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Message ID: 1283
Date: Sun Sep 12 21:17:25 BST 1999
Author: Mikaela
Subject: Re: Yield Policy


<Ok, Mika, you bring this up.....then we have another case to bring up:
Remember when Plane of Fear opened? All the higher lvls complained because
lower levels in guilds were being brought in to get items they could NEVER
touch on their own. So what does Verant do to combat this? (Next to
tweaking it into the nastiest of places.....) they put a LEVEL CAP on it.
Have I yet heard a higher lvl complain an area has a lvl cap?
Nope....because they can go into it. That's discriminating against us
lowers who may just wanna try to enter into the zone. (See: Ogre warriors
rushing into PoF at lvl 1)>

First off, I think you have your facts a bit wrong. The main complaint from
the higher levels in Fear Plane (at least on The Rathe where I play) was
that players were creating newbie characters simply to come in to either a)
just check out the new zone and see what it was all about or b) to
intentionally create trains on the players who were in there. In the case
of a), even if they were coming in to just check it out, they inevitably
wound up with a ton of critters on them that they trained on the groups that
were hunting there, getting everyone killed. Whenever we and other groups
would see a newbie player in Fear, we immediately all petitioned the GMs and
they came and threw them out. Why? Because they had no business in an area
that was 45+ levels above their head when their presence was doing nothing
but causing the deaths of lots of other players. Had they been able to come
into Fear and look around and cause only THEIR deaths, that would have been
different. But the way Fear is set up, that simply was not possible. I
don't consider banning these peeps from Fear discrimination, when these
players can't hunt there, can't get exp or items, and all their presence
does is cause the deaths of many other players who CAN hunt there and have a
lot to lose from death.

Secondly, as far as lower level players in guilds getting the high level
items, almost every piece of armor and all the weapons in Fear were NO DROP
and CLASS specific. Which meant if there were no druids (I"m using druids
as only one example) in the groups, and one of the critters dropped a druid
only item, it simply had to go "poof" and disappear. I hunted in Fear
almost every single day since it opened until they tweaked it and made it
impossible to go there anymore. There was no way you could go in there
without a minimum of 3 full higher level groups in your party. There were
three primary guilds on my server (the larger ones with higest level
players) that went into Fear, each with full groups of 6 high level players
(almost always +40). Each of the guilds established a camp spot and we all
knew where the other guilds were hunting in case we got in trouble. If one
of these items dropped, and we didn't have one of those classes with us, or
we did and that person already had the item, we would shout for one of the
other guilds to come over and loot so that item wasn't lost. And from
actual experience (NOT hearsay or rumor), I never saw any lower levels
hunting in Fear when I was there (by lower levels, I mean any under like
level 35 when considering the level of the mobs in there). They simply did
not have the skills or abilities the groups needed to survive and would only
cause the death of the entire party. My guild is possibly the largest on
the Rathe, and we didn't bring any of our lower level players into Fear.
What we did was to hand down our existing things to the lower levels once we
got a piece of better Fear equipment.

Thirdly, you are totally wrong about the higher levels NOT complaining when
they put a level cap on Fear. On the cleric list I moderate, we kicked this
around a lot, and all the higher levels agreed that IF they were to put a
level cap on Fear, it should not be set at 46, as Verant did. We agreed
possibly that level 40 would be more appropriate IF Verant insisted on a
level cap, which the majority of us higher levels did NOT agree with nor
want. We even discussed putting together another petition to Verant
concerning the changes they made to Fear, including the level cap. Over a
month ago, when Fear opened, there were hardly enough level 46+ players to
put together a full party of three or four full groups to go into Fear and
hunt, much less multiple parties. And even one full party of say 3 or 4
groups in the zone still wasn't safe. You needed two or three full parties
in different areas of the zone just to be relatively safe. So you are dead
wrong about the high level players not complaining about the 46+ level cap
on Fear. We did NOT like it and many many of us, including myself, sent
feedback to Verant concerning this requesting that they remove the cap, or
in the alternative, lower it.

And once again, I"m sure we ALL could relate many personal situations when
higher level jerks have come into a camped area and stolen every kill. I
think this is dead wrong, but again, I still do not feel Brad's way of
addressing this problem is correct or fair. Come up with a different
solution that is more fair to all who play, regardless of level. Don't
throw the baby out with the dirty bath water.

Mik