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Message ID: 2191
Date: Tue Nov 16 14:55:28 GMT 1999
Author: Alvarez, Ruben (consultant)
Subject: RE: General EQ question


I was about to start my own topic with quests but someone beat me to it.
Right now with quests, armor and such most classes I dont even bother
anymore. I dont care what I am wielding what I am wearing. Hey I am level
27 and I still wear some banded pieces and my good old spiked collar, but I
just got my Lizzy Cloak which wasnt to hard to get :)Going off the topic a
bit yeah the extra +5 dex I noticed did help my channeling A LOT!!!! Anyway
back to the topic. Why because I dont want to camp a site for 2 weeks that
when it is my turn to get that item only to get it kill stolen or someone
else in the group got greedy and took it. Quests in EQ are about camping
till you get the item. Its that easy. I agree with Eachann about making
rare items spawn random. Seems like Verant doesnt have the know how to
program that into the system. It will reduce the camping a lot and IMHO I
think it will make the game much more fun instead of people staying weeks
even months in 1 zone. If our characters ever got fat from camping 1 site
over and over and not exercising, most of us would start looking like a
Orge.

Qanin Skywanderer
27th Circle The Rathe

p.s Oh about my previous post about not finding a group... Looks like in 3
months when I was gone things have changed. Thanks guys.

-----Original Message-----
From: Jeff Portwine [mailto:jdport@...]
Sent: Tuesday, November 16, 1999 9:32 AM
To: EQ-Clerics@onelist.com
Subject: Re: [EQ-Clerics] General EQ question


From: "Jeff Portwine" <jdport@...>

IF they want to stop camping, why do they make quests like this? It is
just stupid. Look at what they did to the cleric armor quest... everything
on it takes 7 hours or more to spawn. And making us camp Bilge just adds
insult to injury.. .i mean that goblin is HEAVILY camped already because it
holds teh Kedge Totem and some kind of belt. It rarely spawns and has
people lined up for a chance at him, and now they gave it the cleric armor
icon as well so we not only have to compete for this rare spawn with other
clerics, but also with every other class who wants his items...
*sigh*

Why can't they make the quests like the Warriors aviak charm quest... where
we could kill just normal MOBs and they would rarely drop the icon? This
would make it still difficult to get the piece, since it would be a rare
(very rare??) drop... but we could just hunt and try to find it instead of
having to camp one rare spawn. Or maybe they could make it not a hunt at
all, but rather a spawn that can come up in random locations, random zones,
and you need to follow clues or solve a puzzle in order to know where and
when it will spawn? Something like that... these camping quests just (for
lack of a better term) suck. They said they wanted to put the "Quest"
back in EverQuest, but all they have done is put more emphasis than ever on
CAMP.

Oh well, who am I to say... just another player... one of many...

-Eachann Bronzeleaf,
-Cleric of Tunare, Tarew Marr



> In part of their quest against camping, EQ set things up with a spawn
> range. Not a specific time. the 7 hour spawn will have a time of, say, 5
to
> 7 hours in which it will respawn. As far as I know, the longest spawn in
> the game is something on the Shaman armour quest, with a maximum of 48
> hours between death and respawn.
>
> Lareneg. Cleric of Brell, Tribunal server,