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Message ID: 10198
Date: Tue Nov 16 21:51:31 GMT 1999
Author: Kimes, Dean W.
Subject: RE: Infected Paw
>From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>Please send submissions for the eqbards newsletter to lol@...
>Reply-To: eqbards@onelist.com
>To: eqbards@onelist.com
>Subject: [eqbards] Infected Paw
>Date: Tue, 16 Nov 1999 21:25:23 -0000
>
>I haven't played it but supposedly Asheron's Call has this kind of feature.
>From what I have heard, if you are faster than a mob and are running away
>from it, after a certain amount of time it will lose interest in you. I
>would assume EQ programmers could figure out a way to implement a similar
>feature in EQ if they wanted to. Question is do they want to?
>
>Galtin of E'ci
>
> > The real solution is a time-based hatred demotion system,
> > where a mob's hatred for you (as well as your kill-credit
> > potential) declines over time the mob is not being attacked.
> > Yes this would be difficult; but if you're going to fix
> > something, fix it right. Unless the problem is very
> > detrimental to the game (which feign death wasn't), don't
> > waste time going from one broken state to another broken
> > state.
> >
> >
>
>------------------------------------------------------------------------
>Please send submissions for the eqbards newsletter to lol@...
>with the subject submissions.
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