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Message ID: 2192
Date: Tue Nov 16 15:55:12 GMT 1999
Author: Curtis Bennett
Subject: Evercamp (was:General EQ question)
>From: "Alvarez, Ruben (consultant)" <ruben.alvarez@...>
>Reply-To: EQ-Clerics@onelist.com
>To: "'EQ-Clerics@onelist.com'" <EQ-Clerics@onelist.com>
>Subject: RE: [EQ-Clerics] General EQ question
>Date: Tue, 16 Nov 1999 09:55:28 -0500
>
>I was about to start my own topic with quests but someone beat me to it.
>Right now with quests, armor and such most classes I dont even bother
>anymore. I dont care what I am wielding what I am wearing. Hey I am level
>27 and I still wear some banded pieces and my good old spiked collar, but I
>just got my Lizzy Cloak which wasnt to hard to get :)Going off the topic a
>bit yeah the extra +5 dex I noticed did help my channeling A LOT!!!!
>Anyway
>back to the topic. Why because I dont want to camp a site for 2 weeks
>that
>when it is my turn to get that item only to get it kill stolen or someone
>else in the group got greedy and took it. Quests in EQ are about camping
>till you get the item. Its that easy. I agree with Eachann about making
>rare items spawn random. Seems like Verant doesnt have the know how to
>program that into the system. It will reduce the camping a lot and IMHO I
>think it will make the game much more fun instead of people staying weeks
>even months in 1 zone. If our characters ever got fat from camping 1 site
>over and over and not exercising, most of us would start looking like a
>Orge.
>
>Qanin Skywanderer
>27th Circle The Rathe
>
>p.s Oh about my previous post about not finding a group... Looks like in 3
>months when I was gone things have changed. Thanks guys.
>
>-----Original Message-----
>From: Jeff Portwine [mailto:jdport@...]
>Sent: Tuesday, November 16, 1999 9:32 AM
>To: EQ-Clerics@onelist.com
>Subject: Re: [EQ-Clerics] General EQ question
>
>
>From: "Jeff Portwine" <jdport@...>
>
>IF they want to stop camping, why do they make quests like this? It is
>just stupid. Look at what they did to the cleric armor quest... everything
>on it takes 7 hours or more to spawn. And making us camp Bilge just adds
>insult to injury.. .i mean that goblin is HEAVILY camped already because it
>holds teh Kedge Totem and some kind of belt. It rarely spawns and has
>people lined up for a chance at him, and now they gave it the cleric armor
>icon as well so we not only have to compete for this rare spawn with other
>clerics, but also with every other class who wants his items...
>*sigh*
>
>Why can't they make the quests like the Warriors aviak charm quest... where
>we could kill just normal MOBs and they would rarely drop the icon? This
>would make it still difficult to get the piece, since it would be a rare
>(very rare??) drop... but we could just hunt and try to find it instead of
>having to camp one rare spawn. Or maybe they could make it not a hunt at
>all, but rather a spawn that can come up in random locations, random zones,
>and you need to follow clues or solve a puzzle in order to know where and
>when it will spawn? Something like that... these camping quests just (for
>lack of a better term) suck. They said they wanted to put the "Quest"
>back in EverQuest, but all they have done is put more emphasis than ever on
>CAMP.
>
>Oh well, who am I to say... just another player... one of many...
>
>-Eachann Bronzeleaf,
>-Cleric of Tunare, Tarew Marr
>
>
>
> > In part of their quest against camping, EQ set things up with a spawn
> > range. Not a specific time. the 7 hour spawn will have a time of, say, 5
>to
> > 7 hours in which it will respawn. As far as I know, the longest spawn in
> > the game is something on the Shaman armour quest, with a maximum of 48
> > hours between death and respawn.
> >
> > Lareneg. Cleric of Brell, Tribunal server,
>
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