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Message ID: 394
Date: Fri Jul 9 16:33:13 BST 1999
Author: Pam Arbogast
Subject: Re: New Equipment
> From: "Mr. J Daniels" <warpig@...>=== message truncated ===
>
> With all of the great wisdom items floating around,
> you really should have
> no problem with armor. I'm now at 170 wisdom and
> am approx 62/79 when I
> have no items in my inventory. One drawback to this
> is my AC is only 565,
> but I dont get hit much being a cleric...:)
>
> Mr. J Daniels
>
>
> On Fri, 9 Jul 1999, Pam Arbogast wrote:
>
> > From: Pam Arbogast <adira399@...>
> >
> > Ahhh, I like that idea! But, I feel a cleric's
> shield should also help
> > with some strength, especially since we need it to
> equip our armor. My
> > high elf cleric is now decked out in ringmail and
> is way too heavy for
> > her. Since she's usually grouped with some well
> taunting tanks, this
> > doesn't matter much to me, but when I solo I can
> barely move. Why dont
> > I wear lighter armor? Simple, my spells wiped out
> my bank account and
> > I'm trying to be self sufficient and avoiding the
> whole "twinking"
> > thing! I dislike twinkies. I wear what I find, I
> buy what I can
> > afford and I dont walk, I waddle!
> >
> >
> > --- "Squires, Dean"
> <DeanSquires@...> wrote:
> > > From: "Squires, Dean"
> > > <DeanSquires@...>
> > >
> > > What I'd like to see is a bi-monthly rotation of
> > > items. Have you
> > > noticed how common Shiny Brass Sheilds (AC+10,
> SV+
> > > 10) are nowadays?
> > > I'd like the trainer to "go away" JUST for 2
> months,
> > > and have him
> > > replaced with a goblin or kobold NPC carrying a
> > > Cleric's shield (with
> > > stats such as AC+9, WIS+3, STR+3). This would
> > > increase the variety of
> > > items in the game, but not the number as such,
> AND
> > > make the Shiny Brass
> > > Shield more valuable!
> > >
> > > I know that this will reflect the Screaming Mace
> > > Quest, so this would
> > > have to go hand in hand with a new Cleric quest
> > > weapon. How about the
> > > Knight Star (a quest Morning Star). That sounds
> > > cool. A weapon that
> > > casts a low level heal on the user each round
> would
> > > be nice!
> > >
> > > Baelstorm
> > >
> > > > -----Original Message-----
> > > > From: Allsar [SMTP:bogey@...]
> > > > Sent: Thursday, July 08, 1999 7:05 PM
> > > > To: EQ-Clerics@onelist.com
> > > > Subject: Re: [EQ-Clerics] Soul Fire
> > > >
> > > > From: "Allsar" <bogey@...>
> > > >
> > > > I agree that we need some good quest item. It
> > > doesn't have to be some
> > > > awsome 1hb that does 15 dmg with 40 delay or
> > > something like that.
> > > > Somehting
> > > > like a 2hb with charges of mana regen, or like
> > > what Lohre said, +7 wis
> > > > would
> > > > be really ncie also. Have like 12 dmg delay
> 36
> > > with +7 wisdom, cleric
> > > > only
> > > > and i'd be really happy.
> > > > Allsar Olath`Vlos - 25th level - Rathe
> > > > -----Original Message-----
> > > > From: Mike Schlagenhauf <trelane@...>
> > > > To: EQ-Clerics@onelist.com
> > > <EQ-Clerics@onelist.com>
> > > > Date: Thursday, July 08, 1999 4:26 PM
> > > > Subject: Re: [EQ-Clerics] Soul Fire
> > > >
> > > >
> > > > >From: "Mike Schlagenhauf" <trelane@...>
> > > > >
> > > > ><devil's advocate>
> > > > >True, but how much of a tank/solo class is a
> > > cleric compared to a
> > > > paladin?
> > > > >And if there were to be a cleric
> super-weapon,
> > > would it be 1h or 2h?
> > > > I
> > > > know
> > > > >personally I'd want 1h mace or hammer, but
> there
> > > are plenty of people
> > > > who'd
> > > > >want a nice 2h staff.
> > > > ></devil's advocate>
> > > > >
> > > > >That aside, I agree, I've not found much in
> the
> > > way of a 1h blunt
> > > > weapon
> > > > >that does more than 9 dmg, and certainly none
> > > that have those sort of
> > > > side
> > > > >benefits. I know I'd love to have a weapon
> that
> > > alone just added
> > > > another 7
> > > > >wis to my character. I've just read on
> EQ'Lizer
> > > that "two or three"
> > > > >paladins already have them, and they're about
> lv
> > > 18. That screams to
> > > > me
> > > > >that either the game balance is about to be
> > > completely upended by a
> > > > single
> > > > >weapon (just my opinion from seeing the same
> sort
> > > of weapon
> > > > implementation
> > > > >on MUDs that I played), or that they're going
> to
> > > get something even
> > > > better
> > > > >that takes a higher level to accomplish the
> > > quest. All in all, I
> > > > agree,
> > > > I'd
> > > > >like to see some more powerful 1h blunt,
> > > something with more than
> > > > 9dmg
> > > > >(maybe there is something like that, I just
> > > haven't heard about it
> > > > yet).
> > > > >--
> > > > >Mike Schlagenhauf
> > > > >trelane@...
> > > > >Lohre
> > > > >Ambassador of <Lifeforce Brigade>
> > > > >Bristlebane Server
> > > > >
> > > > >----- Original Message -----
> > > > >From: Azor <jmaynus@...>
> > > > >To: <EQ-Clerics@onelist.com>
> > > > >Sent: Thursday, July 08, 1999 4:12 PM
> > > > >Subject: Re: [EQ-Clerics] Soul Fire
> > > > >
> > > > >
> > > > >> From: "Azor" <jmaynus@...>
> > > > >>
> > > > >> The Soul Fire Sword is Charges 5, 2HD
> Slashing,
> > > ATK Delay 45, DMG
> > > > 23, STR
> > > > >> +7, WIS +7, Effect: Complete Healing, WT
> 5.0
> > > Class Pal.
> > > > >> Thats not fair, Clerics should get
> something
> > > like this but instade
> > > > of
> > > > >sword
> > > > >> it can be a mace or hammer or a staff.
> > > > >>
> > > > >> **************************
> > > > >> Azor
> > > > >> Lvl 16 Human Cleric of the Rathe
> > > > >> **************************
> > > > >>
> > > > >
> > > > >
> > > > >
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