std::vector< std::vector< pcl::Vertices > > tex_polygons
polygon which is mapped with specific texture defined in TexMaterial
std::vector< std::vector< Eigen::Vector2f, Eigen::aligned_allocator< Eigen::Vector2f > > > tex_coordinates
UV coordinates.
std::vector< pcl::TexMaterial > tex_materials
define texture material
pcl::PCLPointCloud2 cloud
shared_ptr< const pcl::TextureMesh > ConstPtr
shared_ptr< pcl::TextureMesh > Ptr
std::vector< std::vector< pcl::Vertices > > tex_coord_indices
Specifies which texture coordinates from tex_coordinates each polygon/face uses.