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Message ID: 241
Date: Wed Jun 30 14:54:34 BST 1999
Author: Alvarez, Ruben (consultant)
Subject: Re: Damage bonus calculation
> ----------
> From: The Scotts[SMTP:jtscott@...]
> Reply To: EQ-Clerics@onelist.com
> Sent: Wednesday, June 30, 1999 5:30 AM
> To: EQ-Clerics@onelist.com
> Subject: Re: [EQ-Clerics] Damage bonus calculation
>
> From: "The Scotts" <jtscott@...>
>
> Basically specialization aloows you to become an expert on all of you
> skills Abujuration,conjuration,alteration,evoketion....etc How this works
> is when you specialize in these skills you cast them fast,use less mana,
> recover more when hit and casting,and so on..heres teh catch only one of
> these skills can be raised passed 50points, once that one skill has passed
> 50 all the other specialized skills are capped at 50 since we are clerics
> it
> only makes since to raise our healing past 50 ( I think thats alteration)
> so
> what you do at 30 is put like 10-15 pts into specialize alteration and a
> few pts in to the rest this allows your alteration to be ahead of all teh
> other specializations skills so you will hit 50 pts first with alteration
> and
> the others will be capped but alteration keeps gaining in pts. Lowering
> casting time,mana usage,recovery rate,and chances of not recovering when
> hit
> and trying to cast heals/buffs and what ever else uses alteration.
>
> Krix Mathar
> Guardians of Lore
>
>
> ----Original Message-----
> From: dburnette@... <dburnette@...>
> To: EQ-Clerics@onelist.com <EQ-Clerics@onelist.com>
> Date: Wednesday, June 30, 1999 4:45 AM
> Subject: [EQ-Clerics] Damage bonus calculation
>
>
> >From: dburnette@...
> >
> >Just wondering... Does anyone know the formula for calculating how much
> melee damage is done based on your strength stats?
> >
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