[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 10335
Date: Thu Nov 18 23:13:20 GMT 1999
Author: Reece, Tom - 25IDL G4
Subject: OT: Feign Death nerf (long)


Agreed. But if Verant is hellbent on making the game harder, you would
think they would take the path of least resistance, i.e. improve the mobs
versus nerf the players. From strictly a business perspective, this is a
no-brainer IMO.

Galtin of E'ci


> Strengthening the mobs or weakening the players, the net
> effect is the same. The only difference is one of perception.
> What you suggest will make players feel better about the game,
> but it won't make a functional difference - the game will
> still be more difficult.
>
>