
Department of the Army
Headquarters, United States Army
Training and Doctrine Command
Fort Monroe, Virginia 23651-5000
3 June, 1996
Summary. This concept serves as the basis for technological and doctrinal initiatives that support the Armys ability to train using capabilities designed into or added onto its operational systems. It describes embedded training and provides the framework to incorporate it into Army vision and requirements documents.
Applicability. The concept applies to all TRADOC activities that develop doctrine, training, leader development, organizations, materiel, and soldier (DTLOMS) requirements.
Suggested Improvements. The proponent for this pamphlet is the Deputy Chief of Staff for Training. Send comments and suggested Improvements on DA Form 2028 (Recommended Changes to Publications and Blank Forms) through channels to Assistant Deputy Chief of Staff for Training, Training and Doctrine Command, ATTN: ATZL-CTT, Fort Leavenworth, KS 66027-1327.
Contents
Chapter 1
Introduction
Purpose..................1-1
References...............1-2
Explanation of Term......1-3
Chapter 2
Overview
Introduction.............2-1
Future Training..........2-2
Assumptions..............2-3
Required Capability......2-4
Chapter 3
Concept
Embedded Training........3-1
Categories of Embedded
Training...............3-2
Methods of Embedding
Training...............3-3
Embedded Training in
Operational Systems....3-4
Chapter 4
Implications
Doctrine.................4-1
Training.................4-2
Leader Development.......4-3
Organizations............4-4
Materiel.................4-5
Soldiers.................4-6
Chapter 1
Introduction
1-1. Purpose. This pamphlet provides the U.S. Army an operational concept for the development and implementation of embedded training. Embedded training will ultimately allow commanders to deploy with their full training capability, but without the need to ship and store large containers of separate training aids, devices, simulations and simulators (TADSS). This is one of the key initiatives of Warfighter XXI (WF XXI), which is the lead component of the training axis for the 21st Century Army (Force XXI).
1-2. References.
1-3. Explanation of Term.
Embedded Training
Embedded Training is a capability built into or added onto operational equipment and systems. It enables training delivery to soldiers using their own equipment while in the field or at home station.
Chapter 2
Overview
2-1. Introduction
2-2. Future Training.
2-3. Assumptions. The requirement for embedded training capabilities is based on several assumptions about the 21st Century Army.
2-4. Required Capability. The concept of embedding training in operational systems achieves several capabilities that are key to Force XXI.
Chapter 3
Concept
3-1. Embedded Training.
Embedded training is the ability to train a task using the associated operational system. It will not adversely impact the operational capabilities of the system. Embedded training requirements must be identified as an essential operational capability of the system in the Concept Exploration phase of development. It includes embedded user assistance (help); embedded simulation, emulation or stimulation capability; embedded connections between the prime system and the training system; and training instrumentation. Embedded training includes system design that allows dual use of communication and instrumentation capability for training and tactical use and the use of system operating controls with appended/embedded training simulations. To the greatest extent possible, it must be able to use operational data stored in the prime system as well as upload data specific to the training event. It can also provide a mechanism for interactive access, feedback, storage and dissemination of lessons learned as they occur.
3-2. Categories of Embedded Training.
There are four embedded training categories based on the level of training to be fulfilled. They are aligned along the training spectrum from individual to collective.
3-4. Embedding Training in Operational Systems.
Embedded training can be implemented in four broad categories of systems as defined in the ATA version 4.X. They are Sustaining Base and Office Automation, C3I, Weapons Systems, and Models & Simulations. Each category is a Common Operating Environment (COE) domain and will be interoperable with the other domains as part of the Defense Information Infrastructure (DII) COE.
4-1. Doctrine. Doctrine is rapidly changing to accommodate the future power-projection Army of Force XXI. The Army will be an information age force that will leverage technology to solve training challenges. This will include an embedded capability to rehearse complex missions and wargame courses of action. This embedded training capability will be able to access the latest digitized Army doctrine through the internet to maximize training effectiveness.
4-2. Training. Training in the information age force will be complex and varied. It will include mission rehearsal capabilities that will integrate the varied elements of the digitized systems on the battlefield. With the fielding of greater numbers of embedded training systems and the ever-increasing availability of distance learning, soldiers will have greater access to their training tools. This will maximize soldier proficiency by transforming the work environment into a training environment.
4-3. Leader development. Leader development instruction will prepare Army leaders to understand and exploit the rapid growth in technological advances that will allow system developers to incorporate embedded training. It will prepare leaders to plan and execute creative solutions to training challenges without the constraints from availability of TADSS or training areas.
4-4. Organizations. As with the Army as a whole, embedded training and the technological advances that will accompany it will create opportunities for change in the current training-related organizations. Directorates and staffs that are built around a paper-based, separate training device strategy will be replaced by smaller organizations that will support the electronic flow of training capabilities and training information. Organizations that are involved with fielding separate and stand-alone training devices will gradually be able to focus their scarce resources such as people, time and funding to other missions. The organizations involved with fielding operational systems will take on greater responsibility for the training on those systems.
4-5. Materiel. The training developer for each system will be the Armys representative that initially identifies embedded training requirements during the concept development phase of the Life Cycle System Management Model (LCSMM).
b. Information Architecture. To fully exploit the capabilities of embedded training, the Army will continue to aggressively pursue the goal of establishing an overarching COE to allow sustaining base automation, C3I systems, weapons systems, and models and simulations to interoperate in an on-demand synthetic training environment. To ensure the information architecture grows with its support requirements, PEOs and PMs will consider data bandwidth requirements when deciding on which method of ET to use with their system.
JOHN E. MILLER
Lieutenant General
Deputy Commanding General,
TRADOC

Annex A - Terms and Abbreviations
Section I - Terms
Army Training Digital Library (ATDL). A gateway system to provide storage, retrieval, search and relational data for training data. The ATDL is an integral part of the Warfighter XXI training strategy.
Appended.
Embedded training that is installed or attached to the prime system when needed, and removed when not needed. It is likely to require permanent, designed-in components (sensors, mounting brackets, connectors, etc.). It could be used in assembly areas or in close proximity to combat. It could go to war with the system, if designed to do so, but in many cases this is not a required capability. Ruggedization may be required. Systems of this type could be used with more than one prime system of the same type, but only one at any given time.
Category A Embedded Training (Individual/Operator). Training objective: Attain and sustain individual, maintenance, and system orientation skills.
Category B Embedded Training (Crew/Team). Training objective: Sustain combat ready crews/teams. This category integrates individual skills acquired from Category A.
Category C Embedded Training (Functional). Training objective: Train or sustain commanders, staffs, and crews within each Battlefield Functional Area (BFA) to be utilized in their operational role.
Category D Embedded Training (Force Level/Combined Arms and Battle Staff). Training objective: To train or sustain combat ready commanders and battle staffs utilizing the operational system in its combat role.
Combined Arms Training Strategies (CATS). The Armys overarching strategy for the current and future training of the force. This strategy describes how the Army will train the total force to standard in the institutions and unit through self development. CATS also documents the quantity, and justification for all training resources required to execute the training.
Command, Control, Communication, Intelligence (C3I). C3I will prepare decision makers for periods of crisis and war through simulations. With the extensive computing and data base resources available, a commander can consider a wider range of options - and review "war games" of those options - prior to execution on the battlefield. This will enable the commander to respond effectively and efficiently to new opportunities.
Constructive. (1) Mathematical models used as a tool to support collective training (battalion commanders and staffs through Army theater - CBS, CSSTSS, BBS) and in individual leadership training (JANUS) and analytical applications (JANUS and EAGLE). May be used with or without human interaction.. Sometimes referred to as Wargame models. (DIS Master Plan, Sep 94). (2) A form of M&S that involves aggregated software representation of units, their behavior, associated outcomes, and support operations using rules, data and procedures designed to depict an actual or real world situation. (Army M&S Master Plan).
Courseware. An actual instructional package (including content and technique) loaded in a computer, training device, or other instructional delivery system.
Embedded Training (ET). A system training capability that enhances or maintains skill proficiency by allowing soldiers to train using their operational equipment.
Fully Embedded. A method of embedded training in which all features are contained in the prime system. ET is distributed with the prime system, usually on a one-for-one basis. It should be included when computing the Reliability, Availability and Maintainability (RAM) requirements of the prime system.
Instrumentation. The use of electronic or electromechanical systems to sense and record events performed by real weapon systems and personnel. Instrumentation includes detection, measurement, recording, telemetry and data processing
. Local Area Network (LAN). A class of data networks which provides high data rate interconnection between network nodes in close physical proximity. LANs are defined by the IEEE 802.X series of standards.
Model and Simulation (M&S). Any representation or imitation of reality.
Operational Requirements Document (ORD). A formatted statement containing performance (operational effectiveness and suitability) and related operational parameters for the proposed system. The ORD will initially be prepared during Phase 0 Concept Exploration and Definition. It will be updated during Phase I, Demonstration and Validation.
Performance Support System (PSS). PSS is a technology that helps users perform the operational task at hand. This type of technology is also known as Electronic Performance Support Systems (EPSS), Knowledge Support Systems (KSS), and other similar titles. PSS is "operationally oriented" training. PSS does this by interpreting a user's proficiency and integrating diverse system resources to act together in a pseudo-interactive way with the user. A PSS tailors information presentation and assistance to the user's proficiency, manner of learning, immediate needs, and stimulates learning at all times. A PSS system combines technologies such as: hypertext help, courseware, Graphic User Interface (GUI), icons, color and audio cues, and a utility to integrate them (i.e., Proficiency Recognition File (PRF)/algorithm, Intelligent Tutor System (ITS)/expert system, etc.). Technologies selected for a PSS system is the quality of the integrating utility. PSS technology primarily fulfills sustainment training needs and partially satisfies ET categories A, B, and sometimes C.
Proponent. An Army organization or staff that has been assigned primary responsibility for materiel or subject matter experts in its area of interest.
Simulation. To feign., to obtain the essence of, without the reality of warfare. In the DIS domains, everything short of actual combat is a simulation. Three categories:
Virtual. The environment created by physical models or simulations of weapons system, sets of weapons systems, or pieces of equipment which represent some major aspects of equipment operation. Simulators interacting within a virtual reality environment and possibly with other simulators. (DIS MP)
Constructive. A form of simulation, commonly called war games, that involves software representation of two or more opposing forces, using rules, data, and procedures designed to depict an actual or real life simulation. May be used with or without human interaction.
Standard Army Training System (SATS). Standard Army Training System is a computer-based system that automates training management doctrine found in FM 25-100, Training the Force, FM 25-101, Battle Focused Training, and FM 100-5, Operations. It provides the opportunity to incorporate training plans and products, readiness reporting tools, calendars (3 dimensional), schedules, all unit activities and related data bases at all echelons, and computes associated resources. SATS accesses and feeds all library components as well as other Warfighter XXI (WF XXI) components.
Standard Army After Action Review System (STAARS). This system will standardize after action products by echelon . AAR products will be identical or nearly identical for live, virtual or constructive exercises. STAARS will support training, rehearsal, analysis and research/experimentation.
System Training Plan (STRAP). The master training plan for a new system. It outlines the development of the total training strategy for integrating the item into the sustaining base and gaining units; plans for all necessary training support, training products and courses; and sets milestones to ensure accomplishment of the training strategy.
Training Aids, Devices, Simulators and Simulations (TADSS). A general term that includes CTC and range instrumentation; Tactical Engagement System (TES); battle simulations; targetry; training unique ammunition; and dummy and inert munitions.
Training Support Package (TSP) A package that provides a structured situational training template offering live, virtual, or constructive battle staff and collective training events to assist the commander in executing and assessing training.
Umbilical. This method of embedded training is like appended embedded training, but involves additional physical connection(s) to external components (computers, telephone systems, Local Area Network (LAN), etc.). It may interconnect many systems, as in networked simulations for force-on-force training. In most cases it is not a go-to-war training system. One umbilical system can serve multiple prime systems, or even dissimilar systems, and may support multiple systems at the same time.
Virtual. Simulators interacting within a virtual reality environment and possibly with other simulators. Operational examples are the M1 and M2 Conduct of Fire Training (COFT) found at various posts. Future examples will be the Combined Arms Tactical Trainer (CATT). (DIS Master Plan).
WARSIM 2000 WARSIM 2000 will exploit new technology to enable command posts at all echelons to train in realistic, Distributed Interactive Simulation compliant, simulation environment. The design will allow warfighting command posts to interact with the simulation using their TO&E equipment so they can train in the field, not in simulation centers.
Wide Area Network (WAN). See Long Haul Network.
Section II - Abbreviations
ABCS
Army Battle Command Systems
ADMP
Army Digitization Master Plan
ATA
Army Technical Architecture
ATDL
Army Training Digital Library
C3I
Command, Control, Communications and Intelligence
COE
Common Operating Environment
DII
Defense Information Infrastructure
ET
Embedded Training
LAN
Local Area Network
PEO
Program Executive Office
PM
Program/Project Manager
PSS
Performance Support System
RAM
Reliability, Availability and Maintainability
SATS
Standard Army Training System
SE
Synthetic Environment
STAARS
Standard After Action Review System
STOW
Synthetic Theater of War
TADSS
Training Aids, Devices, Simulations and Simulators
TSP
Training Support Packages
WF XXI
Warfighter XXI







Last Update: 3 June, 1996
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