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Message ID: 10183
Date: Tue Nov 16 20:45:53 GMT 1999
Author: Cranfill, Wendy
Subject: RE: Kerra ridge was... Infected Paw


Thanks for the clarity last night Min, and Enyar said thanks
too ... we were quite excited to be able to go back and get ourselves in
trouble again that much faster ... hehehee. I still liked the Barb illusion
best!

Halana/Tani
Solusek Ro

-----Original Message-----
From: CYR, Thierry [mailto:tcyr@...]
Sent: Tuesday, November 16, 1999 1:43 PM
To: 'eqbards@onelist.com'
Subject: [eqbards] Kerra ridge was...
Infected Paw

From: "CYR, Thierry" <tcyr@...>

i agree kerra ridge has so much potential,
but its just horrible, that zone
is just hilarious, some of my friends wanted
a paw (damn druids) and while
we were bored waiting for her to spawn, we
would cause trains, just to
myself i looted 31 catpeople, and think
about this, we're not aggro to them,
but think about a level 18 group trying to
reach mitty. They'd get their
butts kicked so bad. You pull one cat at
lower level and the whole place
comes. They need to fix aggro range or
pathing or linkage or whatever it
is, this zone is just horrible right now,
and yet its a very cool zone

Minkin
sol ro
Level 36 questing fool

P.S. Anyone on Sol Ro willing to trade a
hero bracer for lambent boots or
gloves? i cant use the bracer as im a wood
elf

> -----Original Message-----
> From: Kimes, Dean W.
[SMTP:Dean_Kimes@...]
> Sent: Tuesday, November 16, 1999 3:27 PM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] Infected Paw
>
> From: "Kimes, Dean W."
<Dean_Kimes@...>
>
> He should be as safe as ever in Q Hills.
I travel thru there regularly
> and
> was there last nite as well, no sign of
unusual mobs. Unlike Kithicor Q
> Hills appears to have been a singular
event. What concerns me more is the
> change to Paw and the trend you mentioned.
While its great for high level
> characters, what are the people who aren't
high level supposed to do? My
> guild has a whole group of six on its way
to Paw now as its one of the few
> uncrowded places perfect for their levels.
If they really want upgrade a
> zone how about Kerra Isle? It would be a
month before word would even get
> out most likely.
>
> Kitasi
>
> PS No more monks pulling apparently as
Feign Death has now been nerfed to
> near uselessness. If you get back up any
mobs that aggroed on you now
> return to kill you. Which means in the
depths of a dungeon FD doesn't do
> squat as you still have to run just as far
as soon as you get up cause the
> monsters are coming back. If you et one
of those critters that stands
> over
> your body until it wanders away or is led
away its even worse.
>
> -----Original Message-----
> From: JasonF [mailto:JasonF@...]
> Sent: Tuesday, November 16, 1999 10:47 AM
> To: Eqbards@...
> Subject: [eqbards] Infected Paw
>
>
> From: "JasonF" <JasonF@...>
>
> This rambles a bit, but I ain't had no
coffee so bear with me:
>
> Ok, so Infected Paw is being upgraded.
Hell we all complained that IP was
> too far from bind points for its
designated level to be very useful, so
> it's
> high time for a revamp there. I'm
concerned, however. Not so much about
> IP
> being upgraded as the general trend that
we're seeing to make existing
> zones
> more and more difficult as the mean player
base gains in level. Kithicor,
> for instance, has been raised to the point
where level 50s can't be
> assured
> of traveling through the zone without
dying. From what I hear Qeynos
> Hills
> now spawns high 20s undead such as
Skeletal Monks that will make quick
> work
> out of anyone traveling to/from Qeynos and
Blackburrow.
>
> Last night I met up with a friend who had
just purchased and installed
> EverQuest. He started a warrior in
Qeynos. I'm teaching an experienced
> gamer, but complete EQ newbie things like
"don't kill wolves and bears
> near
> Holly and Cros Treewind", "/con
everything", "don't be afraid to run",
> "monsters can't follow you through zones",
dmg/atk ratios, what is AC,
> etc.,
> etc. I'm not big on twinking so I didn't
give him much. A fine steel
> sword
> and 20pp for milk and muffins. But is
Qeynos Hills going to kick his ass?
>
> What about Enchanters born on the East
side of the world from Kithicor?
> Their level 8 animation spell in in High
Keep, as are bards level 16 songs
> (some better because of Selo's, granted).
At level 8 a true EQ newbie has
> a
> very difficult time just finding out that
his spell is *in* High Keep and
> then making his way from Ak'Anon or
Freeport. My god, now the obvious
> route
> takes him through Kithicor. He might
never have ever seen anything more
> aggresive than a Young Kodiak or the odd
Hill Giant. The sad thing is
> that
> the Hill Giants that he's seen are
*considerably* easier to kill than any
> undead that he's going to run into in
Kithicor.
>
> I suppose what I'm saying is that Verant
is increasing the difficulty by
> leaps and bounds of *existing* zones in
order to compensate for the high
> level player base. This is detrimental to
the true EQ newbies. If *I*
> started a Gnome Enchanter right now, I'd
know that I could invis (lvl 4
> spell for them) and travel the boat to
Freeport, EC, NRo, Oasis, SRo,
> Innothule, Feerrott, Rathe Mts, SK, NK,
WK, HH, HK if I really wanted to
> avoid Kithicor. OR get a high level
escort during the day and save a
> bunch
> of time and zoning. But a real newbie has
no idea of what awaits him when
> he zones from the tranquil WC in to Kith.
Mayhem, madness and swift death
> and exp. loss. What would *you* do if you
had no friends in EQ and got
> killed with one spell by an Undead Cleric
somewhere between WC and the
> Rivervale entrance?
>
> Most people on this list are experienced
players. Some of us are *very*
> experienced players. If we started new
characters, even completely
> untwinked, we would be able to avoid these
things because we know the game
> *so* well. We take the depth of our
knowledge for granted. I remember
> back
> in late May when I first install EQ - do
you remember when you first
> installed it? Remember how completely
freakin' lost you were? Now put
> Kithicor between you and something that
you need as much as a level 8
> enchanters needs Mircyl's Animation. Say
you're a level 6 bard in
> Freeport
> and hear "Are you [interested] in
delivering [mail]?", "We need [mail]
> delivered to [High Keep]. Are you
[interested]?"
>
> Crier Sharpsong
>
> Please send submissions for the eqbards
newsletter to lol@...
> with the subject submissions.
>
> > Please send submissions for the eqbards
newsletter to lol@...
> with the subject submissions.

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