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BlockIf Class Reference

A basic "if" block. More...

#include <block.hh>

Inheritance diagram for BlockIf:
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Collaboration diagram for BlockIf:
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Public Member Functions

 BlockIf (void)
 Constructor.
 
void setGotoTarget (FlowBlock *bl)
 Mark the target of the unstructured edge.
 
FlowBlockgetGotoTarget (void) const
 Get the target of the unstructured edge.
 
uint4 getGotoType (void) const
 Get the type of unstructured edge.
 
virtual block_type getType (void) const
 Get the FlowBlock type of this.
 
virtual void markUnstructured (void)
 Mark target blocks of any unstructured edges.
 
virtual void scopeBreak (int4 curexit, int4 curloopexit)
 Mark unstructured edges that should be breaks.
 
virtual void printHeader (ostream &s) const
 Print a simple description of this to stream. More...
 
virtual void emit (PrintLanguage *lng) const
 Emit the instructions in this FlowBlock as structured code. More...
 
virtual bool preferComplement (Funcdata &data)
 Rearrange this hierarchy to simplify boolean expressions. More...
 
virtual const FlowBlockgetExitLeaf (void) const
 Get the FlowBlock to which this block exits.
 
virtual PcodeOplastOp (void) const
 Get the last PcodeOp executed by this FlowBlock.
 
virtual FlowBlocknextFlowAfter (const FlowBlock *bl) const
 Get the leaf FlowBlock that will execute after the given FlowBlock. More...
 
virtual void saveXmlBody (ostream &s) const
 Save detail about components to an XML stream.
 
- Public Member Functions inherited from BlockGraph
void clear (void)
 Clear all component FlowBlock objects.
 
virtual ~BlockGraph (void)
 Destructor.
 
const vector< FlowBlock * > & getList (void) const
 Get the list of component FlowBlock objects.
 
int4 getSize (void) const
 Get the number of components.
 
FlowBlockgetBlock (int4 i) const
 Get the i-th component.
 
virtual FlowBlocksubBlock (int4 i) const
 Get the i-th component block.
 
virtual void markLabelBumpUp (bool bump)
 Let hierarchical blocks steal labels of their (first) components. More...
 
virtual void printTree (ostream &s, int4 level) const
 Print tree structure of any blocks owned by this. More...
 
virtual void printRaw (ostream &s) const
 Print raw instructions contained in this FlowBlock.
 
virtual void orderSwitchCases (void) const
 Order case components of any contained BlockSwitch.
 
virtual void restoreXmlBody (List::const_iterator &iter, List::const_iterator enditer, BlockMap &resolver)
 Restore details about this FlowBlock from an XML stream. More...
 
void restoreXml (const Element *el, const AddrSpaceManager *m)
 Restore this BlockGraph from an XML stream. More...
 
void addEdge (FlowBlock *begin, FlowBlock *end)
 Add a directed edge between component FlowBlocks. More...
 
void addLoopEdge (FlowBlock *begin, int4 outindex)
 Mark a given edge as a loop edge. More...
 
void removeEdge (FlowBlock *begin, FlowBlock *end)
 Remove an edge between component FlowBlocks. More...
 
void switchEdge (FlowBlock *in, FlowBlock *outbefore, FlowBlock *outafter)
 Move an edge from one out FlowBlock to another. More...
 
void moveOutEdge (FlowBlock *blold, int4 slot, FlowBlock *blnew)
 Move indicated out edge to a new FlowBlock. More...
 
void removeBlock (FlowBlock *bl)
 Remove a FlowBlock from this BlockGraph. More...
 
void removeFromFlow (FlowBlock *bl)
 Remove given FlowBlock preserving flow in this. More...
 
void removeFromFlowSplit (FlowBlock *bl, bool flipflow)
 Remove FlowBlock splitting flow between input and output edges. More...
 
void spliceBlock (FlowBlock *bl)
 Splice given FlowBlock together with its output. More...
 
void setStartBlock (FlowBlock *bl)
 Set the entry point FlowBlock for this graph. More...
 
FlowBlockgetStartBlock (void) const
 Get the entry point FlowBlock. More...
 
FlowBlocknewBlock (void)
 Build a new plain FlowBlock. More...
 
BlockBasicnewBlockBasic (Funcdata *fd)
 Build a new BlockBasic. More...
 
BlockCopynewBlockCopy (FlowBlock *bl)
 Build a new BlockCopy. More...
 
BlockGotonewBlockGoto (FlowBlock *bl)
 Build a new BlockGoto. More...
 
BlockMultiGotonewBlockMultiGoto (FlowBlock *bl, int4 outedge)
 Build a new BlockMultiGoto. More...
 
BlockListnewBlockList (const vector< FlowBlock *> &nodes)
 Build a new BlockList. More...
 
BlockConditionnewBlockCondition (FlowBlock *b1, FlowBlock *b2)
 Build a new BlockCondition. More...
 
BlockIfnewBlockIfGoto (FlowBlock *cond)
 Build a new BlockIfGoto. More...
 
BlockIfnewBlockIf (FlowBlock *cond, FlowBlock *tc)
 Build a new BlockIf. More...
 
BlockIfnewBlockIfElse (FlowBlock *cond, FlowBlock *tc, FlowBlock *fc)
 Build a new BlockIfElse. More...
 
BlockWhileDonewBlockWhileDo (FlowBlock *cond, FlowBlock *cl)
 Build a new BlockWhileDo. More...
 
BlockDoWhilenewBlockDoWhile (FlowBlock *condcl)
 Build a new BlockDoWhile. More...
 
BlockInfLoopnewBlockInfLoop (FlowBlock *body)
 Build a new BlockInfLoop. More...
 
BlockSwitchnewBlockSwitch (const vector< FlowBlock *> &cs, bool hasExit)
 Build a new BlockSwitch. More...
 
void orderBlocks (void)
 
void buildCopy (const BlockGraph &graph)
 Build a copy of a BlockGraph. More...
 
void clearVisitCount (void)
 Clear the visit count in all node FlowBlocks.
 
void calcForwardDominator (const vector< FlowBlock *> &rootlist)
 Calculate forward dominators. More...
 
void buildDomTree (vector< vector< FlowBlock *> > &child) const
 Build the dominator tree. More...
 
int4 buildDomDepth (vector< int4 > &depth) const
 Calculate dominator depths. More...
 
void buildDomSubTree (vector< FlowBlock *> &res, FlowBlock *root) const
 Collect nodes from a dominator sub-tree. More...
 
void calcLoop (void)
 Calculate loop edges. More...
 
void collectReachable (vector< FlowBlock *> &res, FlowBlock *bl, bool un) const
 Collect reachable/unreachable FlowBlocks from a given start FlowBlock. More...
 
void structureLoops (vector< FlowBlock *> &rootlist)
 Label loop edges. More...
 
- Public Member Functions inherited from FlowBlock
 FlowBlock (void)
 Construct a block with no edges.
 
virtual ~FlowBlock (void)
 Destructor.
 
int4 getIndex (void) const
 Get the index assigned to this block.
 
FlowBlockgetParent (void)
 Get the parent FlowBlock of this.
 
FlowBlockgetImmedDom (void) const
 Get the immediate dominator FlowBlock.
 
FlowBlockgetCopyMap (void) const
 Get the mapped FlowBlock.
 
const FlowBlockgetParent (void) const
 Get the parent FlowBlock of this.
 
uint4 getFlags (void) const
 Get the block_flags properties.
 
virtual Address getStart (void) const
 Get the starting address of code in this FlowBlock.
 
virtual Address getStop (void) const
 Get the ending address of code in this FlowBlock.
 
virtual bool negateCondition (bool toporbottom)
 Flip the condition computed by this. More...
 
virtual FlowBlockgetSplitPoint (void)
 Get the leaf splitting block. More...
 
virtual int4 flipInPlaceTest (vector< PcodeOp *> &fliplist) const
 Test normalizing the conditional branch in this. More...
 
virtual void flipInPlaceExecute (void)
 Perform the flip to normalize conditional branch executed by this block. More...
 
virtual bool isComplex (void) const
 Is this too complex to be a condition (BlockCondition)
 
virtual void saveXmlHeader (ostream &s) const
 Save basic information as XML attributes. More...
 
virtual void restoreXmlHeader (const Element *el)
 Restore basic information for XML attributes. More...
 
void saveXmlEdges (ostream &s) const
 Save edge information to an XML stream. More...
 
void restoreXmlEdges (List::const_iterator &iter, List::const_iterator enditer, BlockMap &resolver)
 Restore edges from an XML stream. More...
 
void saveXml (ostream &s) const
 Write out this to an XML stream. More...
 
void restoreXml (const Element *el, BlockMap &resolver)
 Restore this from an XML stream. More...
 
const FlowBlocknextInFlow (void) const
 Return next block to be executed in flow. More...
 
void setVisitCount (int4 i)
 Set the number of times this block has been visited.
 
int4 getVisitCount (void) const
 Get the count of visits.
 
void setGotoBranch (int4 i)
 Mark a goto branch. More...
 
void setDefaultSwitch (int4 i)
 Mark an edge as the switch default.
 
bool isMark (void) const
 Return true if this block has been marked.
 
void setMark (void)
 Mark this block.
 
void clearMark (void)
 Clear any mark on this block.
 
void setDonothingLoop (void)
 Label this as a do nothing loop.
 
void setDead (void)
 Label this as dead.
 
bool hasSpecialLabel (void) const
 Return true if this uses a different label.
 
bool isJoined (void) const
 Return true if this is a joined basic block.
 
bool isDuplicated (void) const
 Return true if this is a duplicated block.
 
void setLoopExit (int4 i)
 Label the edge exiting this as a loop.
 
void clearLoopExit (int4 i)
 Clear the loop exit edge.
 
void setBackEdge (int4 i)
 Label the back edge of a loop.
 
bool getFlipPath (void) const
 Have out edges been flipped.
 
bool isJumpTarget (void) const
 Return true if non-fallthru jump flows into this. More...
 
FlowBlockgetFalseOut (void) const
 Get the false output FlowBlock.
 
FlowBlockgetTrueOut (void) const
 Get the true output FlowBlock.
 
FlowBlockgetOut (int4 i)
 Get the i-th output FlowBlock.
 
const FlowBlockgetOut (int4 i) const
 Get i-th output FlowBlock.
 
int4 getOutRevIndex (int4 i) const
 Get the input index of the i-th output FlowBlock.
 
FlowBlockgetIn (int4 i)
 Get the i-th input FlowBlock.
 
const FlowBlockgetIn (int4 i) const
 Get the i-th input FlowBlock.
 
int4 getInRevIndex (int4 i) const
 Get the output index of the i-th input FlowBlock.
 
const FlowBlockgetFrontLeaf (void) const
 Get the first leaf FlowBlock. More...
 
FlowBlockgetFrontLeaf (void)
 Get the first leaf FlowBlock. More...
 
int4 calcDepth (const FlowBlock *leaf) const
 Get the depth of the given component FlowBlock. More...
 
bool dominates (const FlowBlock *subBlock) const
 Does this block dominate the given block. More...
 
bool restrictedByConditional (const FlowBlock *cond) const
 Check if the condition from the given block holds for this block. More...
 
int4 sizeOut (void) const
 Get the number of out edges.
 
int4 sizeIn (void) const
 Get the number of in edges.
 
bool hasLoopIn (void) const
 Is there a looping edge coming into this block. More...
 
bool hasLoopOut (void) const
 Is there a looping edge going out of this block. More...
 
bool isLoopIn (int4 i) const
 Is the i-th incoming edge a loop edge.
 
bool isLoopOut (int4 i) const
 Is the i-th outgoing edge a loop edge.
 
int4 getInIndex (const FlowBlock *bl) const
 Get the incoming edge index for the given FlowBlock. More...
 
int4 getOutIndex (const FlowBlock *bl) const
 Get the outgoing edge index for the given FlowBlock. More...
 
bool isDefaultBranch (int4 i) const
 Is the i-th out edge the switch default edge.
 
bool isLabelBumpUp (void) const
 Are labels for this printed by the parent.
 
bool isUnstructuredTarget (void) const
 Is this the target of an unstructured goto.
 
bool isInteriorGotoTarget (void) const
 Is there an unstructured goto to this block's interior.
 
bool hasInteriorGoto (void) const
 Is there an unstructured goto out of this block's interior.
 
bool isEntryPoint (void) const
 Is the entry point of the function.
 
bool isSwitchOut (void) const
 Is this a switch block.
 
bool isDonothingLoop (void) const
 Is this a do nothing block.
 
bool isDead (void) const
 Is this block dead.
 
bool isTreeEdgeIn (int4 i) const
 Is the i-th incoming edge part of the spanning tree.
 
bool isBackEdgeIn (int4 i) const
 Is the i-th incoming edge a back edge.
 
bool isBackEdgeOut (int4 i) const
 Is the i-th outgoing edge a back edge.
 
bool isIrreducibleOut (int4 i) const
 Is the i-th outgoing edge an irreducible edge.
 
bool isIrreducibleIn (int4 i) const
 Is the i-th incoming edge an irreducible edge.
 
bool isDecisionOut (int4 i) const
 Can this and the i-th output be merged into a BlockIf or BlockList.
 
bool isDecisionIn (int4 i) const
 Can this and the i-th input be merged into a BlockIf or BlockList.
 
bool isLoopDAGOut (int4 i) const
 Is the i-th outgoing edge part of the DAG sub-graph.
 
bool isLoopDAGIn (int4 i) const
 Is the i-th incoming edge part of the DAG sub-graph.
 
bool isGotoIn (int4 i) const
 Is the i-th incoming edge unstructured.
 
bool isGotoOut (int4 i) const
 Is the i-th outgoing edge unstructured.
 
JumpTablegetJumptable (void) const
 Get the JumpTable associated this block. More...
 

Additional Inherited Members

- Public Types inherited from FlowBlock
enum  block_type {
  t_plain, t_basic, t_graph, t_copy,
  t_goto, t_multigoto, t_ls, t_condition,
  t_if, t_whiledo, t_dowhile, t_switch,
  t_infloop
}
 The possible block types.
 
enum  block_flags {
  f_goto_goto = 1, f_break_goto = 2, f_continue_goto = 4, f_switch_out = 0x10,
  f_unstructured_targ = 0x20, f_mark = 0x80, f_mark2 = 0x100, f_entry_point = 0x200,
  f_interior_gotoout = 0x400, f_interior_gotoin = 0x800, f_label_bumpup = 0x1000, f_donothing_loop = 0x2000,
  f_dead = 0x4000, f_whiledo_overflow = 0x8000, f_flip_path = 0x10000, f_joined_block = 0x20000,
  f_duplicate_block = 0x40000
}
 Boolean properties of blocks. More...
 
enum  edge_flags {
  f_goto_edge = 1, f_loop_edge = 2, f_defaultswitch_edge = 4, f_irreducible = 8,
  f_tree_edge = 0x10, f_forward_edge = 0x20, f_cross_edge = 0x40, f_back_edge = 0x80,
  f_loop_exit_edge = 0x100
}
 Boolean properties on edges. More...
 
- Static Public Member Functions inherited from FlowBlock
static block_type nameToType (const string &name)
 Get the block_type associated with a name string. More...
 
static string typeToName (block_type bt)
 Get the name string associated with a block_type. More...
 
static bool compareBlockIndex (const FlowBlock *bl1, const FlowBlock *bl2)
 Compare FlowBlock by index. More...
 
static bool compareFinalOrder (const FlowBlock *bl1, const FlowBlock *bl2)
 Final FlowBlock comparison. More...
 
static FlowBlockfindCommonBlock (FlowBlock *bl1, FlowBlock *bl2)
 Find the common dominator of two FlowBlocks. More...
 
static FlowBlockfindCommonBlock (const vector< FlowBlock *> &blockSet)
 Find common dominator of multiple FlowBlocks. More...
 
- Protected Member Functions inherited from BlockGraph
void swapBlocks (int4 i, int4 j)
 Swap the positions two component FlowBlocks. More...
 
- Protected Member Functions inherited from FlowBlock
void setFlag (uint4 fl)
 Set a boolean property.
 
void clearFlag (uint4 fl)
 Clear a boolean property.
 
- Static Protected Member Functions inherited from BlockGraph
static void markCopyBlock (FlowBlock *bl, uint4 fl)
 Set properties on the first leaf FlowBlock. More...
 

Detailed Description

A basic "if" block.

This represents a formal "if" structure in code, with a expression for the condition, and one or two bodies of the conditionally executed code. An instance has one, two, or three components. One component is always the conditional block. If there is a second component, it is the block of code executed when the condition is true. If there is a third component, it is the "else" block, executed when the condition is false.

If there is only one component, this represents the case where the conditionally executed branch is unstructured. This is generally emitted where the conditionally executed body is the single goto statement.

A BlockIf will always have at most one (structured) exit edge. With one component, one of the edges of the conditional component is unstructured. With two components, one of the conditional block edges flows to the body block, and the body's out edge and the remaining conditional block out edge flow to the same exit block. With three components, the one conditional edge flows to the true body block, the other conditional edge flows to the false body block, and outgoing edges from the body blocks, if they exist, flow to the same exit block.

Member Function Documentation

◆ emit()

virtual void BlockIf::emit ( PrintLanguage lng) const
inlinevirtual

Emit the instructions in this FlowBlock as structured code.

This is the main entry point, at the control-flow level, for printing structured code.

Parameters
lngis the PrintLanguage that provides details of the high-level language being printed

Reimplemented from BlockGraph.

◆ nextFlowAfter()

FlowBlock * BlockIf::nextFlowAfter ( const FlowBlock bl) const
virtual

Get the leaf FlowBlock that will execute after the given FlowBlock.

Within the hierarchy of this FlowBlock, assume the given FlowBlock will fall-thru in its execution at some point. Return the first leaf block (BlockBasic or BlockCopy) that will execute after the given FlowBlock completes, assuming this is a unique block.

Parameters
blis the given FlowBlock
Returns
the next FlowBlock to execute or NULL

Reimplemented from BlockGraph.

◆ preferComplement()

bool BlockIf::preferComplement ( Funcdata data)
virtual

Rearrange this hierarchy to simplify boolean expressions.

For the instructions in this block, decide if the control-flow structure can be rearranged so that boolean expressions come out more naturally.

Parameters
datais the function to analyze
Returns
true if a change was made

Reimplemented from FlowBlock.

◆ printHeader()

void BlockIf::printHeader ( ostream &  s) const
virtual

Print a simple description of this to stream.

Only print a header for this single block

Parameters
sis the output stream

Reimplemented from FlowBlock.


The documentation for this class was generated from the following files: