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Message ID: 760
Date: Tue Aug 3 18:55:01 BST 1999
Author: Patrick Myers
Subject: RE: Kill Stealing
>From: Paul Heenan <pheenan@...>
>Reply-To: EQ-Clerics@onelist.com
>To: "'EQ-Clerics@onelist.com'" <EQ-Clerics@onelist.com>
>Subject: RE: [EQ-Clerics] Kill Stealing
>Date: Tue, 3 Aug 1999 12:23:20 -0500
>
>From: Paul Heenan <pheenan@...>
>
>Ok, so then 6, kill-stealing Wizards can group together and do over 1,000
>point of damage in a matter of seconds? It is better the way it is. Just
>remember to train Dvinn to those kill stealers and you'll be alright ;)
>(always worked for me in CB)
>
> > -----Original Message-----
> > From: Patrick Myers [SMTP:chrisstauf@...]
> > Sent: Tuesday, August 03, 1999 12:25 PM
> > To: EQ-Clerics@onelist.com
> > Subject: [EQ-Clerics] Kill Stealing
> >
> > From: "Patrick Myers" <chrisstauf@...>
> >
> > Please forgive, for I am new to this list, but here is my problem and
> > suggestion for Verant:
> >
> > My number one problem with the game is kill stealing. This frustrates me
> > to
> > no end. I can't begin to tell you how long I have been trying for a
>Shiny
> >
> > Brass Shield in Crushbone and how many kills have been stolen from me
>from
> >
> > some mage hiding in a tree.
> >
> > I think the problem is how Verant determines who gets the kill. As I
> > understand it, the single person that inflicts the most damage is
>awarded
> > the kill. This means that it does not matter if you are grouped and
>your
> > group does more damage than the spell caster. Does this seem crazy to
> > anyone else. It should work that the groups damage counts as one. I
> > believe
> > that this would cut down on the amount of kills that are stolen. It
>seems
> >
> > like an easy fix and it makes logical sense.
> >
> > What is everyone else's opinion, and has anybody heard of Verant
> > commenting
> > on this issue?
> >
> > Chrisstauf..of the Lightbringers guild
> > Cleric of the 14th circle
> > Karana server
> >
> >
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