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Message ID: 1028
Date: Sat May 22 14:50:00 BST 1999
Author: Roop Dirump
Subject: Disarming Traps
>From: Mike Roach <mroach@...>cares
>
>I really love playing a bard, so don't get me wrong - but in light of the
>things I have been hearing on this thread it seems like maybe we should all
>get together and petition Verant to throw us bards a frickin bone.
>
>I mean, to have to wait all that time just to get the thieving skills and
>then to have them max out at 35 and 40 what use are they?
>
>Would you really be using the sneak skill when it is maxed at 35? Who
>if we never get a chance to be very good at it?was
>
>I intend to continue playing this class and really am having a good time, I
>just think in light of the circumstances there are a lot of skill that I
>excited about in the beginning that I pretty much don't even consider
>anymore because they seem useless.
>
>Dual wield at 17 is really cool, and Bellows in place of kick is fine, but
>why no dual attack? Apparently the bardic class was VERY powerful in beta
>and had to be toned down but I am thinking maybe it was toned down in the
>areas that made it too powerful and forgotten about in the areas it is very
>weak in. Am I totally off base? I mean why give me the capability to have
>skills I will never be very good at?
>
>Faras of Qeynos
>Half-Elf Bard
>E'Ci Server
>
>
>
>> -----Original Message-----
>> From: Fun Bob [mailto:fun-bob@...]
>> Sent: Friday, May 21, 1999 6:38 PM
>> To: eqbards@onelist.com
>> Subject: Re: [eqbards] Disenchantment.
>>
>>
>> From: "Fun Bob" <fun-bob@...>
>>
>> I agree with you on most of that, and if all the other magic
>> classes turn
>> out to be the same, maybe I'll try a monk or warrior. And
>> alot of the really
>> usefull stuff that makes us versatile isnt untill the higher
>> levels.Disarm
>> Trap is 30th, Pick locks is 40th, and track is 35th....Maybe I am just
>> expecting to much, I dont know
>> -----Original Message-----
>> From: Snicker <snicker@...>
>> To: eqbards@onelist.com <eqbards@onelist.com>
>> Date: Friday, May 21, 1999 3:02 PM
>> Subject: Re: [eqbards] Disenchantment.
>>
>>
>> >From: Snicker <snicker@...>
>> >
>> >At 01:07 PM 5/21/99 -0400, you wrote:
>> ><snip>
>> >>only usefull ones. Any other magic class usually has a
>> variety of usefull
>> >>spells, and I rarely see 1 (Lets say wizrd) using the same
>> 4 or 5 spell
>> over
>> >>and over again. They switch them around considering what
>> the situation
>> calls
>> >>for
>> >
>> >Gotta disagree here. As an enchanter, I generally had a
>> standard "spell
>> >kit" that I seldom changed. As a Bard my song kit is much
>> the same, but as
>> >I get more protective songs they will take some precedence.
>> >Note one VERY important thing: We are NOT defined by our
>> songs the way
>> >spellcasters are defined by their spells. We are also middlin-fair
>> >warriors (You watch a wiz try to go toe to toe with a fast
>> melee mob and
>> >see who's still standing). We are also the SINGLE MOST
>> VERSATILE CLASS IN
>> >THE GAME. Read that sentence again. There is NOTHING we
>> can't do: pick
>> >locks, disarm traps, put monsters to sleep, heal our party,
>> hide our party,
>> >take our party underwater.... Bards in EQ are the
>> single-most powerful
>> >Bard class I've ever played (and this is from someone who's
>> played Bard in
>> >nearly every conceivable RPG).
>> >As has been stated before, we enhance a party. If you want
>> to convert a
>> >Bard to a mathematical formula, where fighters = 1, and
>> spellchuckers = 1,
>> >and Clerics = 1, Bards = x2 multiplier. We make everyone better.
>> >
>> >
>> >
>> >Talies the Wanderer
>> >Check out the EverQuesting Bard:
>> >http://amtgard.pinkpig.com/bards/eqbard.htm
>> >
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