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Message ID: 1985
Date: Thu Oct 21 14:07:17 BST 1999
Author: Mikaela
Subject: Re: Complete Heal


Sorry, Drogo, but I have to disagree here with you on complete heal. I am
level 50 cleric and have found CH (complete heal) to be the most mana
efficient and useful heal spell I have when it comes to healing my level 50
tanks, such as my husband Donzi, who is a level 50 warrior with almost 3400
hps fully buffed.

The whole key to CH is understanding the length of casting time and timing
when to cast it. When Donzi, or one of my other high level tanks with tons
of hps, is taking the primary beating for the group, I begin to cast it when
they are down to about 2 and a half bubbs of health. It generally goes off
when they hit about one or one and a half bubbs of health, so I restore
close to 2700 hps or more of health for only 250 more mana pts than it cost
me to restore only 600 hps with superior heal. And yes, I do this in combat
as well as afterwards. Once again, the whole key to CH is your timing.

Obviously you aren't going to use CH on casters or other group members who
don't have such high amts of hps. I use superior heal for them. But for
saving mana and getting your big tanks with over 3000 hps back to full
health, nothing beats CH IMHO.

Mikaela Valorblade

----- Original Message -----
From: Cliff, Monty <mcliff@...>
To: <EQ-Clerics@onelist.com>
Sent: Tuesday, September 21, 1999 5:00 AM
Subject: [EQ-Clerics] Complete Heal


> From: "Cliff, Monty" <mcliff@...>
>
>
>
>
> Does anyone else think Complete Heal is an almost useless spell in
> combat situations?
>
> This spell has one of the longest delays for a cleric so it is very
> dangerous to use in combat situations. I think the only cleric spell
> that takes longer to cast is shield of words. The only time I found
> this spell usefull was when I was grouped with a L50 warrior since he
> had so many hp superior heal was only healing one bub of his health.
>
> Last night I was in LGuk and our group was camping the froglik King.

> Now this guy hits hard and fast (140 double attacks) and I was
casting
> superior heals one after another just to keep our tank (L50 sk)
alive.
> There is no way I could have gotten off a complete heal during these
> fights.
>
> It also doesn't make much sence to me that it takes longer to
> completely heal someone than it does to ressurect them.
>
> I think all of our healing spells need reduced casting times, It's
> very frustrating when your tank looses their last 2 bubs of health
> when your trying to get a heal off just to see thoes blue sparkles
> around their corpse.
>
> Just something to think about.
>
> Drogo DarkBane
> The Rathe
>
>