Point Cloud Library (PCL)  1.14.1-dev
TextureMesh.h
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38 
39 #pragma once
40 
41 #include <Eigen/Core>
42 #include <string>
43 #include <pcl/PCLPointCloud2.h>
44 #include <pcl/Vertices.h>
45 
46 namespace pcl
47 {
48  /** \author Khai Tran */
49  struct TexMaterial
50  {
51  struct RGB
52  {
53  float r = 0;
54  float g = 0;
55  float b = 0;
56  }; //RGB
57 
58  /** \brief Texture name. */
59  std::string tex_name;
60 
61  /** \brief Texture file. */
62  std::string tex_file;
63 
64  /** \brief Defines the ambient color of the material to be (r,g,b). */
66 
67  /** \brief Defines the diffuse color of the material to be (r,g,b). */
69 
70  /** \brief Defines the specular color of the material to be (r,g,b). This color shows up in highlights. */
72 
73  /** \brief Defines the transparency of the material to be alpha. */
74  float tex_d;
75 
76  /** \brief Defines the shininess of the material to be s. */
77  float tex_Ns;
78 
79  /** \brief Denotes the illumination model used by the material.
80  *
81  * illum = 1 indicates a flat material with no specular highlights, so the value of Ks is not used.
82  * illum = 2 denotes the presence of specular highlights, and so a specification for Ks is required.
83  */
84  int tex_illum;
85  }; // TexMaterial
86 
87  /** \author Khai Tran */
88  struct TextureMesh
89  {
92 
93 
94  /** \brief polygon which is mapped with specific texture defined in TexMaterial */
95  std::vector<std::vector<pcl::Vertices> > tex_polygons;
96  /** \brief UV coordinates */
97  std::vector<std::vector<Eigen::Vector2f, Eigen::aligned_allocator<Eigen::Vector2f> > > tex_coordinates;
98  /** \brief define texture material */
99  std::vector<pcl::TexMaterial> tex_materials;
100  /** \brief Specifies which texture coordinates from tex_coordinates each polygon/face uses.
101  * The vectors must have the same sizes as in tex_polygons, but the pcl::Vertices
102  * may be empty for those polygons/faces that do not use coordinates.
103  */
104  std::vector<std::vector<pcl::Vertices> > tex_coord_indices;
105 
106  public:
107  using Ptr = shared_ptr<pcl::TextureMesh>;
108  using ConstPtr = shared_ptr<const pcl::TextureMesh>;
109  }; // struct TextureMesh
110 
113 } // namespace pcl
TextureMesh::Ptr TextureMeshPtr
Definition: TextureMesh.h:111
TextureMesh::ConstPtr TextureMeshConstPtr
Definition: TextureMesh.h:112
float tex_d
Defines the transparency of the material to be alpha.
Definition: TextureMesh.h:74
RGB tex_Kd
Defines the diffuse color of the material to be (r,g,b).
Definition: TextureMesh.h:68
RGB tex_Ka
Defines the ambient color of the material to be (r,g,b).
Definition: TextureMesh.h:65
RGB tex_Ks
Defines the specular color of the material to be (r,g,b).
Definition: TextureMesh.h:71
std::string tex_name
Texture name.
Definition: TextureMesh.h:59
std::string tex_file
Texture file.
Definition: TextureMesh.h:62
int tex_illum
Denotes the illumination model used by the material.
Definition: TextureMesh.h:84
float tex_Ns
Defines the shininess of the material to be s.
Definition: TextureMesh.h:77
std::vector< std::vector< pcl::Vertices > > tex_polygons
polygon which is mapped with specific texture defined in TexMaterial
Definition: TextureMesh.h:95
std::vector< std::vector< Eigen::Vector2f, Eigen::aligned_allocator< Eigen::Vector2f > > > tex_coordinates
UV coordinates.
Definition: TextureMesh.h:97
pcl::PCLHeader header
Definition: TextureMesh.h:91
std::vector< pcl::TexMaterial > tex_materials
define texture material
Definition: TextureMesh.h:99
pcl::PCLPointCloud2 cloud
Definition: TextureMesh.h:90
shared_ptr< const pcl::TextureMesh > ConstPtr
Definition: TextureMesh.h:108
shared_ptr< pcl::TextureMesh > Ptr
Definition: TextureMesh.h:107
std::vector< std::vector< pcl::Vertices > > tex_coord_indices
Specifies which texture coordinates from tex_coordinates each polygon/face uses.
Definition: TextureMesh.h:104