News

The year of lessons

2017-12-31 22:00

Screenshot
Screenshot

So, the year 2017 is approaching its finale, the year’s results have already been summed up. We’re going to take a break from igniting the fireworks or preparation of the champagne so that we can designate our goal for the following year. …

2017 summary

2017-11-22 00:00

Screenshot
Screenshot

It’s time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.

Brief history

Opensource Game Studio project is 12 years old now.

2005. We started the project with a fanatic call to create the best game ever. Probably right after finishing Half-Life 2 or Morrowind. 99.99% of those who wanted to participate weathered during a couple of years leaving only the two of us: Michael (coding) and Ivan (the rest). …

Back to the Static

2017-10-16 00:00

Back to the Static
Back to the Static

We have been using Wordpress as our website engine for more than seven years. And now it’s time to move forward. Or backward. For some time we’ve been tracking the development of the new breed of website engines - static site generators. …

The birth of MJIN world

2017-09-10 00:00

The birth of MJIN world
The birth of MJIN world

This article describes the birth of MJIN world in August 2017.

mjin-player

As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should: …

Scripting research

2017-08-16 00:00

Scripting research
Scripting research

This article describes scripting research in July 2017.

Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.

OpenSceneGraph cross-platform guide

2017-07-17 00:00

OpenSceneGraph guide
OpenSceneGraph guide

This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.

June marked the finish of OpenSceneGraph cross-platform guide with the publishing of the last (initially planned) tutorial. The tutorial describes how to build and run sample OpenSceneGraph application in Web using Emscripten. …

iOS tutorial

2017-06-08 10:00

iOS tutorial
iOS tutorial

This article describes problems we faced during the creation of iOS tutorial in May 2017.

This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it’s easy to come up with a hackish demo that works for one person, but it’s hard to create a concise example that works for everyone. …

OpenSceneGraph sample

2017-05-12 00:00

OSG sample
OSG sample

This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.

Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard osgviewer tool. This time we worked on a sample OpenSceneGraph application that would run under Linux, macOS, Windows, and Android. …

It's all fine

2017-04-07 00:00

ItsAllFine
ItsAllFine

This article describes creation of the first four OpenSceneGraph tutorials in March 2017.

The first four OpenSceneGraph tutorials explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer. …

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