AboutWinMaverick Model 3D - AboutAlignWinF1Help ShortcutAlign XAlign YAlign ZAlign Selectedoperation completeAlignWinBaseAlign SelectionAlign XAlign minimumAlign centerAlign maximumAlign &X NowAlt+XAlign YAlign &Y NowAlt+YAlign ZAlign &Z NowAlt+ZPress F1 for helpOkCancelAnimConvertWinBaseConvert To FrameConvert Skeletal to Frame:exampleSkeletal AnimationFrame AnimationConvertFrame CountTORSO_IDLE1F1 for helpCancelAnimConvertWindowF1Help ShortcutConvert Skeletal to Frame:Skeletal AnimationConvert Frame to Frame:Frame AnimationConvert Frame Relative to Frame:Frame Relative AnimationConvert Unknown Type to Frame:Unknown Type AnimationAnimEditWinBaseEdit AnimationsEditing Skeletal animations:exampleNameFrame CountFPSLoopTORSO_IDLE110OkCancelAnimEditWindowEditing Skeletal animations:Editing Frame animations:Editing Frame Relative animations:Editing Unknown Type animations:AnimExportWinBaseExport AnimationSourceAnimationViewportDurationIterationsSecondsOutputDirectoryFormatanim_0001.jpganim_1.jpganim_0001.pnganim_1.png...Frame RatePress F1 for helpOkCancelAnimExportWindowSkeletal - Skeletal Animation prefixFrame - Frame Animation prefix[None]No viewport for animation image exportViewport %1 - F1Help ShortcutMust have more than 0 frames per secondMust have more than 0 seconds of animationCould not write file: Output directory does not exist.AnimSetWinBaseAnimation Sets&Down&Up&NewEd&itD&elete&Copy&Split&Join&MergeCon&vert To Frame AnimationPress F1 for helpOkCancelAnimSetWindowSkeletal AnimationFrame AnimationF1Help ShortcutSplit at frameSplit animation frame window titleSplit'Split' refers to splitting an animation into two separate animationsat frame numberthe frame number where the second (split) animation beginsCannot SplitCannot split animation window titleMust have at least 2 frames to splitsplit animationCannot merge animation %1 and %2,
frame counts differ.Can only merge skeletal animations.Animation changesoperation completecopysplitAnimWidget<New Animation>Start animation modeoperation completeNew Animationoperation completeFrame: Edit Animationoperation completeSet FPSFrames per second, operation completeChange Frame Countoperation completeClear frameRemove animation data from frame, operation completePaste framepaste frame animation position, operation completePaste keyframePaste keyframe animation data completeSet LoopingChange whether animation loops operation completeEnd animation modeoperation completeFrame: n/aDelete Animation?window titleAre you sure you want to delete this animation?Delete AnimationDelete animation, operation completeNo frame animation data to pasteNo skeletal animation data to pasteAnimWidgetBaseAnimationEdit AnimationEditDeleteFPSPlayStopLoopFramesDelete AnimationAnimWindowAnimationsAutoAssignJointWinF1Help ShortcutAutoAssignJointWinBaseAuto-Assign Bone JointsOnly assign to selected jointsSingleMultiplePress F1 for helpOkCancelBackgroundSelectAll Supported Formats (Open background imageCould not open fileBackgroundSelectBaseNoneFile...BackgroundWinF1Help ShortcutBackground Imageoperation completeBackgroundWinBaseSelect Background ImageFrontBackLeftRightTopBottomPress F1 for helpOkCancelBoolPanelBoolean OperationBoolWinUnionboolean operationSubtractionboolean operationIntersectionboolean operationYou must have at least once face selectedObject A triangles are still selectedUnion With Selectedboolean operationSubtract Selectedboolean operationIntersect With Selectedboolean operationFuse Selectedboolean operationSelect faces to setSelect faces to set as 'A' Object in boolean operationBoolWinBaseBoolean OperationOperationFuseUnionSubtractionIntersectionSet Object ASelect faces to setSubtract SelectedCal3dPromptF1Help ShortcutCal3dPromptBaseCal3D Filter OptionsSave MeshesAll meshes in one fileGroup meshes by nameSave MaterialsCRF (Binary)XRF (XML Text)OkCancelCommandAlign Selected...Cap Holes completeCould not find gap in selected regionCap HolesSelected primitives copiedYou must have at least 1 face, joint, or point selected to CopyCopy Selected to ClipboardDeleteDeleting joints may destroy skeletal animations
Do you wish to continue?Primitives deletedSelected primitives duplicatedYou must have at least 1 face, joint, or point selected to DuplicateDuplicate completeDuplicateEdge Divide completeYou must have 2 adjacent vertices selected to Edge DivideEdge DivideEdge Turn completeYou must have at least 2 adjacent faces to Edge TurnEdge TurnExtrude...FlattenFlatten XFlatten YFlatten ZNeed at least 1 vertex, joint, point, or face selectedSelected primitives flattenedFlipFlip XFlip YFlip ZSelected primitives flippedHideHide UnselectedHide SelectedUnhide AllSelected primitives hiddenPrimitives unhiddenUnselected primitives hiddenSelection invertedInvert SelectionNormals invertedInvert NormalsMake Face From VerticesFace createdMust select exactly 3 verticesPaste completeNothing to pastePaste failed: %1
%2Paste from ClipboardRotate Texture CoordinatesFaceGroupTexture coordinates rotatedMust select facesSelect Free VerticesFree-floating vertices selectedSimplify MeshSnap Vertices TogetherSnap All SelectedSnap Nearest SelectedSnap All and WeldSnap Nearest and WeldSpherify...Subdivide completeYou must have at least 1 face selected to Subdivide FacesSubdivide FacesYou must have 1 or more vertices selected to unweld.Unweld VerticesYou must have 2 or more vertices selected to weld.Weld VerticesUnwelded %1 vertices into %2 verticesWelded %1 vertices into %2 verticesNormals Face OutMeshesNormalsVerticesFacesOffset by Normal...CommandWidgetYou are in animation mode, but there are no animationsContextGroup<None><New>New GroupName of new group, window titleEnter new group name:Set Groupoperation completeUnset Groupoperation completeSet Materialoperation completeSet Projectionoperation completeContextGroupBaseGroupProjection Name...Material NameGroup Material:Group NameTexture ProjectionContextInfluences<None>Change Joint Assignmentoperation completeChange Influence Weightoperation completeChange Influence Typeoperation complete<Mixed>multiple types of bone joint influenceCustombone joint influenceAutobone joint influenceRemainderbone joint influenceAuto: %1Rem: %1ContextInfluencesBaseWeightCustomAutoRemaining<None>Joint<Mixed>ContextNameRenameoperation completeContextNameBaseNameContextPanelPropertiesWindow titleContextPositionSet Positionoperation completeContextPositionBasePositionZYXDimensionsContextProjectionSet Projection Typeoperation completeContextProjectionBaseProjection TypeCylinderSpherePlane...ContextRotationSet Rotationoperation completeContextRotationBaseRotationZYXCubeToolWidgetCubeSegmentCylinderToolWidgetSegmentsSidesWidthScaleEllipsoidToolWidgetSmoothness:Faces: SphereFrom CenterCheckbox that indicates if ellipsoid is created from center or far cornerErrorObjectSuccessCanceledOperation not supported for this file typeInvalid argument (internal error)File does not existPermission deniedCould not open fileCould not read from fileFile is the wrong type or corruptedUnsupported versionFile contains invalid dataUnexpected end of fileUnknown errorCould not write fileThis operation is not supportedWrite not supported, try "Export..."Unrecognized file extension (unknown type)ExtrudeWinF1Help ShortcutExtrude completeExtrudeoperation completeExtrudeWinBaseExtrudeExtrude optionsX:Z:Y:Make Back FacesE&xtrudePress F1 for helpCloseGroupCleanBaseClean UpMerge identical materialsRemove unused materialsMerge identical groupsRemove unused groupsOkCancelGroupCleanWinF1Help ShortcutGroup Clean-upoperation completeMerged %1 groups, %2 materials; Removed %3 of %4 groups, %5 of %6 materialsGroupWinBaseGroupsNo groupNewRenameDeleteSelect Faces In GroupUnselect Faces In GroupFacesAssign As GroupAdd To GroupMaterialNo materialPress F1 for helpOkCancelGroupWindowF1Help ShortcutNew groupwindow titleEnter new group name:Group name must be between 1 and %1 charactersBad group namewindow titleCannot changecannot change group name, window titleYou cannot change the default group nameSmoothness: Max Angle: Group changesoperation completeHelpWinBaseHelpContentsBackForwardOkIqePromptF1Help ShortcutIqePromptBaseIQE Filter OptionsSave as a Quake 3 Player (head.iqe, upper.iqe, lower.iqe)Save Quake 3 animation.cfgSave MeshesSave Points as Bone JointsSave SkeletonSave AnimationsPress F1 for helpOkCancelJointWinF1Help ShortcutRename jointwindow titleEnter new joint name:Joint changesoperation completeJointWinBaseJointsNoneRenameDeleteSelectionSelect Joint VerticesSelect Unassigned VerticesAssign Selected to JointAdd Selected to JointF1 for helpOkCancelKeyConfigVSelect Vertices Tool ShortcutFSelect Faces Tool ShortcutCSelect Connected Mesh Tool ShortcutGSelect Groups Tool ShortcutBSelect Bone Joints Tool ShortcutTSelect Points Tool ShortcutMMove Tool ShortcutRRotate Tool ShortcutHHide Unselected Command ShortcutShift+HHide Selected Command ShortcutDeleteDelete Command ShortcutCtrl+DDuplicate Command ShortcutCtrl+CCopy to Clipboard Command ShortcutCtrl+VPaste from Clipboard Command ShortcutInsertExtrude Command ShortcutCtrl+WWeld Command ShortcutCtrl+NFile | New Window ShortcutCtrl+OFile | Open ShortcutCtrl+SFile | Save ShortcutCtrl+QFile | Quit ShortcutHomeView | Frame All ShortcutShift+HomeView | Frame Selected ShortcutCtrl+GGroups | Edit Groups ShortcutCtrl+MGroups | Edit Materials ShortcutCtrl+EGroups | Edit Texture Coordinates ShortcutCtrl+BJoints | Assign Selected ShortcutShift+UUnhide All Command ShortcutKeyValueWindowBaseEdit Meta DataNameValueOkCancelLicenseWinGNU General Public LicenseLowLevelCannot delete root jointSuccessCanceledOperation not supported for this file typeInvalid argument (internal error, probably null pointer argument)File does not existPermission deniedCould not open fileCould not read from fileFile is the wrong type or corruptedUnsupported versionFile contains invalid dataUnexpected end of fileUnknown errorInvalid error codeCannot add because you have frame animations. Try "Merge..." instead.Could not write fileThis operation is not supportedMM3D encountered an unexpected data size problem
See Help->About to contact the developersThe model has a texture that's width or height is not a power of two (2, 4, 8, .., 64, 128, 256, ..).Could not loadModel contains no animationsModel skeletons do not matchModel vertex counts do not matchModel point counts do not matchThis looks like a player model.
Do you want to load all sections?Could not load textureWrite not supported, try "Export..."Unrecognized file extension (unknown type)MD2 requires all groups to have the same material.MD2 export requires all faces to be grouped.MD3 export requires all faces to be grouped.MD3_PATH+filename is to long.Set meta data for MD3 exportPoint name is too large for MD3 export.Group name is too large for MD3 export.Texture filename is too long.MM3D does not support CAL3D files in XML formatThe file does not contain any mesh or animation dataSet meta data for Cal3D exportNo data marked for saving as IQE.IQE requires all faces to be grouped.IQE requires points to only have one bone influence.Set meta data for IQE exportToo many vertexes for MS3D export (max 65,536).Too many faces for MS3D export (max 65,536).Too many groups for MS3D export (max 255).Too many materials for MS3D export (max 255).Too many bone joints for MS3D export (max 255).Bone joints must have unique names for MS3D export.Too many vertexes for MS3D export (max 65,536) after duplicating vertexes used by multiple groups or materials.Too many faces for MS3D export (max 65,536) after duplicating vertexes used by multiple groups or materials.Set meta data for MS3D exportBone joints must have unique names for SMD export.SMD export requires points to only have one bone influence.Set meta data for SMD exportUnsupported D3D version.Missing version in D3D model.Invalid D3D directives count.Missing line count in D3D model.Too few tokens on line in D3D model.Found primitive start without primitive end in D3D model.Line primitive type is not supported for D3D model.Triangle strip primitive type is not supported for D3D model.Triangle fan primitive type is not supported for D3D model.Unsupported primitive type in D3D model.Primitive end without start in D3D model.Incomplete triangle list before primitive end in D3D model.Vertex outside of primitive begin/end in D3D model.Primitive start without end in D3D model.D3D requires all groups to have the same material.MapDirectionBaseWhich direction?Set new texture coordinates from which direction?FrontBackLeftRightTopBottomOkCancelMd3PromptF1Help ShortcutMd3PromptBaseMD3 Filter OptionsSave as a Quake 3 Player (head.md3, upper.md3, lower.md3)Save Quake 3 animation.cfgPress F1 for helpOkCancelMergeWinBaseMerge ModelMerge locationBase Point<origin>RotationTranslationMerge OptionsInclude texturesInclude animationsAnimation OptionsAppend animationsMerge if possiblePress F1 for helpOkCancelMergeWindowF1Help ShortcutMerge modelsoperation completeMetaWindowF1Help ShortcutNamemeta value key nameValuemeta value 'value'Change meta dataoperation completeMetaWindowBaseNameValueModel Meta DataNewDeletePress F1 for helpOkCancelModelViewBaseModelViewPerspectiveFrontBackLeftRightTopBottomOrthographicModelViewportCould not load background %1Use the middle mouse button to drag/pan the viewportOpenGL error = Invalid ValueOpenGL error = Invalid EnumOpenGL error = Invalid OperationOpenGL error = Stack OverflowOpenGL error = Stack UnderflowOpenGL error = Out Of MemoryOpenGL error = UnknownMs3dPromptF1Help ShortcutMs3dPromptBaseMS3D Filter OptionsVertex FormatSubversion 0 (Single bone joint influence)Subversion 1 (Multiple bone joints influences, weight scale 255)Subversion 2 (Multiple bone joints influences, weight scale 100)Subversion 3 (Multiple bone joints influences, weight scale 100)Subversion OptionsVertex ExtraVertex Extra 2Press F1 for helpOkCancelNewAnimEdit AnimationNewAnimBaseNew Animation&NameAnimation Type&SkeletalAlt+S&FrameAlt+FFramesFrames Per-Second10Loop (interpolate between the first and last frame)&OkAlt+O&CancelAlt+CObjPromptF1Help ShortcutObjPromptBaseOBJ Filter Options&Save NormalsAlt+S&Normal Decimal Places&Texture Decimal Places&Vertex Decimal PlacesPress F1 for helpOkCancelOffsetWinOffset by Normaloperation completeOffsetWinBaseOffset by NormalMax DistancePercentPress F1 for helpOkCancelPaintTextureWinF1Help ShortcutFile name for saved texture?File exists. Overwrite?Could not write file: PaintTextureWinBasePaint TexturePolygons:EdgesFilledFilled and EdgesVerticesHiddenVisibleClear BackgroundSave Size:6412825651210242048xSave Texture...Press F1 for helpClosePluginWinBasePluginVersionDescriptionStatusPluginsFilenamePress F1 for helpOkPluginWindowF1Help ShortcutPointWinF1Help ShortcutRename pointwindow titleEnter new point name:Point changesoperation completePointWinBasePointsRenameDeleteBone Joint(none)F1 for helpOkCancelPolyToolWidgetPoly TypeStripTriangle strip optionFanTriangle fan optionProjToolWidgetTypeCylinderCylinder projection typeSphereSphere projection typePlanePlane projection typeProjectionWinF1Help ShortcutSet Projection Typeoperation completeSet Triangle Projectionoperation completeApply Projectionoperation completeReset UV Coordinatesoperation completeRename projectionwindow titleEnter new point name:Rename Projectionoperation completeCTRL+ZUndo shortcutCTRL+YRedo shortcutProjectionWinBaseTexture ProjectionMaterialTest PatternCylinderSpherePlaneShow:Type:RenameZoom:Remove FacesAdd Faces to ProjectionApply ProjectionReset UV RangePress F1 for helpCloseRotateToolWidgetXYZScaleToolWidgetProportionFreeFree scaling optionKeep Aspect 2D2D scaling aspect optionKeep Aspect 3D3D scaling aspect optionPointCenterScale from centerFar CornerScale from far cornerSelectFaceToolWidgetInclude Back-facingSmdPromptF1Help ShortcutSmdPromptBaseSMD Filter OptionsModel TypeReferenceAnimationSave Points as Bone JointsVertex FormatGoldSrc (Single bone joint influence)Source (Multiple bone joint influences)Press F1 for helpOkCancelSpherifyWinSpherifyoperation completeStatusBarV:Vertices status bar labelF:Faces status bar labelG:Groups status bar labelB:Bone Joints status bar labelP:Points status bar labelM:Materials status bar labelTextWinBaseOkTextureCoordReset coordinates?window titleAre you sure you want to reset texture coordinates for this group?Move texture coordinatesF1Help ShortcutCTRL+ZUndo shortcutCTRL+YRedo shortcutSelect texture coordinatesTextureCoordBaseTexture CoordinatesZoom:Mouse ToolSelectMoveScaleScale OptionsScale from centerKeep aspect ratioMap SchemeTriangleQuadGroupReset CoordinatesPress F1 for helpCloseRotateLinesBlackBlueGreenCyanRedMagentaYellowWhiteSelectionRotate CCWRotate CWV FlipH FlipTextureWindowAll Supported Formats (all texture formatsOpen texture imageCould not open fileEnter new material name:New Materialwindow titleRename materialwindow titleTexture changesShininessRedChange texture...Change material's texture fileSet texture...Add texture file to materialF1Help ShortcutTextureWindowBaseMaterialsNoneNew Material...RenameDeleteWrap XClamp XWrap YClamp YChange Texture...XRemove textureFlat Preview3D PreviewAlphaGreenBlueRedAmbientDiffuseSpecularEmissiveShininessPress F1 for helpOkCancelToolAttract FarAttracting far selected primitivesAttract far completeAttract NearAttracting near selected primitivesAttract near completeMove Background ImageMoving background imageCannot move background from 3D viewBackground move completeMove background imageScale Background ImageScaling background imageCannot scale background from 3D viewBackground scale completeScale background imageCube createdCreate CubeCylinder createdCreate CylinderEllipsoid createdCreate EllipsoidJoint createdRoot joint createdCreate Bone JointMoving selected primitivesMove completeTip: Hold shift to restrict movement to one dimensionMovePoint createdCreate PointCreate PolygonProjection createdCreate ProjectionRectangle createdCreate RectangleTip: Hold shift to rotate in 15 degree incrementsRotating selected primitivesSetting rotation pointRotate completeRotateScaleScaling selected primitivesScale completeTip: Hold shift to restrict scaling to one dimensionStarting selectionSelection completeSelect Bone JointsSelect Connected MeshSelect FacesSelect GroupsSelect PointsSelect ProjectionsSelect VerticesShearStarting shear on selected primitivesShear completeTorus createdCreate TorusVertex createdCreate VertexDragging selected vertexMust a vertex selectedDrag completeDrag Vertex on EdgeExtrude completeExtrudeMust have faces selected to extrudeExtruding selected facesBackground ImageCreate OtherSelectAttractTorusToolWidgetSegmentsSidesWidthCircleFrom CenterCheckbox that indicates if torus is created from center or from far cornerTransformWindowMatrix TranslateMatrix RotateMatrix Rotate On AxisMatrix ScaleApply MatrixTransform Cannot Be Undonewindow titleThis transformation cannot be undone.Are you sure you wish to continue?Apply TransformationbuttonCancel TransformationbuttonF1Help ShortcutTransformWindowBaseTransform ModelXYZTranslateEuler AnglesRotateQuaternionAngleAxisScale(bottom row is translation)Apply MatrixMatrixApply to:Press F1 for helpCloseSelected (including animations)Entire Model (including animations)ValueWinF1Help ShortcutValueWinBaseValue WindowValuePress F1 for helpOkCancelViewWindowSome models are unsaved. Save before exiting?Press F1 for help using any windowPropertiesNewFile|NewSaveFile|SaveRun Script...File|Run ScriptRecent ScriptsFile|Recent ScriptRecent ModelsFile|Recent ModelsPlugins...File|PluginsCloseFile|CloseQuitFile|QuitHide JointsView|Hide JointsDraw Joint LinesView|Draw Joint LinesDraw Joint BonesView|Draw Joint BonesDraw Texture ProjectionsView|Draw Texture ProjectionsHide Texture ProjectionsView|Hide Texture ProjectionsUse Red Error TextureView|Use Red Error TextureUse Blank Error TextureView|Use Blank Error TextureRender 3D LinesView|Render 3D LinesHide 3D LinesView|Hide 3D LinesDraw Back-facing TrianglesView|Draw Back-facing TrianglesHide Back-facing TrianglesView|Hide Back-facing TrianglesFrame AllView|FrameFrame SelectedView|FrameShow PropertiesView|Show PropertiesRender OptionsView|Render Options3D WireframeView|3D3D FlatView|3D3D SmoothView|3D3D TextureView|3D3D Alpha BlendView|3DCanvas WireframeView|CanvasCanvas FlatView|CanvasCanvas SmoothView|CanvasCanvas TextureView|CanvasCanvas Alpha BlendView|Canvas1 ViewView|Viewports1x2 ViewView|Viewports2x1 ViewView|Viewports2x2 ViewView|Viewports2x3 ViewView|Viewports3x2 ViewView|Viewports3x3 ViewView|ViewportsViewport Settings...View|Viewport SettingsGridTools|Snap to GridVertexTools|Snap to VertexUndoCtrl+ZUndo shortcutRedoCtrl+YRedo shortcutSnap ToToolsEdit Joints...Joints|Edit JointsAssign Selected to JointJoints|Assign Selected to JointRemove All Influences from SelectedJoints|Remove All Influences from SelectedRemove Selected Joint from InfluencingJoints|Remove Selected Joint from InfluencingConvert Multiple Influences to SingleJoints|Convert Multiple Influences to SingleSelect Joint InfluencesJoints|Select Joint InfluencesSelect Influenced VerticesJoints|Select Influenced VerticesSelect Influenced PointsJoints|Select Influenced PointsSelect Unassigned VerticesJoints|Select Unassigned VerticesSelect Unassigned PointsJoints|Select Unassigned PointsStart Animation Mode...Animation|Start Animation ModeStop Animation ModeAnimation|Stop Animation ModeAnimation Sets...Animation|Animation SetsCopy Animation FrameAnimation|Copy Animation FramePaste Animation FrameAnimation|Paste Animation FrameClear Animation FrameAnimation|Clear Animation FrameSet Rotation KeyframeAnimation|Set Rotation KeyframeSet Translation KeyframeAnimation|Set Translation KeyframeClear Rotation KeyframeAnimation|Clear Rotation KeyframeClear Translation KeyframeAnimation|Clear Translation KeyframeContents...Help|ContentsLicense...Help|LicenseAbout...Help|About&Filemenu bar&Viewmenu bar&Toolsmenu bar&Influencesmenu bar&Animationmenu bar&Helpmenu barAll Files (*)Save model file asOpen model fileMerge models:
Merge animationsScript %1 completeScript %1 error %2Save first?Model has been modified
Do you want to save before closing?Unknown response: %1, Canceling close requestCannot hide with selected projections. Unselect projections now?Hide projectionsCannot hide with selected joints. Unselect joints now?Hide bone jointsYou must select faces first.
Use the 'Select Faces' tool.Notice that user must have faces selected to open 'edit texture coordinates' windowYou must select faces first.
Use the 'Select Faces' tool.Notice that user must have faces selected to open 'paint texture' windowUndo %1Nothing to undoRedo %1Nothing to redoThis model does not have any animationsSet rotation keframeSet translation keframeClear rotation keframeClear translation keframeUnknown response: Canceling operation[unnamed]For filename in title bar (if not set)Assigning %1 vertices and %2 points to jointsAssign Selected to JointYou must have at least one bone joint selected.Remove All Influences from SelectedRemove Joint from InfluencingConvert To Single InfluenceSelect Unassigned VerticesSelect Unassigned PointsSelect Joint InfluencesSelect Influences VerticesSelect Influenced PointsAuto-Assign Selected...Joints|Auto-Assign SelectedAuto-Assign Selected to Bone JointsYou must have at least one vertex or point selected.Open...File|OpenSave As...File|Save AsExport...File|ExportEdit Model Meta Data...Model|Edit Model Meta DataTransform Model...Model|Transform ModelBoolean Operation...Model|Boolean OperationSet Background Image...Model|Set Background ImageMerge...Model|MergeImport Animations...Model|Import AnimationsEdit Groups...Materials|Edit GroupsEdit Materials...Materials|Edit MaterialsClean Up...Materials|Clean UpReload TexturesMaterials|Reload TexturesEdit Projection...Materials|Edit ProjectionEdit Texture Coordinates...Materials|Edit Texture CoordinatesPaint Texture...Materials|Paint TextureSave Animation Images...Animation|Save Animation ImagesCopy Selected KeyframesAnimation|Copy Animation FramePaste Selected KeyframesAnimation|Paste Animation Frame&Modelmenu bar&Geometrymenu barMate&rialsmenu barAll Exportable FormatsAll Writable FormatsExport modelAll Supported Formatsmodel formatsAll Supported FormatsF1Help ShortcutExport Selected...File|Export SelectedYou must have at least 1 face, joint, or point selected to Export SelectedViewportSettingsF1Help ShortcutViewportSettingsBaseViewport SettingsColor SchemeAutomaticLightDarkCanvas GridDefault Grid Unit3D GridGrid LinesX/Y PlaneX/Z PlaneY/Z PlanePress F1 for help&OkAlt+O&CancelAlt+CDecimal GridBinary GridFixed Grid