---
title: "BG(2)EE Identifiers : class.ids"
---
BG(2)EE Identifiers
Relates to offset 0x273
in the CRE file format.
For use with the ChangeClass() action.
For use with the Class() and OriginalClass() triggers.
IDS V1.0
Detects mages (and sorcerers), though only single class & kits.
Detects fighters (and monks), though only single class & kits.
Detects clerics, though only single class & kits.
Detects thieves, though only single class & kits.
Detects bards, though only single class & kits.
Detects paladins, though only single class & kits.
7 FIGHTER_MAGE
8 FIGHTER_CLERIC
9 FIGHTER_THIEF
10 FIGHTER_MAGE_THIEF
Detects druids, though only single class & kits.
Detects ranger, though only single class & kits.
13 MAGE_THIEF
14 CLERIC_MAGE
15 CLERIC_THIEF
16 FIGHTER_DRUID
17 FIGHTER_MAGE_CLERIC
18 CLERIC_RANGER
Detects sorcerers, though only single class.
Detects monks, though only single class.
Detects shamans, though only single class.
101 ANKHEG
102 BASILISK
103 BASILISK_GREATER
104 BEAR_BLACK
105 BEAR_BROWN
106 BEAR_CAVE
107 BEAR_POLAR
108 CARRIONCRAWLER
109 DOG_WILD
110 DOG_WAR
111 DOPPLEGANGER
112 DOPPLEGANGER_GREATER
113 DRIZZT
114 ELMINSTER
115 ETTERCAP
116 GHOUL
117 GHOUL_REVEANT
118 GHOUL_GHAST
119 GIBBERLING
120 GNOLL
121 HOBGOBLIN
122 KOBOLD
123 KOBOLD_TASLOI
124 KOBOLD_XVART
125 OGRE
126 OGRE_MAGE
127 OGRE_HALFOGRE
128 OGRE_OGRILLON
129 SAREVOK
130 FAIRY_SIRINE
131 FAIRY_DRYAD
132 FAIRY_NEREID
133 FAIRY_NYMPH
134 SKELETON
135 SKELETON_WARRIOR
136 SKELETON_BANEGUARD
137 SPIDER_GIANT
138 SPIDER_HUGE
139 SPIDER_PHASE
140 SPIDER_SWORD
141 SPIDER_WRAITH
142 VOLO
143 WOLF
144 WOLF_WORG
145 WOLF_DIRE
146 WOLF_WINTER
147 WOLF_VAMPIRIC
148 WOLF_DREAD
149 WYVERN
150 OLIVE_SLIME
151 MUSTARD_JELLY
152 OCRE_JELLY
153 GREY_OOZE
154 GREEN_SLIME
155 INNOCENT
156 FLAMING_FIST
157 WEREWOLF
158 WOLFWERE
159 DEATHKNIGHT
160 TANARI
161 BEHOLDER
162 MIND_FLAYER
163 VAMPIRE
164 VAMPYRE
165 OTYUGH
166 RAKSHASA
167 TROLL
168 UMBERHULK
169 SAHUAGIN
170 SHADOW
171 SPECTRE
172 WRAITH
173 KUO-TOA
174 MIST
175 CAT
176 DUERGAR
177 MEPHIT
178 MIMIC
179 IMP
180 GIANT
181 ORC
182 GOLEM_IRON
183 GOLEM_FLESH
184 GOLEM_STONE
185 GOLEM_CLAY
186 ELEMENTAL_AIR
187 ELEMENTAL_FIRE
188 ELEMENTAL_EARTH
189 SPIDER_CENTEOL
190 RED_DRAGON
191 SHADOW_DRAGON
192 SILVER_DRAGON
193 GENIE_DJINNI
194 GENIE_DAO
195 GENIE_EFREETI
196 GENIE_NOBLE_DJINNI
197 GENIE_NOBLE_EFREETI
198 ZOMBIE_NORMAL
199 FOOD_CREATURE
200 HUNTER_CREATURE
201 LONG_SWORD
Detects mages, including single class, kits, multi-class, and dual-class, as well as sorcerers (due to this value sharing the number 202 with MAGE_ALL, below).
Dual-classed characters will detect only as their new class until their original class is re-activated, then they will detect as a multi-classed character.
Detects mages, including single class, kits, multi-class, and dual-class, as well as sorcerers .
Dual-classed characters will detect only as their new class until their original class is re-activated, then they will detect as a multi-classed character.
Detects fighters, including single class, kits, multi-class, and dual-class, as well as monks.
Dual-classed characters will detect only as their new class until their original class is re-activated, then they will detect as a multi-classed character.
Detects clerics, including single class, kits, multi-class, and dual-class.
Dual-classed characters will detect only as their new class until their original class is re-activated, then they will detect as a multi-classed character.
Detects thieves, including single class, kits, multi-class, and dual-class.
Dual-classed characters will detect only as their new class until their original class is re-activated, then they will detect as a multi-classed character.
Detects bards, including single class, kits, multi-class, and dual-class.
Dual-classed characters will detect only as their new class until their original class is re-activated, then they will detect as a multi-classed character.
Detects paladins, including single class, kits, multi-class, and dual-class.
Dual-classed characters will detect only as their new class until their original class is re-activated, then they will detect as a multi-classed character.
Detects druids, including single class, kits, multi-class, and dual-class.
Dual-classed characters will detect only as their new class until their original class is re-activated, then they will detect as a multi-classed character.
Detects rangers, including single class, kits, multi-class, and dual-class.
Dual-classed characters will detect only as their new class until their original class is re-activated, then they will detect as a multi-classed character.
211 CANDLEKEEP_WATCHER
212 AMNISH_SOLDIER
213 TOWN_GUARD
219 ELEMENTAL_WATER
220 GREEN_DRAGON
221 SOD_TMP
222 SPECTRAL_TROLL
223 WIGHT
255 NO_CLASS
{% capture note %}
- Non-player classes (values strictly greater than
21
) lack weapon slots (they have a single "attack" button instead), every other button is the same as a MAGE
skillbar ⟹ .
- They have full access to activated
item
abilities, even those on weapons, just not the ability to switch weapons (or ammo).
- The only exception is the
WIZARD_EYE
class — it has no skillbar buttons at all.
{% endcapture %}
{% include info.html %}