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Message ID: 1614
Date: Tue Sep 28 00:27:38 BST 1999
Author: Sean O'Brien
Subject: Re: Rez changed


Of course they increase lag.
A higher Polygon count and texture count, means slowwer redraw more
texture and memory swapping. Plus more mathematical calculations.


Sumadora ' wrote:
>
> From: "Sumadora '" <sumadora@...>
>
> I have heard that stationary non moving objects do not increase lag, If that
> were the cas than all the trees , rocks, buildings, and whatever else that
> may be in zone would increase lag too IMO.
>
> Sumadora
>
> > > Mystik wrote:
> > >
> > > "i agree.....i get sick of zoning into unrest and cazic and lagging
> > > just because of the corpse rate...those are the zones that sadly to
> > > say, i have to turn off particle density because i lag too much with
> > > them on...."
> >
> >Can anyone confirm (as in from Verant) that corpses increase lag? I've
> >heard this for a long time, but I don't really understand it.
>
>