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Message ID: 10180
Date: Tue Nov 16 20:43:29 GMT 1999
Author: CYR, Thierry
Subject: Kerra ridge was... Infected Paw


i agree kerra ridge has so much potential, but its just horrible, that zone
is just hilarious, some of my friends wanted a paw (damn druids) and while
we were bored waiting for her to spawn, we would cause trains, just to
myself i looted 31 catpeople, and think about this, we're not aggro to them,
but think about a level 18 group trying to reach mitty. They'd get their
butts kicked so bad. You pull one cat at lower level and the whole place
comes. They need to fix aggro range or pathing or linkage or whatever it
is, this zone is just horrible right now, and yet its a very cool zone

Minkin
sol ro
Level 36 questing fool

P.S. Anyone on Sol Ro willing to trade a hero bracer for lambent boots or
gloves? i cant use the bracer as im a wood elf

> -----Original Message-----
> From: Kimes, Dean W. [SMTP:Dean_Kimes@...]
> Sent: Tuesday, November 16, 1999 3:27 PM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] Infected Paw
>
> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> He should be as safe as ever in Q Hills. I travel thru there regularly
> and
> was there last nite as well, no sign of unusual mobs. Unlike Kithicor Q
> Hills appears to have been a singular event. What concerns me more is the
> change to Paw and the trend you mentioned. While its great for high level
> characters, what are the people who aren't high level supposed to do? My
> guild has a whole group of six on its way to Paw now as its one of the few
> uncrowded places perfect for their levels. If they really want upgrade a
> zone how about Kerra Isle? It would be a month before word would even get
> out most likely.
>
> Kitasi
>
> PS No more monks pulling apparently as Feign Death has now been nerfed to
> near uselessness. If you get back up any mobs that aggroed on you now
> return to kill you. Which means in the depths of a dungeon FD doesn't do
> squat as you still have to run just as far as soon as you get up cause the
> monsters are coming back. If you et one of those critters that stands
> over
> your body until it wanders away or is led away its even worse.
>
> -----Original Message-----
> From: JasonF [mailto:JasonF@...]
> Sent: Tuesday, November 16, 1999 10:47 AM
> To: Eqbards@...
> Subject: [eqbards] Infected Paw
>
>
> From: "JasonF" <JasonF@...>
>
> This rambles a bit, but I ain't had no coffee so bear with me:
>
> Ok, so Infected Paw is being upgraded. Hell we all complained that IP was
> too far from bind points for its designated level to be very useful, so
> it's
> high time for a revamp there. I'm concerned, however. Not so much about
> IP
> being upgraded as the general trend that we're seeing to make existing
> zones
> more and more difficult as the mean player base gains in level. Kithicor,
> for instance, has been raised to the point where level 50s can't be
> assured
> of traveling through the zone without dying. From what I hear Qeynos
> Hills
> now spawns high 20s undead such as Skeletal Monks that will make quick
> work
> out of anyone traveling to/from Qeynos and Blackburrow.
>
> Last night I met up with a friend who had just purchased and installed
> EverQuest. He started a warrior in Qeynos. I'm teaching an experienced
> gamer, but complete EQ newbie things like "don't kill wolves and bears
> near
> Holly and Cros Treewind", "/con everything", "don't be afraid to run",
> "monsters can't follow you through zones", dmg/atk ratios, what is AC,
> etc.,
> etc. I'm not big on twinking so I didn't give him much. A fine steel
> sword
> and 20pp for milk and muffins. But is Qeynos Hills going to kick his ass?
>
> What about Enchanters born on the East side of the world from Kithicor?
> Their level 8 animation spell in in High Keep, as are bards level 16 songs
> (some better because of Selo's, granted). At level 8 a true EQ newbie has
> a
> very difficult time just finding out that his spell is *in* High Keep and
> then making his way from Ak'Anon or Freeport. My god, now the obvious
> route
> takes him through Kithicor. He might never have ever seen anything more
> aggresive than a Young Kodiak or the odd Hill Giant. The sad thing is
> that
> the Hill Giants that he's seen are *considerably* easier to kill than any
> undead that he's going to run into in Kithicor.
>
> I suppose what I'm saying is that Verant is increasing the difficulty by
> leaps and bounds of *existing* zones in order to compensate for the high
> level player base. This is detrimental to the true EQ newbies. If *I*
> started a Gnome Enchanter right now, I'd know that I could invis (lvl 4
> spell for them) and travel the boat to Freeport, EC, NRo, Oasis, SRo,
> Innothule, Feerrott, Rathe Mts, SK, NK, WK, HH, HK if I really wanted to
> avoid Kithicor. OR get a high level escort during the day and save a
> bunch
> of time and zoning. But a real newbie has no idea of what awaits him when
> he zones from the tranquil WC in to Kith. Mayhem, madness and swift death
> and exp. loss. What would *you* do if you had no friends in EQ and got
> killed with one spell by an Undead Cleric somewhere between WC and the
> Rivervale entrance?
>
> Most people on this list are experienced players. Some of us are *very*
> experienced players. If we started new characters, even completely
> untwinked, we would be able to avoid these things because we know the game
> *so* well. We take the depth of our knowledge for granted. I remember
> back
> in late May when I first install EQ - do you remember when you first
> installed it? Remember how completely freakin' lost you were? Now put
> Kithicor between you and something that you need as much as a level 8
> enchanters needs Mircyl's Animation. Say you're a level 6 bard in
> Freeport
> and hear "Are you [interested] in delivering [mail]?", "We need [mail]
> delivered to [High Keep]. Are you [interested]?"
>
> Crier Sharpsong
>
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