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Message ID: 10340
Date: Fri Nov 19 01:31:26 GMT 1999
Author: silky@toybox.webtoys.net
Subject: RE: OT: Feign Death nerf (long)


At 04:50 PM 11/18/99 -0500, you wrote:
>From: Ryan Honeyman <honeyman@...>
> Is it being resourceful? Is it taking advantage of the code?
> Does it really matter? Once I learned of a player 'exploiting'
> a method against a particular mob, I would alter the behavior
> of the monster under those effects to create a more challenging
> confrontation. It wasn't to ruin the player's experience, it
> was to heighten it. I am a player of accomplishment. If I
> play a game that's too easy, I tend to get tired easily. If I
> play a game that offers new challenges each time, I tend to get
> addicted, ie EQ.


And this is what 'developers' forget - not EVERYONE has those two items -
nor know about it, or will ever have it.

EQ has definately fallen into the trap of raising the bar - once you start
this, you start catering to the powergamers and cutting out newbies and
your whole non-powergaming audience.

Wanna add new tougher areas - fine....but unless something is SOOO broken
there is no other way - don't go 'fixin' it.

Don't go making what used to be newbie areas 40plus areas - especially ones
that newbies pretty much HAVE to go thru. Don't go making changes based on
server demographics on older servers just cause X% is above X level now.

Since EQ is leveled base - and not very much of a world to 'live' in, there
is an end - you CAN 'win' EQ - you hit lvl 50. Many then start newbies, but
with equipment that most only dream of till the upper 20's or higher. You
do NOT have to compensate for this - it's an ever increasing spiral - and
the only people you hurt are the REAL newbies.