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Message ID: 10203
Date: Tue Nov 16 23:07:36 GMT 1999
Author: Reece, Tom - 25IDL G4
Subject: Infected Paw
> EQ mobs will do this too, but they remember you unless you camp or zone.
> And their agro radius to you is huge afterwards. I used to out run
> bandits
> in West Commons all the time and see this.
>
> Rokenn
>
>
> >I haven't played it but supposedly Asheron's Call has this kind of
> feature.
> >From what I have heard, if you are faster than a mob and are running away
> >from it, after a certain amount of time it will lose interest in you. I
> >would assume EQ programmers could figure out a way to implement a similar
> >feature in EQ if they wanted to. Question is do they want to?
> >
> >Galtin of E'ci
> >
> > > The real solution is a time-based hatred demotion system,
> > > where a mob's hatred for you (as well as your kill-credit
> > > potential) declines over time the mob is not being attacked.
> > > Yes this would be difficult; but if you're going to fix
> > > something, fix it right. Unless the problem is very
> > > detrimental to the game (which feign death wasn't), don't
> > > waste time going from one broken state to another broken
> > > state.
> > >
> > >
> >
> >------------------------------------------------------------------------
> >Please send submissions for the eqbards newsletter to lol@...
> >with the subject submissions.
> ><< text3.html >>
>
> > Please send submissions for the eqbards newsletter to lol@...
> with the subject submissions.