Point Cloud Library (PCL)  1.11.1-dev
bvh.h
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38 
39 /*
40  * bvh.h
41  *
42  * Created on: Mar 7, 2013
43  * Author: papazov
44  */
45 
46 #pragma once
47 
48 #include <pcl/pcl_exports.h>
49 #include <cstring>
50 #include <algorithm>
51 #include <vector>
52 #include <list>
53 
54 namespace pcl
55 {
56  namespace recognition
57  {
58  /** \brief This class is an implementation of bounding volume hierarchies. Use the build method to construct
59  * the data structure. To use the class, construct an std::vector of pointers to BVH::BoundedObject objects
60  * and pass it to the build method. BVH::BoundedObject is a template class, so you can save user-defined data
61  * in it.
62  *
63  * The tree is built such that each leaf contains exactly one object. */
64  template<class UserData>
66  {
67  public:
69  {
70  public:
71  BoundedObject (const UserData& data)
72  : data_ (data)
73  {
74  }
75 
76  virtual ~BoundedObject ()
77  {
78  }
79 
80  /** \brief This method is for std::sort. */
81  inline static bool
83  {
84  return a->getCentroid ()[0] < b->getCentroid ()[0];
85  }
86 
87  float*
89  {
90  return (bounds_);
91  }
92 
93  float*
95  {
96  return (centroid_);
97  }
98 
99  const float*
100  getCentroid () const
101  {
102  return (centroid_);
103  }
104 
105  UserData&
107  {
108  return (data_);
109  }
110 
111  protected:
112  /** These are the bounds of the object.*/
113  float bounds_[6];
114  /** This is the centroid. */
115  float centroid_[3];
116  /** This is the user-defined data object. */
117  UserData data_;
118  };
119 
120  protected:
121  class Node
122  {
123  public:
124  /** \brief 'sorted_objects' is a sorted vector of bounded objects. It has to be sorted in ascending order according
125  * to the objects' x-coordinates. The constructor recursively calls itself with the right 'first_id' and 'last_id'
126  * and with the same vector 'sorted_objects'. */
127  Node (std::vector<BoundedObject*>& sorted_objects, int first_id, int last_id)
128  {
129  // Initialize the bounds of the node
130  memcpy (bounds_, sorted_objects[first_id]->getBounds (), 6*sizeof (float));
131 
132  // Expand the bounds of the node
133  for ( int i = first_id + 1 ; i <= last_id ; ++i )
134  aux::expandBoundingBox(bounds_, sorted_objects[i]->getBounds());
135 
136  // Shall we create children?
137  if ( first_id != last_id )
138  {
139  // Division by 2
140  int mid_id = (first_id + last_id) >> 1;
141  children_[0] = new Node(sorted_objects, first_id, mid_id);
142  children_[1] = new Node(sorted_objects, mid_id + 1, last_id);
143  }
144  else
145  {
146  // We reached a leaf
147  object_ = sorted_objects[first_id];
148  children_[0] = children_[1] = nullptr;
149  }
150  }
151 
152  virtual ~Node ()
153  {
154  delete children_[0];
155  delete children_[1];
156  }
157 
158  bool
159  hasChildren () const
160  {
161  return static_cast<bool>(children_[0]);
162  }
163 
164  Node*
166  {
167  return children_[0];
168  }
169 
170  Node*
172  {
173  return children_[1];
174  }
175 
178  {
179  return object_;
180  }
181 
182  bool
183  isLeaf () const
184  {
185  return !static_cast<bool>(children_[0]);
186  }
187 
188  /** \brief Returns true if 'box' intersects or touches (with a side or a vertex) this node. */
189  inline bool
190  intersect(const float box[6]) const
191  {
192  return !(box[1] < bounds_[0] || box[3] < bounds_[2] || box[5] < bounds_[4] ||
193  box[0] > bounds_[1] || box[2] > bounds_[3] || box[4] > bounds_[5]);
194  }
195 
196  /** \brief Computes and returns the volume of the bounding box of this node. */
197  double
199  {
200  return (bounds_[1] - bounds_[0]) * (bounds_[3] - bounds_[2]) * (bounds_[5] - bounds_[4]);
201  }
202 
203  friend class BVH;
204 
205  protected:
206  float bounds_[6];
207  Node* children_[2];
209  };
210 
211  public:
212  BVH()
213  : root_ (nullptr),
214  sorted_objects_ (nullptr)
215  {
216  }
217 
218  virtual ~BVH()
219  {
220  this->clear ();
221  }
222 
223  /** \brief Creates the tree. No need to call clear, it's called within the method. 'objects' is a vector of
224  * pointers to bounded objects which have to have valid bounds and centroids. Use the getData method of
225  * BoundedObject to retrieve the user-defined data saved in the object. Note that vector will be sorted within
226  * the method!
227  *
228  * The tree is built such that each leaf contains exactly one object. */
229  void
230  build(std::vector<BoundedObject*>& objects)
231  {
232  this->clear();
233 
234  if ( objects.empty () )
235  return;
236 
237  sorted_objects_ = &objects;
238 
239  // Now sort the objects according to the x-coordinates of their centroids
240  std::sort (objects.begin (), objects.end (), BoundedObject::compareCentroidsXCoordinates);
241 
242  // Create the root -> it recursively creates the children nodes until each leaf contains exactly one object
243  root_ = new Node (objects, 0, static_cast<int> (objects.size () - 1));
244  }
245 
246  /** \brief Frees the memory allocated by this object. After that, you have to call build to use the tree again. */
247  void
249  {
250  delete root_;
251  root_ = nullptr;
252  }
253 
254  inline const std::vector<BoundedObject*>*
256  {
257  return (sorted_objects_);
258  }
259 
260  /** \brief Pushes back in 'intersected_objects' the bounded objects intersected by the input 'box' and returns true.
261  * Returns false if no objects are intersected. */
262  inline bool
263  intersect(const float box[6], std::list<BoundedObject*>& intersected_objects) const
264  {
265  if ( !root_ )
266  return false;
267 
268  bool got_intersection = false;
269 
270  // Start the intersection process at the root
271  std::list<Node*> working_list;
272  working_list.push_back (root_);
273 
274  while ( !working_list.empty () )
275  {
276  Node* node = working_list.front ();
277  working_list.pop_front ();
278 
279  // Is 'node' intersected by the box?
280  if ( node->intersect (box) )
281  {
282  // We have to check the children of the intersected 'node'
283  if ( node->hasChildren () )
284  {
285  working_list.push_back (node->getLeftChild ());
286  working_list.push_back (node->getRightChild ());
287  }
288  else // 'node' is a leaf -> save it's object in the output list
289  {
290  intersected_objects.push_back (node->getObject ());
291  got_intersection = true;
292  }
293  }
294  }
295 
296  return (got_intersection);
297  }
298 
299  protected:
301  std::vector<BoundedObject*>* sorted_objects_;
302  };
303  } // namespace recognition
304 } // namespace pcl
pcl::recognition::BVH::BoundedObject::getData
UserData & getData()
Definition: bvh.h:106
pcl::recognition::aux::expandBoundingBox
void expandBoundingBox(T dst[6], const T src[6])
Expands the destination bounding box 'dst' such that it contains 'src'.
Definition: auxiliary.h:82
pcl::recognition::BVH::Node::~Node
virtual ~Node()
Definition: bvh.h:152
pcl
Definition: convolution.h:46
pcl::recognition::BVH::Node::getRightChild
Node * getRightChild()
Definition: bvh.h:171
pcl::recognition::BVH::Node::object_
BoundedObject * object_
Definition: bvh.h:208
pcl::recognition::BVH::~BVH
virtual ~BVH()
Definition: bvh.h:218
pcl::recognition::BVH::BoundedObject::~BoundedObject
virtual ~BoundedObject()
Definition: bvh.h:76
pcl::recognition::BVH::root_
Node * root_
Definition: bvh.h:300
pcl::recognition::BVH::BoundedObject::data_
UserData data_
This is the user-defined data object.
Definition: bvh.h:117
pcl::recognition::BVH::getInputObjects
const std::vector< BoundedObject * > * getInputObjects() const
Definition: bvh.h:255
pcl::recognition::BVH::intersect
bool intersect(const float box[6], std::list< BoundedObject * > &intersected_objects) const
Pushes back in 'intersected_objects' the bounded objects intersected by the input 'box' and returns t...
Definition: bvh.h:263
pcl::recognition::BVH::Node::getObject
BoundedObject * getObject()
Definition: bvh.h:177
pcl::recognition::BVH::clear
void clear()
Frees the memory allocated by this object.
Definition: bvh.h:248
pcl::recognition::BVH::BoundedObject::getCentroid
float * getCentroid()
Definition: bvh.h:94
pcl::recognition::BVH::BoundedObject::BoundedObject
BoundedObject(const UserData &data)
Definition: bvh.h:71
pcl::recognition::BVH::Node::hasChildren
bool hasChildren() const
Definition: bvh.h:159
pcl::recognition::BVH::Node::intersect
bool intersect(const float box[6]) const
Returns true if 'box' intersects or touches (with a side or a vertex) this node.
Definition: bvh.h:190
pcl::recognition::BVH::BVH
BVH()
Definition: bvh.h:212
pcl::recognition::BVH::BoundedObject::compareCentroidsXCoordinates
static bool compareCentroidsXCoordinates(const BoundedObject *a, const BoundedObject *b)
This method is for std::sort.
Definition: bvh.h:82
pcl::recognition::BVH::Node::getLeftChild
Node * getLeftChild()
Definition: bvh.h:165
pcl::recognition::BVH
This class is an implementation of bounding volume hierarchies.
Definition: bvh.h:65
pcl::recognition::BVH::BoundedObject::getBounds
float * getBounds()
Definition: bvh.h:88
pcl::recognition::BVH::BoundedObject
Definition: bvh.h:68
pcl::recognition::BVH::Node::isLeaf
bool isLeaf() const
Definition: bvh.h:183
pcl::recognition::BVH::Node::computeBoundingBoxVolume
double computeBoundingBoxVolume() const
Computes and returns the volume of the bounding box of this node.
Definition: bvh.h:198
pcl::recognition::BVH::sorted_objects_
std::vector< BoundedObject * > * sorted_objects_
Definition: bvh.h:301
pcl::recognition::BVH::Node
Definition: bvh.h:121
pcl::recognition::BVH::BoundedObject::getCentroid
const float * getCentroid() const
Definition: bvh.h:100
PCL_EXPORTS
#define PCL_EXPORTS
Definition: pcl_macros.h:323
pcl::recognition::BVH::Node::Node
Node(std::vector< BoundedObject * > &sorted_objects, int first_id, int last_id)
'sorted_objects' is a sorted vector of bounded objects.
Definition: bvh.h:127
pcl::recognition::BVH::build
void build(std::vector< BoundedObject * > &objects)
Creates the tree.
Definition: bvh.h:230