On Tue, 3 Aug 1999, Mr. J Daniels wrote:
> Because typically people dont sit right on top of a rare item, they sit
> back a ways, the wiz can attack as soon as the baddie appears and do his
> damage before the first swing hits. Look, any scenario can happen,
> i've seen groups with the current system. My point is, even with the
> change wizards will still be able to steal kill...
Dear Mr. Warpig:
have you considered taking a positive approach to things, rather than
simply engaging in shooting down everyone else's ideas simply because
you disagree with them?
The idea proposed - that group damage count more than individual damage
- would go a far way towards ending the "solo wiz killstealer" syndrome
that seems to have alienated vast swaths of people towards the wizard
class. You did offer up the rather odd suggestion that killstealers
would then form groups to steal kills; whle this might be true, it would
limit the actual areas that killstealers could affect on any given
server (because 6 killstealers forming a group leaves 5 areas open), and
it would also be less feasible because of the argument that someone else
put forth - that killstealers by nature are ineffectual groupmembers and
the groups would disintegrate.
Thank you.
--
We cross our bridges when we come to them and burn them behind
us, with nothing to show for our progress but the memory of the smell
of smoke and the presumption that once our eyes watered.