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Message ID: 2004
Date: Fri Oct 22 13:45:01 BST 1999
Author: Mystik
Subject: Re: Complete Heal


ch is good, and it does work....you just need to play with it more and work on
the timing...it's best if you can anticipate the sitiuation and time it to
where the tank has one bar of life left....works good that way, and it's more
mana efficient...i have used it before, case in point in sol b at the bat
cave....our tank <lv 50 pally> pulled a few lcd's <nasty bugs that bloodboil
you.....for those of you that aren't familiar with that zone>, and it was
helpful to use ch instead of running oom from casting multiple sh's

Cliff, Monty wrote:

> From: "Cliff, Monty" <mcliff@...>
>
>
>
> Does anyone else think Complete Heal is an almost useless spell in
> combat situations?
>
> This spell has one of the longest delays for a cleric so it is very
> dangerous to use in combat situations. I think the only cleric spell
> that takes longer to cast is shield of words. The only time I found
> this spell usefull was when I was grouped with a L50 warrior since he
> had so many hp superior heal was only healing one bub of his health.
>
> Last night I was in LGuk and our group was camping the froglik King.
> Now this guy hits hard and fast (140 double attacks) and I was casting
> superior heals one after another just to keep our tank (L50 sk) alive.
> There is no way I could have gotten off a complete heal during these
> fights.
>
> It also doesn't make much sence to me that it takes longer to
> completely heal someone than it does to ressurect them.
>
> I think all of our healing spells need reduced casting times, It's
> very frustrating when your tank looses their last 2 bubs of health
> when your trying to get a heal off just to see thoes blue sparkles
> around their corpse.
>
> Just something to think about.
>
> Drogo DarkBane
> The Rathe
>
>