A native PC recompilation of Disruptor (PlayStation, 1996)
## Quick start
1. Download from [Releases](https://github.com/RecompTeam/DisruptorRecomp/releases):
- **Windows:** run [**DisruptorRecomp-win-Setup.exe**](https://github.com/RecompTeam/DisruptorRecomp/releases/latest/download/DisruptorRecomp-win-Setup.exe)
- **Windows, without installing:** unpack [**DisruptorRecomp-win-Portable.zip**](https://github.com/RecompTeam/DisruptorRecomp/releases/latest/download/DisruptorRecomp-win-Portable.zip) and run `Disruptor Recompiled.exe`
- **Linux x64:** download [**DisruptorRecomp.AppImage**](https://github.com/RecompTeam/DisruptorRecomp/releases/latest/download/DisruptorRecomp.AppImage), make it executable and run it:\
`chmod +x DisruptorRecomp.AppImage`
2. Drop your **Disruptor (USA, SLUS-00224)** disc image on the launcher it opens
3. Press **Play**
**No game data is included** - a French, German or Japanese disc of yours can give the game its language
## Launcher
- Drop your disc image on the window and press **Play**
- Updates install with one click and keep your saves and settings
- Sign in to [RetroAchievements](docs/PLAYING.md#retroachievements) and the game counts its 52 achievements

Display
How the game fills your screen
|

Enhancements
Smoother motion and a steadier picture
|

Controls
Weapon and psionic keys, mouse, gamepad
|

Keys and buttons
Click an action, press the new key
|

Achievements
Sign in to RetroAchievements, choose how unlocks show
|

Audio
Volume, the bass, muting in the background
|
## Settings
| | Setting | Default | What it changes |
| --- | --- | --- | --- |
| **Picture** | Internal resolution scale | 4x | Up to 8x the original resolution |
| | Aspect ratio | 4:3 | 16:9, 21:9, 32:9 or the window's shape |
| | Anti-aliasing (MSAA / SSAA) | Off | Smoother edges |
| | Movie filter | Smooth | Movies drawn smoothly at your screen's size, without their square blocks |
| **Motion** | 60 FPS gameplay | On | The game runs at up to 60 FPS instead of 30 |
| | In-between frames | Off | Adds frames for smoother motion, up to 320 FPS |
| | Render thread | On | Draws from a thread of its own, smoother on slower processors and graphics cards |
| | Smooth mouse turning | On | The view turns between the game's 256 heading steps |
| **World** | Exact-provenance geometry | On | Steadies the polygon edges that wobble on the PlayStation |
| | Perspective-correct world textures | On | Textures keep their shape near the viewer |
| | Gap filling | On | Closes hairline gaps between polygons |
| | Depth-sorted world | On | Draws a near polygon over a far one where the game's own order gets it wrong |
| | Smooth distance fade | On | Walls fade evenly instead of in twelve steps, distant ones fade in instead of appearing in blocks |
| | Draw distance | Original | 1.25x draws the world a quarter further |
| | Ambient occlusion | Off | Shaded corners and floors under things |
| | Sprites face the camera | Off | Enemies, pickups and shots stand in the world like cut-outs and face you |
| **Controls** | Control scheme | Modern | WASD and the mouse, or the original keys |
| | Weapon and psionic keys | Off | Two keys a weapon or power, 1 to 9 and 0 at first |
| | Psionic keys use the power | Off | A power's key uses the power too, once it is in hand, which comes twice as fast |
| | Weapon and psionic wheels | Off | **EXPERIMENTAL** Choose a weapon or a psionic on a wheel instead of the game's list |
| | Vertical mouse look | Off | **EXPERIMENTAL** Looks up and down with the mouse |
| | Stick layout | Dual analog | On a gamepad the left stick moves and strafes, the right stick turns |
| **And more** | | | HUD size, VSync, mouse sensitivity, gamepad buttons, the bass of the sound, a skip of the intro and others, all in the [player's guide](docs/PLAYING.md#settings) |
---
Player's guide ·
Supported disc ·
Changelog ·
Status ·
Build from source ·
Contributing