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Message ID: 1287
Date: Tue Nov 9 18:59:42 GMT 1999
Author: Susan Earp
Subject: Fw: Order in which to increase skill


This doesn't make sense since 18 X 5 = 90. Then, if you add the addition +
5 pts, it makes 95 skill or should. This has to be a bug since this would
make tinkering only available to higher levels. :(

----- Original Message -----
From: Murr Rockstroh <mrockstr@...>
To: <EQ_Tinkering@onelist.com>
Sent: Tuesday, November 09, 1999 11:29 AM
Subject: RE: [EQ_Tinkering] Order in which to increase skill


> From: "Murr Rockstroh" <mrockstr@...>
>
> Don't bother until you are L26 for now....
>
> Seems like there is indeed a skill cap that is (Lvl -15) x 5
>
> So at L18 you can only get to 10 (but you start at 50 skill so you can't
> raise it). You can't start raising it until you hit L26, then you max
would
> be 55.
>
> I am L35 and spent 1100pp trying to raise it 1 stinking point, then I read
> this news group only to find the messages about the skill cap (UGH!!!!)
>
> Vapn, L35 Warrior, Almost Master Tinkerer, Master Fletcher, Povar
>
> Murr Rockstroh
> MC� Technical Support
> Phone: 800-225-5622
> Web Site: http://www.mc2-ice.com
> mailto:mrockstr@...
>
>
> -----Original Message-----
> From: James Higgins [mailto:higginsj@...]
> Sent: Wednesday, November 10, 1999 11:09 AM
> To: EQ_Tinkering@onelist. com
> Subject: [EQ_Tinkering] Order in which to increase skill
>
>
> From: "James Higgins" <higginsj@...>
>
> Hey,
>
> I am at level 18 and I want to start building skill slowly. What order do
I
> need to practice items?
> Fireworks are Trivial so should I proceed in the following order to
maximize
> skill increase and minimize cost? I don't have a rich uncle to fund me so
> this will take me a while to raise skill.
>
> Compass
> lockpicks
> Spyglass
> Stalking probes
> aqua lung
> rebreather
>
> >