Roadmap |
The roadmap below is long out of date and retained for historical interest.
This is a good place though to answer the following FAQ:
Q. When is the next release coming out?
A. This question is discussed on the freecol-developers mailing list. Anyone who wants a detailed understanding of the current issues in FreeCol is more than welcome to subscribe (see /community.html). The list is low volume, and nicely illustrates that the real answer to this question is almost always `No one knows'. Q. No, really, surely you have some sort of plan/roadmap/release schedule? A. Not really. FreeCol is developed for fun, by a small group of volunteer contributors, at least some of which find the idea of a formal release schedule in a small volunteer project laughably impractical and/or not fun. Q. Well, alright, can you at least tell us what will be in the next release?
0.8.0 ----- Objective: Make the game easier to modify Release: Released, January 14th - Allow the game to be customized using XML-files. - Units now slide between tiles while moving. - New terrain graphics. - Menu music added. - Sound effects for dragoons, artillery capturing a colony, building complete, church and blacksmith. - New sound effects for artillery and buying/selling goods. - Short music clips for Aztecs and fountain of Youth. - Named regions and nicer placement of native settlements. - New nations added: Portuguese, Swedish, Danish and Russian - Games with up to eight European players are now supported. More information: 0.9.0 ----- Objective: Improve graphics and audio - New background images, borders and buttons. - Implement feature requests from our users. - Unit combat animations. - Add more sound effects and music. - Opening movie. 0.10.0 ------ Objective: Improve the computer players - Add personalities and better strategy to computer opponents. - Add features for admin (kick player, restart game etc.) 0.11.0 ------ Objective: Campaigns and scenarios - Support triggers and events for scenario development. - Extend the map editor to support scenarios. - Backward compatibility for savegames will be assured after this release. - Create a few scenarios. 0.12.0 ------ Objective: Improve gameplay - Implement feature requests from our community. - Balance the advantages of the different nations. - Create some campaigns. - Improve AI. 0.13.0 ------ Objective: Easier customization of the game. - Extend the map editor and create editors for units and terrain. - Add other features simplifying modding. 0.14.0 ------ Objective: Improve graphics and audio - Add more sound effects. - Add skins for the colony panel and the Europe panel. 1.0.0 ----- Objective: The final polish :-) - Add the remaining sfx and music. - Use more illustrations and background images. |
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Last Updated ( Friday, 11 January 2013 ) |