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Action Class Referenceabstract

Large scale transformations applied to the varnode/op graph. More...

#include <action.hh>

Inherited by ActionActiveParam, ActionActiveReturn, ActionAssignHigh, ActionBlockStructure, ActionConditionalConst, ActionConditionalExe, ActionConstantPtr, ActionConstbase, ActionCopyMarker, ActionDeadCode, ActionDefaultParams, ActionDeindirect, ActionDeterminedBranch, ActionDirectWrite, ActionDominantCopy, ActionDoNothing, ActionDynamicMapping, ActionDynamicSymbols, ActionExtraPopSetup, ActionFinalStructure, ActionForceGoto, ActionFuncLink, ActionFuncLinkOutOnly, ActionGroup, ActionHeritage, ActionHideShadow, ActionInferTypes, ActionInputPrototype, ActionLaneDivide, ActionLikelyTrash, ActionMapGlobals, ActionMarkExplicit, ActionMarkImplied, ActionMarkIndirectOnly, ActionMergeAdjacent, ActionMergeCopy, ActionMergeMultiEntry, ActionMergeRequired, ActionMergeType, ActionMultiCse, ActionNameVars, ActionNodeJoin, ActionNonzeroMask, ActionNormalizeBranches, ActionNormalizeSetup, ActionOutputPrototype, ActionParamDouble, ActionPool, ActionPreferComplement, ActionPrototypeTypes, ActionPrototypeWarnings, ActionRedundBranch, ActionRestrictLocal, ActionRestructureHigh, ActionRestructureVarnode, ActionReturnRecovery, ActionReturnSplit, ActionSegmentize, ActionSetCasts, ActionShadowVar, ActionSpacebase, ActionStackPtrFlow, ActionStart, ActionStartCleanUp, ActionStartTypes, ActionStop, ActionSwitchNorm, ActionUnjustifiedParams, ActionUnreachable, and ActionVarnodeProps.

Public Types

enum  ruleflags {
  rule_repeatapply = 4, rule_onceperfunc = 8, rule_oneactperfunc = 16, rule_debug = 32,
  rule_warnings_on = 64, rule_warnings_given = 128
}
 Boolean behavior properties governing this particular Action. More...
 
enum  statusflags {
  status_start =1, status_breakstarthit =2, status_repeat =4, status_mid =8,
  status_end =16, status_actionbreak =32
}
 Boolean properties describing the status of an action. More...
 
enum  breakflags { break_start = 1, tmpbreak_start = 2, break_action = 4, tmpbreak_action = 8 }
 Break points associated with an Action. More...
 

Public Member Functions

 Action (uint4 f, const string &nm, const string &g)
 Base constructor for an Action. More...
 
virtual ~Action (void)
 Destructor.
 
virtual void printStatistics (ostream &s) const
 Dump statistics to stream. More...
 
int4 perform (Funcdata &data)
 Perform this action (if necessary) More...
 
bool setBreakPoint (uint4 tp, const string &specify)
 Set a breakpoint on this action. More...
 
bool setWarning (bool val, const string &specify)
 Set a warning on this action. More...
 
bool disableRule (const string &specify)
 Disable a specific Rule within this. More...
 
bool enableRule (const string &specify)
 Enable a specific Rule within this. More...
 
const string & getName (void) const
 Get the Action's name.
 
const string & getGroup (void) const
 Get the Action's group.
 
uint4 getStatus (void) const
 Get the current status of this Action.
 
uint4 getNumTests (void)
 Get the number of times apply() was invoked.
 
uint4 getNumApply (void)
 
virtual Actionclone (const ActionGroupList &grouplist) const =0
 Clone the Action. More...
 
virtual void reset (Funcdata &data)
 Reset the Action for a new function. More...
 
virtual void resetStats (void)
 Reset all the counts to zero. More...
 
virtual int4 apply (Funcdata &data)=0
 Make a single attempt to apply this Action. More...
 
virtual int4 print (ostream &s, int4 num, int4 depth) const
 Print a description of this Action to stream. More...
 
virtual void printState (ostream &s) const
 Print status to stream. More...
 
virtual void saveXml (ostream &s) const
 Save specifics of this action to stream.
 
virtual void restoreXml (const Element *el, Funcdata *fd)
 Load specifics of action from XML.
 
virtual ActiongetSubAction (const string &specify)
 Retrieve a specific sub-action by name. More...
 
virtual RulegetSubRule (const string &specify)
 Retrieve a specific sub-rule by name. More...
 

Protected Member Functions

void issueWarning (Architecture *glb)
 Warn that this Action has applied. More...
 
bool checkStartBreak (void)
 Check start breakpoint. More...
 
bool checkActionBreak (void)
 Check action breakpoint. More...
 
void turnOnWarnings (void)
 Enable warnings for this Action.
 
void turnOffWarnings (void)
 Disable warnings for this Action.
 

Protected Attributes

int4 lcount
 Changes not including last call to apply()
 
int4 count
 Number of changes made by this action so far.
 
uint4 status
 Current status.
 
uint4 breakpoint
 Breakpoint properties.
 
uint4 flags
 Behavior properties.
 
uint4 count_tests
 Number of times apply() has been called.
 
uint4 count_apply
 Number of times apply() made changes.
 
string name
 Name of the action.
 
string basegroup
 Base group this action belongs to.
 

Detailed Description

Large scale transformations applied to the varnode/op graph.

The base for objects that make changes to the syntax tree of a Funcdata The action is invoked through the apply(Funcdata &data) method. This base class keeps track of basic statistics about how the action is being applied. Derived classes indicate that a change has been applied by incrementing the count field. With OPACTION_DEBUG macro defined, actions support a break point debugging in console mode.

Member Enumeration Documentation

◆ breakflags

Break points associated with an Action.

Enumerator
break_start 

Break at beginning of action.

tmpbreak_start 

Temporary break at start of action.

break_action 

Break if a change has been made.

◆ ruleflags

Boolean behavior properties governing this particular Action.

Enumerator
rule_repeatapply 

Apply rule repeatedly until no change.

rule_onceperfunc 

Apply rule once per function.

rule_oneactperfunc 

Makes a change only once per function.

rule_debug 

Print debug messages specifically for this action.

rule_warnings_on 

If this action makes a change, issue a warning.

rule_warnings_given 

A warning has been issued for this action.

◆ statusflags

Boolean properties describing the status of an action.

Enumerator
status_start 

At start of action.

status_breakstarthit 

At start after breakpoint.

status_repeat 

Repeating the same action.

status_mid 

In middle of action (use subclass status)

status_end 

getFuncdata has completed once (for onceperfunc)

status_actionbreak 

Completed full action last time but indicated action break.

Constructor & Destructor Documentation

◆ Action()

Action::Action ( uint4  f,
const string &  nm,
const string &  g 
)

Base constructor for an Action.

Specify the name, group, and properties of the Action

Parameters
fis the collection of property flags
nmis the Action name
gis the Action group

Member Function Documentation

◆ apply()

virtual int4 Action::apply ( Funcdata data)
pure virtual

Make a single attempt to apply this Action.

This is the main entry point for applying changes to a function that are specific to this Action. The method can inspect whatever it wants to decide if the Action does or does not apply. Changes are indicated by incrementing the count field.

Parameters
datais the function to inspect/modify
Returns
0 for a complete application, -1 for a partial completion (due to breakpoint)

Implemented in ActionPrototypeWarnings, ActionDynamicSymbols, ActionDynamicMapping, ActionCopyMarker, ActionDominantCopy, ActionHideShadow, ActionInferTypes, ActionUnjustifiedParams, ActionOutputPrototype, ActionInputPrototype, ActionMapGlobals, ActionRestructureHigh, ActionRestructureVarnode, ActionLikelyTrash, ActionRestrictLocal, ActionReturnRecovery, ActionActiveReturn, ActionActiveParam, ActionParamDouble, ActionFuncLinkOutOnly, ActionFuncLink, ActionExtraPopSetup, ActionDefaultParams, ActionPrototypeTypes, ActionNormalizeSetup, ActionSwitchNorm, ActionConditionalConst, ActionDeadCode, ActionDeterminedBranch, ActionRedundBranch, ActionDoNothing, ActionUnreachable, ActionNameVars, ActionMarkImplied, ActionMarkExplicit, ActionMergeType, ActionMergeMultiEntry, ActionMergeCopy, ActionMergeAdjacent, ActionMergeRequired, ActionMarkIndirectOnly, ActionNodeJoin, ActionAssignHigh, ActionReturnSplit, ActionSetCasts, ActionFinalStructure, ActionBlockStructure, ActionNonzeroMask, ActionPreferComplement, ActionHeritage, ActionNormalizeBranches, ActionPool, ActionSpacebase, ActionConstbase, ActionDirectWrite, ActionVarnodeProps, ActionDeindirect, ActionConstantPtr, ActionRestartGroup, ActionConditionalExe, ActionShadowVar, ActionMultiCse, ActionGroup, ActionForceGoto, ActionSegmentize, ActionLaneDivide, ActionStackPtrFlow, ActionStartTypes, ActionStartCleanUp, ActionStop, and ActionStart.

◆ checkActionBreak()

bool Action::checkActionBreak ( void  )
protected

Check action breakpoint.

Check if there was an active action breakpoint on this Action

Returns
true if there was an action breakpoint

◆ checkStartBreak()

bool Action::checkStartBreak ( void  )
protected

Check start breakpoint.

Check if there was an active start break point on this action

Returns
true if there was a start breakpoint

◆ clone()

virtual Action* Action::clone ( const ActionGroupList grouplist) const
pure virtual

Clone the Action.

If this Action is a member of one of the groups in the grouplist, this returns a clone of the Action, otherwise NULL is returned.

Parameters
grouplistis the list of groups being cloned
Returns
the cloned Action or NULL

Implemented in ActionPrototypeWarnings, ActionDynamicSymbols, ActionDynamicMapping, ActionCopyMarker, ActionDominantCopy, ActionHideShadow, ActionInferTypes, ActionUnjustifiedParams, ActionOutputPrototype, ActionInputPrototype, ActionMapGlobals, ActionRestructureHigh, ActionRestructureVarnode, ActionLikelyTrash, ActionRestrictLocal, ActionReturnRecovery, ActionActiveReturn, ActionActiveParam, ActionParamDouble, ActionFuncLinkOutOnly, ActionFuncLink, ActionExtraPopSetup, ActionDefaultParams, ActionPrototypeTypes, ActionNormalizeSetup, ActionSwitchNorm, ActionConditionalConst, ActionDeadCode, ActionDeterminedBranch, ActionRedundBranch, ActionDoNothing, ActionUnreachable, ActionNameVars, ActionMarkImplied, ActionMarkExplicit, ActionMergeType, ActionMergeMultiEntry, ActionMergeCopy, ActionMergeAdjacent, ActionMergeRequired, ActionMarkIndirectOnly, ActionNodeJoin, ActionAssignHigh, ActionReturnSplit, ActionSetCasts, ActionFinalStructure, ActionBlockStructure, ActionNonzeroMask, ActionPreferComplement, ActionHeritage, ActionNormalizeBranches, ActionPool, ActionSpacebase, ActionConstbase, ActionDirectWrite, ActionVarnodeProps, ActionDeindirect, ActionConstantPtr, ActionRestartGroup, ActionConditionalExe, ActionShadowVar, ActionMultiCse, ActionGroup, ActionForceGoto, ActionSegmentize, ActionLaneDivide, ActionStackPtrFlow, ActionStartTypes, ActionStartCleanUp, ActionStop, and ActionStart.

◆ disableRule()

bool Action::disableRule ( const string &  specify)

Disable a specific Rule within this.

An individual Rule can be disabled by name, within this Action. It must be specified by a ':' separated name path, from the root Action down to the specific Rule.

Parameters
specifyis the name path
Returns
true if the Rule is successfully disabled

◆ enableRule()

bool Action::enableRule ( const string &  specify)

Enable a specific Rule within this.

An individual Rule can be enabled by name, within this Action. It must be specified by a ':' separated name path, from the root Action down to the specific Rule.

Parameters
specifyis the name path
Returns
true if the Rule is successfully enabled

◆ getNumApply()

uint4 Action::getNumApply ( void  )
inline

Get the number of times apply() made changes

◆ getSubAction()

Action * Action::getSubAction ( const string &  specify)
virtual

Retrieve a specific sub-action by name.

If this Action matches the given name, it is returned. If the name matches a sub-action, this is returned.

Parameters
specifyis the action name to match
Returns
the matching Action or sub-action

Reimplemented in ActionGroup.

◆ getSubRule()

Rule * Action::getSubRule ( const string &  specify)
virtual

Retrieve a specific sub-rule by name.

Find a Rule, as a component of this Action, with the given name.

Parameters
specifyis the name of the rule
Returns
the matching sub-rule

Reimplemented in ActionPool, and ActionGroup.

◆ issueWarning()

void Action::issueWarning ( Architecture glb)
protected

Warn that this Action has applied.

If enabled, issue a warning that this Action has been applied

Parameters
glbis the controlling Architecture

◆ perform()

int4 Action::perform ( Funcdata data)

Perform this action (if necessary)

Run this Action until completion or a breakpoint occurs. Depending on the behavior properties of this instance, the apply() method may get called many times or none. Generally the number of changes made by the action is returned, but if a breakpoint occurs -1 is returned. A successive call to perform() will "continue" from the break point.

Parameters
datais the function being acted on
Returns
the number of changes or -1

◆ print()

int4 Action::print ( ostream &  s,
int4  num,
int4  depth 
) const
virtual

Print a description of this Action to stream.

The description is suitable for a console mode listing of actions

Parameters
sis the output stream
numis a starting index to associate with the action (and its sub-actions)
depthis amount of indent necessary before printing
Returns
the next available index

Reimplemented in ActionPool, and ActionGroup.

◆ printState()

void Action::printState ( ostream &  s) const
virtual

Print status to stream.

This will the Action name and the next step to execute

Parameters
sis the output stream

Reimplemented in ActionPool, and ActionGroup.

◆ printStatistics()

void Action::printStatistics ( ostream &  s) const
virtual

Dump statistics to stream.

Print out the collected statistics for the Action to stream

Parameters
sis the output stream

Reimplemented in ActionPool, and ActionGroup.

◆ reset()

void Action::reset ( Funcdata data)
virtual

Reset the Action for a new function.

Parameters
datais the new function this Action may affect

Reimplemented in ActionInferTypes, ActionRestructureVarnode, ActionPool, ActionConstantPtr, ActionRestartGroup, ActionGroup, ActionSegmentize, and ActionStackPtrFlow.

◆ resetStats()

void Action::resetStats ( void  )
virtual

Reset all the counts to zero.

Reset the statistics

Reimplemented in ActionPool, and ActionGroup.

◆ setBreakPoint()

bool Action::setBreakPoint ( uint4  tp,
const string &  specify 
)

Set a breakpoint on this action.

A breakpoint can be placed on this Action or some sub-action by properly specifying the (sub)action name.

Parameters
tpis the type of breakpoint (break_start, break_action, etc.)
specifyis the (possibly sub)action to apply the break point to
Returns
true if a breakpoint was successfully set

◆ setWarning()

bool Action::setWarning ( bool  val,
const string &  specify 
)

Set a warning on this action.

If enabled, a warning will be printed whenever this action applies. The warning can be toggled for this Action or some sub-action by specifying its name.

Parameters
valis the toggle value for the warning
specifyis the name of the action or sub-action to toggle
Returns
true if the warning was successfully toggled

The documentation for this class was generated from the following files: