices Welded %1 vertices into %2 vertices Normals Face Out Meshes Normals Vertices Faces Offset by Normal... CommandWidget You are in animation mode, but there are no animations ContextGroup <None> <New> New Group Name of new group, window title Enter new group name: Set Group operation complete Unset Group operation complete Set Material operation complete Set Projection operation complete ContextGroupBase Group Projection Name ... Material Name Group Material: Group Name Texture Projection ContextInfluences <None> Change Joint Assignment operation complete Change Influence Weight operation complete Change Influence Type operation complete <Mixed> multiple types of bone joint influence Custom bone joint influence Auto bone joint influence Remainder bone joint influence Auto: %1 Rem: %1 ContextInfluencesBase Weight Custom Auto Remaining <None> Joint <Mixed> ContextName Rename operation complete ContextNameBase Name ContextPanel Properties Window title ContextPosition Set Position operation complete ContextPositionBase Position Z Y X Dimensions ContextProjection Set Projection Type operation complete ContextProjectionBase Projection Type Cylinder Sphere Plane ... ContextRotation Set Rotation operation complete ContextRotationBase Rotation Z Y X CubeToolWidget Cube Segment CylinderToolWidget Segments Sides Width Scale EllipsoidToolWidget Smoothness: Faces: Sphere From Center Checkbox that indicates if ellipsoid is created from center or far corner ErrorObject Success Canceled Operation not supported for this file type Invalid argument (internal error) File does not exist Permission denied Could not open file Could not read from file File is the wrong type or corrupted Unsupported version File contains invalid data Unexpected end of file Unknown error Could not write file This operation is not supported Write not supported, try "Export..." Unrecognized file extension (unknown type) ExtrudeWin F1 Help Shortcut Extrude complete Extrude operation complete ExtrudeWinBase Extrude Extrude options X: Z: Y: Make Back Faces E&xtrude Press F1 for help Close GroupCleanBase Clean Up Merge identical materials Remove unused materials Merge identical groups Remove unused groups Ok Cancel GroupCleanWin F1 Help Shortcut Group Clean-up operation complete Merged %1 groups, %2 materials; Removed %3 of %4 groups, %5 of %6 materials GroupWinBase Groups No group New Rename Delete Select Faces In Group Unselect Faces In Group Faces Assign As Group Add To Group Material No material Press F1 for help Ok Cancel GroupWindow F1 Help Shortcut New group window title Enter new group name: Group name must be between 1 and %1 characters Bad group name window title Cannot change cannot change group name, window title You cannot change the default group name Smoothness: Max Angle: Group changes operation complete HelpWinBase Help Contents Back Forward Ok IqePrompt F1 Help Shortcut IqePromptBase IQE Filter Options Save as a Quake 3 Player (head.iqe, upper.iqe, lower.iqe) Save Quake 3 animation.cfg Save Meshes Save Points as Bone Joints Save Skeleton Save Animations Press F1 for help Ok Cancel JointWin F1 Help Shortcut Rename joint window title Enter new joint name: Joint changes operation complete JointWinBase Joints None Rename Delete Selection Select Joint Vertices Select Unassigned Vertices Assign Selected to Joint Add Selected to Joint F1 for help Ok Cancel KeyConfig V Select Vertices Tool Shortcut F Select Faces Tool Shortcut C Select Connected Mesh Tool Shortcut G Select Groups Tool Shortcut B Select Bone Joints Tool Shortcut T Select Points Tool Shortcut M Move Tool Shortcut R Rotate Tool Shortcut H Hide Unselected Command Shortcut Shift+H Hide Selected Command Shortcut Delete Delete Command Shortcut Ctrl+D Duplicate Command Shortcut Ctrl+C Copy to Clipboard Command Shortcut Ctrl+V Paste from Clipboard Command Shortcut Insert Extrude Command Shortcut Ctrl+W Weld Command Shortcut Ctrl+N File | New Window Shortcut Ctrl+O File | Open Shortcut Ctrl+S File | Save Shortcut Ctrl+Q File | Quit Shortcut Home View | Frame All Shortcut Shift+Home View | Frame Selected Shortcut Ctrl+G Groups | Edit Groups Shortcut Ctrl+M Groups | Edit Materials Shortcut Ctrl+E Groups | Edit Texture Coordinates Shortcut Ctrl+B Joints | Assign Selected Shortcut Shift+U Unhide All Command Shortcut KeyValueWindowBase Edit Meta Data Name Value Ok Cancel LicenseWin GNU General Public License LowLevel Cannot delete root joint Success Canceled Operation not supported for this file type Invalid argument (internal error, probably null pointer argument) File does not exist Permission denied Could not open file Could not read from file File is the wrong type or corrupted Unsupported version File contains invalid data Unexpected end of file Unknown error Invalid error code Cannot add because you have frame animations. Try "Merge..." instead. Could not write file This operation is not supported MM3D encountered an unexpected data size problem See Help->About to contact the developers The model has a texture that's width or height is not a power of two (2, 4, 8, .., 64, 128, 256, ..). Could not load Model contains no animations Model skeletons do not match Model vertex counts do not match Model point counts do not match This looks like a player model. Do you want to load all sections? Could not load texture Write not supported, try "Export..." Unrecognized file extension (unknown type) MD2 requires all groups to have the same material. MD2 export requires all faces to be grouped. MD3 export requires all faces to be grouped. MD3_PATH+filename is to long. Set meta data for MD3 export Point name is too large for MD3 export. Group name is too large for MD3 export. Texture filename is too long. MM3D does not support CAL3D files in XML format The file does not contain any mesh or animation data Set meta data for Cal3D export No data marked for saving as IQE. IQE requires all faces to be grouped. IQE requires points to only have one bone influence. Set meta data for IQE export Too many vertexes for MS3D export (max 65,536). Too many faces for MS3D export (max 65,536). Too many groups for MS3D export (max 255). Too many materials for MS3D export (max 255). Too many bone joints for MS3D export (max 255). Bone joints must have unique names for MS3D export. Too many vertexes for MS3D export (max 65,536) after duplicating vertexes used by multiple groups or materials. Too many faces for MS3D export (max 65,536) after duplicating vertexes used by multiple groups or materials. Set meta data for MS3D export Bone joints must have unique names for SMD export. SMD export requires points to only have one bone influence. Set meta data for SMD export Unsupported D3D version. Missing version in D3D model. Invalid D3D directives count. Missing line count in D3D model. Too few tokens on line in D3D model. Found primitive start without primitive end in D3D model. Line primitive type is not supported for D3D model. Triangle strip primitive type is not supported for D3D model. Triangle fan primitive type is not supported for D3D model. Unsupported primitive type in D3D model. Primitive end without start in D3D model. Incomplete triangle list before primitive end in D3D model. Vertex outside of primitive begin/end in D3D model. Primitive start without end in D3D model. D3D requires all groups to have the same material. MapDirectionBase Which direction? Set new texture coordinates from which direction? Front Back Left Right Top Bottom Ok Cancel Md3Prompt F1 Help Shortcut Md3PromptBase MD3 Filter Options Save as a Quake 3 Player (head.md3, upper.md3, lower.md3) Save Quake 3 animation.cfg Press F1 for help Ok Cancel MergeWinBase Merge Model Merge location Base Point <origin> Rotation Translation Merge Options Include textures Include animations Animation Options Append animations Merge if possible Press F1 for help Ok Cancel MergeWindow F1 Help Shortcut Merge models operation complete MetaWindow F1 Help Shortcut Name meta value key name Value meta value 'value' Change meta data operation complete MetaWindowBase Name Value Model Meta Data New Delete Press F1 for help Ok Cancel ModelViewBase ModelView Perspective Front Back Left Right Top Bottom Orthographic ModelViewport Could not load background %1 Use the middle mouse button to drag/pan the viewport OpenGL error = Invalid Value OpenGL error = Invalid Enum OpenGL error = Invalid Operation OpenGL error = Stack Overflow OpenGL error = Stack Underflow OpenGL error = Out Of Memory OpenGL error = Unknown Ms3dPrompt F1 Help Shortcut Ms3dPromptBase MS3D Filter Options Vertex Format Subversion 0 (Single bone joint influence) Subversion 1 (Multiple bone joints influences, weight scale 255) Subversion 2 (Multiple bone joints influences, weight scale 100) Subversion 3 (Multiple bone joints influences, weight scale 100) Subversion Options Vertex Extra Vertex Extra 2 Press F1 for help Ok Cancel NewAnim Edit Animation NewAnimBase New Animation &Name Animation Type &Skeletal Alt+S &Frame Alt+F Frames Frames Per-Second 10 Loop (interpolate between the first and last frame) &Ok Alt+O &Cancel Alt+C ObjPrompt F1 Help Shortcut ObjPromptBase OBJ Filter Options &Save Normals Alt+S &Normal Decimal Places &Texture Decimal Places &Vertex Decimal Places Press F1 for help Ok Cancel OffsetWin Offset by Normal operation complete OffsetWinBase Offset by Normal Max Distance Percent Press F1 for help Ok Cancel PaintTextureWin F1 Help Shortcut File name for saved texture? File exists. Overwrite? Could not write file: PaintTextureWinBase Paint Texture Polygons: Edges Filled Filled and Edges Vertices Hidden Visible Clear Background Save Size: 64 128 256 512 1024 2048 x Save Texture... Press F1 for help Close PluginWinBase Plugin Version Description Status Plugins Filename Press F1 for help Ok PluginWindow F1 Help Shortcut PointWin F1 Help Shortcut Rename point window title Enter new point name: Point changes operation complete PointWinBase Points Rename Delete Bone Joint (none) F1 for help Ok Cancel PolyToolWidget Poly Type Strip Triangle strip option Fan Triangle fan option ProjToolWidget Type Cylinder Cylinder projection type Sphere Sphere projection type Plane Plane projection type ProjectionWin F1 Help Shortcut Set Projection Type operation complete Set Triangle Projection operation complete Apply Projection operation complete Reset UV Coordinates operation complete Rename projection window title Enter new point name: Rename Projection operation complete CTRL+Z Undo shortcut CTRL+Y Redo shortcut ProjectionWinBase Texture Projection Material Test Pattern Cylinder Sphere Plane Show: Type: Rename Zoom: Remove Faces Add Faces to Projection Apply Projection Reset UV Range Press F1 for help Close RotateToolWidget X Y Z ScaleToolWidget Proportion Free Free scaling option Keep Aspect 2D 2D scaling aspect option Keep Aspect 3D 3D scaling aspect option Point Center Scale from center Far Corner Scale from far corner SelectFaceToolWidget Include Back-facing SmdPrompt F1 Help Shortcut SmdPromptBase SMD Filter Options Model Type Reference Animation Save Points as Bone Joints Vertex Format GoldSrc (Single bone joint influence) Source (Multiple bone joint influences) Press F1 for help Ok Cancel SpherifyWin Spherify operation complete StatusBar V: Vertices status bar label F: Faces status bar label G: Groups status bar label B: Bone Joints status bar label P: Points status bar label M: Materials status bar label TextWinBase Ok TextureCoord Reset coordinates? window title Are you sure you want to reset texture coordinates for this group? Move texture coordinates F1 Help Shortcut CTRL+Z Undo shortcut CTRL+Y Redo shortcut Select texture coordinates TextureCoordBase Texture Coordinates Zoom: Mouse Tool Select Move Scale Scale Options Scale from center Keep aspect ratio Map Scheme Triangle Quad Group Reset Coordinates Press F1 for help Close Rotate Lines Black Blue Green Cyan Red Magenta Yellow White Selection Rotate CCW Rotate CW V Flip H Flip TextureWindow All Supported Formats ( all texture formats Open texture image Could not open file Enter new material name: New Material window title Rename material window title Texture changes Shininess Red Change texture... Change material's texture file Set texture... Add texture file to material F1 Help Shortcut TextureWindowBase Materials None New Material... Rename Delete Wrap X Clamp X Wrap Y Clamp Y Change Texture... X Remove texture Flat Preview 3D Preview Alpha Green Blue Red Ambient Diffuse Specular Emissive Shininess Press F1 for help Ok Cancel Tool Attract Far Attracting far selected primitives Attract far complete Attract Near Attracting near selected primitives Attract near complete Move Background Image Moving background image Cannot move background from 3D view Background move complete Move background image Scale Background Image Scaling background image Cannot scale background from 3D view Background scale complete Scale background image Cube created Create Cube Cylinder created Create Cylinder Ellipsoid created Create Ellipsoid Joint created Root joint created Create Bone Joint Moving selected primitives Move complete Tip: Hold shift to restrict movement to one dimension Move Point created Create Point Create Polygon Projection created Create Projection Rectangle created Create Rectangle Tip: Hold shift to rotate in 15 degree increments Rotating selected primitives Setting rotation point Rotate complete Rotate Scale Scaling selected primitives Scale complete Tip: Hold shift to restrict scaling to one dimension Starting selection Selection complete Select Bone Joints Select Connected Mesh Select Faces Select Groups Select Points Select Projections Select Vertices Shear Starting shear on selected primitives Shear complete Torus created Create Torus Vertex created Create Vertex Dragging selected vertex Must a vertex selected Drag complete Drag Vertex on Edge Extrude complete Extrude Must have faces selected to extrude Extruding selected faces Background Image Create Other Select Attract TorusToolWidget Segments Sides Width Circle From Center Checkbox that indicates if torus is created from center or from far corner TransformWindow Matrix Translate Matrix Rotate Matrix Rotate On Axis Matrix Scale Apply Matrix Transform Cannot Be Undone window title This transformation cannot be undone. Are you sure you wish to continue? Apply Transformation button Cancel Transformation button F1 Help Shortcut TransformWindowBase Transform Model X Y Z Translate Euler Angles Rotate Quaternion Angle Axis Scale (bottom row is translation) Apply Matrix Matrix Apply to: Press F1 for help Close Selected (including animations) Entire Model (including animations) ValueWin F1 Help Shortcut ValueWinBase Value Window Value Press F1 for help Ok Cancel ViewWindow Some models are unsaved. Save before exiting? Press F1 for help using any window Properties New File|New Save File|Save Run Script... File|Run Script Recent Scripts File|Recent Script Recent Models File|Recent Models Plugins... File|Plugins Close File|Close Quit File|Quit Hide Joints View|Hide Joints Draw Joint Lines View|Draw Joint Lines Draw Joint Bones View|Draw Joint Bones Draw Texture Projections View|Draw Texture Projections Hide Texture Projections View|Hide Texture Projections Use Red Error Texture View|Use Red Error Texture Use Blank Error Texture View|Use Blank Error Texture Render 3D Lines View|Render 3D Lines Hide 3D Lines View|Hide 3D Lines Draw Back-facing Triangles View|Draw Back-facing Triangles Hide Back-facing Triangles View|Hide Back-facing Triangles Frame All View|Frame Frame Selected View|Frame Show Properties View|Show Properties Render Options View|Render Options 3D Wireframe View|3D 3D Flat View|3D 3D Smooth View|3D 3D Texture View|3D 3D Alpha Blend View|3D Canvas Wireframe View|Canvas Canvas Flat View|Canvas Canvas Smooth View|Canvas Canvas Texture View|Canvas Canvas Alpha Blend View|Canvas 1 View View|Viewports 1x2 View View|Viewports 2x1 View View|Viewports 2x2 View View|Viewports 2x3 View View|Viewports 3x2 View View|Viewports 3x3 View View|Viewports Viewport Settings... View|Viewport Settings Grid Tools|Snap to Grid Vertex Tools|Snap to Vertex Undo Ctrl+Z Undo shortcut Redo Ctrl+Y Redo shortcut Snap To Tools Edit Joints... Joints|Edit Joints Assign Selected to Joint Joints|Assign Selected to Joint Remove All Influences from Selected Joints|Remove All Influences from Selected Remove Selected Joint from Influencing Joints|Remove Selected Joint from Influencing Convert Multiple Influences to Single Joints|Convert Multiple Influences to Single Select Joint Influences Joints|Select Joint Influences Select Influenced Vertices Joints|Select Influenced Vertices Select Influenced Points Joints|Select Influenced Points Select Unassigned Vertices Joints|Select Unassigned Vertices Select Unassigned Points Joints|Select Unassigned Points Start Animation Mode... Animation|Start Animation Mode Stop Animation Mode Animation|Stop Animation Mode Animation Sets... Animation|Animation Sets Copy Animation Frame Animation|Copy Animation Frame Paste Animation Frame Animation|Paste Animation Frame Clear Animation Frame Animation|Clear Animation Frame Set Rotation Keyframe Animation|Set Rotation Keyframe Set Translation Keyframe Animation|Set Translation Keyframe Clear Rotation Keyframe Animation|Clear Rotation Keyframe Clear Translation Keyframe Animation|Clear Translation Keyframe Contents... Help|Contents License... Help|License About... Help|About &File menu bar &View menu bar &Tools menu bar &Influences menu bar &Animation menu bar &Help menu bar All Files (*) Save model file as Open model file Merge models : Merge animations Script %1 complete Script %1 error %2 Save first? Model has been modified Do you want to save before closing? Unknown response: %1, Canceling close request Cannot hide with selected projections. Unselect projections now? Hide projections Cannot hide with selected joints. Unselect joints now? Hide bone joints You must select faces first. Use the 'Select Faces' tool. Notice that user must have faces selected to open 'edit texture coordinates' window You must select faces first. Use the 'Select Faces' tool. Notice that user must have faces selected to open 'paint texture' window Undo %1 Nothing to undo Redo %1 Nothing to redo This model does not have any animations Set rotation keframe Set translation keframe Clear rotation keframe Clear translation keframe Unknown response: Canceling operation [unnamed] For filename in title bar (if not set) Assigning %1 vertices and %2 points to joints Assign Selected to Joint You must have at least one bone joint selected. Remove All Influences from Selected Remove Joint from Influencing Convert To Single Influence Select Unassigned Vertices Select Unassigned Points Select Joint Influences Select Influences Vertices Select Influenced Points Auto-Assign Selected... Joints|Auto-Assign Selected Auto-Assign Selected to Bone Joints You must have at least one vertex or point selected. Open... File|Open Save As... File|Save As Export... File|Export Edit Model Meta Data... Model|Edit Model Meta Data Transform Model... Model|Transform Model Boolean Operation... Model|Boolean Operation Set Background Image... Model|Set Background Image Merge... Model|Merge Import Animations... Model|Import Animations Edit Groups... Materials|Edit Groups Edit Materials... Materials|Edit Materials Clean Up... Materials|Clean Up Reload Textures Materials|Reload Textures Edit Projection... Materials|Edit Projection Edit Texture Coordinates... Materials|Edit Texture Coordinates Paint Texture... Materials|Paint Texture Save Animation Images... Animation|Save Animation Images Copy Selected Keyframes Animation|Copy Animation Frame Paste Selected Keyframes Animation|Paste Animation Frame &Model menu bar &Geometry menu bar Mate&rials menu bar All Exportable Formats All Writable Formats Export model All Supported Formats model formats All Supported Formats F1 Help Shortcut Export Selected... File|Export Selected You must have at least 1 face, joint, or point selected to Export Selected ViewportSettings F1 Help Shortcut ViewportSettingsBase Viewport Settings Color Scheme Automatic Light Dark Canvas Grid Default Grid Unit 3D Grid Grid Lines X/Y Plane X/Z Plane Y/Z Plane Press F1 for help &Ok Alt+O &Cancel Alt+C Decimal Grid Binary Grid Fixed Grid