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Message ID: 2192
Date: Tue Nov 16 15:55:12 GMT 1999
Author: Curtis Bennett
Subject: Evercamp (was:General EQ question)


I think the bottom-line with camping is that, as an RPG, in the same
style as Baldur's Gate or Ultima 6,7,whatever, if you had a party and
someone gave you a quest to go kill such and such, it's cut and dry to
go find him, and kill him. If you can't find him; that means he's
somewhere else. In Everquest, it means you have to wait hours before
he shows up. It's frustrating, and very dissapointing. It's not a
quest, it's an exercise in boredom. I'm trying to think of their
logic, but I can't quite see the point.
I agree that rare spawns like Bilge should only carry the cleric
thing, and not other things. Say you had someone that dropped an item
like a testament of Vanear. Of course you would want it to be rare.
Otherwise, everyone would kill him, and sell the ToV and everyone
would have one. They already fixed the 'everyone will have one'
problem by requiring the enchanted platinum bars. I could easily get
a cadaceus of sacrament, if it wasn't for the ~220 plat I need for the
bars.
Like the earlier poster said, I would rather see numerous things be
required, and they be common things. I'd rather see these NPCs give
you a 10-slot bag with crazy requirements. Some things could be
common, store-bought things, and others would be things like aviak
charms, and legionnaire shoulderpads, and giant snake fangs, and
whatever. It'd be a hell of a lot more fun running all over the
world getting things you KNOW you could get, rather than spending your
whole life waiting in line for something.
And they should make it so that if it's a cleric-only thing, then
only a cleric should be able to loot it. Why let a fighter loot a
cleric icon? It should just say, "you don't need that", and not let
him loot it. Then, he might be nice and /shout for any clerics that
want it can come and have it. I looted a werebat wing and ghoul
carrion in Unrest and carried them around for a couple of days before
someone told me they were for quests that I couldn't do.

Ah, what the hell am I talking about. I play on Test. I have no
problem getting the things I need. :)

Ergo Soulhealer
21st level cleric of Tunare
test server, eat your heart out, campers.


>From: "Alvarez, Ruben (consultant)" <ruben.alvarez@...>
>Reply-To: EQ-Clerics@onelist.com
>To: "'EQ-Clerics@onelist.com'" <EQ-Clerics@onelist.com>
>Subject: RE: [EQ-Clerics] General EQ question
>Date: Tue, 16 Nov 1999 09:55:28 -0500
>
>I was about to start my own topic with quests but someone beat me to it.
>Right now with quests, armor and such most classes I dont even bother
>anymore. I dont care what I am wielding what I am wearing. Hey I am level
>27 and I still wear some banded pieces and my good old spiked collar, but I
>just got my Lizzy Cloak which wasnt to hard to get :)Going off the topic a
>bit yeah the extra +5 dex I noticed did help my channeling A LOT!!!!
>Anyway
>back to the topic. Why because I dont want to camp a site for 2 weeks
>that
>when it is my turn to get that item only to get it kill stolen or someone
>else in the group got greedy and took it. Quests in EQ are about camping
>till you get the item. Its that easy. I agree with Eachann about making
>rare items spawn random. Seems like Verant doesnt have the know how to
>program that into the system. It will reduce the camping a lot and IMHO I
>think it will make the game much more fun instead of people staying weeks
>even months in 1 zone. If our characters ever got fat from camping 1 site
>over and over and not exercising, most of us would start looking like a
>Orge.
>
>Qanin Skywanderer
>27th Circle The Rathe
>
>p.s Oh about my previous post about not finding a group... Looks like in 3
>months when I was gone things have changed. Thanks guys.
>
>-----Original Message-----
>From: Jeff Portwine [mailto:jdport@...]
>Sent: Tuesday, November 16, 1999 9:32 AM
>To: EQ-Clerics@onelist.com
>Subject: Re: [EQ-Clerics] General EQ question
>
>
>From: "Jeff Portwine" <jdport@...>
>
>IF they want to stop camping, why do they make quests like this? It is
>just stupid. Look at what they did to the cleric armor quest... everything
>on it takes 7 hours or more to spawn. And making us camp Bilge just adds
>insult to injury.. .i mean that goblin is HEAVILY camped already because it
>holds teh Kedge Totem and some kind of belt. It rarely spawns and has
>people lined up for a chance at him, and now they gave it the cleric armor
>icon as well so we not only have to compete for this rare spawn with other
>clerics, but also with every other class who wants his items...
>*sigh*
>
>Why can't they make the quests like the Warriors aviak charm quest... where
>we could kill just normal MOBs and they would rarely drop the icon? This
>would make it still difficult to get the piece, since it would be a rare
>(very rare??) drop... but we could just hunt and try to find it instead of
>having to camp one rare spawn. Or maybe they could make it not a hunt at
>all, but rather a spawn that can come up in random locations, random zones,
>and you need to follow clues or solve a puzzle in order to know where and
>when it will spawn? Something like that... these camping quests just (for
>lack of a better term) suck. They said they wanted to put the "Quest"
>back in EverQuest, but all they have done is put more emphasis than ever on
>CAMP.
>
>Oh well, who am I to say... just another player... one of many...
>
>-Eachann Bronzeleaf,
>-Cleric of Tunare, Tarew Marr
>
>
>
> > In part of their quest against camping, EQ set things up with a spawn
> > range. Not a specific time. the 7 hour spawn will have a time of, say, 5
>to
> > 7 hours in which it will respawn. As far as I know, the longest spawn in
> > the game is something on the Shaman armour quest, with a maximum of 48
> > hours between death and respawn.
> >
> > Lareneg. Cleric of Brell, Tribunal server,
>
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