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Message ID: 2069
Date: Thu Mar 16 14:01:08 GMT 2000
Author: Fausteen
Subject: Re: [EQ_Tinkering] Digest Number 251
----- Original Message -----
From: <EQ_Tinkering@onelist.com>
To: <EQ_Tinkering@onelist.com>
Sent: Thursday, March 16, 2000 4:18 AM
Subject: [EQ_Tinkering] Digest Number 251
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> There is 1 message in this issue.
>
> Topics in today's digest:
>
> 1. RE: Success / Failure ratios
> From: "Jeremy Wells" <jjdlc@...>
>
>
>
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> Message: 1
> Date: Wed, 15 Mar 2000 08:33:14 -0600
> From: "Jeremy Wells" <jjdlc@...>
> Subject: RE: Success / Failure ratios
>
> I have a feeling the way skill lvls for trades is set up, it may be
exactly
> like ones level, complete with hell levels. I haven't raised my tinkering
> skill very high yet, but with my primary character, I have my fletching
> skill to 135 currently. During that time, I noticed that the level or two
> right before the trivial point of what I was working on would take a
> disproportionately high number of attempts to gain, and my success rate
> would be extremely low. Often just after trivializing something I would
see
> fairly good success rates and skill increase on the next level of product.
> Perhaps this was a fluke with my observations, but maybe it explains some
of
> the success ratios and maddeningly expensive skill point gains. Another
> thing I have noticed, which may be just my luck, is I seem to have a
better
> success ratio and skill gain if my wisdom is higher than my int,
regardless
> of how high they are. Higher int does seem to help skill gain to a good
> degree, but it really seemed that if I got my int higher than my wis, the
> skill gain would slow a bit, and my success ratio would go way down. Just
> some of my observations, take em with a grain of salt.
>
> Jeremy Wells
> -----Original Message-----
> From: Madgrizzle [mailto:MadGrizzle@...]
> Sent: Tuesday, March 14, 2000 4:56 PM
> To: EQ_Tinkering@onelist.com
> Subject: Re: [EQ_Tinkering] Success / Failure ratios
>
>
> From: Madgrizzle <MadGrizzle@...>
>
> I think it has to do with the skill level you are at. I suspect there
> may
> be 'hell' levels you have to work through. I recently started to
tinker
> with my character. I made flameless lanterns all the way to 68, then
> switched to cams. I did 8 at a time with the cams. The first batch,
I
> was
> 6 for 8. The next batch, I was 8 for 8. I was at skill 74 after that
> (75
> is trivial). I then went 1 for 6 getting that last point. I've begun
> making stalking probes since they are cheaper to make than the
> spyglasses. I don't have firm stats on it, but I did 50% for about
10,
> then went on a 1 for 6 streak, then back to 50% again for the next 4.
I
> suspect there may be some sticking points you have to work through
(for
> example, skill level of 73 might bring more successes than 74). I
know
> it
> seems odd, but its either that, or I had a run of bad luck. BTW,
> nothing
> changed during any of the attempts, 109 wisdom, 140 intelligence.
>
> Atiny of Bristlebane
> 16th Enchanter
> ~80 tinkering ;)
>
> At 02:12 PM 3/14/00 -0800, you wrote:
> >From: Jeff Price <jeffreyjprice@...>
> >
> >Out of my first 2 attempts I manufactured 2.
> >Out of my next 8 attemps I manufactured NONE!
> >
> >And here I thought I was just a stupid warrior! (106
> >int/80 wis or so)!
> >
> >Up until aqualungs I was making a pretty dandy profit
> >with spyglasses and the occasional bow cam or stalking
> >probe made to order.
> >
> >Oh well....
> >
> >-alewuf shinkicker of povar
> >40th gemchopper
> >102 tinkering
>
>
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