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Message ID: 2069
Date: Thu Mar 16 14:01:08 GMT 2000
Author: Fausteen
Subject: Re: [EQ_Tinkering] Digest Number 251


Hello all,

Long time reader, first time poster here. I spoke with a GM last night on
Rallos Zek and although he would not say for sure if the fail ratio was
increased he did say that Verant is actively looking for ways to get rid of
platinum in the realms and this may very likely be one of them. Just a
thought.

Flitwick
Gnome Magician
Vassel of the Arbiter
----- Original Message -----
From: <EQ_Tinkering@onelist.com>
To: <EQ_Tinkering@onelist.com>
Sent: Thursday, March 16, 2000 4:18 AM
Subject: [EQ_Tinkering] Digest Number 251


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> ------------------------------------------------------------------------
> There is 1 message in this issue.
>
> Topics in today's digest:
>
> 1. RE: Success / Failure ratios
> From: "Jeremy Wells" <jjdlc@...>
>
>
>
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> Message: 1
> Date: Wed, 15 Mar 2000 08:33:14 -0600
> From: "Jeremy Wells" <jjdlc@...>
> Subject: RE: Success / Failure ratios
>
> I have a feeling the way skill lvls for trades is set up, it may be
exactly
> like ones level, complete with hell levels. I haven't raised my tinkering
> skill very high yet, but with my primary character, I have my fletching
> skill to 135 currently. During that time, I noticed that the level or two
> right before the trivial point of what I was working on would take a
> disproportionately high number of attempts to gain, and my success rate
> would be extremely low. Often just after trivializing something I would
see
> fairly good success rates and skill increase on the next level of product.
> Perhaps this was a fluke with my observations, but maybe it explains some
of
> the success ratios and maddeningly expensive skill point gains. Another
> thing I have noticed, which may be just my luck, is I seem to have a
better
> success ratio and skill gain if my wisdom is higher than my int,
regardless
> of how high they are. Higher int does seem to help skill gain to a good
> degree, but it really seemed that if I got my int higher than my wis, the
> skill gain would slow a bit, and my success ratio would go way down. Just
> some of my observations, take em with a grain of salt.
>
> Jeremy Wells
> -----Original Message-----
> From: Madgrizzle [mailto:MadGrizzle@...]
> Sent: Tuesday, March 14, 2000 4:56 PM
> To: EQ_Tinkering@onelist.com
> Subject: Re: [EQ_Tinkering] Success / Failure ratios
>
>
> From: Madgrizzle <MadGrizzle@...>
>
> I think it has to do with the skill level you are at. I suspect there
> may
> be 'hell' levels you have to work through. I recently started to
tinker
> with my character. I made flameless lanterns all the way to 68, then
> switched to cams. I did 8 at a time with the cams. The first batch,
I
> was
> 6 for 8. The next batch, I was 8 for 8. I was at skill 74 after that
> (75
> is trivial). I then went 1 for 6 getting that last point. I've begun
> making stalking probes since they are cheaper to make than the
> spyglasses. I don't have firm stats on it, but I did 50% for about
10,
> then went on a 1 for 6 streak, then back to 50% again for the next 4.
I
> suspect there may be some sticking points you have to work through
(for
> example, skill level of 73 might bring more successes than 74). I
know
> it
> seems odd, but its either that, or I had a run of bad luck. BTW,
> nothing
> changed during any of the attempts, 109 wisdom, 140 intelligence.
>
> Atiny of Bristlebane
> 16th Enchanter
> ~80 tinkering ;)
>
> At 02:12 PM 3/14/00 -0800, you wrote:
> >From: Jeff Price <jeffreyjprice@...>
> >
> >Out of my first 2 attempts I manufactured 2.
> >Out of my next 8 attemps I manufactured NONE!
> >
> >And here I thought I was just a stupid warrior! (106
> >int/80 wis or so)!
> >
> >Up until aqualungs I was making a pretty dandy profit
> >with spyglasses and the occasional bow cam or stalking
> >probe made to order.
> >
> >Oh well....
> >
> >-alewuf shinkicker of povar
> >40th gemchopper
> >102 tinkering
>
>
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