In this document
Wrist gestures can enable quick, one-handed interactions with your app when use of a touch screen is inconvenient. For example, a user can scroll through notifications with one hand while holding a cup of water with the other. Other examples of using wrist gestures when a touch screen would be inconvenient include:
- In an app for jogging, navigating through vertical screens that show the steps taken, time elapsed, and current pace
- At the airport with luggage, scrolling through flight and gate information
- Scrolling through news articles
To review the wrist gestures on your watch, first confirm gestures are turned on by selecting Settings > Gestures > Wrist Gestures On. (Wrist gestures are on by default.) Then complete the Gestures tutorial on the watch (Settings > Gestures > Launch Tutorial).
The following gestures from the Android Wear Help are unavailable to apps:
- Push wrist down
- Raise wrist up
- Shaking the wrist
Wrist gestures can be used in these ways:
- Using a WearableListView, which has predefined gesture actions
- Using key events directly to define new user actions
Each wrist gesture is mapped to an int
constant from the
KeyEvent
class, as shown in the following table:
Gesture | KeyEvent | Description |
---|---|---|
Flick wrist out | KEYCODE_NAVIGATE_NEXT | This key code goes to the next item. |
Flick wrist in | KEYCODE_NAVIGATE_PREVIOUS | This key code goes to the previous item. |
Using a WearableListView
A
WearableListView
has predefined actions for occurrences of
wrist gestures when the View has the focus. For more information, see
Best Practices. For information about using
WearableListView
, see Creating
Lists.
Even if you use a WearableListView
, you may want to use
constants from the KeyEvent
class. The predefined actions can be overridden by subclassing the
WearableListView
and re-implementing the
onKeyDown()
callback. The behavior can be disabled entirely
by using setEnableGestureNavigation(false)
. Also see
Handling Keyboard Actions.
Using Key Events Directly
You can use key events outside of a
WearableListView
to trigger new actions in response to gesture
events. Importantly, these gesture events:
- Are recognized when a device is in Active mode
- Are delivered in the same way as all key events
Specifically, these events are delivered to the top Activity, to the View
with keyboard focus. Just as any other key event, a class that relates to
user interaction (such as a View or an Activity) that implements
KeyEvent.Callback
can listen to key events that relate to
wrist gestures. The Android framework calls the View or Activity that has
the focus with the key events; for gestures, the onKeyDown()
method callback is called when gestures occur.
As an example, an app may override predefined actions in a View or
Activity (both implementing KeyEvent.Callback
) as follows:
public final class GesturesActivity extends Activity { @Override /* KeyEvent.Callback */ public boolean onKeyDown(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_NAVIGATE_NEXT: // Do something that advances a user View to the next item in an ordered list. return moveToNextItem(); case KeyEvent.KEYCODE_NAVIGATE_PREVIOUS: // Do something that advances a user View to the previous item in an ordered list. return moveToPreviousItem(); } // If you did not handle it, let it be handled by the next possible element as deemed by the Activity. return super.onKeyDown(keyCode, event); } /** Shows the next item in the custom list. */ private boolean moveToNextItem() { boolean handled = false; … // Return true if handled successfully, otherwise return false. return handled; } /** Shows the previous item in the custom list. */ private boolean moveToPreviousItem() { boolean handled = false; … // Return true if handled successfully, otherwise return false. return handled; } }
Best Practices
- Review the
KeyEvent
andKeyEvent.Callback
pages for the delivery of key events to your View and Activity. - Keep a consistent directional affordance:
- Use "Flick wrist out" for next, "Flick wrist in" for previous
- Have a touch parallel for a gesture.
- Provide visual feedback.
- Don't use a keycode to implement functionality that would be
counter-intuitive to the rest of the system. For example, do not use
KEYCODE_NAVIGATE_NEXT
to cancel an action or to navigate the left-right axis with flicks. - Don't intercept the key events on elements that are not part of the user interface, for example the Views that are offscreen or partially covered. This is the same as any other key event.
- Don't reinterpret repeated flick gestures into your own, new gesture. It may conflict with the system's "Shaking the wrist" gesture.
- For a View to receive gesture key events, it must have
focus; see
View::setFocusable(). Because gestures are treated as key events,
they trigger a transition out of "Touch mode" that may do unexpected
things. Therefore, since users may alternate between using touch and
gestures, the
View::setFocusableInTouchmode() method may be necessary. In some
cases, it also may be necessary to use
setDescendantFocusability(FOCUS_BEFORE_DESCENDANTS)
so that when focus changes after a change to or from "Touch mode," your intended View gets the focus. - Use
requestFocus()
andclearFocus()
carefully:- When calling
requestFocus()
, be sure that the View really should have focus. If the View is offscreen, or is covered by another View, surprises can occur when gestures trigger callbacks. - The
clearFocus()
initiates a focus search to find another suitable View. Depending on the View hierarchy, this search might require non-trivial computation. It can also end up assigning focus to a View you don’t expect to receive focus.
- When calling
- Key events are delivered first to the View with focus in the View
hierarchy. If the focused View does not handle the event (i.e., returns
false
), the event is not delivered to the parent View, even if it can receive focus and has a KeyListener. Rather, the event is delivered to the current Activity holding the View hierarchy with focus. Thus, it may be necessary to catch all events at the higher level and then pass relevant codes down. Alternatively, you might subclass the Activity and override thedispatchKeyEvent(KeyEvent event)
method to ensure that keys are intercepted when necessary, or are handled when not handled at lower layers.